Subspace: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
Line 2: Line 2:
{{about|the dimension in ''[[Super Mario Bros. 2]]''|the location in ''[[Super Smash Bros. Brawl]]''|[[List of The Subspace Emissary stages#Subspace|List of The Subspace Emissary stages § Subspace]]}}
{{about|the dimension in ''[[Super Mario Bros. 2]]''|the location in ''[[Super Smash Bros. Brawl]]''|[[List of The Subspace Emissary stages#Subspace|List of The Subspace Emissary stages § Subspace]]}}
[[File:Subspace SMB2.png|thumb|Subspace's appearance in ''Super Mario Bros. 2'']]
[[File:Subspace SMB2.png|thumb|Subspace's appearance in ''Super Mario Bros. 2'']]
'''Subspace''',<ref>{{cite|language=en-us|title=''Super Mario Advance'' instruction booklet|page=29|publisher=Nintendo of America|date=2001}}</ref> alternatively spelled '''Sub-space'''<ref>{{cite|date=1993|title=''Super Mario All-Stars'' Player's Guide|page=87-88|publisher=Nintendo of America}}</ref><ref>{{cite|date=1988|publisher=Nintendo of America|language=en-us|title=''Super Mario Bros. 2'' instruction booklet|page=19 and 20}}</ref><ref>{{cite|date=July/August 1988|title=''Nintendo Power'' Volume 1|page=10|publisher=Nintendo of America|language=en-us}}</ref> or '''Sub-Space''',<ref>{{cite|date=September/October 1988|title=''Nintendo Power'' Volume 2|page=43|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|date=Spring 1991|title=''NES Game Atlas''|page=13, 16, and 21|language=en-us|publisher=Nintendo of America}}</ref> also known as the '''Hidden World''',<ref>{{cite|title=''Super Mario Bros. 2 Inside Out'', Part I|page=6|publisher=[[Nintendo Power]]|language=en-us|date=1989}}</ref> and misspelled as '''Sup-Space''' on one occasion,<ref>{{cite|date=Spring 1991|title=''NES Game Atlas''|page=18|language=en-us|publisher=Nintendo of America}}</ref> is an alternate dimension to [[Subcon]] in ''[[Super Mario Bros. 2]]''. It features dark terrain mirrored on a single screen, which the player cannot travel beyond. Subspace can only be accessed by entering a door from a [[Magical Potion]]. The player character can be in Subspace for a few seconds only, after which they are taken back into the main level. A [[Mushroom]] may appear in Subspace to be collected, depending on where the player character has entered from. All items found in any available red [[grass]] are transformed into [[coin]]s when the player plucks them, though for the first two visits only, and any still-standing grass tufts give unripe [[vegetable]]s afterwards. The player can still die by falling into a [[pit]] or drowning in [[quicksand]], but this will allow another chance for obtaining coins. Depending on the area, players can also collect [[Cherry|cherries]], [[Super Star|Starmen]], and [[POW Block|POW]]s. Cherries and POWs do not vanish upon returning to the main level. There are no enemies, but [[Phanto]] can follow the player into Subspace if they were holding the [[key]]. Within this zone, a few [[jar]]s contain a '''Subspace Warp'''<ref>{{cite|auhthor=Farkas, Bart G|title=''Super Mario Advance'' Official Pocket Guide|page=105|language=en-us|publisher=Bradygames|date=June 13, 2001|isbn=0-7440-0077-7}}</ref> that can be entered for the player character to instantly skip over to a later world, similarly to a [[Warp Zone]] in ''[[Super Mario Bros.]]''
'''Subspace'''<ref>{{cite|language=en-us|title=''Super Mario Advance'' instruction booklet|page=29|publisher=Nintendo of America|date=2001}}</ref> (alternatively spelled '''Sub-space'''<ref>{{cite|date=1993|title=''Super Mario All-Stars'' Player's Guide|page=87-88|publisher=Nintendo of America}}</ref><ref>{{cite|date=1988|publisher=Nintendo of America|language=en-us|title=''Super Mario Bros. 2'' instruction booklet|page=19 and 20}}</ref><ref>{{cite|date=July/August 1988|title=''Nintendo Power'' Volume 1|page=10|publisher=Nintendo of America|language=en-us}}</ref> or '''Sub-Space'''<ref>{{cite|date=September/October 1988|title=''Nintendo Power'' Volume 2|page=43|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|date=Spring 1991|title=''NES Game Atlas''|page=13, 16, and 21|language=en-us|publisher=Nintendo of America}}</ref>), also known as the '''Hidden World''',<ref>{{cite|title=''Super Mario Bros. 2 Inside Out'', Part I|page=6|publisher=[[Nintendo Power]]|language=en-us|date=1989}}</ref> and misspelled as '''Sup-Space''' on one occasion,<ref>{{cite|date=Spring 1991|title=''NES Game Atlas''|page=18|language=en-us|publisher=Nintendo of America}}</ref> is an alternate dimension to [[Subcon]] in ''[[Super Mario Bros. 2]]''. It features dark terrain mirrored on a single screen, which the player cannot travel beyond. Subspace can be accessed only by entering a door from a [[Magical Potion]]. The player character can be in Subspace for a few seconds only, after which they are taken back into the main level. A [[Mushroom]] may appear in Subspace to be collected, depending on where the player character has entered. All items found in any available red [[grass]] are transformed into [[coin]]s when the player plucks them, though for the first two visits only, and any still-standing grass tufts give unripe [[vegetable]]s afterwards. The player can still lose a life by falling into a [[pit]] or drowning in [[quicksand]], but doing so allows another chance for obtaining coins. Depending on the area, players can also collect [[Cherry|cherries]], [[Super Star|Starmen]], and [[POW Block|POW]]s. Cherries and POWs do not vanish upon the player returning to the main level. There are no enemies, but [[Phanto]] can follow the player into Subspace if they were holding the [[key]]. Within this zone, a few [[jar]]s contain a '''Subspace Warp'''<ref>{{cite|auhthor=Farkas, Bart G|title=''Super Mario Advance'' Official Pocket Guide|page=105|language=en-us|publisher=Bradygames|date=June 13, 2001|isbn=0-7440-0077-7}}</ref> that can be entered for the player character to instantly skip over to a later world, similarly to a [[Warp Zone]] in ''[[Super Mario Bros.]]''


In the game's [[Super Mario All-Stars|two]] [[Super Mario Advance|remakes]], the background is the same, but the level terrain is colored-in, rather than black. In ''Super Mario Advance'' only, [[Yoshi's Egg|Yoshi Egg]]s are hidden in Subspace after [[Wart]] is defeated.
In the game's two [[reissue]]s (''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''), the background is the same, but the level terrain is colored in, rather than black. In ''Super Mario Advance'' only, [[Yoshi's Egg|Yoshi Egg]]s are hidden in Subspace after [[Wart]] is defeated.


In ''[[BS Super Mario USA]]'', entering any jar in Subspace sends the player directly to [[Wart]]'s chamber.
In ''[[BS Super Mario USA]]'', entering any jar in Subspace sends the player directly to Wart's chamber.


==Names in other languages==
==Names in other languages==
Line 40: Line 40:


==Trivia==
==Trivia==
*With the exception of the original ''[[Yume Kōjō: Doki Doki Panic]]'', the music playing here is an arrangement of the [[Ground Theme (Super Mario Bros.)|overworld theme]] from ''[[Super Mario Bros.]]''
*With the exception of the original ''[[Yume Kōjō: Doki Doki Panic]]'', the music that plays in Subspace is an arrangement of the [[Ground BGM (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]''


==References==
==References==

Revision as of 10:56, November 5, 2024

It has been suggested that this page be moved to Sub-Space. Reason: In-game name (discuss)

This article is about the dimension in Super Mario Bros. 2. For the location in Super Smash Bros. Brawl, see List of The Subspace Emissary stages § Subspace.
Subspace with Princess Toadstool standing on one spot
Subspace's appearance in Super Mario Bros. 2

Subspace[1] (alternatively spelled Sub-space[2][3][4] or Sub-Space[5][6]), also known as the Hidden World,[7] and misspelled as Sup-Space on one occasion,[8] is an alternate dimension to Subcon in Super Mario Bros. 2. It features dark terrain mirrored on a single screen, which the player cannot travel beyond. Subspace can be accessed only by entering a door from a Magical Potion. The player character can be in Subspace for a few seconds only, after which they are taken back into the main level. A Mushroom may appear in Subspace to be collected, depending on where the player character has entered. All items found in any available red grass are transformed into coins when the player plucks them, though for the first two visits only, and any still-standing grass tufts give unripe vegetables afterwards. The player can still lose a life by falling into a pit or drowning in quicksand, but doing so allows another chance for obtaining coins. Depending on the area, players can also collect cherries, Starmen, and POWs. Cherries and POWs do not vanish upon the player returning to the main level. There are no enemies, but Phanto can follow the player into Subspace if they were holding the key. Within this zone, a few jars contain a Subspace Warp[9] that can be entered for the player character to instantly skip over to a later world, similarly to a Warp Zone in Super Mario Bros.

In the game's two reissues (Super Mario All-Stars and Super Mario Advance), the background is the same, but the level terrain is colored in, rather than black. In Super Mario Advance only, Yoshi Eggs are hidden in Subspace after Wart is defeated.

In BS Super Mario USA, entering any jar in Subspace sends the player directly to Wart's chamber.

Names in other languages

Language Name Meaning Notes
Japanese 裏画面[10]
Uragamen
Back Screen
Chinese (simplified) 虚拟世界[11]
Xūnǐ Shìjiè
Virtual World
Dutch Onderruimte[12] Subspace
French Sous-espace[20][21] Sub-space
Subspace[22] -
German Unterwelt[13] Underworld
Italian Subspazio[14][15] Subspace
Zona d'ombra[?] Shadow zone The Super Mario Bros. Super Show!
Sub-spazio[16] Sub-space
Retro dello schermo[17] Back of the screen
Portuguese Subespaço[18] Subspace
Spanish Subespacio[19] Subspace

Trivia

References

  1. ^ 2001. Super Mario Advance instruction booklet. Nintendo of America (American English). Page 29.
  2. ^ 1993. Super Mario All-Stars Player's Guide. Nintendo of America. Page 87-88.
  3. ^ 1988. Super Mario Bros. 2 instruction booklet. Nintendo of America (American English). Page 19 and 20.
  4. ^ July/August 1988. Nintendo Power Volume 1. Nintendo of America (American English). Page 10.
  5. ^ September/October 1988. Nintendo Power Volume 2. Nintendo of America (American English). Page 43.
  6. ^ Spring 1991. NES Game Atlas. Nintendo of America (American English). Page 13, 16, and 21.
  7. ^ 1989. Super Mario Bros. 2 Inside Out, Part I. Nintendo Power (American English). Page 6.
  8. ^ Spring 1991. NES Game Atlas. Nintendo of America (American English). Page 18.
  9. ^ June 13, 2001. Super Mario Advance Official Pocket Guide. Bradygames (American English). ISBN 0-7440-0077-7. Page 105.
  10. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 21 and 26.
  11. ^ SMG114514 (February 27, 2017). 小神游GBA官方游戏宣传视频. Bilibili (Simplified Chinese). Retrieved June 4, 2024.
  12. ^ Club Nintendo (Netherlands) Classic. Page 31.
  13. ^ 2001. Super Mario Advance instruction booklet. Nintendo of Europe (German). Page 31.
  14. ^ Super Mario Bros. 2 Italian manual. Page 20.
  15. ^ Super Mario Advance European manual. Page 111.
  16. ^ Super Mario All-Stars Italian manual. Page 20.
  17. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 71.
  18. ^ Coelho no Japão (July 24, 2024). Como pegar RANK S em TODOS OS DESAFIOS | Nintendo World Championships NES Edition | Guia 100%. Youtube. Retrieved October 22, 2024.
  19. ^ 2001. Super Mario Advance instruction booklet. Nintendo of Europe (European Spanish). Page 91.
  20. ^ Super Mario Bros. 2 instruction booklet. Nintendo (French). Page 21.
  21. ^ Super Mario All-Stars instruction booklet. Nintendo (French). Page 21.
  22. ^ 2001. Super Mario Advance instruction booklet. Nintendo of Europe (French). Page 51.