Violet Passage: Difference between revisions
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Upon first arrival of the area, Mario must battle many enemies and rescue the yellow [[Rescue Squad V|Rescue Squad]] members from many [[Shy Guy]]s. Mario does not return again until having collected the blue [[Big Paint Star]]. | Upon first arrival of the area, Mario must battle many enemies and rescue the yellow [[Rescue Squad V|Rescue Squad]] members from many [[Shy Guy]]s. Mario does not return again until having collected the blue [[Big Paint Star]]. | ||
Also inside the ship's hull are five journal entries from the [[Legendary Captain]], each providing clues about how to reach the [[Violet Isles]]. | Also inside the ship's hull are five [[Journal Entries (Paper Mario: Color Splash)|journal entries]] from the [[Legendary Captain]], each providing clues about how to reach the [[Violet Isles]]. | ||
For the first trial, Mario must look for a Mushroom rock with closed eyes. Once past it, he must order the ship operator to turn left so that its port side continues to face that particular Mushroom rock. | For the first trial, Mario must look for a Mushroom rock with closed eyes. Once past it, he must order the ship operator to turn left so that its port side continues to face that particular Mushroom rock. |
Revision as of 22:13, March 3, 2017
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:PMCSLevelbox Violet Passage is a location from Paper Mario: Color Splash. The path leading here is unlocked after getting the Purple Mini Paint Star from Plum Park, and unlocks a path leading to Vortex Island. The Battery and Compass Things can be found here in the hull of the ship.
Layout
Upon first arrival of the area, Mario must battle many enemies and rescue the yellow Rescue Squad members from many Shy Guys. Mario does not return again until having collected the blue Big Paint Star.
Also inside the ship's hull are five journal entries from the Legendary Captain, each providing clues about how to reach the Violet Isles.
For the first trial, Mario must look for a Mushroom rock with closed eyes. Once past it, he must order the ship operator to turn left so that its port side continues to face that particular Mushroom rock.
For the second trial, Mario must operate the ship's cannons to shoot targets for a total of seventy points or more; regular targets are worth five points, Cheep Cheeps are worth ten, and Bloopers are worth twenty.
For the third trial, Mario must again operate the cannons to shoot the Mushroom rocks to find the angry one. Once found, he must immediately inform the ship operator to turn right so that the ship's starboard side continues to face the angry Mushroom rock.
For the fourth trial, Mario must operate the starboard cannon to collect coins; he may also collect cards or hit POW Blocks to collect multiple coins at once. Mario must collect more than twenty-five coins; if he succeeds, then a trail of coins appears, twisting to the right, where Mario must order the ship operator to turn right to continue to follow the coin trail.
For the fifth trial, Mario must use the starboard cannon to create a dent in the scenery, talk to the Toad in the ship's hull so that he will hoist a flag, then use Cutout to insert the Compass thing to lead the way to the Violet Isles.
If Mario fails any trial besides the fifth, he is forced to battle a random enemy before he can retry said trial.
Enemies
Mini-Boss
Gallery
Names in other languages
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