SNES Mario Circuit 2: Difference between revisions

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|expert_ghost=Nin★==Kony (1:17.777) (MK7)
|expert_ghost=Nin★==Kony (1:17.777) (MK7)
|wifi=Available ([[Nintendo 3DS|3DS]])
|wifi=Available ([[Nintendo 3DS|3DS]])
|music=[[File:SMK-Music-MarioCircuit.ogg]]
|music=''Super Mario Kart''[[File:SMK-Music-MarioCircuit.ogg]]
<center>''Super Mario Kart''</center>
''Mario Kart: Super Circuit''[[File:MKSC-ExtraCourse-MarioCircuit.ogg]]
[[File:MKSC-ExtraCourse-MarioCircuit.ogg]]
|map=SMK<br>[[File:SNES Mario Circuit 2.png|150px]]<br>
<center>''Mario Kart: Super Circuit''
<br>MKSC<br>[[File:GBA Mario Circuit 2.png|150px]]<br><div style="white-space: nowrap;">[[File:GBAMariocircuit2.png|frameless|upright=0.75|Minimap as seen on the menu.]][[File:GBAMariocircuit2map.png|frameless|upright=0.75|''Mario Kart: Super Circuit'' minimap as seen in the race.]]</div>
|map=SNES<br>
<br>MK7<br>[[File:MK7 SNESMarioCircuit2.png|150px]]
[[File:SNES Mario Circuit 2.png|180px]]<br>
GBA<br>
[[File:GBA Mario Circuit 2.png|180px]]<br>
3DS<br>
[[File:MK7 SNESMarioCircuit2.png|180px]]
}}
}}


'''Mario Circuit 2''' is the fifth and final course of the [[Mushroom Cup]] in ''[[Super Mario Kart]]'', later reused in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart 7]]''. It is a tarmac circuit set in grassland.
'''Mario Circuit 2''' is the fifth and final course of the [[Mushroom Cup]] in ''[[Super Mario Kart]]'', later reused in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart 7]]''. It is a tarmac circuit set in grassland.


==''Super Mario Kart''==
[[File:SMK MarioCircuit2.png|thumb|left|Mario Circuit 2]]
[[File:SMK MarioCircuit2.png|thumb|left|The course in ''Super Mario Kart''.]]
It is a typical Mario Circuit course, featuring [[Warp Pipe|Pipes]], many curves and also [[Oil Slick]]s, which have a similar effect on players like [[banana]]s, with the difference that they do not make them lose any [[coin]]s. In addition, there is also a large [[Ramp]] that the player must complete, which overlaps another part of the track. When playing in [[Grand Prix]] mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.
It is a typical Mario Circuit course, featuring [[Warp Pipe|Pipes]], many curves and also [[Oil Slick]]s, which have a similar effect on players like [[banana]]s, with the difference that they do not make them lose any [[coin]]s. In addition, there is also a large [[Ramp]] that the player must complete, which overlaps another part of the track. When playing in [[Grand Prix]] mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.
{{br|left}}


==''Mario Kart: Super Circuit''==
[[File:MKSC Mario Circuit 2.png|thumb|left|The course in ''[[Mario Kart: Super Circuit]]''. Note the lack of pipes.]]
The course reappeared in ''[[Mario Kart: Super Circuit]]'' as the first track in the [[Extra Cup|Extra Flower Cup]]. The background is from [[Mario Circuit (GBA)|that game's own Mario Circuit]]. An extra [[Item Box]] is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed.
The course reappeared in ''[[Mario Kart: Super Circuit]]'' as the first track in the [[Extra Cup|Extra Flower Cup]]. The background is from [[Mario Circuit (GBA)|that game's own Mario Circuit]]. An extra [[Item Box]] is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed.
{{br|left}}


==''Mario Kart 7''==
==''Mario Kart 7''==
[[File:MK7-SFC-MC.png|200px|thumb|left|The course in ''Mario Kart 7''.]]
[[File:MK7-SFC-MC.png|thumb|200px|left|The course in ''Mario Kart 7''.]]
In ''[[Mario Kart 7]]'', Mario Circuit 2 is the second race course in the [[Banana Cup]]. Unlike previous versions of the track, it has three laps instead of five, and is built in a larger scale, similar to that of [[Mario Circuit 3]] in ''[[Mario Kart Wii]]''.
In ''[[Mario Kart 7]]'', Mario Circuit 2 is the second race course in the [[Banana Cup]]. Unlike previous versions of the track, it has three laps instead of five, and is built in a larger scale, similar to that of [[Mario Circuit 3]] in ''[[Mario Kart Wii]]''.


In this version of the track, the large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between 9th and 10th turn is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between 1st to 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games.
In this version of the track, the large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between 9th and 10th turn is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between 1st to 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games.
{{br|left}}


==Gallery==
==Gallery==
<gallery>
<gallery widths=150px>
SMKRamp.png|''Super Mario Kart'' [[Ramp]].
SMKRamp.png|The ramp in ''Super Mario Kart''.
Super Mario Kart Mario Circuit 2 Finish.png|Mario finishes a race.
Super Mario Kart Mario Circuit 2 Finish.png|Mario finishes a race.
MKSC Mario Circuit 2.png|The course in ''Mario Kart: Super Circuit''. Note the lack of pipes.
MKSC Mario Circuit 2 Item Box.png|The added Item Box in ''Mario Kart: Super Circuit''.
MKSC Mario Circuit 2 Item Box.png|The added Item Box in ''Mario Kart: Super Circuit''.
MKSCRamp.png|The ramp in ''Mario Kart: Super Circuit''.
MKSCRamp.png|The ramp in ''Mario Kart: Super Circuit''.
GBAMariocircuit2.png|''Mario Kart: Super Circuit'' minimap as seen on the menu.
GBAMariocircuit2map.png|''Mario Kart: Super Circuit'' minimap as seen in the race.
MK7Booster.png|''Mario Kart 7''
MK7MarioCircuit2RaceStart.jpg|The starting line in ''Mario Kart 7''.
MK7MarioCircuit2RaceStart.jpg|The starting line in ''Mario Kart 7''.
MarioCircuit2MK7.jpg|Mario on the track.
MarioCircuit2MK7.jpg|Mario raing on the course in ''Mario Kart 7''.
MK7Booster.png|The ramp in ''Mario Kart 7''.
</gallery>
</gallery>



Revision as of 10:48, April 6, 2017

Template:Racecourse

Mario Circuit 2 is the fifth and final course of the Mushroom Cup in Super Mario Kart, later reused in Mario Kart: Super Circuit and Mario Kart 7. It is a tarmac circuit set in grassland.

It is a typical Mario Circuit course, featuring Pipes, many curves and also Oil Slicks, which have a similar effect on players like bananas, with the difference that they do not make them lose any coins. In addition, there is also a large Ramp that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.

The course reappeared in Mario Kart: Super Circuit as the first track in the Extra Flower Cup. The background is from that game's own Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed.

Mario Kart 7

SNES Mario Circuit 2
The course in Mario Kart 7.

In Mario Kart 7, Mario Circuit 2 is the second race course in the Banana Cup. Unlike previous versions of the track, it has three laps instead of five, and is built in a larger scale, similar to that of Mario Circuit 3 in Mario Kart Wii.

In this version of the track, the large jump now encompasses a glider ramp. There is a trick ramp on the large off-road path, and the straight between 9th and 10th turn is lengthened, in order to prevent racers from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous Mario Kart games. The straights between 1st to 7th turns are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by Lakitu and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games.

Gallery

Names in other languages

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References

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