User:Eldritchdraaks/work: Difference between revisions

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|atk=3
|atk=3
|def=0
|def=0
|location=[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]], [[The Golden Coliseum]]
|location=[[Port Prisma]], [[Daffodil Peak]], [[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]], [[The Golden Coliseum]], [[Sacred Forest]]
|strong=
|strong=
|weak=
|weak=
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}}}}</onlyinclude>
}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Small Goomba}}}|Small Goomba|
{{<noinclude>PMCSbestiary</noinclude><includeonly>Pmcsenemy</includeonly>
|align={{{align|right}}}
|name=Small Goomba
|hp=
|type=
|atk=
|def=
|location=[[Sacred Forest]]
|strong=
|weak=
|cards=[[File:PMCS Goomba Card.png|80px|center]]
|paint=
|moves=
|quote='''Usual:''' ''"" ~ "" ~ "" ~ ""''
}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Small Cheep Cheep}}}|Small Cheep Cheep|
{{<noinclude>PMCSbestiary</noinclude><includeonly>Pmcsenemy</includeonly>
|align={{{align|right}}}
|name=Small Cheep Cheep
|hp=
|type=
|atk=
|def=
|location=[[Sacred Forest]]
|strong=
|weak=
|cards=[[File:PMCS Cheep Cheep Card.png|80px|center]]
|paint=Red Yellow
|moves=
|quote='''Usual:''' ''"" ~ "" ~ "" ~ ""''
}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|}}}||
{{<noinclude>PMCSbestiary</noinclude><includeonly>Pmcsenemy</includeonly>
|align={{{align|right}}}
|name=Small Goomba Wheel
|hp=
|type=
|atk=
|def=
|location=[[Sacred Forest]]
|strong=
|weak=
|paint=
|moves=
|quote='''Usual:''' ''<small>"Here we come!" ~ "" ~ "" ~ ""</small>''
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Boo}}}|Boo|
<onlyinclude>{{#ifeq:{{{transcludesection|Boo}}}|Boo|
{{<noinclude>PMCSbestiary</noinclude><includeonly>Pmcsenemy</includeonly>
{{<noinclude>PMCSbestiary</noinclude><includeonly>Pmcsenemy</includeonly>

Revision as of 12:30, November 24, 2016

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The following is a bestiary for all enemies encountered in Paper Mario: Color Splash.

General stats

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Shy Guy)
    • Italic: Mini-boss. (Ex: Big Spiny)
    • Bold: Boss. (Ex: Morton)
    • Underline: Support. (Ex: Black Lava Bubble)
  • HP: The enemy's HP at the start of the battle.
  • Type: The type of enemy.
    • Ground The enemy can be hit with Jump and Hammer cards.
    • Air The enemy can only be hit with Jump cards.
    • Spike The enemy can only be hit with Iron or Hammer cards.
    • Fire The enemy can only be hit with Hammer cards.
  • Attack: The enemy's general attack power.
  • Defense: The enemy's defense.
  • Strong: The moves the enemy is strong against.
  • Weak: The moves the enemy is weak against.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Paint: The colors of paint the enemy drops after the battle.
    • Red: Red paint fills the red paint meter.
    • Orange Orange paint fills the red and yellow meters.
    • Yellow Yellow paint fills the yellow meter.
    • Green Green paint fills the yellow and blue meters.
    • Blue Blue paint fills the blue meter.
    • Purple Purple paint fills the blue and red meters.
    • Rainbow Rainbow paint fills the red, yellow, and blue meters.
  • Location(s): The locations the enemy appears in.
  • Cards Dropped: Cards sometimes dropped by the enemy.
  • Quotes: Any in-battle dialog spoken by an enemy.
    • Usual: The enemy's default spoken dialog in-battle.
    • Thief: The enemy's dialog when they steal a card.
    • Shell: The enemy's dialog when inside their shell.
    • Stack: The enemy's dialog for every count in a stack.
    • Boss: The enemy's dialog during a boss battle. (Only applies if the enemy can be battled at other times too.)

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

General Stat Chart

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Notes

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