Party member: Difference between revisions
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==''Mario & Luigi'' series== | ==''Mario & Luigi'' series== | ||
Throughout the ''Mario & Luigi'' series, both [[Mario]] and [[Luigi]] are always present as the main party members. Typically, they share the same attacks as each other, but oftentimes have different [[Bros. Attack]]s per Bro that can be obtained over the entire course of each game. If either falls in battle, the surviving Bro will carry the other throughout enemy turns, making timing for counterattacks slightly more difficult. | |||
There are a few occasions where some characters may join as temporary party members during battle that cannot be controlled by the player, and some games contain a new party member that joins the protagonists for the entirety of the plot, usually controlled with different buttons and having new attacks to use: | |||
===''Mario & Luigi: Partners in Time''=== | |||
[[Baby Mario]] and [[Baby Luigi]] join as party members for the entirety of ''[[Mario & Luigi: Partners in Time]]'' after teaming up with their adult selves, who have been defeated earlier by the [[Shroob]]s in [[Hollijolli Village]]. While they fight identically to their adult selves, they can also piggyback on Mario and Luigi during battle, allowing the adult selves to take damage for them during enemy turns. They also possess different Bros. Moves in the overworld, such as [[Baby Spin]] and [[Baby Cakes]]. Their controls are typically mapped to {{button|DS|X}} and {{button|DS|Y}} for each Bro, respectively. | |||
===''Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''=== | |||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS]] [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]], [[Bowser]] becomes a party member and main protagonist of the story, taking part in almost the majority of the game's plot while Mario and Luigi assist him from inside his body. His controls are mapped to {{button|DS|X}} and {{button|DS|Y}} ({{button|3DS|X}} and {{button|3DS|Y}} in the 3DS remake). The player can press {{button|DS|X}} or {{button|DS|Y}} ({{button|3DS|X}} only in the 3DS remake) while in control of Mario and Luigi to switch to Bowser's gameplay and take control of him. | |||
Bowser can perform overworld moves like the [[sliding haymaker]], the [[Body Slam]], and others to help navigate the entirety of the game's world, as he is unable to jump. In battle, he can punch and use his fire breath to attack enemies, and retreat into his shell in some enemy turns to shield from attacks. He also has the ability to use the Vacuum command to inhale items, small enemies for Mario and Luigi to battle inside his body, as well as retrieve various [[Blitty|Blitties]] throughout the game. | |||
===''Mario & Luigi: Dream Team''=== | |||
In ''[[Mario & Luigi: Dream Team]]'', Mario and Luigi can adventure as normal in the real world, but since Luigi is asleep while Mario adventures into the [[Dream World]], he is accompanied by [[Dreamy Luigi]] instead, who is technically not a party member by nature due to him "zooming" into Mario for most of the battles in the Dream World and allowing his attacks to be enhanced by the [[Luiginoid]]s. As such, Mario is the only party member present in most Dream World battles, and being defeated as him will result in a [[Game Over]]. | |||
There are two boss battles that have party members temporarily join Mario and Luigi as assists, but they cannot be controlled by the player at all. For one, [[Popple]] is present during the boss battle with [[Wiggler]] as a party member, but his acts can often put the Bros. at a disadvantage, including trying to slow one Bro's counterattacks down by latching onto one of them. After Wiggler is beaten, Popple turns on the Bros. and fight them himself. The second is during the final battle with [[Antasma]] in the Dream World, where [[Prince Dreambert]] will join Mario and assist him by healing 30HP at the start of Mario's attacking turns. | |||
==='''Mario & Luigi: Paper Jam''=== | |||
In ''[[Mario & Luigi: Paper Jam]]'', [[Paper Mario (character)|Paper Mario]] joins as the third party member for the rest of the game after floating in to fight when Mario and Luigi are initially done in by the [[Goomba Wheel]] at the beginning of the story. In battle, he can create copies of himself using the [[Copy Block]] to protect from direct hits as much as possible, as well as increase attack power. Paper Mario can also hover and swing several hammers with his copies during enemy turns to easily dodge and counter against attacks. He is also the only party member capable of using Trio Attacks. In the overworld, Paper Mario oftentimes comes up with an idea to use various [[Trio Move]]s in the overworld whenever the Bros. come across an obstacle they initially cannot progress through. | |||
In the [[Bad Nabbit]] mission, [[Nabbit]] can assist the party in the even-numbered phases against various enemies as a temporary party member, and cannot be controlled by the player. He can jump on a random enemy, toss three [[Mushroom]]s to heal the entire party for 60 HP, and can team up with either Mario or Luigi to kick a [[Buzzy Shell]] in a similar manner to the [[3D Red Shell]] Bros. Attack. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 10:41, July 12, 2024
It has been requested that this article be rewritten and expanded to include more information. Reason: add more descriptions of each party member and their abilities
- "Party" redirects here. For the game genre, see Genre § Party games. For the game series of this genre, see Mario Party (series). For the first game of this series, see Mario Party.
Party members, also known as partners or allies, are characters that travel with and battle alongside the protagonist in RPGs. The protagonist and his partners as a group are generally referred to as a party, as the event of a character joining is referred to as said character "joining your party."
Super Mario RPG: Legend of the Seven Stars
- See also: Super Mario RPG: Legend of the Seven Stars level up progressions
- See also: List of Super Mario RPG: Legend of the Seven Stars special moves
In Super Mario RPG: Legend of the Seven Stars, Mario's party eventually gains five members (including Mario himself), but only three of them can be active at any given time, and Mario must always occupy the first slot. Inactive party members still gain experience and level up after battles.
Character | Description | Special moves | ||||
---|---|---|---|---|---|---|
Level | Move | Description | FP Cost | Magic Power | ||
Mario |
The main protagonist of the game. He is required to be in the party at all times and always occupies the first slot. He has balanced stats and is the only party member who can use jump and fire attacks. | Start | Jump | "Stomp foes! Press "Y" just before hit!" | 3 | 25 |
3 | Fireball | "Fire orb! Push "Y" immediately!" | 5 | 20 | ||
6 | Super Jump | "Push "Y" prior to hit for DAMAGE!" | 7 | 45 | ||
10 | Super Fireball | "Fire blast! Push "Y" repeatedly!" | 9 | 40 | ||
14 | Ultra Jump | "Push "Y" prior to hit for DAMAGE!" | 11 | 65 | ||
18 | Ultra Fireball | "Fire orbs! Push "Y" repeatedly!" | 14 | 60 | ||
Mallow |
A young Nimbus who was raised by Frogfucius and is later revealed to be the prince of Nimbus Land. He joins Mario in Mushroom Kingdom after he agrees to help Mallow catch Croco and get his Frog Coin back. He has high magic stats and is the only party member who can use ice and lightning attacks. | Start | Thunderbolt | "Hit "Y" just before bolt ends!" | 2 | 15 |
3 | HP Rain | "HP renewal! Hit "Y" just before shower ends!" | 2 | 10 | ||
6 | Thought Peek | "See foe's HP and...secrets!" | 1 | 0 | ||
10 | Shocker | "Hit "Y" just before bolt ends!" | 8 | 60 | ||
14 | Snowy | "Snowman fells foes!" | 12 | 40 | ||
18 | Star Rain | "Star showers! Hit "Y" just upon contact!" | 14 | 55 | ||
Geno |
An inhabitant of Star Road who was sent to retrieve the Star Pieces, and possesses Gaz's Geno doll for this purpose. He joins the party during the fight with Bowyer. He has high offensive stats and speed. | Start | Geno Beam | "Hold "Y" until just before discharge!" | 3 | 40 |
8 | Geno Boost | "Attack up! Push "Y" just before end!" | 4 | 0 | ||
11 | Geno Whirl | "Press "Y" prior to contact for critical hit!" | 8 | 45 | ||
14 | Geno Blast | "Beam hits all foes! Energize!" | 12 | 50 | ||
17 | Geno Flash | "Build power! Beam hits all foes!" | 16 | 60 | ||
Bowser |
The king of the Koopas. He joins the party when they first reach Booster Tower. He has high HP and physical stats but low magic stats and speed. | Start | Terrorize | "Scare 'em good!" | 6 | 10 |
12 | Poison Gas | "Poison foes!" | 10 | 20 | ||
15 | Crusher | "Rock slide! Hit "Y" prior to contact!" | 12 | 60 | ||
18 | Mechakoopa Stomp | "Bowser's ultimate weapon!" | 16 | 58 | ||
Peach |
The princess of the Mushroom Kingdom. She joins the party outside of the Mushroom Castle shortly after being rescued from Booster. She has high magic stats and specializes in healing. | Start | Therapy | "Heal HP and status♥" | 2 | 40 |
Start | Group Hug | "Heal group! HP/status♥" | 4 | 30 | ||
11 | Sleepy Time | "Zonk 1 or more foes!" | 4 | 0 | ||
13 | Come Back | "Revive one... or more pals!" | 2 | 0 | ||
15 | Mute | "Halt magic attack(s)!" | 3 | 0 | ||
18 | Psych Bomb | "Make me mad... and BOOM!" | 15 | 60 |
Paper Mario series
Paper Mario
In Paper Mario for the Nintendo 64, partners are either referred to as Party Members[1] or Mario's Friends.[2] In this game, Mario can only have one Party Member active at a time. Switching Party Members mid-battle uses up Mario's turn unless he is wearing the Quick Change badge. Party Members do not have HP; most enemies' attacks will only target Mario, and the few that can hit Mario's Party Members will simply incapacitate them for a certain number of turns depending on how much damage they took. If the attack is successfully guarded against, the Party Member will take no damage. Party Members can be upgraded with Super Blocks, which increases their attack power and makes them learn new moves. Each Party Member can be upgraded twice, first to Super Rank, then to Ultra Rank. Mario must have the Ultra Stone to upgrade Party Members to Ultra Rank.
Character | Description | Moveset | ||
---|---|---|---|---|
Move | FP | Description | ||
Goombario |
An analytic, knowledgeable and playful young Goomba from Goomba Village who idolizes Mario. He joins Mario after he escorts Goompa back to the village. His out-of-battle ability is to provide information to Mario about nearby characters or the current location. | Headbonk | 0 | "Headbonk an enemy." |
Tattle | 0 | "See enemies' descriptions and see their HP during battle." | ||
Charge | 1 | "Charge to raise attack power by 2. You can charge unlimited times, but power fades after attack." | ||
Multibonk | 3 | "Headbonk continously until you miss an action command." | ||
Kooper |
A bold, adventure-loving Koopa Troopa whose shell gets stolen by Fuzzies during an attack on Koopa Village. He joins Mario after he recovers his shell for him. His out-of-battle ability is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get the First Strike. | Shell Toss | 0 | "Throw a shell at an enemy." |
Power Shell | 3 | "Throw a shell at all enemies on the ground." | ||
Dizzy Shell | 4 | "Daze and paralyze all enemies on the ground." | ||
Fire Shell | 5 | "Attack all enemies on the ground with a flaming shell." | ||
Bombette |
A strong-willed, impatient Bob-omb who used to work at Koopa Bros. Fortress. She was imprisoned in the fortress after she rebelled against the Koopa Bros. She joins Mario after he falls into her cell. Her out-of-battle ability is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items and activate switches, or to get the First Strike on an enemy. | Body Slam | 0 | "Body Slam an enemy." |
Bomb | 3 | "Explode and destroy an enemy on the ground." | ||
Power Bomb | 6 | "Explode and destroy all enemies on the ground." | ||
Mega Bomb | 8 | "Explode and destroy all enemies." | ||
Parakarry |
A bumbling but dutiful Paratroopa postman with a tendency to lose the letters he's delivering. He joins Mario on Mt. Rugged after he retrieves three of the letters Parakarry dropped. His out-of-battle ability is to carry Mario across gaps that Mario can't jump over. | Sky Dive | 0 | "Kick an enemy." |
Shell Shot | 3 | "Attack an enemy in the air by bumping into it." | ||
Air Lift | 3 | "Carry an enemy away from battle. Weaker enemies are more easily carried away." | ||
Air Raid | 6 | "Fly around like crazy, attacking all enemies." | ||
Bow |
The leader of the Boos at Boo's Mansion. After Mario solves her puzzles at the mansion, she requests his help in defeating Tubba Blubba, who had been terrorizing her subjects, then joins his party. Snooty and strong-headed, yet willing to help Mario rescue the Star Spirits. Her out-of-battle ability is to turn Mario and herself invisible to avoid detection and attacks by enemies and moving hazards like popping spikes and Fire Bars, and to become intangible, crossing certain barriers. | Smack | 0 | "Slap an enemy." |
Outta Sight | 2 | "Make Mario transparent so he can avoid enemy attacks." | ||
Spook | 3 | "Startle enemies and scare them away from battle." | ||
Fan Smack | 5 | "Attack an enemy with a fan." | ||
Watt |
A young, energetic Li'l Sparky who was captured by the Big Lantern Ghost in Shy Guy's Toy Box and used as a power source for his lantern. She joins Mario after he rescues her. Her out-of-battle ability is to light up dark areas and reveal invisible ? Blocks. | Electro Dash | 0 | "Penetrate defense power and attack an enemy with electricity." |
Power Shock | 2 | "If it works, paralyze an enemy with an electric shock." | ||
Turbo Charge | 3 | "Electrically boost Mario's attack power for a short time." | ||
Mega Shock | 5 | "If it works, paralyze all enemies with an electric shock." | ||
Sushie |
A sensitive yet somewhat grouchy Cheep Cheep from Lavalava Island who often babysits a quintet of Yoshi kids known as the Fearsome 5. She joins Mario in Jade Jungle after he helps her out of a tree. Her out-of-battle ability is to ferry Mario through bodies of water (even being able to briefly dive underwater), but Mario must stand on or be next to a wooden dock to mount or dismount Sushie, respectively. | Belly Flop | 0 | "Flop on an enemy." |
Squirt | 3 | "Squirt a powerful jet of water. Great for fire enemies." | ||
Water Block | 3 | "Create a cube of water to boost Mario's defense briefly." | ||
Tidal Wave | 6 | "Swim madly to create a wave that washes over all enemies." | ||
Lakilester |
A tough-guy wannabe Lakitu from Flower Fields who was working for Huff N. Puff. After being defeated, he views Mario as cool and decides to join his party. His out-of-battle ability is to carry Mario on his cloud to quickly move around, and to traverse hazardous surfaces, such as over spikes or lava. | Spiny Flip | 0 | "Throw a spiny egg at an enemy." |
Spiny Surge | 4 | "Throw spiny eggs at all enemies." | ||
Cloud Nine | 4 | "Create a cloud to hide Mario for a short time. While in the cloud, Mario will avoid enemy attacks." | ||
Hurricane | 5 | "If it works, blow the enemies away from battle." |
Gallery
Parakarry joins Mario on Mt. Rugged to find the missing letters.
Watt teams up with Mario in the dark.
Sushie joins Mario in Jade Jungle.
Lakilester decides to join Mario in Flower Fields.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, Mario's party members are referred to as partners or allies. The party mechanics work like the first Paper Mario, but with a few changes. Partners now have HP and take damage the same way Mario does. Partners are now upgraded by giving Merlon three Shine Sprites. Luigi also gets partners throughout the story: Blooey, Jerry, Torque, Hayzee, and Screamy. However, the player cannot play as them, for Luigi is not a playable character.
Character | Description | Moveset | ||
---|---|---|---|---|
Move | FP | Description | ||
Goombella |
A sassy, peppy, smart Goomba archeology student at the University of Goom. Goombella meets Mario at Rogueport Plaza during the Prologue, and since she is searching for the same legendary treasure as Mario, she decides that it is in their best interests to work together. Goombella has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. Her out-of-battle ability, much like Goombario from the original Paper Mario, is to provide information to Mario about nearby characters or the current location. | Headbonk | 0 | Hits enemy twice. Does not work on spiky, fire or electrified enemies. |
Tattle | 0 | Analyzes enemy and reveals their HP and other statistics. | ||
Multibonk | 3 | Attacks enemy repeatedly for diminishing damage (minimum 1 per hit). Does not work on spiky, fire or electrified enemies. | ||
Rally Wink | 4 | Gives Mario a second turn, at the expense of her own turn. | ||
Koops |
A shy Koopa Troopa from Petalburg. Ten years ago, Koops's father left the town to challenge the ferocious dragon Hooktail residing in Hooktail Castle, but never returned. During the events of Chapter 1, he hears that Mario and Goombella plan to launch a fresh assault against the dragon, so he shakes off his timidness and decides that he wants to join them to prove to everyone (particularly his girlfriend Koopie Koo) that he can be tough like his dad. Koops has a Defense Power of 1, but can be knocked on his back like enemy Koopas, this way negating his Defense. He has 10 HP initially, 15 at Super Rank, and 25 at Ultra Rank. His out-of-battle ability, much like Kooper from the original Paper Mario, is to retreat into his shell and let it be launched by Mario into distant switches or items to activate or retrieve them, or into foes to attack them and get the First Strike. Koops can hold his shell in place, unlike Kooper, though. | Shell Toss | 0 | Attacks the frontmost ground-bound or low-hovering enemy. Avoids contact damage from spiky, fire or electrified enemies. |
Power Shell | 3 | Attacks all ground-bound and low-hovering enemies. Avoids contact damage from spiky, fire or electrified enemies. | ||
Shell Shield | 4 | Summons a Koopa Shell to protect Mario for a few turns. | ||
Shell Slam | 6 | Attacks all ground-bound and low-hovering enemies, ignoring their Defense Power. Avoids contact damage from spiky, fire or electrified enemies. | ||
Flurrie |
An affectionate, if slightly pompous and dramatic wind spirit that lives in a house in Boggly Woods. Madame Flurrie is a retired actress, just dreaming of coming out of her hiatus when Mario and friends ask for her help with a small task during the events of Chapter 2. She finds their stories of adventure alluring, and decides that she will come with them to help as much as she can. Flurrie has 15 HP initially, 25 at Super Rank, and 35 at Ultra Rank. Since she floats, she is immune to earthquake-type attacks. Her out-of-battle ability is to blow a strong wind current, this way revealing hidden passageways and objects, and briefly stunning enemies (rendering them open to attack). | Body Slam | 0 | Attacks one enemy. Does not work on spiky, fire or electrified enemies. |
Gale Force | 4 | Blows enemies away from battle. This move is particularly effective against aerial or weak enemies. Also clears fog. | ||
Lip Lock | 3 | Transfers an enemy's HP to Flurrie's HP. This move pierces Defense Power. Does not work on spiky, fire or electrified enemies. | ||
Dodgy Fog | 4 | Makes Mario dodgy for a few turns, so that attacks directed at Mario miss more often. | ||
Yoshi Kid |
This spunky, scrappy, competitive baby Yoshi hatches from an egg that Mario found outside the Glitz Pit during Chapter 3, and calls Mario "Gonzales". He can be any one of a variety of colors and the player can name him. He has 10 HP initially, 20 at Super Rank, and 30 at Ultra Rank. His out-of-battle ability is to let Mario ride him to move around much faster and to be able to cross gaps with a Flutter Jump-like technique. | Ground Pound | 0 | Attacks one enemy multiple times for 1 point of damage per hit. Does not work on spiky, fire or electrified enemies. |
Gulp | 4 | Swallows an enemy and shoots it at the ground-bound enemy right behind it, damaging both of them. This move ignores Defense Power. | ||
Mini-Egg | 3 | Throws a set amount of eggs at various random enemies, dealing 1 HP of damage per hit to them. This attack may make them tiny. | ||
Stampede | 6 | Calls a herd of Yoshis to attack all enemies, no matter their elevation on the battle stage. | ||
Vivian |
Once a member of the villainous Three Shadows, Vivian shakes off her meekness during Chapter 4, deciding that Mario is much more deserving of her help than her sister Beldam is. She is forgiving, kind and caring, unlike her sisters. She has 15 HP initially, 20 at Super Rank, and 30 at Ultra Rank. She is immune to earthquake-type attacks. Her out-of-battle ability, much like Lady Bow from the original Paper Mario, is to hide Mario and herself in the shadows to avoid detection and attacks by enemies and moving hazards like popping spikes and Fire Bars, and to become intangible, crossing certain barriers. | Shade Fist | 0 | Punches an enemy and leaves it magically burned. Does not work on spiky, fire or electrified enemies. The burn will make bomb-type foes explode and defeat themselves instantly. |
Veil | 1 | Hides Mario and herself in the shadows to negate all damage for a turn. Next turn, Vivian will be unable to act. If Mario acts before Vivian uses this move, he too will be unable to act next turn. | ||
Fiery Jinx | 6 | Attacks all enemies with fire, penetrating their Defense Power and leaving them burned. This move is particularly effective against ice and undead enemies, and it heals fire foes. The burn will make bomb-type foes explode and defeat themselves instantly. | ||
Infatuate | 4 | Blows kisses at all enemies, possibly confusing them. | ||
Admiral Bobbery |
A stubborn, but noble and jovial, seasoned Bob-omb sailor. Admiral Bobbery had refused to go out to sea after a tragedy in his past. Mario must learn his secret to convince him to serve as navigator on a journey to Keelhaul Key, and he joins Mario's party shortly after the ship's crash, in Chapter 5. He has 20 HP initially, 30 at Super Rank, and 40 at Ultra Rank. His Appeal command clears fog in battle. His out-of-battle ability, much like Bombette from the original Paper Mario, is to briefly walk before exploding, breaking cracked walls and rocks to open up passages, reveal items and activate switches, or to get the First Strike on an enemy. Unlike Bombette, however, he can be thrown by Mario onto high ledges. | Bomb | 0 | Attacks the frontmost ground-bound or low-hovering enemy. This move is particularly effective against fire and undead enemies, but Buzzy Beetles are immune to it. Also flips Clefts, clears fog, and makes bomb and bullet-type foes explode and defeat themselves instantly. |
Bomb Squad | 3 | Sets up three time bombs to explode on two turns. Where each bomb lands will determine what characters (whether friend or foe) will be damaged, regardless of elevation. This move is particularly effective against fire and undead enemies, but Buzzy Beetles are immune to it. Also flips Clefts and makes bomb and bullet-type foes explode and defeat themselves instantly. | ||
Hold Fast | 4 | Damages all enemies that make contact with Bobbery. | ||
Bob-ombast | 9 | Powerfully bombs all enemies. This move is particularly effective against fire and undead enemies, but Buzzy Beetles are immune to it. Also grounds aerial foes, flips Clefts, clears fog, and makes bomb and bullet-type foes explode and defeat themselves instantly. | ||
Ms. Mowz (optional) |
The Squeek owner of the Lovely Howz of Badges in Rogueport who leads a double life as a dashing, flirty badge thief. Ms. Mowz and Mario cross paths at Hooktail Castle, the Great Boggly Tree and the Glitz Pit. After Chapter 4 is completed, she leaves a petition at the Trouble Center, asking Mario to find a badge for her. Unknown to him, it was a test of his abilities—and once he passes and proves himself to her, she'll join the party and lend her treasure-sniffing abilities to the heroes. She has 15 HP initially, 20 at Super Rank, and 25 at Ultra Rank. Her out-of-battle ability is to sniff the current area, providing Mario with information about the general whereabouts of any hidden items, badges, or Star Pieces. | Love Slap | 0 | Attacks the frontmost ground-bound or low-hovering enemy, ignoring their Defense Power. Does not work on spiky, fire or electrified enemies. |
Kiss Thief | 2 | Steals the frontmost ground-bound or low-hovering enemy's held badge or item. | ||
Tease | 3 | Makes all enemies Dizzy. | ||
Smooch | 10 | If successful, Mario recovers up to 10 HP. |
Gallery
Super Paper Mario
Characters
- Mario - The first of the four Heroes of Light, Mario can Flip between dimensions.
- Princess Peach - Joins Mario when she discovers she is a hero of Light. She can duck under her parasol, blocking most attacks, and she can also use it to float through the air.
- Bowser - Joins Mario when he is convinced by Peach. He has twice the Attack of Mario, Peach & Luigi and can breathe fire, but he is larger and slower than the others and can't jump as high. He is also unable to climb ladders.
- Luigi - Joins Mario when found in The Underwhere during Chapter 6's interlude; can jump the highest of all the heroes and can also use his super jump technique to jump even higher and to deal double damage.
Pixls
- Tippi - Allows the player to Tattle enemies and reveal invisible objects.
- Thoreau - Allows the player to pick up and throw enemies and objects, as well as activate switches.
- Boomer - Acts as an explosive.
- Slim - Allows the player to turn sideways to move through narrow spaces and evade attacks.
- Thudley - Allows the player to perform a Ground Pound.
- Carrie - Can carry the player on a floating platform, allowing them to move faster, bypass spiky floors, and jump on spiked enemies.
- Fleep - Can flip sections of the background, as well as enemies to make them briefly dizzy.
- Cudge - Acts as a Hammer.
- Dottie - Can shrink the player, allowing them to avoid detection by enemies and fit through small doors, pipes, and passages.
- Barry (Optional - Unlocked by completing Chapter 3 and returning to the start of it and speaking to him) - Projects a barrier around the player.
- Dashell (Optional - Unlocked by completing Flipside Pit of 100 Trials) - Increases the characters' speeds.
- Piccolo (Optional - Unlocked by completing a long list of errands involving Merlee, Merluvlee, Bestovius, Old Man Watchitt and Merlumina) - Can use music to heal status ailments.
- Tiptron (Optional - Sold by Francis after Chapter 8's completion for 999 coins) - Replaces Tippi after beating the game.
Paper Mario: The Origami King
In Paper Mario: The Origami King all party members are temporary, only accompanying Mario for specific periods of time or in specific streamer districts. Party members only have one attack in battle and are AI controlled.
Battle allies
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Mario & Luigi series
Throughout the Mario & Luigi series, both Mario and Luigi are always present as the main party members. Typically, they share the same attacks as each other, but oftentimes have different Bros. Attacks per Bro that can be obtained over the entire course of each game. If either falls in battle, the surviving Bro will carry the other throughout enemy turns, making timing for counterattacks slightly more difficult.
There are a few occasions where some characters may join as temporary party members during battle that cannot be controlled by the player, and some games contain a new party member that joins the protagonists for the entirety of the plot, usually controlled with different buttons and having new attacks to use:
Mario & Luigi: Partners in Time
Baby Mario and Baby Luigi join as party members for the entirety of Mario & Luigi: Partners in Time after teaming up with their adult selves, who have been defeated earlier by the Shroobs in Hollijolli Village. While they fight identically to their adult selves, they can also piggyback on Mario and Luigi during battle, allowing the adult selves to take damage for them during enemy turns. They also possess different Bros. Moves in the overworld, such as Baby Spin and Baby Cakes. Their controls are typically mapped to and for each Bro, respectively.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In Mario & Luigi: Bowser's Inside Story and its Nintendo 3DS remake, Bowser becomes a party member and main protagonist of the story, taking part in almost the majority of the game's plot while Mario and Luigi assist him from inside his body. His controls are mapped to and ( and in the 3DS remake). The player can press or ( only in the 3DS remake) while in control of Mario and Luigi to switch to Bowser's gameplay and take control of him.
Bowser can perform overworld moves like the sliding haymaker, the Body Slam, and others to help navigate the entirety of the game's world, as he is unable to jump. In battle, he can punch and use his fire breath to attack enemies, and retreat into his shell in some enemy turns to shield from attacks. He also has the ability to use the Vacuum command to inhale items, small enemies for Mario and Luigi to battle inside his body, as well as retrieve various Blitties throughout the game.
Mario & Luigi: Dream Team
In Mario & Luigi: Dream Team, Mario and Luigi can adventure as normal in the real world, but since Luigi is asleep while Mario adventures into the Dream World, he is accompanied by Dreamy Luigi instead, who is technically not a party member by nature due to him "zooming" into Mario for most of the battles in the Dream World and allowing his attacks to be enhanced by the Luiginoids. As such, Mario is the only party member present in most Dream World battles, and being defeated as him will result in a Game Over.
There are two boss battles that have party members temporarily join Mario and Luigi as assists, but they cannot be controlled by the player at all. For one, Popple is present during the boss battle with Wiggler as a party member, but his acts can often put the Bros. at a disadvantage, including trying to slow one Bro's counterattacks down by latching onto one of them. After Wiggler is beaten, Popple turns on the Bros. and fight them himself. The second is during the final battle with Antasma in the Dream World, where Prince Dreambert will join Mario and assist him by healing 30HP at the start of Mario's attacking turns.
'Mario & Luigi: Paper Jam
In Mario & Luigi: Paper Jam, Paper Mario joins as the third party member for the rest of the game after floating in to fight when Mario and Luigi are initially done in by the Goomba Wheel at the beginning of the story. In battle, he can create copies of himself using the Copy Block to protect from direct hits as much as possible, as well as increase attack power. Paper Mario can also hover and swing several hammers with his copies during enemy turns to easily dodge and counter against attacks. He is also the only party member capable of using Trio Attacks. In the overworld, Paper Mario oftentimes comes up with an idea to use various Trio Moves in the overworld whenever the Bros. come across an obstacle they initially cannot progress through.
In the Bad Nabbit mission, Nabbit can assist the party in the even-numbered phases against various enemies as a temporary party member, and cannot be controlled by the player. He can jump on a random enemy, toss three Mushrooms to heal the entire party for 60 HP, and can team up with either Mario or Luigi to kick a Buzzy Shell in a similar manner to the 3D Red Shell Bros. Attack.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なかま[?] Nakama |
Ally | |
Chinese (simplified) | 伙伴[?] Huǒbàn |
Partner | |
Chinese (traditional) | 同伴[?] Tóngbàn |
Ally | |
Dutch | groepslid[?] | group-member | |
French | allié[?] | ally | |
German | Kämpfer[?] | Fighter | |
Italian | membro[?] | member | |
Korean | 동료[?] Dongryo |
Buddy | |
Spanish | Compañero Aliado (Super Mario RPG)[?] |
Partner Ally |
Trivia
- All female partners in Paper Mario: The Thousand-Year Door kiss Mario at some point before joining his party.
See also
References
- ^ Paper Mario instruction manual. Pages 15, 21, 23, 24, and 26. nintendo.com. Retrieved May 7, 2021.
- ^ Paper Mario instruction manual. Page 7. nintendo.com. Retrieved May 7, 2021.