SNES Mario Circuit 2: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
|image=[[Image:Mariocircuit2.PNG]]<br>The map of Mario Circuit 2. | |image=[[Image:Mariocircuit2.PNG]]<br>The map of Mario Circuit 2. | ||
|appearances=''[[Super Mario Kart]]'' ([[List of Mario games by date#1992|1992]])<br>''[[Mario Kart: Super Circuit]]'' ([[List of Mario games by date#2001|2001]])<br>''[[Mario Kart 7]]'' ([[List of Mario games by date#2011|2011]]) | |appearances=''[[Super Mario Kart]]'' ([[List of Mario games by date#1992|1992]])<br>''[[Mario Kart: Super Circuit]]'' ([[List of Mario games by date#2001|2001]])<br>''[[Mario Kart 7]]'' ([[List of Mario games by date#2011|2011]]) | ||
|cups=[[Mushroom Cup]] (SMK)<br> | |cups=[[Mushroom Cup]] (SMK)<br>[[Extra Cup|Extra Flower Cup]] (MKSC)<br>[[Banana Cup]] (MK7) | ||
|ghost=Nin★ITRO-S (1:28.106) (MK7) | |ghost=Nin★ITRO-S (1:28.106) (MK7) | ||
|expert_ghost=Nin★==Kony (1:17.777) (MK7) | |expert_ghost=Nin★==Kony (1:17.777) (MK7) | ||
Line 11: | Line 11: | ||
[[File:MKSC-ExtraCourse-MarioCircuit.ogg]] | [[File:MKSC-ExtraCourse-MarioCircuit.ogg]] | ||
<center>''Mario Kart: Super Circuit'' | <center>''Mario Kart: Super Circuit'' | ||
|map= | |map=SMK<br> | ||
[[File:SNES Mario Circuit 2.png| | [[File:SNES Mario Circuit 2.png|180px]]<br> | ||
MKSC<br> | |||
[[File:GBA Mario Circuit 2.png| | [[File:GBA Mario Circuit 2.png|180px]]<br> | ||
MK7<br> | |||
[[File:MK7 SNESMarioCircuit2.png| | [[File:MK7 SNESMarioCircuit2.png|180px]] | ||
}} | }} | ||
[[File:SMK MarioCircuit2.png|thumb|left|The course in ''Super Mario Kart'']] | |||
[[File:SMK MarioCircuit2.png|thumb|left|'' | '''Mario Circuit 2''' is the fifth and final course of the [[Mushroom Cup]] in ''[[Super Mario Kart]]''. It is a typical Mario Circuit course, featuring [[Warp Pipe|Pipes]], many curves and also [[Oil Slick]]s, which have a similar effect on players like [[banana]]s, with the difference that they do not make them lose any [[coin]]s. In addition, there is also a large [[Ramp]] that the player must complete, which overlaps another part of the track. When playing in [[Grand Prix]] mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line. | ||
[[File:MKSCRamp.png|thumb|left|The course in ''Mario Kart: Super Circuit''.]] | |||
[[File:MKSCRamp.png| | The course reappeared in ''[[Mario Kart: Super Circuit]]'' as the first track in the [[Extra Cup|Extra Flower Cup]]. It uses the background from [[Mario Circuit]]. An extra [[Item Box]] is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed from the original version. | ||
==Minimaps in ''Mario Kart: Super Circuit''== | |||
<gallery widths=64px><center> | |||
File:GBAMariocircuit2.png|Minimap as seen on the menu. | |||
File:GBAMariocircuit2map.png|Minimap as seen in the race. | |||
</center></gallery> | |||
==Appearance in ''Mario Kart 7''== | ==Appearance in ''Mario Kart 7''== | ||
[[Image:MK7-SFC-MC.png|200px|thumb|right| | [[Image:MK7-SFC-MC.png|200px|thumb|right|The course in ''Mario Kart 7''.]] | ||
In ''[[Mario Kart 7]]'', Mario Circuit 2 as the second race course in the [[Banana Cup]]. Unlike previous versions of the track, it has 3 laps instead of 5. | In ''[[Mario Kart 7]]'', Mario Circuit 2 as the second race course in the [[Banana Cup]]. Unlike previous versions of the track, it has 3 laps instead of 5. | ||
In this version of the track, the large jump is completed by using a glider panel. There is a trick ramp on the large off-road path, and the straight between turns 9 and 10 is lengthened, in order to prevent riders from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between turns 1 and 2, 3 and 4, and 6 and 7 are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games. | In this version of the track, the large jump is completed by using a glider panel. There is a trick ramp on the large off-road path, and the straight between turns 9 and 10 is lengthened, in order to prevent riders from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straights between turns 1 and 2, 3 and 4, and 6 and 7 are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by [[Lakitu]] and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 00:07, November 30, 2015
Mario Circuit 2 is the fifth and final course of the Mushroom Cup in Super Mario Kart. It is a typical Mario Circuit course, featuring Pipes, many curves and also Oil Slicks, which have a similar effect on players like bananas, with the difference that they do not make them lose any coins. In addition, there is also a large Ramp that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.
The course reappeared in Mario Kart: Super Circuit as the first track in the Extra Flower Cup. It uses the background from Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed from the original version.
Minimaps in Mario Kart: Super Circuit
- GBAMariocircuit2.png
Minimap as seen on the menu.
- GBAMariocircuit2map.png
Minimap as seen in the race.
Appearance in Mario Kart 7
In Mario Kart 7, Mario Circuit 2 as the second race course in the Banana Cup. Unlike previous versions of the track, it has 3 laps instead of 5.
In this version of the track, the large jump is completed by using a glider panel. There is a trick ramp on the large off-road path, and the straight between turns 9 and 10 is lengthened, in order to prevent riders from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous Mario Kart games. The straights between turns 1 and 2, 3 and 4, and 6 and 7 are also made longer. Players may fall to the lower section of the track. If players do fall down, they will get picked up by Lakitu and brought back to the next section of the track. The finish line is also placed further back from its original appearance. This is the first retro track ported from the 2D games to have slopes, which are commonplace in 3D games.