World 3-4 (New Super Mario Bros. Wii): Difference between revisions

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(→‎Second Exit ("Normal Exit"): After the goombas in the underground area, the end is a red pipe instead of a green one.)
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==Second Exit ("Normal Exit") ==
==Second Exit ("Normal Exit") ==
This exit is only available after activating the [[! Switch]] in the World Map, which will be accessible after clearing World 3-5, which means this level must be completed twice to finish World 3. Below the six moving ice blocks is a line of red blocks that can safely be crossed. The player can continue to a red pipe, taking them underground. The player can find a platform of red blocks and ice blocks which can be thrown to collect coins and attack [[Goomba]]s. A red pipe takes the player to the flagpole.
This exit is only available after activating the [[! Switch]] in the World Map, which will be accessible after clearing World 3-5, which means this level must be completed twice to finish World 3. Below the six moving ice blocks is a line of red blocks that can safely be crossed. The player can continue to a red pipe, taking them underground. The player can find a platform of red blocks and ice blocks which can be thrown to collect coins and attack [[Goomba]]s. Another red pipe takes the player to the flagpole.


This exit unlocks {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.
This exit unlocks {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.

Revision as of 21:20, April 30, 2017

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World 3-4 is the fourth level of the third world in New Super Mario Bros. Wii. There are hidden blocks in this level which will turn into solid red blocks when the ! Switch is activated later in the game.

Layout

The player starts on an ice platform with a moving ice block in front of them. A Penguin Suit is obtainable from one of the ? Blocks. The player will then meet a red Koopa Troopa and another moving ice block. Further down, there is another moving ice block but this time with a Fire Bro shooting down fireballs. A smaller moving ice block follows, then there are two large ice blocks with ice platforms and red Koopa Paratroopas. After that is the checkpoint, where the player will find two Goombas. This is followed by six fast-moving ice blocks with narrow ice platforms and another red Koopa Troopa. The path then splits into two branches here.

First Exit ("Secret Exit")

This exit is represented by the red flag used for secret exits throughout the game, and is the only exit available if playing for the first time. After the six moving ice blocks, there is a Roulette Block, followed by more moving ice blocks which obstruct the players path. Two Fire Bros. will also try to prevent the player from progressing. At the end is a POW Block, more Koopa Troopas and a large moving ice block. The POW Blocks makes the coins hidden in the air fall onto the moving ice block.

This exit unlocks World 3-5 and a Red Toad House.

Second Exit ("Normal Exit")

This exit is only available after activating the ! Switch in the World Map, which will be accessible after clearing World 3-5, which means this level must be completed twice to finish World 3. Below the six moving ice blocks is a line of red blocks that can safely be crossed. The player can continue to a red pipe, taking them underground. The player can find a platform of red blocks and ice blocks which can be thrown to collect coins and attack Goombas. Another red pipe takes the player to the flagpole.

This exit unlocks World 3-Castle.

Star Coins

  • Star Coin 1: The first Star Coin is floating over the first Fire Bro.
  • Star Coin 2: The second Star Coin is located in the area with several glacier rides, inside a hidden area under a midair platform. Mario and co. should get on the second one, duck, then jump to get the Star Coin.
  • Star Coin 3: The third Star Coin is in the area from which infinite glacier rides emerge (pictured). Mario and co. must traverse across the many glacier rides while simultaneously avoiding the Fire Bros to get the Star Coin.

Enemies

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