SNES Mario Circuit 2: Difference between revisions
Sticklyman (talk | contribs) (→Mario Kart 7: grammar) |
No edit summary |
||
Line 18: | Line 18: | ||
'''Mario Circuit 2''' first appears in ''[[Super Mario Kart]]'', and reappears in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart 7]]''. | '''Mario Circuit 2''' first appears in ''[[Super Mario Kart]]'', and reappears in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart 7]]''. | ||
==''Super Mario Kart''== | |||
[[File:SMK MarioCircuit2.png|thumb|left|'''Mario Circuit 2''']] | [[File:SMK MarioCircuit2.png|thumb|left|'''Mario Circuit 2''']] | ||
In ''[[Super Mario Kart]]'', Mario Circuit 2 is the fifth and final course of the [[Mushroom Cup]]. It is a typical Mario Circuit course, featuring [[Warp Pipe|Pipes]], many curves and also [[Oil Slick]]s, which have a similar effect on players like [[banana]]s, with the difference that they do not make them lose any [[coin]]s. In addition, there is also a large [[Ramp]] that the player must complete, which overlaps another part of the track. When playing in [[Grand Prix]] mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. | In ''[[Super Mario Kart]]'', Mario Circuit 2 is the fifth and final course of the [[Mushroom Cup]]. It is a typical Mario Circuit course, featuring [[Warp Pipe|Pipes]], many curves and also [[Oil Slick]]s, which have a similar effect on players like [[banana]]s, with the difference that they do not make them lose any [[coin]]s. In addition, there is also a large [[Ramp]] that the player must complete, which overlaps another part of the track. When playing in [[Grand Prix]] mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line. | ||
<br clear=all> | <br clear=all> | ||
==''Mario Kart: Super Circuit''== | |||
[[File:MKSCRamp.png|200px|thumbnail|[[Mario Circuit 2]] from ''[[Mario Kart: Super Circuit]]''.]] | [[File:MKSCRamp.png|200px|thumbnail|[[Mario Circuit 2]] from ''[[Mario Kart: Super Circuit]]''.]] | ||
In ''[[Mario Kart: Super Circuit]]'', Mario Circuit 2 is the first track in the Extra Flower Cup. It uses the background from [[Mario Circuit]]. An extra [[Item Box]] is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed from the original version. | In ''[[Mario Kart: Super Circuit]]'', Mario Circuit 2 is the first track in the Extra Flower Cup. It uses the background from [[Mario Circuit]]. An extra [[Item Box]] is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed from the original version. | ||
Line 33: | Line 29: | ||
==''Mario Kart 7''== | |||
[[Image:MK7-SFC-MC.png|200px|thumb|right|In ''Mario Kart 7''.]] | [[Image:MK7-SFC-MC.png|200px|thumb|right|In ''Mario Kart 7''.]] | ||
In ''[[Mario Kart 7]]'', Mario Circuit 2 as the second race course in the [[Banana Cup]]. In this version of the track, | In ''[[Mario Kart 7]]'', Mario Circuit 2 as the second race course in the [[Banana Cup]]. In this version of the track, the large jump is completed by using a glider panel. There is a trick ramp on the large off-road path, and the straight between turns 9 and 10 is lengthened, in order to prevent riders from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous ''Mario Kart'' games. The straight between turns 3 and 4 is also made longer. It is also the shortest track in the game, and has 3 laps instead of 5. | ||
<br clear=all> | <br clear=all> | ||
Revision as of 14:17, October 24, 2014
Template:Racecourse Mario Circuit 2 first appears in Super Mario Kart, and reappears in Mario Kart: Super Circuit and Mario Kart 7.
Super Mario Kart
In Super Mario Kart, Mario Circuit 2 is the fifth and final course of the Mushroom Cup. It is a typical Mario Circuit course, featuring Pipes, many curves and also Oil Slicks, which have a similar effect on players like bananas, with the difference that they do not make them lose any coins. In addition, there is also a large Ramp that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU does not Super Jump near the jump, it becomes a great trap laying area. Several Warp Pipes are placed in the final corner before the finish line.
Mario Kart: Super Circuit
In Mario Kart: Super Circuit, Mario Circuit 2 is the first track in the Extra Flower Cup. It uses the background from Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed from the original version.
Mario Kart 7
In Mario Kart 7, Mario Circuit 2 as the second race course in the Banana Cup. In this version of the track, the large jump is completed by using a glider panel. There is a trick ramp on the large off-road path, and the straight between turns 9 and 10 is lengthened, in order to prevent riders from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous Mario Kart games. The straight between turns 3 and 4 is also made longer. It is also the shortest track in the game, and has 3 laps instead of 5.
Gallery
- GBAMariocircuit2.png
Minimap as seen on the menu.
- GBAMariocircuit2map.png
Minimap as seen in the race.
Names in other languages
Template:Foreignname Template:BoxTop