Donkey Kong Jr. (game): Difference between revisions

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[[Image:DKJR.png|left|thumb|A Screenshot.]]
'''''Donkey Kong Jr.''''' is an arcade game starring [[Donkey Kong Jr.]] that was later re-released along with other ''Mario'' games in ''[[Donkey Kong Classics]]'', ''[[Donkey Kong Jr. + Jr. Math Lesson]]'' and ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'', remade into [[Donkey Kong Jr. (Game & Watch)|a Game & Watch game]] and a [[Mini Classics]] game and was  also later released on the [[Virtual Console]] for the [[Nitendo Wii]]. ''Donkey Kong Jr.'' is also a minigame in ''Game & Watch Galleries [[Game & Watch Gallery 3|3]]'' and ''[[Game & Watch Gallery 4|4]]''. It was the direct sequel to ''[[Donkey Kong (arcade game)|Donkey Kong]]'' and it and the similar ''[[Donkey Kong II]]'' are the only games in the whole [[Mario (series)|Mario series]] where [[Mario]] is the antagonist.
'''''Donkey Kong Jr.''''' is an arcade game that was later re-released along with other ''Mario'' games in ''[[Donkey Kong Classics]]'', ''[[Donkey Kong Jr. + Jr. Math Lesson]]'' and ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]''. ''Donkey Kong Jr.'' is also a minigame in ''Game & Watch Galleries [[Game & Watch Gallery 3|3]]'' and ''[[Game & Watch Gallery 4|4]]''. It was the direct sequel to ''[[Donkey Kong (arcade game)|Donkey Kong]]'' and it and the similar ''[[Donkey Kong II]]'' are the only games where Mario is the antagonist.
   
   
Donkey Kong Jr. never enjoyed the sales or the following that the original ''Donkey Kong'' did, but it did well enough to warrant a third sequel, ''[[Donkey Kong 3]]''.
Donkey Kong Jr. never enjoyed the sales or the following that the original ''Donkey Kong'' did, but it did well enough to warrant a third sequel, ''[[Donkey Kong 3]]''.
In the game, Mario has trapped [[Donkey Kong]] in a cage and [[Donkey Kong Jr.|his son]] had to rescue his father from Mario (perhaps holding a grudge for the kidnapping of his girlfriend [[Pauline]] in the last game). Donkey Kong Jr. had to climb vines and leap on trampolines to rescue his dad from Mario. Donkey Kong Jr. also had to avoid [[Snapjaw]]s, and collecting fruit gave him bonus points. In the last level of each round, Donkey Kong Jr. had to insert keys into keyholes that were holding up the final platform, allowing him to catch Donkey Kong while Mario fell to his doom (using the same sprite used for a defeated Mario in the original ''Donkey Kong'' game).
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==Story==
==Gallery==
[[Donkey Kong Jr.]] had to rescue his father, [[Donkey Kong]], from Mario, perhaps holding a grudge for the kidnapping of his girlfriend [[Pauline]]. Donkey Kong Jr. had to climb vines and leap on trampolines to rescue his dad from Mario. Donkey Kong Jr. also had to avoid [[Snapjaw]]s, and collecting fruit gave him bonus points. In the last level of each round, Donkey Kong Jr. had to insert keys into keyholes that were holding up the final platform, allowing him to catch Donkey Kong while Mario fell to his doom (using the same sprite used for a defeated Mario in the original ''Donkey Kong'' game).
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Image:DKJR.png|Screenshot.
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==References==
==References==
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Revision as of 21:27, November 4, 2008

It has been requested that this article be rewritten and expanded to include more information.

Template:Articleabout Template:Infobox Arcade Game

Donkey Kong Jr. is an arcade game starring Donkey Kong Jr. that was later re-released along with other Mario games in Donkey Kong Classics, Donkey Kong Jr. + Jr. Math Lesson and Donkey Kong/Donkey Kong Jr./Mario Bros., remade into a Game & Watch game and a Mini Classics game and was also later released on the Virtual Console for the Nitendo Wii. Donkey Kong Jr. is also a minigame in Game & Watch Galleries 3 and 4. It was the direct sequel to Donkey Kong and it and the similar Donkey Kong II are the only games in the whole Mario series where Mario is the antagonist.

Donkey Kong Jr. never enjoyed the sales or the following that the original Donkey Kong did, but it did well enough to warrant a third sequel, Donkey Kong 3.

In the game, Mario has trapped Donkey Kong in a cage and his son had to rescue his father from Mario (perhaps holding a grudge for the kidnapping of his girlfriend Pauline in the last game). Donkey Kong Jr. had to climb vines and leap on trampolines to rescue his dad from Mario. Donkey Kong Jr. also had to avoid Snapjaws, and collecting fruit gave him bonus points. In the last level of each round, Donkey Kong Jr. had to insert keys into keyholes that were holding up the final platform, allowing him to catch Donkey Kong while Mario fell to his doom (using the same sprite used for a defeated Mario in the original Donkey Kong game).

Gallery

References


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