DS Desert Hills: Difference between revisions

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[[File:DesertHillds.PNG|thumb|left|'''Desert Hills''']]
'''Desert Hills''' is a race course in ''[[Mario Kart DS]]''. [[Pokey]]s roam around the desert, and the [[Angry Sun]] will drop [[Fire Snake]]s on the track at three different places (one is in front of the starting line, and the other two are on twisting turns on the track). The course has many sharp turns before the finish line, possibly resulting in driving onto the sand, losing time. Missions 2-6 and 4-4 take place here, where [[Wario]] participates in both of them.
'''Desert Hills''' is a race course in ''[[Mario Kart DS]]''. [[Pokey]]s roam around the desert, and the [[Angry Sun]] will drop [[Fire Snake]]s on the track at three different places (one is in front of the starting line, and the other two are on twisting turns on the track). The course has many sharp turns before the finish line, possibly resulting in driving onto the sand, losing time. Missions 2-6 and 4-4 take place here, where [[Wario]] participates in both of them.


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==Layout==
==Layout==
[[File:MKDSDesertHills.png|left|thumb|Luigi racing in Desert Hills.]]
The track starts near an oasis with a small lake where a racer can sink in the water, bringing [[Lakitu]] for the rescue. To the right of the first turn, the track partially surrounds a pyramid made out of [[Brick Block]]s while racers leave the oasis to find then a field of dunes infested of Pokeys sliding to the sides of the course. Just before the finish line, a curly path of soft sand will cause karts (specially those with high drifting) to lose a bit of control, ending up on going to rough ground zone and lose speed. The Pipes, Angry Sun and blocks are the same of ''Super Mario Bros. 3''.
The track starts near an oasis with a small lake where a racer can sink in the water, bringing [[Lakitu]] for the rescue. To the right of the first turn, the track partially surrounds a pyramid made out of [[Brick Block]]s while racers leave the oasis to find then a field of dunes infested of Pokeys sliding to the sides of the course. Just before the finish line, a curly path of soft sand will cause karts (specially those with high drifting) to lose a bit of control, ending up on going to rough ground zone and lose speed. The Pipes, Angry Sun and blocks are the same of ''Super Mario Bros. 3''
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==Competitions==
[[File:2009-TournamentDecember1.jpg|thumb|200px|left|The '''DS Desert Hills''' competition.]]
In ''Mario Kart Wii'', a competition took place on this track.  Players had to defeat 10 [[Pokey]]s with [[Star]]s and [[Triple Green Shells]] as quickly as possible.  It was the first competition of December 2009.
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==Gallery==
===DS===
<gallery>
File:DesertHillds.PNG|'''Desert Hills'''
File:MKDSDesertHills.png|Luigi racing in Desert Hills.
</gallery>
===Wii===
<gallery>
File:DSDesertHills1-MKWii.png|The first turn on the track.
File:DSDesertHills2-MKWii.png|A trick can be performed on one of the jumps.
File:DSDesertHills3-MKWii.png|A series of sharp turns
File:DSDesertHills4-MKWii.png|Starting on lap 2, the [[Angry Sun]] will release [[Fire Snake]]s onto the track.
</gallery>


==Names in Other Languages==
==Names in Other Languages==

Revision as of 13:22, August 22, 2011

Template:Articleabout Template:Racecourse Desert Hills is a race course in Mario Kart DS. Pokeys roam around the desert, and the Angry Sun will drop Fire Snakes on the track at three different places (one is in front of the starting line, and the other two are on twisting turns on the track). The course has many sharp turns before the finish line, possibly resulting in driving onto the sand, losing time. Missions 2-6 and 4-4 take place here, where Wario participates in both of them.

There is a considerably shortcut in this course, taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one mushroom, if the player jumps at the right time. There is also another, where two mushrooms (or one star) is needed to get through. This shortcut is a dash-through behind the pyramid, right before the Pokeys start appearing.

Desert Hills appears as a remade classic track in Mario Kart Wii, being the first racecourse of the Leaf Cup. No real changes had been made in the track after its first appearance, other that the Pokeys are no longer flat and karts don't flip when making contact on them. Instead of that, they just spin around.

Layout

The track starts near an oasis with a small lake where a racer can sink in the water, bringing Lakitu for the rescue. To the right of the first turn, the track partially surrounds a pyramid made out of Brick Blocks while racers leave the oasis to find then a field of dunes infested of Pokeys sliding to the sides of the course. Just before the finish line, a curly path of soft sand will cause karts (specially those with high drifting) to lose a bit of control, ending up on going to rough ground zone and lose speed. The Pipes, Angry Sun and blocks are the same of Super Mario Bros. 3.

Competitions

The DS Desert Hills competition.

In Mario Kart Wii, a competition took place on this track. Players had to defeat 10 Pokeys with Stars and Triple Green Shells as quickly as possible. It was the first competition of December 2009.

Gallery

DS

Wii

Names in Other Languages

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Template:Racecourses