New Super Mario Bros.: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 290: Line 290:


==References to Other Games==
==References to Other Games==
*''[[Super Mario Bros.]]''- There are two unlockable skins for the bottom screen that resemble something of that game. One shows an 8-bit Mario from that game, close-up. The other one is a secret unlockable skin and it features [[Mario]], [[Luigi]] and  some [[Goomba]]s all as they appear in this game, they are even in an area similar to the areas in this game. The overworld Multiplayer stage is based on [[World 1 (SMB)|World 1-1]]. [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the SMB castles - by hitting the [[Ax]]/[[Skull Switch]] which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is similar that of the [[Super Mushroom]] in this game. If the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete soundtrack from the original Super Mario Bros.. When the Player loses a life the same music appears from when this happens also happens in this game. It later happens in Super Mario Galaxy and New Super Mario Bros. Wii.
*''[[Super Mario Bros.]]''- There are two unlockable skins for the bottom screen that resemble something of that game. One shows an 8-bit Mario from that game, close-up. The other one is a secret unlockable skin and it features [[Mario]], [[Luigi]] and  some [[Goomba]]s all as they appear in this game, they are even in an area similar to the areas in this game. The overworld Multiplayer stage is based on [[World 1 (SMB)|World 1-1]]. [[Bowser]] and [[Dry Bowser]] are defeated the exact same way as in the SMB castles - by hitting the [[Ax]]/[[Skull Switch]] which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the [[Mega Mushroom]] in ''New Super Mario Bros.'' is similar that of the [[Super Mushroom]] in this game. If the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete soundtrack from the original Super Mario Bros.. When the Player loses a life the same music appears from when this happens also happens in this game. It later happens in New Super Mario Bros. Wii.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving roof that will crush players upon contact. This seems to be based on the fact that there were moving roofs in some of the SMB3 [[fortress]]es/[[castle]]s. Also, in Boss Battles, the Super Mario Bros. 3 boss music lintens. Also, the [[Bowser]] theme from here is heavily remixed into this game. The two games' worlds are relatively similar. [[Toad House]]s make a return, as well as the various minigames from Super Mario Bros. 3.
*''[[Super Mario Bros. 3]]'' - One of the hazards of the Castle multiplayer stage is the moving roof that will crush players upon contact. This seems to be based on the fact that there were moving roofs in some of the SMB3 [[fortress]]es/[[castle]]s. Also, in Boss Battles, the Super Mario Bros. 3 boss music lintens. Also, the [[Bowser]] theme from here is heavily remixed into this game. The two games' worlds are relatively similar. [[Toad House]]s make a return, as well as the various minigames from Super Mario Bros. 3.
*''[[Super Mario World]]''- an item is stored on the touchscreen, and can be summoned at any time during each level. This derives directly from Super Mario World. [[Grinder (obstacle)|Grinders]] don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. [[Items]] can be held in a level, just like in the aforementioned game. Also, Small Mario can crouch.
*''[[Super Mario World]]''- an item is stored on the touchscreen, and can be summoned at any time during each level. This derives directly from Super Mario World. [[Grinder (obstacle)|Grinders]] don't appear in ''New Super Mario Bros.'', but spiked balls appear in the game, having the same function. [[Items]] can be held in a level, just like in the aforementioned game. Also, Small Mario can crouch.

Revision as of 13:08, January 23, 2011

Template:Articleabout Template:Infobox New Super Mario Bros. is a side-scrolling platformer game exclusive to the Nintendo DS, starring Mario and Luigi. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario vs. Luigi, as well as a mini-game mode for up to four players. And players can also access Luigi as a story mode (1 player) character if they press L and R and select a file at the same time. The multiplayer games support both single-card and multi-card play. Most of the mini-games are mostly the same as those featured in Super Mario 64 DS, with the difference that they do not need to be unlocked here. The game received a sequel, which is New Super Mario Bros. Wii.

Story

Bowser Jr. sneaks out to kidnap Peach.

Mario (or Luigi) and Princess Peach were walking together around Peach's Castle, when a mysterious thundercloud appeared, and struck the castle with lightning. Mario went to investigate, and while he was there, Bowser Jr. snuck up behind a bush and kidnapped Peach. Mario followed, and Bowser Jr. dragged her behind him through eight different worlds. The background of Peach's Castle seems to be Toads in the background, running in panic.

Bowser and Bowser Jr. on the final boss fight.

The end of the first world has Bowser as its boss, unusually. Even more surprising, after Mario presses a switch that destroys the floor and Bowser falls into the pit of lava, the king's flesh is burned off and he becomes a Dry Bones-like version of himself (known as Dry Bowser). Later, at World 8, Mario has to face this undead version of Bowser as the penultimate boss in the game. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a bubbling cauldron of some magic potion, which results in not only Bowser returning from the dead, but growing roughly three times his size.

At the end, Bowser and his son fight Mario together, but Mario defeats them (again), sending the two into yet another pit. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he shouts something and then continues on with his task.

Gameplay

Controls

Mario, near the end of the level.

New Super Mario Bros. is very much like Super Mario Bros. in terms of gameplay, but new features have been added. One of two control options can be selected in the Options menu: Jumping with A/B and Dashing with Y/X, or Jumping with A/X and Dashing with Y/B. Mario is controlled with the D-Pad, and the Touch Screen is only required to activate the stored item, which is used in the same style as in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and gameplay continues on the touch screen as long as Mario is in that area. In that case, the stored item cannot be activated.

Moves and Items

Mario, shooting a fireball as a result of a Fire Flower.

The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a considerable amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a hole. Mario has the ability to Ground Pound by pressing down when in the air, allowing him to smash blocks downward. There are different power-ups, like the Blue Koopa Shell that lets Mario travel like a kicked Koopa Troopa shell, the Mega Mushroom that makes the player grow about three to five times Mario's size (also seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario to grow about half of Small Mario's size. However, some items remain unchanged, such as the Super Mushroom, and the Fire Flower.

Levels

Mario in World 1

The game also features a world map, with different and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from just reaching the goal. Some are in clear sight while others are hidden in Warp Pipes, up Beanstalks, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious blue Toad House will appear just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 Star Coin Gates have been opened.

Mario swimming in an early version of New Super Mario Bros. (the Star Coins look different).
Mario in the level 1-A, with all three Star Coins collected

Mario or Luigi only has to go through six of the eight worlds — after World 2, the player gets to either of World 3 or World 4, and the world following both of those is World 5. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini mode to instead reach World 4 and World 7, respectively.

Another secret is Challenge Mode. This means the player cannot scroll the screen to the left or downward. To unlock it, the player should go to the map screen (any world) and press START, L, R, L, R, X, X, Y, Y. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including castles), which adds the feeling of the original game even more.

It is also possible to play as Luigi in single player mode by holding down L+R when selecting a file. There are no gameplay differences between the brothers. The character does not get locked in - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player spends all the Star Coins in the game, there will be three stars on the save file.

Worlds and their Description

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

World 1 in the game New Super Mario Bros.
A View of World 1.
  • World 1 A regular grass type world. Many first worlds have a similar, grassy layout.
  • World 2 A desert type world similar to the World 2 of Super Mario Bros. 3
  • World 3 A ocean/beach type world. It may seem that it mostly has beach like levels, but they are mostly underwater
  • World 4 A jungle world.
  • World 5 An ice world composing of a snowy grounds and a frozen lake.
  • World 6 A mountain world.
  • World 7 A cloud world.
  • World 8 A volcano world.

Characters

Story Mode

Mini-games

  • Yoshi - Yoshi appears in some Mini-Games.
  • Wario - Wario also appears in some Mini-Games.
  • Several Toads - Toads appear in the background in some Mini-Games.
  • Bob-omb Buddy - Bob-omb Buddy appears in some Mini-Games.

Enemies

An asterisk means they only appear in one level.

Enemies World They First Appeared In Description
Amp World 3 An electric enemy. Can be destroyed with a Blue Shell, Mega Mushroom, or Star.
Ball 'n' Chain* World 7 Spiked Ball attached to a chain on a block. It spins around and is indestructible.
Balloon Boo* World 4 Approaches Mario if his back is turned. When looked at, it stops to inhale oxygen to grow. Shrinks to the normal size of a Boo when it attacks. A Starman can defeat it.
Banzai Bill World 7 An enormous Bullet Bill. The player must jump on it just like Bullet Bill.
Blockhopper* World 2 Imitates 1-3 Brick Blocks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? doesn't move. Mario can defeat it by ground pounding all the blocks down to the ? block.
Blooper* World 3 Swims in an irregular manner. Defeated with a fireball
Bob-omb World 4 One stomp and it explodes after a short period of time.
Boomerang Bro. World 2 A Hammer Bro. that throws boomerangs. A stomp or fireball defeats it.
Boo World 3 Facing it will stop it. Looking away from it will cause it to pursue Mario. It is vulnerable to Starmen.
Broozer World 5 Boxing ghoul-like monster. Can break Brick Blocks and other blocks normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a few fireballs.
Bullet Bill World 2 The player must stomp on it to defeat it.
Buzzy Beetle World 5 Just like the Koopa Troopa, stomp it and it'll retreat into his shell. One difference is that it's not affected by Fireballs.
Chain Chomp* World 6 The player must ground pound the post it's tied to three times.
Cheep-Cheep World 1 Just a swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
Cheep-Chomp* World 3 A big, purple Cheep-Cheep. Approaches Mario to chow him down. Very similar to Boss Bass.
Crowber* World 8 Swoops at high speeds at Mario. It is defeated with a stomp.
Deep-Cheep* World 6 A green Cheep-Cheep that follows Mario. Use a fireball to defeat it.
Dry Bones World 1 One stomp, and it falls apart. It can reassemble, however. Invincible to Fireballs.
Fire Bro.* World 8 Hammer Bros. that spit Fireballs. A fireball or stomp will defeat it.
Fire Chomp* World 7 Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario.
Fire Snake* World 2 Podoboo with a tail of flames.
Goomba World 1 Brown mushroom-like creature with feet. Defeat it with a stomp or a fireball, shell, mini stomp, etc.
Hammer Bro. World 2 Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball.
Kab-omb* World 8 A Bob-omb that lights and explodes when touched by Raining Debris or one of Mario's fireballs.
Koopa Troopa World 1 A form of Koopa with shoes. By stomping on it, it'll retreat into it's shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can even be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, 1-UPs are earned.
Lakitu World 2 Throws Spiny Eggs and has his own cloud. One stomp and it's defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
Mega Cheep-Cheep* World 3 A big Cheep-Cheep. Defeated by a fireball.
Mega Deep-Cheep* World 6 A big Deep-Cheep. Defeated by a fireball.
Mega Unagi World 4 A bigger Unagi. Cannot be killed, but can be gone through with a Mega Mushroom or Star.
Mini Goomba World 3 This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can kill with one stomp. Other versions of Mario kill it by just touching it.
Moneybags World 5 A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, the player will get a 1-Up Mushroom.
Paragoomba* World 2 This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
Paratroopa World 1 This Koopa Troopa has wings. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball.
Piranha Plant World 1 This plant comes out of pipes, but is also found on the ground trying to bite the player. Throw fireballs or avoid it.
Podoboo World 1 Flames with eyes. Most jump out of lava.
Pokey* World 2 A cactus with a flower and face. Its segments will grow back when destroyed with fireballs; hit its face.
Scuttle Bug World 4 This spider will appear from upwards via its web. One stomp or fireball will drop it off its string and defeat it. Also, some can detach from their strings and walk along the ground.
Skeeter World 3 This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
Sledge Bro.* World 8 An overweight Hammer Bro. that carries sledgehammers. It can be defeated with a stomp.
Snailicorn World 5 Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs.
Snow Spike* World 5 The normal Spike doesn't appear, but this one does. Instead of Spike Balls, it throws Snowballs. Defeated by a stomp or fireballs.
Spike Bass World 2 A brown giant fish, with spikes all over. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
Spike Top World 5 Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they're on will defeat them.
Spiny World 2 These hatch from Spiny Eggs. Any stomp, even the Ground Pound, will hurt Mario. When they touch water, they turn into Spiny Eggs, only to return to their original form, once the water recedes. Also found on ceilings, and comes down when Mario passes. A good way to kill the ceiling versions is that they are usually found in pairs, and can easily collide with each other. Fireball will also defeat them.
Splunkin World 3 Walking jack-o-lantern enemies. One stomp will cause it to become angry and speed up; a second stomp will destroy it. A fireball will also defeat it.
Squiggler* World 7 A tiny Wiggler that comes out of Pipes, and will crawl on walls. A stomp on the head defeats it, but only a ground pound gives up points.
Super-Whomp* World 3 A big Whomp. Ground pound it while it's on the ground to defeat it.
Super Dry Bones World 1 (starts being enemy in World 5) A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
Super Piranha Plant World 2 A big Piranha Plant. Will require 3 fireballs to defeat, but will give up a whopping eight Coins if killed with fireballs.
Super Thwomp World 4 A big Thwomp. The only other difference is that Super Thwomp can crush through bricks.
Sushi* World 1 Long sharks that are defeated by fireballs.
Swooper World 2 This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp will defeat it.
Thwomp World 4 Tries to crush Mario when he gets close. A shell can kill it, or you can ground pound it while it's on the ground.
Unagi* World 3 An eel that lives in gaps, and tries to bite Mario. Invincible to all attacks. Occasionally, they can be found swimming back and forth. These ones can be defeated with a Mega Mushroom or Star.
Venus Fire Trap World 2 A Piranha Plant that spits fireballs. Defeated with fireballs.
Whomp* World 3 Jumps and falls to the ground when Mario comes close. Before it gets up, players should execute a Ground Pound on it.

Bosses

Boss World How to Defeat
Bowser Jr. All the Worlds The player needs to jump on him three times. In later worlds, he'll hide in his shell, so the player needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times.
Mummipokey World 2 The player needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4 (New Super Mario Bros.).
Cheepskipper World 3 The player needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps.
Mega Goomba World 4 The player should hit the switch in hole in the middle, and ride up the platforms so the player can ground pound Mega Goomba three times.
Petey Piranha World 5 The player should run around so that Petey tries to squish Mario. If the player moves out of the way in time, Petey should slip and land on his back. The player should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7.
Monty Tank World 6 The player should crouch in the corner, then jump on Monty Tank's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher.
Lakithunder World 7 The player should jump on Lakithunder three times when he swoops down.
Dry Bowser World 8 The player needs to jump on the skull button to send him falling down beneath the bridge.
Bowser World 1-World 8 The player needs to jump on the skull button to send him falling down beneath the bridge into the lava.

Items

Item How it helps Mario and Luigi Picture
1-Up Mushroom Gives Mario or Luigi an extra life. File:Shroom1UPNSMB.png
? Block Gives Mario an unknown Item. File:BlockSpriteNSMB.png
Big Star In Mario Vs. Luigi it helps Mario or Luigi win. New Super Mario Bros.
Blue Shell Makes Mario into Shell Mario. NSMB Blueshell.png
Brick Gives Mario an Item. File:BirckBox.png
Coin 100 coins will give Mario an extra life. In Mario Vs. Luigi, 8 coins gets them an item. New Super Mario Bros.
Fire Flower Makes Mario into Fire Mario. SpriteFleurNSMB.png
Mega Mushroom Makes Mario into Mega Mario. File:FatShroomNSMB.png
Mini Mushroom Makes Mario into Mini Mario. MinShroomNSMB.png
Red Coin All 8 Red Coins gives Mario an Mushroom if he's small or Mini-Mario, a Fire Flower if he is Super Mario, or a 1-Up Mushroom if he's Fire Mario or Shell Mario. RedConNSMB.png
Red Ring Makes 8 Red Coins appear. If Mario collects all 8 coins, an item will appear on the screen. File:Redringnsmb.PNG
Silver Coin Just like normal Coins but appear by hitting a P-Switch. New Super Mario Bros.
Star Turns Mario into Invincible Mario. StrSprteNSMB.png
Star Coin Three of these are located in every course in sometimes tricky locations. They are used to remove Star Coin posts and purchase different touch screen background skins. CoinsStar.png
Super Mushroom Turns Mario into Super Mario. File:SpirteShroomNSMB.png

Mario vs. Luigi

In this two-player mode, Mario and Luigi compete for a number of stars. Those stars will appear at random in the side-scrolling stages. The end of each of those stages is their beginning (basically, the stages are never-ending). When Mario or Luigi are hit by enemies, fall down or hit each other, they lose a star, which can then be again collected by any of the brothers. The first brother to reach the previously set amount of stars wins the game. When a brother has a certain amount of victories, he wins the match. The following stages can be played:

  • Grass Stage - A stage that is much like World 1-1 of the single-player game, a meadow near Peach's Castle. It uses also many elements of World 1-1 form the Classic Super Mario Bros. This stage is a relatively simple stage with only Goombas and not many other enemies to worry about.
  • Underground Stage - an underground stage much like World 1-2 of the single-player game, it has covered with many walls of blocks, and has several holes which may be fallen into. Mario/Luigi should be very careful if they get a Mega Mushroom in this stage, as they can easily crush through the bricks that most of the course is made of.
  • Ice Stage - a slippery stage located in World 5. Bullet Bills are hazards in this stage. There is also a Blue Koopa Troopas in this level; jumping on it will reduce it to being a Blue Shell which can be used.
  • Pipe Stage - a pipe world located in World 7, it contains many Warp Pipes and Piranha Plants.
  • Castle Stage - the most hazardous level, located in World 8. It contains Bob-ombs, and moving walls which can crush a brother to death, among other dangers.

Mini-games

Action

Puzzle

Table

Variety

References to Other Games

  • Super Mario Bros.- There are two unlockable skins for the bottom screen that resemble something of that game. One shows an 8-bit Mario from that game, close-up. The other one is a secret unlockable skin and it features Mario, Luigi and some Goombas all as they appear in this game, they are even in an area similar to the areas in this game. The overworld Multiplayer stage is based on World 1-1. Bowser and Dry Bowser are defeated the exact same way as in the SMB castles - by hitting the Ax/Skull Switch which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the Mega Mushroom in New Super Mario Bros. is similar that of the Super Mushroom in this game. If the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete soundtrack from the original Super Mario Bros.. When the Player loses a life the same music appears from when this happens also happens in this game. It later happens in New Super Mario Bros. Wii.
  • Super Mario Bros. 3 - One of the hazards of the Castle multiplayer stage is the moving roof that will crush players upon contact. This seems to be based on the fact that there were moving roofs in some of the SMB3 fortresses/castles. Also, in Boss Battles, the Super Mario Bros. 3 boss music lintens. Also, the Bowser theme from here is heavily remixed into this game. The two games' worlds are relatively similar. Toad Houses make a return, as well as the various minigames from Super Mario Bros. 3.
  • Super Mario World- an item is stored on the touchscreen, and can be summoned at any time during each level. This derives directly from Super Mario World. Grinders don't appear in New Super Mario Bros., but spiked balls appear in the game, having the same function. Items can be held in a level, just like in the aforementioned game. Also, Small Mario can crouch.
  • Super Mario 64- There are several characters from this game reappearing here, such as Dorrie and Sushi. Many of the Mario Bros.' techniques, such as the Triple Jump, are also borrowed from this game. The theme used for the Invincible Mario Bros. is the same as the theme for Wing Mario and Vanish Mario.
  • Super Mario 64 DS- The characters reappearing from Super Mario 64 are as they appear in this game. Additionally, the effect of grabbing a Super Mushroom in Super Mario 64 DS is much similar to the effect of the Mega Mushroom in other Mario games. Many (if not all) of the minigames in New Super Mario Bros. are the same or very similar to those in this game.

References to Later Games

Gallery

Template:Morepic

Beta Elements

Main article: New Super Mario Bros./Beta elements

Glitches

Main article: New Super Mario Bros./Glitches

Staff

Main article: New Super Mario Bros. Staff

Trivia

  • Whenever music is played that has a vocal riff "bah" (or in the case of the underwater levels, a chime), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert themes. This also happens in New Super Mario Bros. Wii.
Examples would include: Goombas hop, Koopas turn to face the player, Spinies switch directions, and Mushrooms hop. Goombas can actually dodge a Koopa Shell with the hop. This is most likely an error.
  • If the player defeats the final boss after collecting the Star Coins in every world, none of the pictures shown in the end credits will say NEW.
  • In New Super Mario Bros., if the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete soundtrack from the original Super Mario Bros..
  • During the ending, if the player taps the letters in the credits, they will make sounds from the game, with each letter of the alphabet making a different sound (except for D and E, which share a sound).
  • During Mario World in Dream Figure Skating in Mario & Sonic at the Olympic Winter Games, 3 Backgrounds from this game appear. They are World 1, Bowser's Castle and Peach's Castle. Also, in the Wii version of the game, the same Star-theme plays as from New Super Mario Bros.
  • It is interesting to note that some games have different versions of the Main Theme. One version can be here[1], and the other one can be heard here[2].

References


Template:Mariogames