Super Smash Bros. for Nintendo 3DS: Difference between revisions

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==Playable characters==
==Playable characters==
{{upcoming|downloadable character|section=yes}}
This installment features a total of 49 playable characters, counting the three types of [[Mii|Mii Fighter]] as one character. These consist of 34 veterans and 15 newcomers. Certain characters from previous ''Super Smash Bros.'' games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters.  
This installment features a total of 49 playable characters, counting the three types of [[Mii|Mii Fighter]] as one character. These consist of 34 veterans and 15 newcomers. Certain characters from previous ''Super Smash Bros.'' games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters.  



Revision as of 11:40, June 17, 2015

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox

Super Smash Bros. for Nintendo 3DS is the fourth installment and the first handheld game in the Super Smash Bros. series. Sora Ltd. and Bandai Namco Games developed these games.[1] It is developed at the same time as its partner game, Super Smash Bros. for Wii U, but it is released earlier due to earlier completion. It shares many contents as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the Nintendo 3DS can be used as a controller for the Wii U version. The game requires 2.1 GB (17,300 blocks) of memory on an SD Card, if downloaded from the Nintendo eShop.[2] Screenshots cannot be posted to the games' Miiverse community[3] from an original Nintendo 3DS model, as the game's high processing requirements stop Miiverse from being accessible when the game is active. The New Nintendo 3DS, however, can access Miiverse, due to its improved processing power.

Gameplay

The main menu of Super Smash Bros. for Nintendo 3DS

Super Smash Bros. for Nintendo 3DS features similar gameplay to its predecessors, although it most closely resembles the engine in Super Smash Bros. Brawl. For instance, air dodging has remained the same and Final Smashes and Footstool Jumping have returned, although random tripping has been removed.[4]

The core gameplay of the Smash Bros. games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen.

Characters can attack with simple button commands. The A Button button is used generally for standard attacks, and the direction of Circle Pad while A Button button is pressed can dictate the direction, type, and strength of attack. Tapping Circle Pad while pressing A Button initiates a Smash Attack, a strong move which is often used to score KOs. B Button is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with R Button. Grabbing, which can stop shielding or help position opponents, is done with L Button. The trigger buttons have been switched from the previous Super Smash Bros. games, where one left should button is used for shielding while one right shoulder button is used for grabbing.

Each character is given at least two jumps, activated by pressing X Button, Y Button, or by pressing up on Circle Pad, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage.

Aesthetically, Super Smash Bros. for Nintendo 3DS features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. During a team match, regardless of the option, an outline corresponding to the team color surrounds the character. Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are the first games that allow any character's color to be on a team, whereas on the previous Super Smash Bros. games, characters are required to use one of three colors that match their team. For example, in the previous Super Smash Bros. games, Mario on the blue team is required to use his blue color scheme where in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Mario can use any color scheme to be on the blue team.

From the transition from Super Smash Bros. Brawl, the overall theme has been changed, with brighter and bolder colors, and many characters have a more cartoony set of facial expressions.

Customization/cross-connectivity

Main article: Equipment
Equipment selection from Super Smash Bros. for Nintendo 3DS.

Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter.[5] Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that original moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online.

Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version[6].

Smash Run

A new mode, Smash Run is a Nintendo 3DS-exclusive mode strongly resembling the City Trial mode from Kirby Air Ride while including elements of the Subspace Emissary mode from Super Smash Bros. Brawl. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and from Super Smash Bros. games, such as Magikoopas, Chandelure, Goombas, Shy Guys, and Kremlings. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.

While fighting, players can collect several items similar to patches. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts which increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.

StreetSmash

StreetSmash is another new game mode serving as the StreetPass functionality for Super Smash Bros. for Nintendo 3DS. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the A Button to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing R Button, and can dodge by moving when shielding; pressing A Button after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.

Games & More

Classic

Mario, Diddy Kong, and Ike about to fight against giant Donkey Kong

Like previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the Fiend's Cauldron from Kid Icarus: Uprising; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 doesn't require any gold to play. If at any point the player gets a game over, the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower.

Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.

Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either Master Hand or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the Master Core. The number of its forms the player will have to fight varies depending on the intensity level.

Level Intensity Wager Final Battle
Path 1 Path 2 (Black Path)
Effortless 0.0 to 0.9 55 to 100 Master Hand N/A
Easy 1.0 to 1.9 5 to 50 Master Hand N/A
Standard 2.0 to 2.9 0 to 72 Master Hand N/A
Tougher 3.0 to 3.9 80 to 188 Master Hand Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand Master Hand, Crazy Hand, and Master Core (Master Giant (7.5 or higher), Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
Nothing Harder! 9.0 2200 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)

All-Star

Bowser in the All-Star rest area

All-Star mode also returns from Super Smash Bros. Melee and Super Smash Bros. Brawl and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the Mii Fighters) until they reach the end; this time, however, characters are organized by time periods they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a Maxim Tomato, Fairy Bottle, and Heart Container to heal between matches; in the full All-Star mode, the player is given a second Heart Container. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.

Time period Opponents Stages
1980-1984 Mr. Game & Watch*
Pac-Man
Mario
Donkey Kong
Luigi
Little Mac
Jungle Japes
Boxing Ring
Flat Zone 2*
1984-1986 Duck Hunt*
R.O.B.*
Peach
Bowser
Link
Zelda
Samus
Gerudo Valley
Mushroomy Kingdom
Brinstar
Golden Plains
1986-1990 Pit
Palutena
Mega Man
Marth
Dr. Mario*
Yoshi
Captain Falcon
Reset Bomb Forest
Yoshi's Island
Mute City
Wily Castle
1991-1993 Sonic
Kirby
King Dedede
Wario*
Fox
Falco*
Meta Knight
Dream Land
Green Hill Zone
Corneria
WarioWare, Inc.*
1994-1998 Ness*
Diddy Kong
Mewtwo**
Pikachu
Charizard
Jigglypuff*
Sheik
Ganondorf*
Unova Pokémon League
Spirit Train
Magicant*
2001-2006 Villager
Olimar
Bowser Jr.*
Toon Link
Zero Suit Samus
Ike
Lucario
Distant Planet
Tortimer Island
3D Land
2007-2013 Rosalina & Luma
Wii Fit Trainer
Shulk
Dark Pit*
Robin
Lucina*
Greninja
Gaur Plain
Rainbow Road
Arena Ferox
Prism Tower

* - Only available in the full All-Star mode.
** - Downloadable character. Only available as an opponent in this mode after downloading and unlocking the full All-Star mode, but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.

Training

Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.

Stadium

Home-Run Contest from Super Smash Bros. for Nintendo 3DS.
Palutena launching away the Sandbag in Home-Run Contest

In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the Sandbag before having to launch it as far as they can. Several tweaks have also been made to this mode from Super Smash Bros. Brawl, such as having a more durable shield.


Zero Suit Samus fighting against an army of Miis in Multi-Man Smash

In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of Miis loaded from those on the player's system. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:


  • 10-Man Smash - The player must defeat ten enemies.
  • 100-Man Smash - The player must defeat 100 enemies.
  • 3-Minute Smash - The player must defeat as many Miis as possible in three minutes.
  • Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KO's less Miis than the opponent, their score is zero.
  • Endless Smash - The player must defeat as many enemies as possible before being KO'd.
  • Cruel Smash - The player must fight against more difficult enemies that can easily KO, and defeat as many as possible.

Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several more smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.

Vault

Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.

Trophies
Main article: List of trophies in Super Smash Bros. for Nintendo 3DS

There are a total of 685 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame.

Trophy Rush in Super Smash Bros. for Nintendo 3DS
Donkey Kong in the Trophy Rush minigame

In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increase the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.

Challenges

Main article: Challenges (Super Smash Bros. for Nintendo 3DS)

Also returning from Super Smash Bros. Brawl are Challenges. In this mode, players are given a board of challenges which can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a Golden Hammer, which can be used to automatically clear a challenge.

Online Play

This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well.

Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.

Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.

As of version 1.0.5, there is also a Share mode, which allows players to send and download screenshots, replays, and Mii Fighters from around the world. Players can share their Mii Fighters and replays with friends or post them to the server, while snapshots can also be posted to Miiverse. When searching for replays players can search by their creator (self, anyone, or friends), location, mode, stage, and character; when searching for snapshots or Mii Fighters, players can search by creator, location, and, in the case of Mii Fighters, the type of fighter.

Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.

Playable characters

This installment features a total of 49 playable characters, counting the three types of Mii Fighter as one character. These consist of 34 veterans and 15 newcomers. Certain characters from previous Super Smash Bros. games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters.

Mewtwo has been confirmed to return from Super Smash Bros. Melee as a downloadable, 50th character, releasing for free to Club Nintendo members who signed up for a promotion involving the purchase of both the Nintendo 3DS and Wii U versions of the game.[7] It was released as a paid download later on for those who did not register both versions.[8] In addition, two more characters returned from previous installments as downloadable characters including Roy from Melee and Lucas from Brawl. Ryu from Street Fighter made his debut appearance as the 53rd playable character.

NOTE: Characters in italics are newcomers.

Template:SSB4Characters

Unlocking criteria

Criteria[9]
Character Criteria I Criteria II Stage of battle
Ness Clear Classic Mode on any difficulty Play 10 matches Magicant
Falco Clear Classic Mode without using continues Play 20 matches Corneria
Wario Clear 100-Man Smash Play 30 matches WarioWare, Inc. (no microgames)
Lucina Clear Classic Mode as Marth without using continues Play 40 matches Arena Ferox
Dark Pit Clear Classic Mode with 3 different characters Play 50 matches Reset Bomb Forest
Dr. Mario Clear Classic Mode as Mario on intensity 4.0 or higher Play 60 matches Mushroomy Kingdom
R.O.B. Collect 200 trophies & clear Classic Mode with 6 different unlockable characters Play 70 matches PictoChat 2
Ganondorf Clear Classic Mode as Link or Zelda on intensity 5.0 or higher Play 80 matches Gerudo Valley
Mr. Game & Watch Clear Classic Mode with 10 different characters Play 90 matches Flat Zone 2
Bowser Jr. Clear Classic Mode as Bowser on intensity 6.0 or higher Play 100 matches 3D Land
Duck Hunt Clear Classic Mode with 8 different characters Play 110 matches Battlefield
Jigglypuff Collect 30 different pieces of equipment Play 120 matches Unova Pokémon League

Other characters

Character movesets

  • F.L.U.D.D. (Mario attack)
  • Toad (Princess Peach attack)
  • Mechakoopa (Bowser Jr. attack)
  • Shadow Mario (Bowser Jr.'s Final Smash)
  • Navi (Link taunt)
  • Phantom (Zelda attack)
  • Gordo (King Dedede attack)
  • Chrom (Robin's Final Smash)
  • Pikmin (Olimar attack)
  • Lloid (Villager attack)
  • Tom Nook (Villager's Final Smash)
  • Timmy and Tommy Nook (Villager's Final Smash)
  • Rush (Mega Man attack)
  • Mega Man X (Mega Man's Final Smash)
  • Mega Man Volnutt (Mega Man's Final Smash)
  • MegaMan.EXE (Mega Man's Final Smash)
  • Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
  • Wild Gunman (Duck Hunt attack and Final Smash)
  • Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
  • Fighter (Galaga) (Pac-Man attack and taunt)
  • Galaxip (Galaxian) (Pac-Man taunt)
  • Hypership (Gaplus) (Pac-Man taunt)
  • Mappy (Pac-Man taunt)
  • Pooka (Dig Dug) (Pac-Man taunt)
  • King (King and Balloon) (Pac-Man taunt)
  • Solvalou (Xevious) (Pac-Man taunt)
  • Fighter (Bosconian) (Pac-Man taunt)
  • Gilgamesh (Tower of Duraga) (Pac-Man taunt)
  • Clovis (Dragon Buster) (Pac-Man taunt)
  • Red Baron (Sky Kid) (Pac-Man taunt)
  • Car (Rally-X) (Pac-Man taunt)
  • Paccet (Baraduke) (Pac-Man taunt)
  • Topcup (Libble Rabble) (Pac-Man taunt)
  • Don-chan (Pac-Man taunt)
  • Dunban (Shulk's Final Smash)
  • Riki (Shulk's Final Smash)

Stage cameos

Stage bosses

Smash Run enemies

Mario series

Donkey Kong series

The Legend of Zelda series

Metroid series

Yoshi series

Kirby series

Pokémon series

Mother series

Ice Climber

Kid Icarus series

Pikmin series

Rhythm Heaven series

Find Mii

Sonic the Hedgehog series

Mega Man series

Pac-Man series

Super Smash Bros. The Subspace Emissary series

Stages

It has been requested that this article be rewritten. Reason: the writing is informal and substandard (tagged on 16:52, 16 December 2014 (EST))

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

There are 34 stages in this game, with most of them being based on handheld games.[4] Each stage has two songs, with players being able to play the alternate song by holding the R button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable.

Stage Description Songs
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Battlefield The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Battlefield is one of the game’s more straightforward stages. All of the available platforms are static and permanent, offering a few tactical options without the distractions of more complicated stages. Aside from a subtle (but constant) shift between day and night, this stage remains unchanged for the duration of a battle.
  • Battlefield (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee) (from Super Smash Bros. Melee)
SSB3DS FinalDestination.png
Final Destination The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
As basic as stages can get, Final Destination features nothing but the base platform and a background involving space. With next to no tactical options, ground game is key for a stage like this. Every other stage also features a "Final Destination" styled variation, creating a base platform with none of the distractions.
  • Final Destination (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee): Ver. 2 (from Super Smash Bros. Melee)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
3D Land (Super Mario 3D Land) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on several levels from Super Mario 3D Land, The stage auto-scrolls between these areas, each with their own obstacles.
  • Super Mario 3D Land Theme / Beach Theme (from Super Mario 3D Land)
  • Super Mario Bros. 3 Medley (from Super Mario Bros. 3)
Golden Plains
Golden Plains (New Super Mario Bros. 2) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This semi auto-scrolling stage is based on World 1 from New Super Mario Bros. 2, featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from New Super Mario Bros. 2)
  • Ground Theme / Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Rainbow Road (stage) of Super Smash Bros. for Nintendo 3DS
Rainbow Road[19] (Mario Kart 7) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the 3DS Rainbow Road from Mario Kart 7. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally appear to interfere matches.
  • Rainbow Road Medley (from Mario Kart 7, Mario Kart DS and Mario Kart: Super Circuit)
  • Rainbow Road (Mario Kart 7) (from Mario Kart 7)
Paper Mario (stage) from Super Smash Bros. for Nintendo 3DS
Paper Mario (Paper Mario series)[20] The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
True to its origin of the Paper Mario series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles.
  • Paper Mario Medley (from Paper Mario: Sticker Star and Paper Mario: The Thousand-Year Door)
  • Try, Try Again (from Mario & Luigi: Dream Team)
File:150x90px-Mushroomy Kingdom 3DS.png
Mushroomy Kingdom* [21] (Super Mario Bros.) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage, returning from Super Smash Bros. Brawl, is based on World 1-1 from Super Mario Bros.. The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use.
  • Ground Theme (Super Mario Bros.) (from Super Mario Bros.)
  • Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
Jungle Japes from Super Smash Bros. for Nintendo 3DS.
Jungle Japes** [19] (Donkey Kong 64) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
  • Kongo Jungle (from Donkey Kong Country)
  • Gear Getaway (from Donkey Kong Country Returns)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Gerudo Valley[19] (The Legend of Zelda: Ocarina of Time 3D) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Gerudo Valley (from The Legend of Zelda: Ocarina of Time)
  • Ocarina of Time Medley (from The Legend of Zelda: Ocarina of Time)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Spirit Train[19] (The Legend of Zelda: Spirit Tracks) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
All aboard the Spirit Train as it explores the overworld of Spirit Tracks. The Trusty Freight Car will occasionally be swapped out for something like the Trading Post or even a destroyed passage car, while an Armored or Dark Train may intervene with the train's voyage. Toon Link can be seen driving the train, though if he's fighting, Alfonzo will take over in conducting the train.
  • Full Steam Ahead (Spirit Tracks) (from The Legend of Zelda: Spirit Tracks)
  • Main Theme / Underworld Theme (from The Legend of Zelda)
Brinstar Melee in Super Smash Bros. for Nintendo 3DS.
Brinstar** (Metroid series) The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Brinstar (from Metroid)
  • Brinstar Depths (from Metroid)
File:150px-YIBrawlSmash4.png
Yoshi's Island* [22] (Super Mario World 2: Yoshi's Island) The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Obstacle Course (from Super Mario World 2: Yoshi's Island)
  • Ending (Yoshi's Story) (from Yoshi's Story)
The Game Boy stage in SSB for 3DS featuring Kirby and King Dedede in Super Smash Bros. for 3DS
Dream Land (Kirby's Dream Land) The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage takes place within a Nintendo Game Boy device, and it's game is Kirby's Dream Land. Whether it's scrolling through Green Greens or settled in Castle Dedede, this stage shifts between the five areas of the aforementioned game. Be sure to claim victory before the batteries die out.
  • Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from Kirby's Dream Land)
  • Green Greens Ver. 2 (from Kirby's Dream Land)
File:150x90px-Corneria3ds.jpeg
Corneria** [22] (Star Fox 64) The Star Fox series emblem, from Super Smash Bros. Brawl.
  • Corneria (from Star Fox)
  • Star Wolf's Theme / Sector Z (from Star Fox 64)
SSB3DS N's Castle.jpg
Unova Pokémon League (Pokémon Black Version and Pokémon White Version) The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This stage is inspired by the Pokémon League from Pokémon's fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they are able to affect the battlefield, with the former by setting the stage ablaze, and the latter is able to tilt the stage.
  • N's Castle Medley (from Pokémon Black/White Versions)
  • Battle! (Reshiram / Zekrom) (from Pokémon Black/White Versions)
SSB3DS Lumiose City.jpg
Prism Tower[19] (Pokémon X and Pokémon Y) The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
  • Battle! (Trainer Battle) (Pokémon X and Y) (from Pokémon X/Y)
  • Lumiose City (from Pokémon X/Y)
File:137px-Mute City SSB4.png
Mute City (F-Zero) The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mute City (from F-Zero)
  • Mute City (Cover) (from F-Zero)
File:150px-MagicantSSB3DSTemporary.png
Magicant (Mother)The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This unusual battleground is based on two similarly named locations from Mother and EarthBound. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.
  • Magicant / Eight Melodies (Mother) (from Mother)
  • Smiles and Tears (from EarthBound)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Arena Ferox[19] (Fire Emblem: Awakening) The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
At first glance, Arena Ferox appears to be a fairly straightforward battleground. Over the course of a battle, however, this stage cycles through a series of elaborate platform configurations. Some platforms can even be destroyed.
  • Id (Purpose) (from Fire Emblem: Awakening)
  • Fire Emblem (from Fire Emblem: Shadow Dragon)
File:150px-Flatzone 2 3DS.png
Flat Zone 2* (Game & Watch) The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This returning stage has fighters duking inside of a Game & Watch device. Unlike the real deal, the stage can change between four areas based on four Game & Watch games; the games in particular are Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles.
  • Flat Zone 2 (from Super Smash Bros. Brawl)
  • Flat Zone (from Super Smash Bros. Melee)
Screenshot from Super Smash Bros. for 3DS}
Reset Bomb Forest[19] (Kid Icarus: Uprising) The Kid Icarus series emblem, from Super Smash Bros. Brawl.
  • Wrath of the Reset Bomb (from Kid Icarus: Uprising)
  • Dark Pit's Theme (from Kid Icarus: Uprising)
File:150px-Warioware Inc. 3DS.png
WarioWare Inc.* (WarioWare series) The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Returning from Super Smash Bros. Brawl, this stage is based on the WarioWare series, which was all about the microgames. The stage will occasionally have players participate in microgames, which if completed, will come with a reward.
  • WarioWare, Inc. (from WarioWare, Inc.: Mega Microgame$!)
  • Ashley's Song (from WarioWare: Touched!)
File:150px-Distant Planet 3DS.png
Distant Planet* [22] (Pikmin) The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Main Theme (Pikmin) (from Pikmin)
  • Stage Select (from Pikmin 2)
SSB4 Tortimer Island.jpg
Tortimer Island[19] (Animal Crossing: New Leaf) The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Tortimer Island Medley (from Animal Crossing: New Leaf)
  • Kapp'n's Song (from Animal Crossing: New Leaf)
The Boxing Ring in Smash Bros. for 3DS.
Boxing Ring (Super Smash Bros./Punch-Out!!) The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U./The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
While more akin to wrestling, the Boxing Ring is a series' first. Fighters can battle in or out of the ring, use the ropes to bounce high up, and can attack the light fixture to eventually sending it down towards any opponents below. Players have the option to have this stage themed to Punch-Out or Super Smash Bros., in terms of aesthetics.
  • Jogging / Countdown (from Punch-Out!!)
  • Minor Circuit (from Punch-Out! (Wii))
Shulk and Riki in Gaur Plain in Super Smash Bros. for Nintendo 3DS.
Gaur Plain (Xenoblade Chronicles) The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the large area on the lower level of Bionis' Leg from Xenoblade Chronicles, this stage is the largest stage in the game. It has various platforms modelled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, though the stage doesn't change either way.
  • Gaur Plain (from Xenoblade Chronicles)
  • You Will Know Our Names (from Xenoblade Chronicles)
The Balloon fighter stage for SSB4
Balloon Fight[19] (Balloon Fight) The Balloon Fight series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage contains a randomly selected arrangement of platforms and hazards. Though specific locations will vary, you can expect each variation to include two clouds, at least one flipper, and a water hazard near the bottom of the stage. Touching a flipper will cause it to spin, knocking the player away and resulting in light damage. Getting too close to the water will lure a giant fish out of hiding. If this fish grabs you, it will drag you into right into the water hazard.
  • Balloon Fight Medley (from Balloon Fight)
  • Balloon Trip (from Balloon Fight)
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS
Living Room[19] (Nintendogs + Cats[23]) The nintendogs series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Taking place in its namesake, Living Room seems to be a very basic stage at first, taking place in front of the playful dogs and cats from the Nintendogs + Cats games. Eventually though, coloured blocks and occasional pet toys will come down, acting as temporary platforms and structures, with different layouts each time.
  • Bath Time Theme (from Nintendogs)
  • Bath Time Theme (Vocal Mix) (from Nintendogs)
File:SSB4 3DS Dark Emperor.jpg
Find Mii[19] (StreetPass Mii Plaza) The Fin Mii series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Watch out for the Dark Emperor while fighting on top of the Castle of Darkness. Not only is he holding your Mii in a cage, but he can intervene the fight, by either coming into the foreground, temporarily increasing or decreasing fighters' stats or even cause either of the stage's two platforms to temporarily sink. However, if one attacks the Dark Emperor enough when he's in the foreground, you'll get a stat increase and he'll re-enter the background.
  • Dark Lord (from Find Mii II)
  • Save the World, Heroes! (from Find Mii II)
Tomodachi Life stage in Super Smash Bros. for Nintendo 3DS.
Tomodachi Life (Tomodachi Life)The Tomodachi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Tomodachi Life (from Tomodachi Life)
  • Mii Plaza (from Mii Channel)
File:150px-PictoChat 2 Pac-Man.jpg
PictoChat 2 (Nintendo DS) [24] The Nintendo DS series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • PictoChat (from Super Smash Bros. Brawl)
  • Dr. Mario (from Dr. Mario)
Green Hill Zone in Super Smash Bros. for Nintendo 3DS.
Green Hill Zone* (Sonic the Hedgehog (1991)) The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Green Hill Zone (from SONIC THE HEDGEHOG (1991))
  • Live & Learn (from SONIC ADVENTURE 2)
Wily Castle in Super Smash Bros. for Nintendo 3DS.
Wily Castle (Mega Man 2) The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mega Man 2 Medley (from Mega Man 2)
  • Mega Man 2 Retro Medley (from Mega Man 2)
SSB3DS Pac-Maze.jpg
Pac-Maze[25] (Pac-Man) The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is designed after the classic maze from the original Pac-Man arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their colour will appear, granting immunity to the ghosts.
  • PAC-MAN (from PAC-MAN)
  • PAC-MAN (Club Mix) (from PAC-MAN)
Downloadable
150px
Suzaku Castle[26] (Street Fighter II)
? ? ?
150px
Dream Land[26] (Kirby series)
? ? ?

* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee

Unlocking Criteria

Criteria
Magicant Unlock Ness
WarioWare Inc. Unlock Wario
Pac-Maze Use Pac-Man's Final Smash
Dream Land Use Kirby's Final Smash
Balloon Fight Use Villager three times
Mute City Win three Smash matches as Captain Falcon
Flat Zone 2 Unlock Mr. Game & Watch and complete the 1st Challenges page

Items

Super Smash Bros. for Nintendo 3DS features many new items.

Normal items

75 items, 26 of which are new, appear in this game.

New items

Returning items

Assist Trophies

In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.

New Assist Trophies

Returning Assist Trophies

Pokémon

In Super Smash Bros. for Nintendo 3DS, this set of 40 Pokémon, 23 new features more focus on the fifth and sixth generations, but still contains Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic however, have been removed or replaced from the previous games.

New Pokémon

Returning Pokémon

Reception

Super Smash Bros. for Nintendo 3DS has been generally praised by critics for taking the Super Smash Bros. formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.

Reviews
Reviewer, Publication Score Comment
Josh Harmon, EGM 9.0/10 "Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller."
Jose Otero, IGN 8.8/10 "Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It’s a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game."
Daniel Starkey, GameSpot 8/10 "I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to."
Martin Watts, Nintendo Life 9/10 "As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it’ll be enjoyed alongside its HD counterpart and in its own right for years to come."
Jim Sterling, The Escapist 4.5/5 "While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot."
Griffin McElroy, Polygon 9/10 "Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove."
Jeff Cork, Game Informer 9.25/10 "We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans."
Aggregators
Compiler Platform / Score
Metacritic 85
Game Rankings 85.15%

Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies[46], combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch[47], selling through 93.45% of its initial shipment[48]. The game was also the highest-selling game that week in Japan.[49] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[50] On October 7th, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[51] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[52] At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.[53]

Demo

A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Japanese Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo[54]. The demo requires 1016 blocks of space[55] and the public version has 30 uses[54]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[56] Only Mario, Link, Pikachu, Villager, and Mega Man can be used in the demo[57]. Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[58]

Updates

1.0.1

Release date: September 13, 2014 (Japan)
Blocks required: 372
An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.[59]

1.0.2

Release date: September 19, 2014 (Japan), October 2, 2014 (international)
Blocks required: 264
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.[60] The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.[61] The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.[62] The update requires 264 blocks of space to download.

1.0.3

Release date: October 17, 2014
Blocks required: 561
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game, and hides the current Conquest statistics.[63]

1.0.4

Release date: November 18, 2014
Blocks required: 658 (NA)/859 (EU)
A fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014[64], and was released on November 18, updating the game to version 1.0.4; it requires 658 blocks to download in North America, and 859 in Europe. The update fixes some bugs and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.[65]

If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.

1.0.5

Release date: February 10, 2015[66]
Blocks required: 1010
The fifth game update adds amiibo compatibility into the game for New Nintendo 3DS XL systems. The update also adds Share mode to the Online menu, which allows players to post photos, replays, and Mii Fighter data online, as well as share it with others on their friend list. Players can also upload photos to the Miiverse Snapshot Sharing Community.

1.0.6

Release date: April 15, 2015[67]
Blocks required: 1388
The sixth software update for this game was released on the same day Mewtwo releases for Club Nintendo members who registered their games and the additional Mii costumes. The update adds the ability to purchase downloadable content in-game, as well as making adjustments to the character balance.[67]

If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased.

1.0.7

Release date: April 23, 2015
Blocks required: 1715[68]
Announced April 16, 2015[69], the seventh update for the game fixes a glitch in which creating Global Smash Power data for Mewtwo causes a bug that does not allow players to access online modes, since the data is interpreted by the game as invalid.[68] The patch also makes tweaks to the gameplay, and like the other previous updates replays saved under previous versions of the game can no longer be viewed.

1.0.8

Release date: June 14, 2015
Blocks required: 1873
Update 1.0.8 adds the ability to purchase the latest set of downloadable content, as well as amiibo compatibility in advance of the release of the NFC reader/writer for players using a standard Nintendo 3DS system. Some gameplay adjustments have also been made.

amiibo

As of the version 1.0.5 update Super Smash Bros. for Nintendo 3DS, like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral will be released to add amiibo compatibility for standard Nintendo 3DS systems.[70] Both games are also the first games for their respective consoles to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.[71] Every time an amiibo competes in battle, it increases its level and battle stats[72], the highest level being fifty.[73] Its moves are also customizable.[72] The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[74]

Soundtrack

Cover for Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
The cover to the soundtrack.
Main article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack

A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U is set to be released exclusively on Club Nintendo. Members who register a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[75] The red disc will contain tracks from the Nintendo 3DS game, while the blue disc will contain tracks from the Wii U game.[76]

Beta elements

Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U beta elements

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.[77] However, remnants of their chant in the game can be found through a glitch.[78]

Glitches

Main article: List of Super Smash Bros. for Nintendo 3DS glitches

Gallery

Template:Morepic

Names in other languages

Template:Foreignname

External links

References

  1. ^ Nintendo Direct 06-21-2012: Message from Masahiro Sakurai
  2. ^ http://i.imgur.com/iU571fE.jpg
  3. ^ Miiverse - Super Smash Bros. for 3DS/Wii U Community(All) | Nintendo
  4. ^ a b YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013
  5. ^ [1]
  6. ^ S. Good, Owen (September 13, 2014). Super Smash Bros. on Wii U will allow players to use a 3DS as a controller. Polygon. Retrieved September 15, 2014.
  7. ^ Super Smash Bros Offer
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  9. ^ http://www.eventhubs.com/news/2014/sep/11/only-120-super-smash-bros-3ds-matches-required-unlock-all-characters-down-450-ssbb-and-10/
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  12. ^ a b c d e f g h i j k l m http://www.youtube.com/watch?v=vqRNuDK-oL0
  13. ^ a b c http://www.youtube.com/watch?v=_KHwmD92GmI
  14. ^ a b c d e f g https://www.youtube.com/watch?v=sJatbApPQa4
  15. ^ https://www.youtube.com/watch?v=BDsmjbifWUk
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  17. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGEpf4UtQ
  18. ^ Cite error: Invalid <ref> tag; no text was provided for refs named PacMan
  19. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak Cite error: Invalid <ref> tag; no text was provided for refs named SmashBrosDirect
  20. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl5xqOx1g
  21. ^ https://www.youtube.com/watch?v=6OT5HX9QolQ
  22. ^ a b c https://www.youtube.com/watch?v=9a8Kz0wcJwk
  23. ^ http://www.youtube.com/watch?v=8dzSeICAwZA&list=UUfAPTv1LgeEWevG8X_6PUOQ
  24. ^ https://www.youtube.com/watch?v=jeacVLtWdbk
  25. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl1uNeN4w
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  33. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKljuklzNg
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  40. ^ http://smashbros-miiverse.com/items
  41. ^ http://www.screwattack.com/news/tingle-appears-assist-trophy-upcoming-smash-game
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  43. ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLxf9O9A
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  45. ^ http://smashbros-miiverse.com/items
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  56. ^ (Translated) Miiverse comment by Masahiro Sakurai on September 10, 2014.
  57. ^ (Translated) Miiverse post by Masahiro Sakurai on September 10, 2014. Retrieved September 10, 2014.
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  71. ^ [5]
  72. ^ a b https://www.youtube.com/watch?v=odUjMhc6YgU
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  74. ^ E3 2014: Nintendo on Amiibo, Smash Bros., and Custom Figurines - IGN
  75. ^ Super Smash Bros. Offer. Nintendo. Retrieved September 13, 2014.
  76. ^ Nintendo of America (October 23, 2014). Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza. YouTube. Retrieved April 15, 2015.
  77. ^ Sakurai mentions about the Ice Climbers had trouble developing on the Super Smash Bros. for Nintendo 3DS.
  78. ^ [7]

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