Level 3-5 (Mario vs. Donkey Kong): Difference between revisions
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{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{level infobox | {{level infobox | ||
|image=[[File: | |image=[[File:MarioVsDKSwitch3-5 1.jpg|250px]] | ||
|code= Level 3-5 | |code= Level 3-5 | ||
|world=[[Fire Mountain (world)|Fire Mountain]] | |world=[[Fire Mountain (world)|Fire Mountain]] | ||
|game=''[[Mario vs. Donkey Kong]]'' | |game=''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)]]'' | ||
|limit=120 | |limit=120 | ||
|before_alt= | |before_alt= | ||
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|after=[[Level 3-6 (Mario vs. Donkey Kong)|>>]] | |after=[[Level 3-6 (Mario vs. Donkey Kong)|>>]] | ||
}} | }} | ||
'''Level 3-5''' is the fifth level of [[Fire Mountain (world)|Fire Mountain]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 29000. | '''Level 3-5''' is the fifth level of [[Fire Mountain (world)|Fire Mountain]] in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]. The high score for this level in the original version is 29000. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 34.00. | ||
==Overview== | ==Overview== | ||
[[File: | [[File:MarioVsDKSwitch3-5 2.jpg|250px|thumb|left|The second area]] | ||
In the GBA version only, the level opens with a cinematic showing [[Mario]] doing a [[Backflip]] onto a platform to avoid rising [[lava]]. | |||
The first area has rising lava the player needs to avoid as they climb up the stage. Past the first moving [[lift]] is a couple of platforms with a [[1-Up Mushroom]], followed by two more moving lifts. After the third lift is the [[Key]], which the player needs to carry back across the two lifts and continue upward. Riding across a sideways moving lift, the player then has to use a [[Springboard]] to reach platforms that lead to the locked door. | The first area has rising lava the player needs to avoid as they climb up the stage. Past the first moving [[lift]] is a couple of platforms with a [[1-Up Mushroom]], followed by two more moving lifts. After the third lift is the [[Key]], which the player needs to carry back across the two lifts and continue upward. Riding across a sideways moving lift, the player then has to use a [[Springboard]] to reach platforms that lead to the locked door. | ||
In the second area, there are two [[fire bird]]s that fly around the bottom half of the area. The player first needs to ride a [[Thwomp Platform]] up to reach a platform, and then ride another Thwomp Platform to reach a pair of [[rope]]s the player needs to climb. The player can then ride the next Thwomp Platform upward to reach the [[Mini Mario (toy)|Mini-Mario]]. | In the second area, there are two [[fire bird]]s that fly around the bottom half of the area. The player first needs to ride a [[Thwomp Platform]] up to reach a platform, and then ride another Thwomp Platform to reach a pair of [[rope]]s the player needs to climb. The player can then ride the next Thwomp Platform upward to reach the [[Mini Mario (toy)|Mini-Mario]]. | ||
In the remake, part of the level geometry has been altered to fill in empty spaces and merge some floating spikes with the main terrain, which is especially the case in the second area. | |||
{{br|left}} | {{br|left}} | ||
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*'''Yellow:''' In the second area, on the platform directly above where the player starts. | *'''Yellow:''' In the second area, on the platform directly above where the player starts. | ||
*'''Blue:''' In the second area. Instead of taking the Thwomp Platform to the Mini-Mario, the player should continue left past another Thwomp Platform and use a Springboard (or ride the Thwomp Platform that leads to the Mini-Mario, but instead of jumping right, the player needs to jump left) to reach a pair of ropes the [[Present (Mario vs. Donkey Kong)|Present]] is located between. | *'''Blue:''' In the second area. Instead of taking the Thwomp Platform to the Mini-Mario, the player should continue left past another Thwomp Platform and use a Springboard (or ride the Thwomp Platform that leads to the Mini-Mario, but instead of jumping right, the player needs to jump left) to reach a pair of ropes the [[Present (Mario vs. Donkey Kong)|Present]] is located between. | ||
==Gallery== | |||
<gallery> | |||
MVDK 3-5 1.png|The first area of Level 3-5 in the GBA version | |||
MVDK 3-5 2.png|The second area of Level 3-5 in the GBA version | |||
</gallery> | |||
{{MVDK levels}} | {{MVDK levels}} | ||
[[Category:Mario vs. Donkey Kong levels]] | [[Category:Mario vs. Donkey Kong levels]] |
Revision as of 00:39, June 20, 2024
Level | |
---|---|
Level 3-5 | |
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Level code | Level 3-5 |
World | Fire Mountain |
Game | Mario vs. Donkey Kong Mario vs. Donkey Kong (Nintendo Switch) |
Time limit | 120 |
<< Directory of levels >> |
Level 3-5 is the fifth level of Fire Mountain in Mario vs. Donkey Kong and its remake. The high score for this level in the original version is 29000. In the Nintendo Switch remake, the target time for this level's Time Attack is 34.00.
Overview
In the GBA version only, the level opens with a cinematic showing Mario doing a Backflip onto a platform to avoid rising lava.
The first area has rising lava the player needs to avoid as they climb up the stage. Past the first moving lift is a couple of platforms with a 1-Up Mushroom, followed by two more moving lifts. After the third lift is the Key, which the player needs to carry back across the two lifts and continue upward. Riding across a sideways moving lift, the player then has to use a Springboard to reach platforms that lead to the locked door.
In the second area, there are two fire birds that fly around the bottom half of the area. The player first needs to ride a Thwomp Platform up to reach a platform, and then ride another Thwomp Platform to reach a pair of ropes the player needs to climb. The player can then ride the next Thwomp Platform upward to reach the Mini-Mario.
In the remake, part of the level geometry has been altered to fill in empty spaces and merge some floating spikes with the main terrain, which is especially the case in the second area.
Enemies
Present locations
- Red: In the first area, between the ropes above the Key.
- Yellow: In the second area, on the platform directly above where the player starts.
- Blue: In the second area. Instead of taking the Thwomp Platform to the Mini-Mario, the player should continue left past another Thwomp Platform and use a Springboard (or ride the Thwomp Platform that leads to the Mini-Mario, but instead of jumping right, the player needs to jump left) to reach a pair of ropes the Present is located between.