Level 5-6+: Difference between revisions
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'''Level 4-6+''' is the sixth level of [[Spooky House Plus]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 22000. | '''Level 5-6+''' ('''Level 4-6+''' in the GBA version) is the sixth level of [[Spooky House Plus]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 22000. | ||
==Overview== | ==Overview== |
Revision as of 02:40, June 22, 2024
Level | |
---|---|
Level 4-6+ | |
Level code | Level 4-6+ (GBA) Level 5-6+ (Switch) |
World | Spooky House Plus |
Game | Mario vs. Donkey Kong |
Time limit | 150 |
<< Directory of levels >> |
Level 5-6+ (Level 4-6+ in the GBA version) is the sixth level of Spooky House Plus in Mario vs. Donkey Kong. The high score for this level is 22000.
Overview
The player will immediately activate the Mini-Mario upon starting the level. After leading the Mini-Mario through past two Thwomps and a Thwimp, the player and the toy have to use a Springboard to get onto an upper platform. Starting from the left side of the platform, the player has to do the next set of steps in quick succession. The player has to drop the Mini-Mario down a Donut Block and stand to the right of it. Once the Mini-Mario is on the red block, it will start to jump right, so the player has to time the press of a blue Color Switch with the Polterguy's position to prevent the Mini-Mario from falling into spikes. Once the Mini-Mario is safely across the spikes, the player has to climb down a ladder to reach the locked door.
Enemies
Present locations
- Red: High above the locked door.
- Yellow: Under the Donut Block. The red Color Switch needs to be active.
- Blue: In a small passage between the Springboard and spike pit. Instead of standing to the right of the Donut Block, the player needs to stand to the left to get the Mini-Mario to jump through the passage. The red Color Switch needs to be active.