Head Waiter: Difference between revisions

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'''Head Waiter''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a play on a term that refers to the supervisor of the dining room staff of a restaurant or hotel. It involves the same explosive from [[Bowser's Big Blast]] from ''[[Mario Party 2]]'', albeit at a smaller size.
'''Head Waiter''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. Its name is a play on a term that refers to the supervisor of the dining room staff of a restaurant or hotel.
 
==Intro==
At the start of the minigame, one character is shown with the Bowser bomb in his or her hands. The bomb's eyes are shown flickering their numbers randomly before landing on the number 9.


==Gameplay==
==Gameplay==
[[File:Head Watier Wario Loses.png|thumb|left|[[Wario]] losing to [[Luigi]]]]
[[File:Head Watier Wario Loses.png|thumb|left|[[Wario]] losing to [[Luigi]]]]
Players take turns tossing a Mini-[[Bowser]] bomb, similar to the [[bomb]] in [[Bowser's Bigger Blast]], back and forth amongst themselves. The timer on the bomb starts at nine; players can count down either one or two numbers in an effort to avoid being the one to decrease the counter to zero. Once the timer drops three times, the numbers displayed change to question marks. At this point, the only way to tell whether the player's opponent has docked one or two numbers off the counter is to listen for the specific sound each option makes. On extremely rare occasions, the game may briefly reveal the current number on the bomb, or even reset the bomb counter. The losing player is the one who decreases the timer to zero or does not decrease the count by one or two within a five-second timer. Either way, the bomb explodes with the and the minigame ends. When the bomb explodes, the character holding it is sent flying to the screen, which tilts because of the "impact," thus breaking the [[fourth wall]].
Players take turns tossing a Mini-[[Bowser]] bomb, similar to the [[bomb]] in [[Bowser's Bigger Blast]], back and forth amongst themselves. The timer on the bomb starts at nine; players can count down either one or two numbers in an effort to avoid being the one to decrease the counter to zero. Once the timer drops three times, the numbers displayed change to question marks. At this point, the only way to tell whether the player's opponent has docked one or two numbers off the counter is to listen for the specific sound each option makes. On extremely rare occasions, the game may briefly reveal the current number on the bomb, or even reset the bomb counter. The losing player is the one who decreases the timer to zero or does not decrease the count by one or two within a five-second timer. Either way, the bomb explodes and the minigame ends. When the bomb explodes, the character holding it is sent flying to the screen, which tilts because of the "impact," thus breaking the [[fourth wall]].
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==Ending==
The winner covers his or her head while the bomb's eyes change their pupils to crosses before it explodes, sending the loser into the [[Fourth wall|screen]]. After the blast, the winner celebrates.


==Controls==
==Controls==

Revision as of 14:31, July 14, 2024

Head Waiter
Head Waiter from Mario Party 5
Appears in Mario Party 5
Type Duel mini-game
Time limit 5 seconds per turn
Music track Midday Showdown
Music sample

Head Waiter is a Duel minigame found in Mario Party 5. Its name is a play on a term that refers to the supervisor of the dining room staff of a restaurant or hotel.

Gameplay

Wario loses in Head Waiter, hitting the screen. From Mario Party 5.
Wario losing to Luigi

Players take turns tossing a Mini-Bowser bomb, similar to the bomb in Bowser's Bigger Blast, back and forth amongst themselves. The timer on the bomb starts at nine; players can count down either one or two numbers in an effort to avoid being the one to decrease the counter to zero. Once the timer drops three times, the numbers displayed change to question marks. At this point, the only way to tell whether the player's opponent has docked one or two numbers off the counter is to listen for the specific sound each option makes. On extremely rare occasions, the game may briefly reveal the current number on the bomb, or even reset the bomb counter. The losing player is the one who decreases the timer to zero or does not decrease the count by one or two within a five-second timer. Either way, the bomb explodes and the minigame ends. When the bomb explodes, the character holding it is sent flying to the screen, which tilts because of the "impact," thus breaking the fourth wall.

Controls

  • A Button – Decrease counter by 1
  • B Button – Decrease counter by 2

In-game text

  • Rules"Pass the Mini-Bowser bomb back and forth until it explodes. Try not to be the one holding it when it goes off."
  • Advice"The counter eventually disappears, and this is where the strategy begins!"

Names in other languages

Language Name Meaning Notes
Japanese たいけつ!クッパばくだん[?]
Taiketsu! Kuppa Bakudan
Showdown! Bowser Bomb
French Sautera, sautera pas ?[?] Will it explode, will it not?
German Bowser-Bomben-Spaß[?] Bowser Bomb Fun
Italian Mini Bowser bollente[?] Hot Mini Bowser
Spanish Bomba Bowser[?] Bowser Bomb