Level 1-3 (Mario vs. Donkey Kong): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image=[[File:MVDK 1-3 1.png]]
|image=[[File:MarioVsDKSwitch1-3 1.jpg|250px]]
|code=Level 1-3
|code=Level 1-3
|world=[[Mario Toy Company]]
|world=[[Mario Toy Company]]
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|after=[[Level 1-4 (Mario vs. Donkey Kong)|>>]]
|after=[[Level 1-4 (Mario vs. Donkey Kong)|>>]]
}}
}}
'''Level 1-3''' is the third level of [[Mario Toy Company]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 27000.
'''Level 1-3''' is the third level of [[Mario Toy Company]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 27000. In the Nintendo Switch [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], the target time for this level's Time Attack is 35.00.
==Overview==
==Overview==
[[File:MVDK 1-3 2.png|frame|left|The second area]]
[[File:MarioVsDKSwitch1-3 2.jpg|thumb|250px|left|The second area]]
The level opens with a cinematic showing [[Mario]] swinging on a [[rope|wire]] and launching upwards to collect a [[present (Mario vs. Donkey Kong)|present]].
In the GBA version only, the level opens with a cinematic showing [[Mario]] swinging on a [[rope|wire]] and launching upwards to collect a [[present (Mario vs. Donkey Kong)|present]].


The player starts under a [[Message Block|Help Box]] that shows the player how to perform a [[Wire Spin]] and jumping off of it. Ahead are some [[lift|moving platform]]s the player has to use to reach a yellow [[Color Switch]], which will drop the [[Bin|Garbage Can]]s onto the [[Spike Trap|spike]]s below. Using the moving platform once more, the player can reach the [[key]], and the platform and Garbage Cans will allow the player to reach the locked door.
The player starts under a [[Message Block|Help Box]] that shows the player how to perform a [[Wire Spin]] and jumping off of it. Ahead are some [[lift|moving platform]]s the player has to use to reach a yellow [[Color Switch]], which will drop the [[Bin|Garbage Can]]s onto the [[Spike Trap|spike]]s below. Using the moving platform once more, the player can reach the [[key]], and the platform and Garbage Cans will allow the player to reach the locked door.
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*'''Yellow:''' In the first area, above the spikes.
*'''Yellow:''' In the first area, above the spikes.
*'''Blue:''' In the second area, above the spikes at the bottom of the level. The player needs to throw a Garbage Can or a Shy Guy onto the spikes to reach the present.
*'''Blue:''' In the second area, above the spikes at the bottom of the level. The player needs to throw a Garbage Can or a Shy Guy onto the spikes to reach the present.
==Gallery==
<gallery>
MVDK 1-3 1.png|First area of Level 1-3 in the GBA version
MVDK 1-3 2.png|Second area of Level 1-3 in the GBA version
</gallery>
{{MVDK levels}}
{{MVDK levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong levels]]

Revision as of 21:10, June 17, 2024

Level
Level 1-3
Screenshot of Mario Toy Company level 1-3 from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 1-3
World Mario Toy Company
Game Mario vs. Donkey Kong
Time limit 120
<< Directory of levels >>

Level 1-3 is the third level of Mario Toy Company in Mario vs. Donkey Kong. The high score for this level is 27000. In the Nintendo Switch remake, the target time for this level's Time Attack is 35.00.

Overview

Screenshot of Mario Toy Company level 1-3 from the Nintendo Switch version of Mario vs. Donkey Kong
The second area

In the GBA version only, the level opens with a cinematic showing Mario swinging on a wire and launching upwards to collect a present.

The player starts under a Help Box that shows the player how to perform a Wire Spin and jumping off of it. Ahead are some moving platforms the player has to use to reach a yellow Color Switch, which will drop the Garbage Cans onto the spikes below. Using the moving platform once more, the player can reach the key, and the platform and Garbage Cans will allow the player to reach the locked door.

In the second area, the player starts under some wires they can use to reach a 1-Up Mushroom above. By climbing up the ladder, the player will find three Garbage Cans and four Shy Guys. Riding the moving platform up or performing a Handstand Jump will allow the player to reach the Mini-Mario.

Enemies

Present locations

  • Red: In the first area, above the wire.
  • Yellow: In the first area, above the spikes.
  • Blue: In the second area, above the spikes at the bottom of the level. The player needs to throw a Garbage Can or a Shy Guy onto the spikes to reach the present.

Gallery