Level 2-DK+: Difference between revisions

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{{level infobox
{{level infobox
|image = [[File:MVDK Level 2-DK+.png]]
|image = [[File:MarioVsDKSwitch2-DK+.jpg|250px]]
|code= Level 2-DK+
|code= Level 2-DK+
|world= [[Donkey Kong Jungle Plus]]
|world= [[Donkey Kong Jungle Plus]]
|game= ''[[Mario vs. Donkey Kong]]''
|game= ''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|limit= 120
|limit= 120
|before= [[Level 2-6+|<<]]
|before= [[Level 2-6+|<<]]
|after= [[Level 3-1+|>>]]
|after= [[Level 3-1+|>>]]
}}
}}
'''Level 2-DK+''' is the seventh and final level of [[Donkey Kong Jungle Plus]] in ''[[Mario vs. Donkey Kong]]'', and the ninth fight against [[Donkey Kong]]. The high score for the level is 20000.
'''Level 2-DK+''' is the seventh and final level of [[Donkey Kong Jungle Plus]] in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], and the eleventh (ninth in the GBA version) fight against [[Donkey Kong]]. The high score for the level in the original version is 20000. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 60.00.


==Layout==
==Layout==
The level is a redone version of [[Level 2-DK]], though with additional [[Spike Trap|spikes]] the player has to avoid. Touching the spikes will result in Mario instantly losing a life. To damage Donkey Kong, the player needs to drop [[fruit]] onto him as he moves on a platform below. Every time he's hit, he moves faster for a brief moment while throwing up [[Snapjaw]]s.  After the third hit, Donkey Kong will move at his fastest constantly. Hitting Donkey Kong four times will defeat him and the player can move on to [[Fire Mountain Plus]].
The level is a redone version of [[Level 2-DK]], though with additional [[Spike Trap|spikes]] the player has to avoid. Touching the spikes will instantly defeat the player regardless of how much health they have. To damage Donkey Kong, the player needs to drop [[fruit]] onto him as he moves on a platform below. Every time he's hit, he moves faster for a brief moment while throwing up [[Snapjaw]]s.  After the third hit, Donkey Kong will move at his fastest constantly. Hitting Donkey Kong four times will defeat him and the player can move on to [[Fire Mountain Plus]].


==Enemies==
==Enemies==
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*[[Snapjaw]]s
*[[Snapjaw]]s


==End screens==
==Gallery==
<gallery>
<gallery>
DKJunglePlus End 1.png|End screen without text
MVDK Level 2-DK+.png|Level 2-DK+ in the GBA version
DKJunglePlus End 2.png|End screen with text
</gallery>
</gallery>


{{MVDK levels}}
{{MVDK levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong levels]]

Latest revision as of 00:40, June 23, 2024

Level
Level 2-DK+
Screenshot of Donkey Kong Jungle Plus level 2-DK+ from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 2-DK+
World Donkey Kong Jungle Plus
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 120
<< Directory of levels >>

Level 2-DK+ is the seventh and final level of Donkey Kong Jungle Plus in Mario vs. Donkey Kong and its remake, and the eleventh (ninth in the GBA version) fight against Donkey Kong. The high score for the level in the original version is 20000. In the Nintendo Switch remake, the target time for this level's Time Attack is 60.00.

Layout[edit]

The level is a redone version of Level 2-DK, though with additional spikes the player has to avoid. Touching the spikes will instantly defeat the player regardless of how much health they have. To damage Donkey Kong, the player needs to drop fruit onto him as he moves on a platform below. Every time he's hit, he moves faster for a brief moment while throwing up Snapjaws. After the third hit, Donkey Kong will move at his fastest constantly. Hitting Donkey Kong four times will defeat him and the player can move on to Fire Mountain Plus.

Enemies[edit]

Gallery[edit]