Sea Breeze Cove: Difference between revisions
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Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]]. | Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as [[Fritz]] and [[Mama Saw]], which are based on real-life electric eels and sawfish, respectively. [[Squiddicus]] makes a comeback after ''[[Donkey Kong Country Returns]]'', in a stage called [[Irate Eight]]. | ||
Many large {{wp|dogū}}-like<ref> | Many large {{wp|dogū}}-like<ref>{{cite|quote=I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues|author=Eric Kozlowsky, former artist at Retro Studios|date=February 27, 2014|url=landofkoz.blogspot.ro/2014/02/its-on-like-kong.html|title=It's on like Kong!|publisher=Land of KoZ|website=blogger.com|accessdate=August 17, 2016|archive=web.archive.org/web/20160503012955/https://landofkoz.blogspot.com/2014/02/its-on-like-kong.html}}</ref> statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while others are seen underwater. In a level called [[Rockin' Relics]], electricity from bolts of lightning causes these statues to toss various objects in the air, such as platforms and obstacles. | ||
==Levels== | ==Levels== | ||
{|class="wikitable dk" style="text-align:center" | {|class="wikitable dk" style="text-align:center" | ||
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|JapR=Ōshan Airando | |JapR=Ōshan Airando | ||
|JapM=Ocean Island | |JapM=Ocean Island | ||
|Fre=Atoll tropical | |Fre=Atoll tropical | ||
|FreM=Tropical Atoll | |FreM=Tropical Atoll | ||
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|Ita=Baia Azzurra | |Ita=Baia Azzurra | ||
|ItaM=Azure Bay | |ItaM=Azure Bay | ||
|Spa=Océano Cálido | |||
|SpaM=Warm Ocean | |||
}} | }} | ||
Revision as of 15:19, September 14, 2024
Sea Breeze Cove | |
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Game | Donkey Kong Country: Tropical Freeze |
Level(s) | 10 |
<< List of worlds >> |
- “Under the water is cool and all, but I still prefer up top on the rockin' rollin' waves!”
- —Funky Kong, Donkey Kong Country: Tropical Freeze
Sea Breeze Cove is the fourth world and island in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. It is opened once the Kongs beat Ba-Boom in the previous world, Bright Savannah, and its boss is Fugu.
Despite its name, Sea Breeze Cove consists of an archipelago. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as Fritz and Mama Saw, which are based on real-life electric eels and sawfish, respectively. Squiddicus makes a comeback after Donkey Kong Country Returns, in a stage called Irate Eight.
Many large dogū-like[1] statues are scattered throughout Sea Breeze Cove, forming the world's primary motif. Some of them lie on the beach sands in the background, while others are seen underwater. In a level called Rockin' Relics, electricity from bolts of lightning causes these statues to toss various objects in the air, such as platforms and obstacles.
Levels
Code | Name/Screenshot | No. of Puzzle Pieces | Description |
---|---|---|---|
4-1 | Deep Keep |
7 | The first level where going underwater is mandatory to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes and giant fans creating currents. |
4-2 | High Tide Ride |
5 | The third mine cart stage in the game, where the Kongs often have to jump between tracks in order to avoid obstacles. |
4-3 | Amiss Abyss |
9 | A silhouetted underwater level in which the Kongs can corkscrew into schools of bioluminescent fish in order to illuminate the area. |
4-4 | Irate Eight |
5 | A level which marks the return of Squiddicus from Donkey Kong Country Returns, who chases the Kongs through tight passages, impeding them with its arms. Other significant obstacles found throughout the level are proximity mines. |
4-5 | Sea Stack Attack |
7 | A level that takes place entirely above water. Bomb-throwing enemies, such as Boom Birds, form the primary danger of the level, along with swaying, spike covered traps operated by Fluffs. |
4-6 | Current Capers |
5 | A level with many underwater currents, usually carrying urchin globes along set paths. |
4-A | Rockin' Relics |
9 | A stage with ancient statues which use lightning electricity to impel various objects, such as urchin balls and platforms, into the air. |
4-B | Shoal Atoll |
5 | An underwater labyrinth focused on finding five colored keys. |
4-K | Spinning Spines |
5 | The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels. |
4-BOSS | Fugu Face-Off |
0 | The fourth boss stage in the game and the one to contain a battle against Fugu. |
Extras
The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see here.
Images
Images are unlocked by collecting all Puzzle Pieces in certain levels. Below every image that follows is the name of the level it can be unlocked in.
Music
A soundtrack selection for this world can be unlocked after beating Fugu, the Frightening.
Deep Keep - Plays during the on-land section of Deep Keep. | File info |
Funky Waters - Plays during the underwater sections of Deep Keep and Amiss Abyss. A calmer version of "Deep Keep". | File info |
Irate Eight - Plays during the Squiddicus chase sequence of Irate Eight. Features an intense arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest. | File info |
Aquatic Ambiance Returns - Plays during the second half of Deep Keep, the majority of Current Capers, and the entirety of Shoal Atoll. It is an arrangement of "Aquatic Ambiance" from the original Donkey Kong Country, and it is not to be confused with an identically named musical track from Donkey Kong Country Returns, which is a different arrangement of the original song. | File info |
Additional names
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
Donkey Kong Country: Tropical Freeze | content/Worlds/w04_ocean | w04_ocean | World 4: Ocean |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | オーシャンアイランド[?] Ōshan Airando |
Ocean Island | |
French | Atoll tropical[?] | Tropical Atoll | |
German | Ozetanien[?] | Pun on "Oceania"(?) | |
Italian | Baia Azzurra[?] | Azure Bay | |
Spanish | Océano Cálido[?] | Warm Ocean |
References
- ^ "I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. [...] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues" – Eric Kozlowsky, former artist at Retro Studios (February 27, 2014). It's on like Kong!. Land of KoZ via blogger.com. Retrieved August 17, 2016. (Archived May 3, 2016, 01:29:55 UTC via Wayback Machine.)