SNES Mario Circuit 2: Difference between revisions

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In ''[[Mario Kart 7]]'', Mario Circuit 2 is the second race course in the [[Banana Cup]]. Unlike previous versions of the track, it has three laps instead of five, and is built in a larger scale, similar to that of [[Mario Circuit 3]] in ''[[Mario Kart Wii]]''.
In ''[[Mario Kart 7]]'', Mario Circuit 2 is the second race course in the [[Banana Cup]]. Unlike previous versions of the track, it has three laps instead of five, and is built in a larger scale, similar to that of [[Mario Circuit 3]] in ''[[Mario Kart Wii]]''.


In this version of the track, the large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between 9th and 10th turn is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between 1st to 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games.
The large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between the 9th and 10th turns is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between the 1st and 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games.
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Revision as of 08:57, April 22, 2017

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Mario Circuit 2 is the fifth and final course of the Mushroom Cup in Super Mario Kart, later reused in Mario Kart: Super Circuit and Mario Kart 7. It is a tarmac circuit set in grassland.

Description

File:SMK MarioCircuit2.png
The course in Super Mario Kart.

It is a typical Mario Circuit course, featuring Pipes, many curves and also Oil Slicks, which have a similar effect on players like bananas, with the difference that they do not make them lose any coins. In addition, there is also a large Ramp that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.

Mario Kart: Super Circuit

Mario racing at Mario Circuit 2 in Mario Kart: Super Circuit.
The course in Mario Kart: Super Circuit. Note the lack of pipes.

The course reappeared in Mario Kart: Super Circuit as the first track in the Extra Flower Cup. The background is from that game's own Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed.

Mario Kart 7

SNES Mario Circuit 2
The course in Mario Kart 7.

In Mario Kart 7, Mario Circuit 2 is the second race course in the Banana Cup. Unlike previous versions of the track, it has three laps instead of five, and is built in a larger scale, similar to that of Mario Circuit 3 in Mario Kart Wii.

The large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between the 9th and 10th turns is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous Mario Kart games. The straights between the 1st and 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by Lakitu and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games.

Gallery

Names in other languages

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References

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