DS Yoshi Falls: Difference between revisions
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(Just wanted to note that the staff ghost times posted here are from MKWII, since there are staff ghosts in MKDS too.) |
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|appearances=''[[Mario Kart DS]]<br>[[Mario Kart Wii]]'' | |appearances=''[[Mario Kart DS]]<br>[[Mario Kart Wii]]'' | ||
|cups=[[Mushroom Cup]] (MKDS)<br>[[Shell Cup]] (MKWII) | |cups=[[Mushroom Cup]] (MKDS)<br>[[Shell Cup]] (MKWII) | ||
|ghost= 1:16:461 by Nin*DoTak | |ghost= 1:16:461 by Nin*DoTak (MKWII) | ||
|expert_ghost= 1:09:175 by Nin*FJ | |expert_ghost= 1:09:175 by Nin*FJ (MKWII) | ||
|wifi=Available ([[Nintendo DS|DS]], [[Wii]]) | |wifi=Available ([[Nintendo DS|DS]], [[Wii]]) | ||
|map=[[File:YoshiFallsDSLayout.PNG]] | |map=[[File:YoshiFallsDSLayout.PNG]] |
Revision as of 03:54, June 23, 2012
Template:Racecourse Yoshi Falls is a race course in the Mario Kart series. It first appears in Mario Kart DS as the second track of the Mushroom Cup, and more recently as the second classic racecourse in Mario Kart Wii for the Shell Cup. In Mario Kart Wii, it was remade with improved graphics, along with most Mario Kart DS courses for the Wii.
The track is located in a crater-like valley, circling a lake with three waterfalls connected to the body of water, crossing the track. A large Yoshi Egg is found in the center of the lake.
Numerous Dash Panels are located at some places along the course. Bridges do provide a safer way to pass, as opposed to going through the waterfalls is a risk, due to being able to be pushed off the edge.
Yoshi Falls is one of the shortest courses in Mario Kart DS, along with other quite short tracks such as Baby Park, Moo Moo Farm, Peach Circuit and Mario Circuit 1. It is the shortest nitro course in the game. On the other hand, the track's overview is quite similar to Luigi Circuit seen in Mario Kart Wii.
The missions 1-3 and 3-4 take place on this course.
Layout
Racers start far the edge of the cliff protected by a bar. As they go onwards, they can take either of the upper half of the track or the lower half, taking advantage to run faster but also being vulnerable to fall off or being pushed off by the rapids crossing the path. The upper level, however, has a bridge to cross safely over the waters, and handy Item Boxes. Racers then must take the second bridge, also containing Item Boxes. The stream of the second rapid down the bridge is more powerful, so it results easy to fall to the lake by taking this way. Certain item as a Star would serve to pass the obstacle and gain more time. Briefly, past the second bridge, characters can run over useful Dash Panels in the upper half, while the lower half has none of these speed boosters, some Item Boxes appear down the third bridge, unlike the upper stretch which does not have any. Once passed the bridge and the Dash Panels, the track ends in the finish line, which starts another lap of the course. This final stretch is a good oppotunity to perform a wheelie.
Competitions
A competition in Mario Kart Wii took place on this course as the July 2009 second competition. It was a Wii Wheel only GP race, where players had to use the Mushroom Gorge mushrooms as alternate routes to get around.
Gallery
- MKwii Yoshifalls.jpg
Panoramic of Yoshi Falls in Mario Kart Wii.
Names in Other Languages
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Template:Racecourses