Power-up Panels: Difference between revisions
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*[[Penguin Suit]] ([[World 3 (New Super Mario Bros. Wii)|World 3]] to [[World 9 (New Super Mario Bros. Wii)|World 9]]) | *[[Penguin Suit]] ([[World 3 (New Super Mario Bros. Wii)|World 3]] to [[World 9 (New Super Mario Bros. Wii)|World 9]]) | ||
*[[Mini Mushroom]] ([[World 2 (New Super Mario Bros. Wii)|World 2]] to World 9) | *[[Mini Mushroom]] ([[World 2 (New Super Mario Bros. Wii)|World 2]] to World 9) | ||
*[[Super Star]] (has a 1/3 chance of appearing in each world) | *[[Super Star]] (has a 1/3 chance of appearing in each world, guaranteed in World 9) | ||
==Controls== | ==Controls== |
Revision as of 03:01, May 6, 2024
- “Feeling lucky? Step right through the door to win some items!”
- —Toad, New Super Mario Bros. Wii
Power-up Panels is a minigame that is played in Red Toad Houses in New Super Mario Bros. Wii. It takes place in a room with a six-by-three grid of Flip Panels decorated with question marks. The backside of each has an image of a power-up, a Bowser emblem, or a Bowser Jr. emblem. Players must take turns climbing around the fence and punching the panels, causing them to flip and reveal their backsides. It is possible to steal another player's turn by ground-pounding on them during their turn. If two Bowser emblems or two Bowser Jr. emblems are matched, the minigame ends. If all item panels are revealed, the minigame ends and the characters rejoice. At the end of the minigame, players receive one item for every pair of identical panels with revealed faces. Up to seven items can be received in a game.
This minigame is similar to the Matching Game from Super Mario Bros. 3; the method by which the panel combination is generated is also similar to the card combination's method in that minigame, as a predetermined combination is chosen from a small set of six possible arrangements in each world.
Available power-ups
- Propeller Mushroom
- Fire Flower
- Ice Flower
- Super Mushroom (World 1)
- Penguin Suit (World 3 to World 9)
- Mini Mushroom (World 2 to World 9)
- Super Star (has a 1/3 chance of appearing in each world, guaranteed in World 9)
Controls
- – Punch
- – Jump
- – Climb wall
- + – Climb fast on the wall
In-game instructions
Press to punch a panel and flip it. Match a pair to win! Match two of these ( ), and it's all over!
Possible combinations
These are all the possible combinations for Power-up Panels in each world. Icons with a green background indicate panels that will always reveal a power-up in a certain world.[1]
World 1
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World 2
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World 3
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World 4
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World 5
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World 6
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World 7
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World 8
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World 9
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Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アイテムパネルめくり[?] Aitemu paneru mekuri |
Item Panel Flip | |
Chinese (simplified) | 物品面板翻转[2] Wùpǐn Miànbǎn Fānzhuǎn |
Item Panel Flip | |
Chinese (traditional) | 物品面板翻轉[3] Wùpǐn Miànbǎn Fānzhuǎn |
Item Panel Flip | |
French (NOA) | Panneaux-surprises[?] | Surprise Panels | |
French (NOE) | Panneaux-surprise[?] | Surprise Panels | |
German | Power-Up-Tafeln[?] | Power-Up Panels | |
Italian | Scoppia la coppia[?] | Break the pair | |
Spanish (NOA) | Golpe de Suerte[?] | Stroke of Luck (golpe also means "punch") | |
Spanish (NOE) | Paneles sorpresa[?] | Surprise Panels |
Trivia
- When the player flips a Bowser or Bowser Jr. panel, the background music raises by a whole step and speeds up a bit. When the player flips another of either panel that does not match the other, the music raises by another whole step and speeds up a bit more. When the player matches two Bowser or Bowser Jr. panels, the small tune "Koopa's Message" is heard.
- If the player gets a perfect score, the fanfare when the player returns to the Mushroom Castle after obtaining a Power Star from Super Mario 64 is heard.