World 5-3 (Super Mario Bros. 2): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 16: Line 16:


==Layout==
==Layout==
This level has a hidden warp to [[World 7 (Super Mario Bros. 2)|World 7]] that can be reached with any of the playable characters but works best if the player plays with [[Luigi]], because he can jump the highest. Near the start of the level, right after climbing up the ladder, there will be a platform above Luigi's head. He must [[Super Jump]] up on top of it, and find the [[Potion|magic potion]]. After entering dream world, he needs to enter the vase and will be warped to World 7. If played as a different character, requires to jump on top of an [[Albatoss]] an fly to the platform.
This level has a hidden warp to [[World 7 (Super Mario Bros. 2)|World 7]] that can be reached with any of the playable characters but works best if the player plays with [[Luigi]], because he can jump the highest. Near the start of the level, right after climbing up the ladder, there will be a platform above Luigi's head. He must [[Super Jump]] up on top of it, and find the [[Potion|magic potion]]. After entering dream world, he needs to enter the vase and will be warped to World 7. If played as a different character ([[Mario]], [[Toad (species)|Toad]], and [[Princess Peach]]), requires to jump on top of an [[Albatoss]] an fly to the platform.


For those who venture through the level, a tough voyage awaits. First, there is a field constantly nuked by [[Albatoss]] birds laying [[bomb]]s; once the player reaches the end, an underground cavern follows, where various walls must be exploded, and where a few [[Panser]]s and [[Ostro]]s must be beaten. Unlike the other worlds in the game, there is no fortress to explore, so what is visited instead is the interior of a ''tree'' full of [[Spark]]s, [[Bob-omb]]s and walking Pansers; there is no locked door, so no [[key]] is collected, and [[Phanto]] is not seen anywhere. Once outside again, the player has to cross a very long chasm with the help of [[Pidgit]], and past the four pink [[Shy Guy]]s so that [[Birdo|Red Birdo]] is found and defeated, leading to the lair of the boss, [[Clawgrip]].
For those who venture through the level, a tough voyage awaits. First, there is a field constantly nuked by [[Albatoss]] birds laying [[bomb]]s; once the player reaches the end, an underground cavern follows, where various walls must be exploded, and where a few [[Panser]]s and [[Ostro]]s must be beaten. Unlike the other worlds in the game, there is no fortress to explore, so what is visited instead is the interior of a ''tree'' full of [[Spark]]s, [[Bob-omb]]s and walking Pansers; there is no locked door, so no [[key]] is collected, and [[Phanto]] is not seen anywhere. Once outside again, the player has to cross a very long chasm with the help of [[Pidgit]], and past the four pink [[Shy Guy]]s so that [[Birdo|Red Birdo]] is found and defeated, leading to the lair of the boss, [[Clawgrip]].

Revision as of 19:11, September 4, 2015

Template:Levelbox World 5-3 is the third level of World 5 in Super Mario Bros. 2.

Layout

This level has a hidden warp to World 7 that can be reached with any of the playable characters but works best if the player plays with Luigi, because he can jump the highest. Near the start of the level, right after climbing up the ladder, there will be a platform above Luigi's head. He must Super Jump up on top of it, and find the magic potion. After entering dream world, he needs to enter the vase and will be warped to World 7. If played as a different character (Mario, Toad, and Princess Peach), requires to jump on top of an Albatoss an fly to the platform.

For those who venture through the level, a tough voyage awaits. First, there is a field constantly nuked by Albatoss birds laying bombs; once the player reaches the end, an underground cavern follows, where various walls must be exploded, and where a few Pansers and Ostros must be beaten. Unlike the other worlds in the game, there is no fortress to explore, so what is visited instead is the interior of a tree full of Sparks, Bob-ombs and walking Pansers; there is no locked door, so no key is collected, and Phanto is not seen anywhere. Once outside again, the player has to cross a very long chasm with the help of Pidgit, and past the four pink Shy Guys so that Red Birdo is found and defeated, leading to the lair of the boss, Clawgrip.

Template:BoxTop Template:SMB2 Levels