Talk:Mario Kart 8: Difference between revisions
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The part on unlocking characters says you can't unlock a character by completing the same GP at the same level twice, but this is inaccurate; if you win with more stars than you ever have before, you can unlock a character, even if you've unlocked a character at the same level before. So if you win the 100CC Mushroom cup with no stars, then win it again with 1 star, you'll unlock a character both times.--[[Special:Contributions/107.223.169.124|107.223.169.124]] 22:06, 4 June 2014 (EDT) | The part on unlocking characters says you can't unlock a character by completing the same GP at the same level twice, but this is inaccurate; if you win with more stars than you ever have before, you can unlock a character, even if you've unlocked a character at the same level before. So if you win the 100CC Mushroom cup with no stars, then win it again with 1 star, you'll unlock a character both times.--[[Special:Contributions/107.223.169.124|107.223.169.124]] 22:06, 4 June 2014 (EDT) | ||
== Mario Kart Stadium Cover == | |||
In regards to the trivia point where it is stated that Mario Circuit is a cover of Mario Kart Stadium, where does this conclusion come from? Is it because Mario Kart Stadium is the first course that makes it the "original" theme? I would argue that it's the other way around, in which Mario Kart Stadium is a cover to Mario Circuit, for two reasons: One, this course is created first, as [http://www.ign.com/articles/2014/05/29/how-anti-gravity-made-mario-kart-better mentioned by the developers themselves]. Two, this is the first course that is revealed (back in E3 2013), way before Mario Kart Stadium was revealed, so its theme is known first. This also applies to the point mentioned in [[Mario_Circuit_(Wii_U)|Mario Circuit (Wii U)]], which stated the same thing. | |||
This point is not necessarily relevant to what I am saying, but it reminded me of the point of Miyamoto's mentioning on [http://www.gamasutra.com/view/news/175791/A_free_tip_from_Miyamoto_Make_your_first_level_last.php making the first level last]. [[User:Winstein|Winstein]] ([[User talk:Winstein|talk]]) 22:34, 4 June 2014 (EDT) |
Revision as of 21:34, June 4, 2014
Mario Kart 8 Discussion Archives
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There aren't rivals
I know this was touched on before and was left unresolved, but after some extensive play time i can confirm there isn't any rival order or rivals as a matter of fact as the information on the page doesn't match and none of the characters positions in a cup stay the same for 2 or more races. Also most of the time the rival listed doesn't appear, mainly meaning there aren't select characters that'll always appear. Unless someone can provide definite evidence rivals exist, could we get rid of the false information on the page. Cubeguy(talk)
I have seen races where a certain character's rivals aren't always consistent. For example, in one race, Rosalina had Baby Peach and Metal Mario as her rivals, while in another, Larry and Donkey Kong were her rivals. Shy Guy's rivals were also quite random, if I recall correctly. M&SG (talk) 22:00, 3 June 2014 (EDT)
In my opinion there aren't always the same rivals: if you play more Versus round with the same characters (like Lakitu), you can see how the rivals changes: sometimes Waluigi was the rival, sometimes it was Rosalina, sometimes Pink Gold Peach... we should remove that section, it's false! In Mario Kart 8 the CPUs works like in Mario Kart DS: at random. Tsunami (talk)
I still can't see any match ups, i went and played mario kart 7 to see if they have rivals and there actually seem to be rivals in mario kart 7, several specific characters were present in each race and mainly stayed up in the top 3 ranks, i then went back to mario kart 8 and as i said, i couldn't find any match ups. Cubeguy(talk)
I raced exclusively as Koopa through the Grand Prix mode, and in every cup (including Mirror Mode, so 32 cups total), the first two characters in the starting lineup of the opening race were Toad and Yoshi, in that order. They weren't locks to get 2nd and 3rd in the cups, but they rarely finished outside the top 5. That being said, whenever I play versus mode with Koopa, Toad and Yoshi aren't guaranteed opponents. I'm guessing that these "rivals" only apply to Grand Prix. Any thoughts or similar experiences to that? (Also, I'm suggesting that Toad is also a rival of Koopa, which isn't currently listed, if any moderators get their eyes on this post.) picent (talk) 14:08, 4 June 2014 (EDT)
- I have noticed that Toad and Donkey Kong were prone to be Yoshi's rivals, but for characters like Rosalina and Shy Guy, their rivals actually change per GP. This may mean that only certain characters have set rivals, while others do not. M&SG (talk) 17:17, 4 June 2014 (EDT)
Rosalina does not have Iggy as her rival... try watching this video and see if Iggy is a rival. http://www.youtube.com/watch?v=kRPTCvEDSAc If there are rivals, then it seems like Toadette and Peach are the rivals.
Hidden Stat Table
A user designed a stat calculator for Mario Kart 8, and was able to implement the hidden stats. Whether or not the following is completely accurate remains to be seen though. The source can be found here. M&SG (talk) 09:01, 3 June 2014 (EDT)
Characters
Vehicle Parts
Bodies | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Karts | Ground Speed | Water Speed | Air Speed | Anti-Gravity Speed | Acceleration | Weight | Ground Handling | Water Handling | Air Handling | Anti-Gravity Handling | Traction | Mini-Turbo | |
Standard Kart* | 0 | ||||||||||||
Pipe Frame* | 0 | +0.25 | +0.25 | -0.25 | +0.25 | -0.25 | +0.5 | +0.5 | +0.75 | 0 | -0.5 | +0.25 | |
Mach 8 | +0.5 | +0.25 | +0.5 | -0.25 | -0.25 | +0.25 | 0 | 0 | 0 | -0.25 | -1 | -0.5 | |
Steel Driver | 0 | +0.5 | 0 | -0.25 | -0.5 | +0.5 | -0.5 | +0.75 | -0.25 | -0.75 | +0.5 | -0.75 | |
Cat Cruiser | 0 | ||||||||||||
Circuit Special* | +0.5 | +0.25 | +0.5 | -0.25 | -0.25 | +0.25 | 0 | 0 | 0 | -0.25 | -1 | -0.5 | |
Tri-Speeder | 0 | +0.5 | 0 | -0.25 | -0.5 | +0.5 | -0.5 | +0.75 | -0.25 | -0.75 | +0.5 | -0.75 | |
Badwagon | 0 | +0.5 | 0 | -0.25 | -0.5 | +0.5 | -0.5 | +0.75 | -0.25 | -0.75 | +0.5 | -0.75 | |
Prancer | 0 | ||||||||||||
Biddybuggy* | -0.75 | +0.5 | +0.5 | -0.25 | +1.25 | -0.5 | +0.5 | +0.75 | +0.75 | 0 | -0.25 | +1 | |
Landship | -0.75 | +0.5 | +0.5 | -0.25 | +1.25 | -0.5 | +0.5 | +0.75 | +0.75 | 0 | -0.25 | +1 | |
Sneeker* | 0 | ||||||||||||
Sports Coupe | +0.5 | +0.25 | +0.5 | -0.25 | -0.25 | +0.25 | 0 | 0 | 0 | -0.25 | -1 | -0.5 | |
Gold Standard | +0.5 | +0.25 | +0.5 | -0.25 | -0.25 | +0.25 | 0 | 0 | 0 | -0.25 | -1 | -0.5 | |
Bikes | Ground Speed | Water Speed | Air Speed | Anti-Gravity Speed | Acceleration | Weight | Ground Handling | Water Handling | Air Handling | Anti-Gravity Handling | Traction | Mini-Turbo | |
Standard Bike* | 0 | +0.25 | +0.25 | -0.25 | +0.25 | -0.25 | +0.5 | +0.5 | +0.75 | 0 | -0.5 | +0.25 | |
Comet*+ | 0 | 0 | 0 | -0.25 | +0.75 | -0.25 | +0.75 | +0.75 | +0.75 | +0.5 | -1.25 | +0.5 | |
Sport Bike*+ | 0 | 0 | 0 | -0.25 | +0.75 | -0.25 | +0.75 | +0.75 | +0.75 | +0.5 | -1.25 | +0.5 | |
The Duke | 0 | ||||||||||||
Flame Rider | 0 | +0.25 | +0.25 | -0.25 | +0.25 | -0.25 | +0.5 | +0.5 | +0.75 | 0 | -0.5 | +0.25 | |
Varmint | 0 | +0.25 | +0.25 | -0.25 | +0.25 | -0.25 | +0.5 | +0.5 | +0.75 | 0 | -0.5 | +0.25 | |
Mr. Scooty | -0.75 | +0.5 | +0.5 | -0.25 | +1.25 | -0.5 | +0.5 | +0.75 | +0.75 | 0 | -0.25 | +1 | |
Jet Bike+ | 0 | 0 | 0 | -0.25 | +0.75 | -0.25 | +0.75 | +0.75 | +0.75 | +0.5 | -1.25 | +0.5 | |
Yoshi Bike+ | 0 | 0 | 0 | -0.25 | +0.75 | -0.25 | +0.75 | +0.75 | +0.75 | +0.5 | -1.25 | +0.5 | |
ATVs | Ground Speed | Water Speed | Air Speed | Anti-Gravity Speed | Acceleration | Weight | Ground Handling | Water Handling | Air Handling | Anti-Gravity Handling | Traction | Mini-Turbo | |
Standard ATV* | 0 | +0.5 | 0 | -0.25 | -0.5 | +0.5 | -0.5 | +0.75 | -0.25 | -0.75 | +0.5 | -0.75 | |
Wild Wiggler | 0 | +0.25 | +0.25 | -0.25 | +0.25 | -0.25 | +0.5 | +0.5 | +0.75 | 0 | -0.5 | +0.25 | |
Teddy Buggy | 0 | ||||||||||||
Tires | |||||||||||||
Tire | Ground Speed | Water Speed | Air Speed | Anti-Gravity Speed | Acceleration | Weight | Ground Handling | Water Handling | Air Handling | Anti-Gravity Handling | Traction | Mini-Turbo | |
Standard | 0 | ||||||||||||
Monster | 0 | -0.5 | -0.25 | 0 | -0.5 | +0.5 | -0.75 | -0.75 | -0.75 | -0.75 | +0.75 | 0 | |
Roller | -0.5 | 0 | +0.5 | -0.5 | +1 | -0.5 | +0.25 | +0.25 | +0.25 | +0.25 | -0.25 | +1.5 | |
Slim | +0.25 | -0.25 | +0.25 | +0.25 | -0.25 | 0 | +0.25 | +0.25 | +0.25 | +0.25 | -0.5 | +0.25 | |
Slick | +0.5 | -1 | +0.5 | +0.5 | -0.25 | +0.25 | 0 | 0 | 0 | 0 | -1 | +0.25 | |
Metal | +0.25 | -0.25 | +0.25 | +0.25 | -0.5 | +0.5 | 0 | 0 | 0 | 0 | -0.5 | 0 | |
Button | -0.5 | 0 | +0.5 | -0.5 | +1 | -0.5 | +0.25 | +0.25 | +0.25 | +0.25 | -0.25 | +1.5 | |
Off-Road | 0 | ||||||||||||
Sponge | -0.25 | -1 | +0.25 | -0.25 | +0.25 | -0.25 | -0.25 | -0.5 | 0 | -0.25 | +0.5 | +0.75 | |
Wood | -0.25 | -1 | +0.25 | -0.25 | +0.25 | -0.25 | -0.25 | -0.5 | 0 | -0.25 | +0.5 | +0.75 | |
Cushion | -0.25 | -1 | +0.25 | -0.25 | +0.25 | -0.25 | -0.25 | -0.5 | 0 | -0.25 | +0.5 | +0.75 | |
Blue Standard | 0 | ||||||||||||
Hot Monster | 0 | -0.5 | -0.25 | 0 | -0.5 | +0.5 | -0.75 | -0.75 | -0.75 | -0.75 | +0.75 | 0 | |
Azure Roller | -0.5 | 0 | +0.5 | -0.5 | +1 | -0.5 | +0.25 | +0.25 | +0.25 | +0.25 | -0.25 | +1.5 | |
Crimson Slim | +0.25 | -0.25 | +0.25 | +0.25 | -0.25 | 0 | +0.25 | +0.25 | +0.25 | +0.25 | -0.5 | +0.25 | |
Cyber Slick | +0.5 | -1 | +0.5 | +0.5 | -0.25 | +0.25 | 0 | 0 | 0 | 0 | -1 | +0.25 | |
Retro Off-Road | 0 | ||||||||||||
Gold Tires | +0.25 | -0.25 | +0.25 | +0.25 | -0.5 | +0.5 | 0 | 0 | 0 | 0 | -0.5 | 0 | |
Gliders | |||||||||||||
Glider | Ground Speed | Water Speed | Air Speed | Anti-Gravity Speed | Acceleration | Weight | Ground Handling | Water Handling | Air Handling | Anti-Gravity Handling | Traction | Mini-Turbo | |
Super Glider* | 0 | ||||||||||||
Cloud Glider | 0 | 0 | -0.25 | 0 | +0.25 | -0.25 | 0 | 0 | +0.25 | 0 | 0 | +0.25 | |
Wario Wing | 0 | ||||||||||||
Waddle Wing | 0 | ||||||||||||
Peach Parasol** | 0 | 0 | -0.25 | 0 | +0.25 | -0.25 | 0 | 0 | +0.25 | 0 | 0 | +0.25 | |
Parachute | 0 | 0 | -0.25 | 0 | +0.25 | -0.25 | 0 | 0 | +0.25 | 0 | 0 | +0.25 | |
Parafoil | 0 | 0 | -0.25 | 0 | +0.25 | -0.25 | 0 | 0 | +0.25 | 0 | 0 | +0.25 | |
Flower Glider | 0 | 0 | -0.25 | 0 | +0.25 | -0.25 | 0 | 0 | +0.25 | 0 | 0 | +0.25 | |
Bowser Kite | 0 | 0 | -0.25 | 0 | +0.25 | -0.25 | 0 | 0 | +0.25 | 0 | 0 | +0.25 | |
Plane Glider | 0 | ||||||||||||
MKTV Parafoil | 0 | 0 | -0.25 | 0 | +0.25 | -0.25 | 0 | 0 | +0.25 | 0 | 0 | +0.25 | |
Gold Glider | 0 | ||||||||||||
Bold = Part is available at the start. · * = Changes color, depending on the character. · ** = Changes color for female characters only. · + = Can perform inside drifts. |
New information: Unlockables
I have a bit of information I just discovered. But, seeing as I'm not "experienced" enough on SMWiki, I can't add to the article. Whoever can, please feel free to add this in my stead.
In the article, it says something along the lines of "Mii is always unlocked by getting gold in every cup in a class, like in Mario Kart 7." I've discovered that in addition to this, s/he can be unlocked by random like each of the other characters, in addition to the "every cup" method.
SuperSaiyanSonic (talk) 17:23, 3 June 2014 (EDT)
Why is Mario Kart 8's page protected?
I was going to add a beta element and some glitches, but I find out that the page is protected so I cann't edit. Can someone remove the protection or edit for me? Tsunami (talk)
- It's because the game was recently released.UhHuhAlrightDaisy (talk) 03:36, 4 June 2014 (EDT)
- OK, I hope that I can edit soon... until the protection expires, I'll wait. Tsunami (talk)
- It was mainly protected like other unreleased games to prevent loads of speculation going in. Wait until you're autoconfirmed which should be in a few days. Yoshi876 (talk)
- I had some stuff to add too, but I'll wait I guess. I do want to note that someone added that all tracks are available in Battle Mode, without a source. Something that's so obviously false if you have the game.NoseOverdose (talk)
- It was mainly protected like other unreleased games to prevent loads of speculation going in. Wait until you're autoconfirmed which should be in a few days. Yoshi876 (talk)
- OK, I hope that I can edit soon... until the protection expires, I'll wait. Tsunami (talk)
Unlockable Parts
The Unlockable Parts section says there are 48 unlockable parts (excluding golden), going regularly up to 3800 coins, but there are in fact only 38 (again, excluding golden), going up to 2800 coins. To verify, just count the list of parts for yourself.
- That's true, there are 38 parts and 2800 Coins (I've reached that number of Coins in the game, I'm sure about that)! P.S. Whoever you are, remember to sign your username! Tsunami (talk)
Star Cup trophy
I'm not sure if anyone else has seen this, but on the back of the star cup there is a faded picture of Luma. Should this be trvia?--Poponana2 (talk) 15:52, 4 June 2014 (EDT)
- Nah. It's just an obvious fact that anyone can see and isn't important enough to count as trivia. - 17:21, 4 June 2014 (EDT)
Unlocking characters
The part on unlocking characters says you can't unlock a character by completing the same GP at the same level twice, but this is inaccurate; if you win with more stars than you ever have before, you can unlock a character, even if you've unlocked a character at the same level before. So if you win the 100CC Mushroom cup with no stars, then win it again with 1 star, you'll unlock a character both times.--107.223.169.124 22:06, 4 June 2014 (EDT)
Mario Kart Stadium Cover
In regards to the trivia point where it is stated that Mario Circuit is a cover of Mario Kart Stadium, where does this conclusion come from? Is it because Mario Kart Stadium is the first course that makes it the "original" theme? I would argue that it's the other way around, in which Mario Kart Stadium is a cover to Mario Circuit, for two reasons: One, this course is created first, as mentioned by the developers themselves. Two, this is the first course that is revealed (back in E3 2013), way before Mario Kart Stadium was revealed, so its theme is known first. This also applies to the point mentioned in Mario Circuit (Wii U), which stated the same thing.
This point is not necessarily relevant to what I am saying, but it reminded me of the point of Miyamoto's mentioning on making the first level last. Winstein (talk) 22:34, 4 June 2014 (EDT)