Gondola Lift: Difference between revisions

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(→‎Suitability: This doesn't always need to be noted for each character; simply saying it's easy despite it being average doesn't explain why it's average.)
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*[[18-Volt]] and [[Pyoro]] are average fits since they cannot go into the air but can move the gondola with their attacks.
*[[18-Volt]] and [[Pyoro]] are average fits since they cannot go into the air but can move the gondola with their attacks.
*[[Penny]] is an average fit since she can hover and use her [[Jet Tank One]] to move the gondola, but has unusual movement.
*[[Penny]] is an average fit since she can hover and use her [[Jet Tank One]] to move the gondola, but has unusual movement.
*[[Mike]], [[Orbulon]] and [[Red]] are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola.
*[[Mike]], [[Orbulon]], and [[Red (WarioWare series)|Red]] are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola.
*[[Kat & Ana]] are below-average fits since their constant jumping makes it a bit difficult to transport the gondola.
*[[Kat & Ana]] are below-average fits since their constant jumping makes it a bit difficult to transport the gondola.
*Both [[Young Cricket]] and [[Master Mantis]] are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.
*Both [[Young Cricket]] and [[Master Mantis]] are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.

Revision as of 10:27, June 26, 2024

Gondola Lift
Gondola Lift
Appears in WarioWare: Get It Together!
Type High Tech
Command(s) Transport!
Info "Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!"
Points to clear 20

Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.

  • Level 1: The wire goes down towards the station.
  • Level 2: The wire goes up towards the station.
  • Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
Ashley
Above-Average Fit icon from WarioWare: Get It Together!
WarioMonaDribble & SpitzDr. Crygor5-VoltLulu
Average Fit icon from WarioWare: Get It Together!
18-VoltMikeJimmy TOrbulonRed (WarioWare series)PennyPyoro
Below-Average Fit icon from WarioWare: Get It Together!
Kat & Ana
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
Young Cricket9-VoltMaster Mantis
  • The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
  • Wario, Dribble & Spitz are above-average fits due to their abilities to attack horizontally, making it easy to transport the gondola to the station.
  • Mona's boomerang and Dr. Crygor's swimming can simply transport the gondola quickly.
  • 5-Volt's shockwave is strong enough to move the gondola to the station, making her an above-average fit.
  • Lulu is an above-average fit since she can move the gondola with her floating.
  • 18-Volt and Pyoro are average fits since they cannot go into the air but can move the gondola with their attacks.
  • Penny is an average fit since she can hover and use her Jet Tank One to move the gondola, but has unusual movement.
  • Mike, Orbulon, and Red are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola.
  • Kat & Ana are below-average fits since their constant jumping makes it a bit difficult to transport the gondola.
  • Both Young Cricket and Master Mantis are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
  • 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.

Names in other languages

Language Name Meaning Notes
Japanese ロープウェイ[?]
Rōpuwei
Ropeway
French Panne de téléphérique[?] Cable car breakdown
German Anstößige Seilbahn[?] Indecent Cable Car
Italian Funivia a spinta[?] Push cableway
Korean 케이블카[?]
Keibeulka
Cable Car
Spanish Rescate teleférico[?] ?