Mario Golf: Super Rush: Difference between revisions
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==References in other games== | ==References in other games== | ||
*''[[Super Smash Bros. Ultimate]]'': Spirits of Mario, Luigi, and Peach in their golf outfits were added to this game in August 2021. | *''[[Super Smash Bros. Ultimate]]'': Spirits of Mario, Luigi, and Peach in their golf outfits were added to this game in August 2021. | ||
*''[[Tetris 99]]'': An event was held to get a theme based on this game. | |||
*''[[Mario Kart Tour]]'': Chargin' Chuck's voice clips are reused in this game. | *''[[Mario Kart Tour]]'': Chargin' Chuck's voice clips are reused in this game. | ||
Revision as of 23:46, December 16, 2023
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Mario Golf: Super Rush | |||||||||||||||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||||||||||||||
Developer | Camelot[1] | ||||||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||
Release date | Template:Release[?] | ||||||||||||||||||||||
Language(s) | English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Russian Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||||||||||
Genre | Golf | ||||||||||||||||||||||
Rating(s) |
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Input | Nintendo Switch:
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Mario Golf: Super Rush is the sixth installment in the Mario Golf series, released worldwide for the Nintendo Switch on June 25, 2021. It was first announced during the February 2021 Nintendo Direct. The game introduces multiple modes, such as Speed Golf and Battle Golf, in which golfers must physically run to the ball in-between swings under time pressure, often alongside other players. Additionally, the game has a story mode similar to Mario Golf on the Game Boy Color and Mario Golf: Advance Tour, involving leveling up the player Mii's stats while going through a variety of unique challenges. The game departs from the three-press system present in the previous games of the series, instead having each swing involve two button presses, with the club type and terrain determining the accuracy of the shot.
Opening
The opening cinematic starts with a countdown, as the characters prepare their golf attire and equipment before they enter the Super Golf Stadium. All characters start to swing their golf clubs, with Mario swinging his to strike the golf ball. After taking their first shots, they run towards their golf balls, with Waluigi and Luigi pushing each other around and Mario and Bowser looking at each other.
Daisy uses her Special Dash to leap over Peach. Peach responds with her Special Shot that sends the golf ball flying. Wario and Waluigi spot Mario and Bowser, and Wario uses his Special Dash while Bowser breathes fire, but Mario leaps over both. Mario scores his first point by getting the golf ball into a hole. As the game continues, Mario and Bowser are in fierce competition.
A Chain Chomp appears from one hole and chases Wario, who runs into a pillar. He then spots a Banana item, which upon using it trips up Bowser and Waluigi. Mario uses his Special Shot, but because Waluigi bumped into a Switch block, the ball ricochets and lands on King Bob-omb, who rolls downhill and explodes on Bowser, Wario, and Waluigi. The explosion also rolls Mario's golf ball into a hole to give him the last point to win the game. While Peach and Luigi cheer him on, Mario is confused by the events that happened, but gives a thumbs up pose. Meanwhile, Bowser, Wario, and Waluigi are grumbling from their defeat, when Bowser spews black smoke, leading to the title screen.
Gameplay
It has been requested that this section be rewritten and expanded to include more information. Reason: add information about Battle Golf and Golf Adventure
The core gameplay follows the rules of golf: to hit the ball into the hole in the fewest number of strokes. Both sand traps and water hazards appear as obstacles depending on the course. Any player who hits the ball out of bounds or into a hazard receives a penalty stroke. The hole can be seen from afar by a glowing, blue pillar of light.
While preparing for a swing, the player can switch between available golf clubs and can view both the entire course from a bird's-eye view or scan the terrain ahead. The player can press to see more information on their currently-selected club. The bird's-eye view allows the player to see their current location, the hole, and a circle surrounding the player indicating their current club's yardage. Scanning shows the elevation and distance to the hole, as well as a cross-section view of the terrain slope. Pressing allows the player to set their aim while pressing resets the camera view. An alternative scan, activated by pressing , allows the player to view the estimated landing zone from a higher point of view, showing the slope lines of the landing zone. Additional information such as the hole number, par number, total hole yardage, and wind speed and direction are all visible in the top-left corner. The hole is indicated by a tall blue pillar of light as well as a flag icon in the UI with arrows pointing to the hole. The player's current score and stroke number are also presented above their Special Shot gauge; normally yellow with a golf ball icon at the end, it is seen filling up in blue, with the ball becoming fiery, after sinking the ball into the hole. When the gauge is full, the player will be prompted to use their Special Shot as the icon will flash below the gauge. There is also a mini-map showing the entire hole.
The shot gauge is now vertical, and bends to indicate how the shot trajectory will be affected by slopes. The green and hole are indicated on the shot gauge by checkered tiling and the flag, respectively. The player can press to initiate a shot or for a Special Shot, when their Special Shot gauge is full. Pressing allows the player to set a shot type, including standard shot and half shot. While a standard shot is being set, the player can use to shape the shot, curving its trajectory, and they can also apply spin to the shot, including standard spin and super backspin. After a shot is taken, the side-view trajectory of the shot is displayed in yellow, with the air distance displayed in yellow and rolling distance displayed in blue. The hole can also be seen in this diagram, indicated by a flag icon. While the ball is moving, the player can hold to fast-forward its motion. Both button controls and motion controls may be used. For motion controls, the player will need to hold while swinging the Joy-Con. Characters can also be made lefties.
Speed Golf
In Speed Golf, players take shots at the same time and must race to their ball after each stroke, continuing this until it is sunk into the hole. Items along the way may help the player. Players also have access to character-specific skills such as dashes and Special Shots, and are seen dropping coins onto the course when being hit or when running into obstacles; losing coins decreases the player's Special Shot gauge, while collecting coins increases it. Both the player's stroke number and total time are recorded as their score, with 30 seconds to the total time added for each stroke taken. While running, players have a stamina gauge near their character that is normally green but turns red when low. The stamina gauge can be replenished by collecting hearts. Using a Special Dash immediately uses up a portion of the stamina gauge.
Battle Golf
In Battle Golf, players compete in a stadium filled with nine holes and a number of obstacles to be the first player to sink three holes. There are two types of courses: Strategic and Technical. The former has simpler terrain with an emphasis on strategy, while the latter has complex terrain with an emphasis on technique. For each course, there is one version where Rush Countdown is on, and one where Rush Countdown is off.
Each of the courses have obstacles and items that will hinder or help the player. The obstacles include Chain Chomps, Thwomps, and Whomps. Chain Chomps charge at any player within their vicinity to damage them; Thwomps smash the spot that they are on at intervals, causing anything under them to be blown away; Whomps act as walls that block the ball. Two items that appear in the courses are Bob-ombs and Bananas. When a player go up to one of those item, they will aim them at the player with the highest placement. The Bob-ombs will cause an explosion to occur within the radius, while the Bananas will be split into eight and can cause the players to slip. Damaged players will, in addition to being momentarily stunned, drop coins and lose some of the Special Shot gauge. The coins can be used to fuel their Special Shot gauge. Both the Whomps and the Bananas only appear in the Technical course.
If Rush Countdown is enabled, a Rush event will occur every minute where a random event could occur. One of the following could happen:
- Bob-omb Rush: All players will be targeted by Parabombs, where more will appear towards the player the higher their placement.
- Egg Rush: All player's balls turn into Egg Balls, which causes the ball to wobble when it bounces and curves while putting.
- Ice Rush: All available holes are each temporarily covered with a patch of ice.
- Super Star Rush: All players will have the Super Star power up, where it lasts longer the lower the player's placement is.
Target Golf
This mode is added in version 4.0.0. In Target Golf, there are three targets that are lit up, each consisting of four scoring zones with a flag in the middle (there are no holes to sink the golf ball in). In this mode, players take turns to hit from one of the multiple different tees to one of the targets. In order to obtain points, the player must land the golf ball on one of the zones, which will grant points to the player based on how close it is to the flag. From the outermost zone to the innermost zone, the points granted are: 10 points, 20 points, 30 points, and 40 points. After points are obtained from landing the golf ball on that part of the zone, it stops lighting up and is considered knocked out, meaning that landing on the same part of the zone won't grant points to another player. When all of a zone's circles have been knocked out, the last player who caused it gets a Dead-Aim Bonus, which grants an additional 30 points on top of the points granted, although this bonus is not affected by any multiplier. On certain shots, which is during the turn of the player with the least amount of points in multiplayer and the last of every five shots in Solo Challenge, a star target will light up, which has three zones. The amount of points granted from landing the ball within the outermost zone to the innermost zone are: 20 points, 40 points, and 100 points. After the golf ball lands on any part of this star target, the rest of the zones stop lighting up.
The club set determines the types of clubs available. The given options are the same as in Speed Golf, with the difference that the putter is not available as an option. Three different courses are available in target golf: Standard, Forest, and Volcano. These courses are different from any other course in the game, even the ones in Battle Golf. The Standard course has a simple layout with no obstacles and few elevation changes, the Forest course has a woodsy layout featuring trees, a river, and longer distances from tees to targets, and the Volcano course has a tricky layout featuring lava and some elevation changes. In every course, there are four different tee points, offering different vantage points from the targets. Tee changes happen differently between multiplayer and Solo Challenge. In multiplayer, they happen after everybody has taken a shot, while in Solo Challenge, they happen after every five shots are taken.
Whenever all parts of one target are knocked out, it will only be reset after every player took their turn. However, if all the targets stop lighting up before at least one player gets to tee off within that turn, one of the targets will be reset before everybody's turn ends, to give a chance for them to score. In Solo Challenge's Target Golf, the board reset works differently. Instead of the target resetting immediately after all the zones stop lighting up, fully knocked out targets will only reset after every fifth shot.
On certain turns, all players are given a different type of golf ball, which has different types of effects. In multiplayer, they happen at the beginning of the second and fourth turns, while in Solo Challenge, they happen at the beginning of every third of five shots. The following ball types include:
- Egg Ball: These balls resemble a Yoshi's Egg. It causes the ball to wobble when it bounces. This is the only ball that causes the character to be disappointed when obtained.
- Smoke Ball: These balls have Bowser Jr.'s emblem on it. When it lands, smoke is released around the surrounding area, which causes the flag within it to disappear from the shot gauge. The effect lasts until the user's next shot. It is not available in Solo Challenge.
- Ice Ball: These balls are light blue with frost emanating from it, and has an Ice Flower as its icon. After it landed, the surrounding area will be covered in an icy surface, which reduces the friction and increase the bounce of the other balls. The effect lasts until the user's next shot. It is not available in Solo Challenge.
- Amp Ball: These balls resemble Amps. When it lands, it emits a shock that causes multiple zones within it to be knocked out, although it only grants points on the zone the golf ball landed on. A Dead-Aim Bonus will be rewarded if all the zones within the target are knocked out, even if it's not landed on.
- Spike Ball: These balls resemble Spike Balls. These balls are resistant to bouncing or rolling, meaning that it's very likely to stick in place.
- Silver Ball: These golf balls are silver, and when selected, it shows the x2 multiplier. These balls will grant twice the amount of points in the landed zone.
- Gold Ball: These golf balls are golden, and when selected, it shows the x3 multiplier. These balls will grant thrice the amount of points in the landed zone.
In multiplayer, Target Golf lasts for five turns, where every player will be able to hit a golf ball once per turn, ordered by the player order. At the end of the five turns, the player(s) with the most points win.
Ranked Match
This mode is added in version 2.0.0. In Ranked Match, the player can participate in matches with fixed settings. Once selected, there are four different categories with separate rankings: "Button Controls: Standard Golf", "Button Controls: Speed Golf", "Motion Controls: Standard Golf", and "Motion Controls: Speed Golf". Every match is participated by four players, and if the amount of players did not reach that amount after the timer reaches zero, CPU players at C- rank will fill in the spots. If two or more players start a match, there will be a 10-second timer before the match is initiated. The rank and amount of points for each category is recorded each month, and when the month is over, the records can be viewed within Ranked Match Records.
The golf courses selected for every category is different, and they all change courses to the next one in the course order list after every 30 minutes. For New Donk City and Shelltop Sanctuary, their Pro courses layouts are used in ranked matches. Some settings are shared between every category, namely that 3 holes are played per match, Mii characters are prohibited, and Tee Handicaps are enabled except for Rookie Course, New Donk City, and Shelltop Sanctuary. Tee Handicaps basically indicate the tee that the player start from based on their ranking, where they will start further away the higher their ranking is. In Standard Golf, players get to tee off at the same time as opposed to taking turns, while in Speed Golf, every player starts at the same time regardless of how well they did in the previous hole. If one of the players completed a hole, there will be a 60 second limit for every other player to complete the hole, otherwise it will be an automatic forfeit. One difference in setting between the modes is that "Button Controls: Speed Golf" is the only one that allows Special Shots while the others disallows it, though "Button Controls: Standard Golf" allowed it prior to version 3.0.0. A difference between Standard Golf and Speed Golf in both control methods is that the former's scoring format is Stroke Play (score is based on how well below par the player is), while the latter's scoring format is High Score (score is based on the rank each hole is finished).
After three holes are completed, the player is given points based on how well they did. These points will determine the rank the player falls under, where they will start from zero points every month. The points are assigned based on three categories: Score, Participation Bonus, and Higher-Rank Defeat Bonus. For Score, the amount of points given is different between Standard Golf and Speed Golf. For Standard Golf, the amount of points given is 2 points for a score of +3, with an extra 2 points for every stroke reduced from that amount, while in Speed Golf it's based on the amount of points earned in that mode. For Participation Bonus, 3 points are granted if the player finished one hole, but will be zero if they forfeit every one of the three holes since version 3.0.0. For Higher-Rank Defeat Bonus, if the player obtained a higher score compared to a player with a higher rank, 10 points will be granted for each opponent the player has a better score than, though it will not be granted if the player defeated another with a higher sub-rank but still within the same rank.
The rank a player is assigned to is based on the amount of points obtained so far. Each rank has three sub-ranks, where the first has a minus symbol, the second has no symbol, while the third has a plus symbol. For each sub-rank in a rank, it is 15 points for C-rank, 30 points for B-rank, 60 points for A-rank, and 120 points for S-rank. For every month, the player can obtain different alternate costume(s) for a specific character if they obtained A- in any category. The amount of points to reach a specific rank are as follows:
Rank | Minus sub-rank | Neutral sub-rank | Plus sub-rank |
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C | 0 - 14 | 15 - 29 | 30 - 44 |
B | 45 - 74 | 75 - 104 | 105 - 134 |
A | 135 - 194 | 195 - 254 | 255 - 314 |
S | 315 - 434 | 435 - 554 | 555+ * |
* If 675 points are obtained, the rank meter will remain filled and have "MAX" placed over it.
Golf Adventure
In Golf Adventure, the player plays as their Mii. Starting with a basic amount of experience, the player can earn experience points by participating in practices and matches. Doing so grants the player skill points that can be used to upgrade their stats, such as Power (how far the ball can be driven), Stamina (how long the player can dash), Speed (how fast the player can run), Control (how straight the player can hit the ball), and Spin (how much the player can spin/shape shots), while experience points upgrade their level and overall Lead Rank. In the overworld, the player can interact with several characters, such as Goomba and Hammer Bro, who may provide the player with challenges. There will also be matches against the playable characters and boss fights. The player will also be able to collect coins. By winning tournaments, players will be able to obtain new clubs and outfits.
Story
Toadette, Boo, and Chargin' Chuck are watching the golf tournament on TV. After the TV is turned off, Birdo introduces the player's Mii character to the three, and explains that the Mii character is the fourth rookie in their class. After being introduced to the three and getting a night of sleep, the Mii is woken up by Birdo, who explains the Mii is late for their initiation ceremony. At the initiation ceremony, the Mii receives a golf watch along with some starter clubs.
- This section is a stub. You can help the Super Mario Wiki by expanding it.
Solo Challenge
In Solo Challenge, there are four modes that the player can choose from: Score Attack, Time Attack, One-On, One Putt, and Target Golf. All modes can only be played by a single player, and any character can be selected except Miis. Each of these modes can be played using either button controls or motion controls, and the records for any of these modes except Target Golf can be checked under Play Stats. Records for button controls and motion controls are separate. In this mode, players can acquire Character Points for the selected playable character.
In both Score Attack and Time Attack, the game settings are determined by the club set. In most courses, the Standard Club Set will start the player off from the Standard tees, the Star Club Set will start the player off from the Back tees, while the Super Star Club Set will start the player off from the Championship tees. In New Donk City and Shelltop Sanctuary, the Standard Club Set uses the Amateur layout, while both the Star and Super Star Club Sets uses the Pro layout. Because Rookie Course has only one tee per hole, the club set does not affect the settings for this course. Because of the different starting tees for certain club sets, records between courses are separate unless they are the same, namely in Rookie Course for all club sets, as well as New Donk City and Shelltop Sanctuary for both Star and Super Star Club Sets.
- Score Attack: The goal is to shoot for the lowest score over 18 holes in a selected course.
- Time Attack: This mode is a single player version of Speed Golf. The goal is to shoot for the lowest time over 18 holes in a selected course.
- One-On, One Putt: Added in version 4.0.0, the goal is to clear 18 holes in a selected course. In this mode, every single hole only allows for one stroke to hit the ball to land it on the green (the fringe does not count), while the other stroke is used to hit the ball into the hole. The hole is also cleared if the player achieves a Hole-in-One by sinking a tee shot. If the first shot didn't reach the green, or that the ball didn't sink in the hole while in the green, the player failed the challenge. Should the player fail the challenge in one of the holes besides the first one, they can choose to continue from it up to 10 times per game. Only five courses are available:
- New Donk City (Amateur): Selectable by default.
- New Donk City (Pro): Requires clearing New Donk City (Amateur) to unlock.
- Shelltop Sanctuary (Amateur): Selectable by default.
- Shelltop Sanctuary (Pro): Requires clearing Shelltop Sanctuary (Amateur) to unlock.
- Shelltop Sanctuary (Special): Requires clearing Shelltop Sanctuary (Pro) to unlock. Unlike other courses, the player is given one or two special clubs found only in Golf Adventure and a putter.
- Target Golf: Added in version 4.0.0, the goal is to get as many points as possible by way of landing the ball on targets. If the player missed one of the targets three times, the game ends. The ranking is determined by the amount of points obtained.
- C: Less than 300
- B: 300 to less than 800
- A: 800 to less than 1500
- S: 1500 or more
Controls
Menu
- / - Select option
- / - Confirm selection
- / - Cancel or go back
Character selection
- / - View selected character's stats
- / - Options
- / - Change club sets
- / - Change dominant hand
Golf
- / - Pause
Button controls
- ← and → - Aim shot
- / - Start setting shot power
- / - Set shot power (with standard spin)
- / - Set shot power (with topspin)
- / - Set shot power (with backspin)
- / - Set shot power (with super backspin)
- / - Tap putt in
- - Shape shot
- / ↑ - Change to the next club up
- / ↓ - Change to the next club down
- / - Change shot type
- / - Activate Special Shot
- / - View the map
- ↑ and ↓ / / / / - Zoom the map
- / - Use the rangefinder
- (tilt) / (tilt) / - Aim the rangefinder
Speed Golf and Battle Golf only
- - Move
- / - Dash
- / - Special Dash
- / - Jump
Motion controls
- ← and → - Aim shot
- Hold and swing / Hold and swing - Take practice shot
- Hold and swing / Hold and swing - Take shot
- ↑ - Change to the next club up
- ↓ - Change to the next club down
- / - Activate Special Shot
- - View the map
- / / / / ↑ and ↓ - Zoom the map
- - Use the rangefinder
- (tilt) / - Aim the rangefinder
Speed Golf and Battle Golf only
- - Move
- (shake) - Dash
- / - Special Dash
- - Jump
Golf Adventure
- - Move
- - Move camera
- - Jump / Interact
Characters
Playable
There are a total of 22 playable characters as of version 4.0.0.[2] Pauline, Chargin' Chuck, King Bob-omb, Ninji, Wiggler, and Shy Guy are playable for the first time in the series, with Chargin' Chuck and Ninji also making their overall playable debuts. In addition, Koopa Troopa is playable for the first time in the series since Mario Golf: Toadstool Tour. Mii characters are also playable, with variable statistics, and, along with Rosalina, Toad, and Toadette, are playable in a home console Mario Golf installment for the first time after previously being playable in Mario Golf: World Tour. When selecting a character, players have the option to change their club set or dominant hand. As of version 2.0.0, beginning in August 2021, if the player reaches the A- rank in Ranked Match in a specific month, they will unlock alternate costumes for characters.
Much like Mario Tennis Aces and Mario & Sonic at the Olympic Games Tokyo 2020, most characters wear specific golfing outfits, with the only exceptions being Yoshi, Donkey Kong, Toadette, as well as Bowser's minions (aside from Boo's visor outfit). They also now carry their golf bag when moving on the course during Speed Golf.
All characters except Miis can have 2 additional unlockable Club Sets: Star and Super Star, at 1000 and 3000 Character Points respectively. The Sets give characters additional power and spin at the cost of control. Character points are awarded when a human player plays that character in Play Golf mode, playing one of the Solo Challenge modes, or playing a Ranked Match.
In Speed Golf and Battle Golf, the types of clubs available for each character's Club Set are limited to a select set of clubs. Target Golf also has the same set of clubs, except the putter (P) is not available. Only the Miis have a distinct set of clubs not used by any other character. The available clubs are as follows:
- Standard Club Set: 1 Wood (1W), 5 Wood (5W), 5 Hybrid (5H), 7 Iron (7I), 9 Iron (9I), Sand Wedge (SW), Putter (P)
- Star Club Set: 3 Wood (3W), 5 Hybrid (5H), 7 Iron (7I), 9 Iron (9I), Sand Wedge (SW), Putter (P)
- Super Star Club Set: 5 Wood (5W), 5 Hybrid (5H), 9 Iron (9I), Sand Wedge (SW), Putter (P)
- Club Set (Mii): Driver (D), 3 Wood (3W), 3 Hybrid (3H), 6 Iron (6I), 9 Iron (9I), Sand Wedge (SW), Putter (P)
white | white | black | white | ||||||||||||
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Type | Speed | Type | Speed | Type | All-Around | Type | All-Around | ||||||||
Power | 220 yd | 250 yd | 280 yd | Power | 211 yd | 241 yd | 271 yd | Power | 223 yd | 253 yd | 283 yd | Power | 213 yd | 243 yd | 273 yd |
Stamina | 10 | Stamina | 10 | Stamina | 12 | Stamina | 10 | ||||||||
Speed | 9 | Speed | 9 | Speed | 6 | Speed | 8 | ||||||||
Control | 6 | 5 | 4 | Control | 7 | 6 | 5 | Control | 6 | 5 | 4 | Control | 7 | 6 | 5 |
Spin | 3 | 5 | 8 | Spin | 3 | 5 | 8 | Spin | 2 | 4 | 6 | Spin | 3 | 5 | 8 |
Special Shot | Super Star Strike | Special Shot | Ice Flower Freeze | Special Shot | Lightning Blast | Special Shot | Slim Stinger | ||||||||
Special Dash | Moonsault Dash | Special Dash | Speed-Skate Dash | Special Dash | Jet-Pack Dash | Special Dash | Dance-Off Dash | ||||||||
Alternate costumes |
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Alternate costumes |
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Alternate costumes |
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Alternate costumes |
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Peach | Daisy | white | white | ||||||||||||
Type | Control | Type | Speed | Type | Speed | Type | Power | ||||||||
Power | 209 yd | 239 yd | 269 yd | Power | 218 yd | 248 yd | 278 yd | Power | 213 yd | 243 yd | 273 yd | Power | 228 yd | 258 yd | 288 yd |
Stamina | 9 | Stamina | 12 | Stamina | 9 | Stamina | 12 | ||||||||
Speed | 8 | Speed | 9 | Speed | 10 | Speed | 6 | ||||||||
Control | 8 | 7 | 6 | Control | 7 | 6 | 5 | Control | 7 | 6 | 5 | Control | 6 | 5 | 4 |
Spin | 3 | 6 | 8 | Spin | 3 | 5 | 8 | Spin | 3 | 5 | 7 | Spin | 2 | 4 | 6 |
Special Shot | Spiral Stinger | Special Shot | Blossom Strike | Special Shot | Eggschanger | Special Shot | Meteor Strike | ||||||||
Special Dash | Ribbon Dash | Special Dash | Pinwheel Dash | Special Dash | Egg-Roll Dash | Special Dash | Volcano Dash | ||||||||
Alternate costumes | N/A | Alternate costumes | N/A | Alternate costumes |
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Alternate costumes | N/A | ||||||||
white | black | white | white | ||||||||||||
Type | Spin | Type | Spin | Type | Power | Type | All-Around | ||||||||
Power | 215 yd | 245 yd | 275 yd | Power | 210 yd | 240 yd | 270 yd | Power | 225 yd | 255 yd | 285 yd | Power | 223 yd | 253 yd | 283 yd |
Stamina | 9 | Stamina | 11 | Stamina | 12 | Stamina | 11 | ||||||||
Speed | 8 | Speed | 6 | Speed | 6 | Speed | 8 | ||||||||
Control | 7 | 6 | 5 | Control | 7 | 6 | 5 | Control | 6 | 5 | 4 | Control | 6 | 5 | 4 |
Spin | 3 | 6 | 9 | Spin | 3 | 7 | 10 | Spin | 2 | 3 | 4 | Spin | 2 | 4 | 6 |
Special Shot | Smokeball | Special Shot | Mischief Twister | Special Shot | Burly Strike | Special Shot | Shooting Star | ||||||||
Special Dash | Bullet Bill Dash | Special Dash | Carousel Dash | Special Dash | DK Dash | Special Dash | Luma Dash | ||||||||
Alternate costumes | N/A | Alternate costumes |
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Alternate costumes | N/A | Alternate costumes | N/A | ||||||||
white <span style="color:(new);background:none">white | white | white <span style="color:(new);background:none">white | white <span style="color:(new);background:none">white | ||||||||||||
Type | Control | Type | Control | Type | Power | Type | Power | ||||||||
Power | 210 yd | 240 yd | 270 yd | Power | 208 yd | 238 yd | 268 yd | Power | 224 yd | 254 yd | 284 yd | Power | 230 yd | 260 yd | 290 yd |
Stamina | 10 | Stamina | 9 | Stamina | 11 | Stamina | 12 | ||||||||
Speed | 8 | Speed | 9 | Speed | 6 | Speed | 3 | ||||||||
Control | 8 | 7 | 6 | Control | 8 | 7 | 6 | Control | 6 | 5 | 4 | Control | 5 | 4 | 3 |
Spin | 3 | 5 | 8 | Spin | 3 | 6 | 8 | Spin | 1 | 2 | 3 | Spin | 1 | 2 | 3 |
Special Shot | Songbird Stinger | Special Shot | Super Toad Strike | Special Shot | Scrimmage Stinger | Special Shot | Bob-ombs Away | ||||||||
Special Dash | Diva Dash | Special Dash | Tumble Dash | Special Dash | End-Zone Dash | Special Dash | Kaboom Dash | ||||||||
Alternate costumes | N/A | Alternate costumes |
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Alternate costumes | N/A | Alternate costumes | N/A | ||||||||
white white | white <span style="color:(new) (version 3.0.0);background:none">white | white white | white <span style="color:(new) (version 4.0.0);background:none">white | ||||||||||||
Type | Control | Type | Speed | Type | Spin | Type | Power | ||||||||
Power | 206 yd | 236 yd | 266 yd | Power | 210 yd | 240 yd | 270 yd | Power | 212 yd | 242 yd | 272 yd | Power | 226 yd | 256 yd | 286 yd |
Stamina | 9 | Stamina | 9 | Stamina | 10 | Stamina | 13 | ||||||||
Speed | 9 | Speed | 10 | Speed | 8 | Speed | 4 | ||||||||
Control | 9 | 8 | 7 | Control | 6 | 5 | 4 | Control | 7 | 6 | 5 | Control | 6 | 5 | 4 |
Spin | 2 | 4 | 6 | Spin | 3 | 5 | 8 | Spin | 3 | 6 | 9 | Spin | 2 | 4 | 6 |
Special Shot | Super Pickax Stinger | Special Shot | Hop Skipper | Special Shot | Shell Skipper | Special Shot | Angry Strike | ||||||||
Special Dash | Turnip-Toss Dash | Special Dash | Glide Dash | Special Dash | Dizzy Dash | Special Dash | Rumbling Dash | ||||||||
Alternate costumes | N/A | Alternate costumes | N/A | Alternate costumes |
|
Alternate costumes | N/A | ||||||||
white <span style="color:(new) (version 4.0.0);background:none">white | black | ||||||||||||||
Type | All-Around | Type | Varies | ||||||||||||
Power | 212 yd | 242 yd | 272 yd | Power | |||||||||||
Stamina | 10 | Stamina | |||||||||||||
Speed | 4 | Speed | |||||||||||||
Control | 7 | 6 | 5 | Control | |||||||||||
Spin | 3 | 5 | 7 | Spin | |||||||||||
Special Shot | Spin Strike | Special Shot | Power Stinger | ||||||||||||
Special Dash | Fly Guy Dash | Special Dash | Power Dash | ||||||||||||
Alternate costumes |
|
Alternate costumes | N/A |
Non-playable
- Toads
- Goombas
- Paragoombas
- Koopa Troopas
- Koopa Paratroopas
- Hammer Bros
- Fire Bros
- Sledge Bros
- Spikes
- Shy Guys
- Monty Moles
- Pokeys
- Sandmaarghs
- Ty-foo
- Brolders
- Chain Chomp
- Thwomp
- Magmaargh
- Lava Bubbles
- Fire Bar
- Piranha Creepers
- Whomp
- Master Stinger
- Caddie Master
- Manager
- Head Coach
- Bullet Bill
- Parabombs
- Biddybuds
- Lumas
- Boomerang Bro
- Birdo
- Dry Bones
- Stone Spikes
- Sheep
- Buzzy Beetle
- Bony Beetle
- Mr. Blizzard
- Freezie
- Snow Pokey
- Spiny
- Penguin
- New Donkers (version 2.0.0)
- Band (version 2.0.0)
- Cooligans (version 3.0.0)
- Bramball (version 4.0.0)
- Cheep Cheeps (version 4.0.0)
- Cheep Chomp (version 4.0.0)
- Fly Guy (version 4.0.0)
- Mace Guy (version 4.0.0)
Bosses
Courses
Mario Golf: Super Rush has 12 courses as of version 4.0.0, with Super Golf Stadium, New Donk City, and Shelltop Sanctuary containing 2 different layouts amounting to a total of 252 holes.
Standard courses
Name | Image | Holes | Par | Description | Unlock condition |
---|---|---|---|---|---|
Rookie Course | 18 | 72 | A basic course perfect for beginners. | Default | |
Bonny Greens | 18 | 72 | A classic course featuring rolling hills and beautiful scenery. | Default | |
Ridgerock Lake | 18 | 72 | A windy course featuring steep cliffs and a majestic lake. | Unlock in Golf Adventure, or complete 18 holes on Bonny Greens in Play Golf or Solo Challenge mode. | |
Balmy Dunes | 18 | 72 | A desert course featuring sandy dunes and rocky mountains. | Unlock in Golf Adventure, or complete 18 holes on Ridgerock Lake in Play Golf or Solo Challenge mode. | |
Wildweather Woods | 18 | 72 | A woodsy course prone to heavy rain and thunderstorms. | Unlock in Golf Adventure, or complete 18 holes on Balmy Dunes in Play Golf or Solo Challenge mode. | |
Bowser Highlands | 18 | 72 | A hazardous course designed by Bowser to challenge Mario. | Unlock in Golf Adventure, or complete 18 holes on Wildweather Woods in Play Golf or Solo Challenge mode. | |
New Donk City (version 2.0.0) | 18 (Amateur) |
54 | A ridonkulous course featuring all par 3 holes and two layouts: Amateur and Pro. | Update to version 2.0.0. | |
18 (Pro) | |||||
Blustery Basin (version 3.0.0) | 18 | 72 | A snowy, mountainous course prone to strong crosswinds from Ty-foos and blizzards that affect how the ball rolls. | Update to version 3.0.0 | |
Spiky Palms (version 3.0.0) | 18 | 72 | A desert course offering beautiful sunsets that is home to resident Spikes and many other pointy things. | Update to version 3.0.0 | |
Shelltop Sanctuary (version 4.0.0) | 18 (Amateur) |
54 | A masterful course featuring all par 3 holes and two layouts: Amateur and Pro. | Update to version 4.0.0 | |
18 (Pro) | |||||
All-Star Summit (version 4.0.0) | 18 | 72 | A Mario-themed course featuring coins, clouds, blocks, and beyond! | Update to version 4.0.0 |
Battle courses
Name | Image | Holes | Description |
---|---|---|---|
Super Golf Stadium | Strategic |
9 | Simple terrain that puts the focus on strategy. |
Technical |
9 | Complex terrain that puts the focus on technique. |
Quotes
- Main article: List of Mario Golf: Super Rush quotes
Goomba
- "Oh! You're done with your lesson already?"
Hammer Bro
- "Do you want to take the Beginner Approach lesson?"
- "All right! We'll get started with a straightforward shot on flat ground using your approach wedge."
Staff
- Main article: List of Mario Golf: Super Rush staff
As with the previous games of the series, Mario Golf: Super Rush was developed by Camelot and composed by Motoi Sakuraba. Shugo Takahashi also returned as both director and one of the lead game designers as in Mario Golf: World Tour.
Update history
Mario Golf: Super Rush has received updates after launch, which add new content, balance adjustments, and bug fixes.[4]
Ver. 1.1.0 (released June 24, 2021)
- Battle Golf
- Added “Enable/Disable” for Rush Events. Selecting “Enable” will cause Rush Events to occur at fixed times during play.
- Golf Adventure (Adventure Mode)
- Added Challenges for Shots off tee, Approaches, and Putting. The new challenges can be accepted from the Fire Bros in each area’s practice area.
- Added lessons that teach spin use, and strategies for wind direction. The new challenges can be accepted from the Hammer Bros in each area’s practice area.
- Adjusted several scenes encountered during the Golf Adventure mode of the game.
- Motion Controls
- “Practice Swing” now displays on the screen when trying out practice swings.
- Adjusted the game balance around swing inputs.
- Online and Local Wireless Play
- Names of online opponents will now display.
- Connection errors occurring mid-game will now display.
- General Changes
- Adjusted the display position of text and other information displayed during play.
- Adjusted the results screen.
- In addition, adjustments have been made to the game balance, and issues have been fixed to make the game experience more enjoyable.
Ver. 2.0.0 (released August 5, 2021)
- Addition of Ranked Match
- We have added "Ranked Match" as an online play option.
- The goal is to improve your global ranking from "C-" to "S+" based on the number of monthly match points you accumulate from the results of your matches.
- In Ranked Matches, you will be automatically matched with opponents as close as possible in distance and rank.
- If there are only a few opponents available, you will be matched up even if there is some rank difference, but there is a handicap where higher ranked players will be behind you on the tee. If you can beat a higher ranked player, a bonus will be added to your monthly match points.
- Your monthly match points, rank, and global ranking will be reset every month, but you will still be able to review your past records.
- The game is divided into four categories: "Button Controls: Standard Golf", "Button Controls: Speed Golf", "Motion Controls: Standard Golf", and "Motion Controls: Speed Golf”.
- Achieve a rank of "A-" or higher each month, you will be able to use a character with a special appearance as a bonus.
- Achieve a rank of "A-" or higher in any one of the categories during August 2021, and you will be able to use "Red Yoshi”, “Blue Yoshi” and “Yellow Yoshi” as a bonus, effective immediately.
- Addition of "Toadette" as a playable character
- Toadette has been added as a playable character that can be used in matches.
- While she has the highest control rating of all the characters, she also has the lowest power. She is recommended for those who want to hit the ball exactly where they want it to go, one shot at a time.
- Golf Course "New Donk City" Added
- "New Donk City" from "Super Mario Odyssey" has been added as a playable golf course.
- This is a short course with 18 holes, all of which are rated Par 3, but it offers the possibility of unique strategies such as bouncing the ball off the walls of buildings.
- There are two difficulty levels to choose from, "Amateur" and "Pro", making the tees and greens of all 18 holes completely different.
- Adjusted Motion Controls
- It is now easier to generate power when swinging with a full swing in mind.
- Approach shots aiming at the cup position are now less likely to go wide.
- The angle of the club is now reflected on the screen when you get into a position to hit the ball.
- Additions to the "How to Play" section
- Added explanations of how to play, and tips for Motion Controls in the "Golf Guide".
- General Changes
- “Return to Character Select" and "Return to Course Select" have been added to the Pause Menu exit options.
- Character points required to obtain the next set of clubs are now displayed in Character Select.
- Course Select now displays the number of holes you need to play before you can play the next course.
- The number of holes played before the next course can be played is now displayed in Course Select.
- However, during online play, you may not be able to select it until you return to the main menu, even if you meet the conditions.
- The default number of players (including COM) has been changed to two when playing with the "Stroke Play " and "Take Turns" rules in the Standard Golf menu of “Play Golf”.
- Adjusted the search procedure for "Find a Room" in the online room menu of “Play Golf”.
- In online play, even if a network error occurs in another player’s room, the game will now continue after the player is replaced with a COM player. The room will be disbanded if the hosting console has a network error, because the hosting console manages the game settings.
- In Ranked Matches, if the hosting console has a communication error, it will be replaced by the COM and the game will continue.
- A warning and countdown will be displayed 30 seconds before the end of the game.
- Special Shots now pierce through tree foliage.
- When playing with two players in split-screen mode on a single Nintendo Switch console, the screen of the player who scores first will no longer follow the other player.
- Motion Controls has been changed so that the character will not automatically move when the pause menu is open during online play.
- Adjusted the difficulty level of the goal to clear XC Golf at Ridgerock Lake.
- Changes have been made to the game balance, and other issues, to make for a better play experience.
- Unlisted changes
- The shift mechanic has been adjusted to be random, and not determinant based on player position.
- The gusts of wind blown out by Ty-foos at Ridgerock Lake now affect the trajectory of the player's ball.
- Daisy's voice clips for her victory, par and defeat animations have been changed.
- The voice clip that plays when Daisy loses has been changed from her saying "Whatever!" to "Boo!"
Ver. 3.0.0 (released September 23, 2021)
- “Koopa Troopa” added to Playable Characters
- Koopa Troopa has been added as a playable character to choose from in Matches. He has very high Spin and Speed stats.
- His Special Dash has functions not seen in those of other characters.
- During the Special Dash, you can use the L stick to freely change the direction of movement. You can also use the A button to jump.
- During the Special Dash, you can also move across the surface of the water, but your Stamina consumption will increase.
- As long as Stamina remains, you can enter your shell, and continue Special Dashing
- Pressing the L button during a Special Dash will let you interrupt your Special Dash at any time.
- If your Special Dash hits other players, you will accelerate even more.
- This Special Shot has a new ability to bounce on the ground, and the number of times it bounces depends on the distance. While bouncing, it has the ability to blow other balls away.
- “Ninji” added to Playable Characters
- Ninji has been added as a playable character to choose from in Matches. He has the highest Speed stat of all characters.
- During his Special Dash, you can glide with your cloak. The first time you land from a glide, you can bounce ahead, even on the surface of the water.
- His Special Shot, like Koopa Troopa's, has a new ability to bounce on the ground, with the number of bounces depending on the distance traveled. While bouncing, it has the ability to blow away other balls.
- “Blustery Basin” added to Playable Courses
- Blustery Basin, a snow-themed course, has been added as a playable golf course.
- In addition to Ty-foos and Snow Pokeys, a new stage obstacle, “Cooligans”, have also been added.
- When the climate shift "Blizzards" occur, the wind will be stronger than usual and the ball won’t travel as easily. Take not of the placement of bunkers and icy ponds.
- “Spiky Palms” added to Playable Courses
- Spiky Palms, a desert-themed course at dusk, has been added as a playable golf course.
- In addition to Pokeys, and tornadoes, a new stage obstacle, “Spike”, has also been added.
- When the climate shift "rain" occurs, shot travel can decrease, and the run may suffer as well. The trick is to hit the ball a little harder than usual.
- Addition of “CPU Skill”
- The CPU Skill can now be selected from “Amateur”, “Pro”, and “Champ”.
- Adjustments to Ranked Matches
- Starting with the October 2021 Ranked Match, the rules for "Standard Golf" have been changed from "Special Shots On" to "Special Shots Off".
- Courses will now change every 30 minutes, as opposed to every 60 minutes.
- If you forfeit all three holes, the points you earn, including the participation bonus, will be zero.
- General Changes
- In Online Play, for the options “Standard Golf” and “All at Once”, if a player fails to hole-in within one minute after all other players have holed-in, they are treated as if they’ve given up—as is the case in Speed Golf.
- Fixed a bug in Golf Adventure's XC Standard Round that appeared to allow players to take a route other than crossing to the other side with a tornado when "Restart from First Hole" was selected.
- Fixed a bug in New Donk City’s Amateur placement on Hole 13, where if a player had gotten a hole-in-one after hitting the parasol, one stroke would be added to their score.
- Adjusted some collision detection for buildings and other objects placed in New Donk City.
- Adjusted CPU behavior for New Donk City.
- Fixed a bug where animation and voice weren’t matching-up during the ranking display for Ranked Matches.
- Fixed a bug where Daisy’s voice and animations weren’t matching up when she hit a bogey.
- Made several other fixes, and adjustments to game balance to improve enjoyment and playability.
Ver. 4.0.0 (released November 23, 2021)
- Added Playable Character, “Wiggler”
- Wiggler has been added as a playable character playable in matches. He is a power-type character that uses his long body to send the ball farther.
- When he uses a Special Shot or is attacked, he will become enraged and power up for a certain amount of time:
- Ball flight distance increases by 1.1 times.
- In "Speed Golf", in addition to distance, running speed and Special Dash speed will be enhanced by 1.25 times. In addition, the Special Dash will change from a straight shot to a special shot that hits the ground and sends out a shockwave.
- His Special Shot has the effect of blowing away balls from its point of impact, as well as the surrounding area, due to the impact of the berries that are launched with it.
- Added Playable Character “Shy Guy”
- Shy Guy has been added as a playable character to choose from in Matches. He is a well-balanced, all-around character that is easy to use in any situation.
- His Special Dash uses the help of the Fly Guys to keep him flying until his gauge runs out, or a button is pressed. Use it at the right time to get an advantage over your opponent.
- His Special Shot has the effect of blowing away balls around its point of impact.
- Added Golf Course, “Shelltop Sanctuary”
- Added the full course “Shelltop Sanctuary”, made entirely of short holes.
- Shelltop Sanctuary, where Cheep Cheeps fly to and fro, is a short course with all of its 18 holes being Par 3.
- Two difficulty levels can be selected: “Amateur”, and “Pro”. Switching between them will greatly change the location of the green.
- Added Golf Course, “All-Star Summit”
- Added the full course “All-Star Summit”, which uses illustrations of Mario and others as a motif.
- This course features familiar characters, and the design of the green and the bunkers is different from other courses, so you can enjoy employing a different kind of strategy.
- The brick blocks strewn throughout the course can be broken by hitting them with a shot, or special dash. Break them to acquire coins that refill your Energy.
- Get on top of the clouds found on the course to travel to opposite banks, or acquire Star Coins to fully charge your Energy.
- Added New Mode, “Target Golf”
- A new mode that allows you to play with just tee shots, without needing to know the detailed rules of golf.
- Players take turns shooting a total of five balls at a circular target, competing for the highest score based on points awarded according to the position they hit. The closer the ball is to the center of the target, the higher the score will. If another player scores in an area first, however, the area will not be scored until the board resets. During play, ball types can change, and high-scoring targets appear that offer a chance for reversal.
- Can be played with Motion Controls.
- In the Play Golf menu, you can play against four other players with a single Joy-Con on a single Nintendo Switch. You can also play against four other players in Local Play and Online Play.
- In the Solo Challenge menu, you can also play the single player challenge content Solo Score Challenge, Target Golf. The challenge is to see how many points you can score before you miss three times, while the ball type and wind direction changes.
- Added New Mode, “One-On, One-Putt”
- One-On, One-Putt has been added to Solo Score Challenge, a mode where you must hit the green on the first swing and then putt into the cup on the second swing. The first shot must be on the green and the second shot must be in the cup.
- You can play this mode on New Donk City and Shelltop Sanctuary, which consist of short courses only, in Amateur and Pro configurations, respectively. In Shelltop Sanctuary, there is a Special difficulty level that requires you to use a special club for each hole.
- Game Balance Adjustments
- Changed the amount of Energy Gauge recovered when obtaining coins from 1% to 4%.
- Adjusted the number of coins that drop around you when you are attacked.
- When attacking another player with Special Dash, the coins dropped by the opponent will now be automatically collected.
- Stamina consumption when dashing with the B button has been reduced.
- When Stamina has completely depleted and the B button is being held down, after a fixed amount of time, Stamina will recover and the player can start dashing again, even if the B button is continuously held down.
- CPUs now aim more to collect the Coins and Hearts on the course than before.
- CPUs will now aim Special Shots and Special Dashes at other players more than before.
- General
- Medals are now displayed on the Main Menu, which allow you to check your completion of challenges and achievements.
- A guide explaining how to play will now display every time at the start of using Motion Controls.
- Spin will no longer be added after Pin Shots, and Flag Shots.
- Adjusted the positioning of some of the garbage cans and benches in New Donk City.
- Fixed an issue where Wario's Special Dash would sometimes hit an invisible wall above other players while going airborne.
- Fixed additional issues to improve playability and game balance.
Reception
Critical response
Mario Golf: Super Rush has received generally positive to mixed reviews from critics. The Speed Golf and Battle Golf modes have been generally praised, but the game received criticism for its adventure mode, lack of courses and single player content.
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Michael Goroff, EGM |
3/5 | For the first home console game in the series in nearly two decades, Mario Golf: Super Rush is a bit underwhelming, at least in terms of what it has to offer. Speed Golf and Battle Golf are both great ideas, but they aren’t fleshed out enough to feel like main modes. Golf Adventure is a great way to add depth to what basically amounts to an extended tutorial, but it too suffers from pacing problems. Thankfully, the bulk of the game—the actual golfing—feels better than ever by being both technically challenging and more accessible. | |
Brian Shea, Game Informer |
8.25 | Despite the underwhelming nature of the story mode, Mario Golf: Super Rush delivers plenty of golfing greatness. With a strong foundation and multiple fun avenues of play, Mario Golf: Super Rush carries on the long-standing tradition of Nintendo sports games by being a good time regardless of your fandom of the actual sport. | |
Simon Cardy, IGN |
6/10 | Mario Golf: Super Rush is a comfort-food game that, to some (like me!), can take you to a happy place with a couple taps of the same button followed by an exclamation of “Nice Shot!” Its standout Speed Golf mode is a great twist on Mario Golf and a genuinely fun way to play that goes a fair way to spicing up an age-old formula by filling the space between swings with a madcap foot race to the next one. Though even if that mode is a tidy birdie, sadly there are just too many bogeys elsewhere in Super Rush in the form of a poor adventure mode, a slight selection of courses, low replayability, and just a general lack of things to do after you’ve burnt through its content once that make for an unsuccessful round. Arcade golf games like this are made to be played with friends for a long time, but there just doesn’t feel like enough variety on offer here to make me want to. Without that longevity I just can’t place Super Rush in the category of a top-tier Mario Golf game. | |
Steven Petite, GameSpot |
7/10 | With three radically different styles of play and some seriously inventive courses, Mario Golf: Super Rush is a compellingly original sports game. Speed Golf and Battle Golf actively make you adapt to wildly different conditions while balancing technique and speediness. The button swing system still feels great, though if you desire an accurate motion-controlled golf game, this isn’t it. Golf Adventure curiously lacks a conventional tournament structure or record-keeping, which actively dissuaded me from ever wanting to revisit it. Super Rush isn’t the best entry in the series, but it’s a worthy addition. | |
Thomas Whitehead, Nintendo Life |
7/10 | Mario Golf: Super Rush is a game that in many respects hits its marks. Golf Adventure has plenty of charm and offers a fun way to learn various mechanics and unlock courses. Away from that solo endeavour there are decent options and customisation for multiplayer games, local or online, button controls or motion-based swinging. It's not a premium effort, however, with a nagging feeling of corners cut and at times an absence of creativity. However, many players should get a good amount of fun out of this one, both solo and with friends. This ain't the Masters, but for Mario Golf fans it is a solid par. | |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 70 |
Sales
Mario Golf: Super Rush topped the game sales charts in both Japan and the United Kingdom in its debut week.[5][6] As of March 31, 2022, the game has sold 2.35 million units worldwide.[7]
Gallery
- For this subject's image gallery, see Gallery:Mario Golf: Super Rush.
Mario with his golf clubs
A Mii golfing with Chargin' Chuck, Toadette, and Boo watching
References to other games
- NES Open Tournament Golf: Mario and Luigi's outfits in this game return as a reward for achieving an A- rank in Ranked Match during January and February 2022.
- Super Mario 64: The sounds that Thwomps make are reused from this game. The theme of Bowser Highlands is based on the Bowser boss theme from this game.
- Mario Golf: Toadstool Tour: Some characters' voice clips are reused from this game.
- Mario Power Tennis: Many characters' voice clips are reused from this game.
- Super Mario Galaxy / Super Mario Galaxy 2: The sounds that Bob-ombs make are reused from these games.
- New Super Mario Bros. Wii: Luigi's Ice Luigi form and design, used in his special shot, originated from this game. Bowser and Peach's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on their artwork from this game.
- Mario & Sonic at the London 2012 Olympic Games: Peach uses her rhythmic ribbon from this game in her Special Dash.
- Fortune Street: Mario's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on his artwork from this game.
- Mario Party 9: Some voice clips are reused from this game.
- New Super Mario Bros. U: When Mario grabs a Super Star during his Special Shot, the Super Star theme arrangement from this game plays. The stems heard when using Yoshi and Baby Yoshi in this game are both present.
- Super Mario 3D World: Dash Panels and Jump Panels appear using their design from this game. Additionally, Mario and Luigi's artwork, as seen on screens in Super Golf Stadium, is reused from this game.
- Mario Golf: World Tour: Several animations are reused from this game. The announcer's voice clips are reused from this game. The player's Mii is playable in a single-player campaign mode, like the Castle Club from this game.
- Mario Kart 8: Some characters' voice clips are reused from this game, including the Miis' voice clips.
- Captain Toad: Treasure Tracker: Toadette's Special Shot uses the Super Pickax from this game. Similarly, her Special Dash has her throwing vegetables which are based on this game's design.
- Mario Party 10: Waluigi's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on his artwork from this game.
- Mario Tennis: Ultra Smash: Various sound effects are reused from this game.
- Mario Party: Star Rush: King Bob-omb's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on his artwork from this game.
- Mario Sports Superstars: Super Star character upgrades return from this game.
- Super Mario Odyssey: For Pauline's Special Shot, "Jump Up, Super Star!" plays in the background as she uses her microphone from this game as a golf club. The 3-2-1 countdown heard when starting a race in this game is reused for when a player prepares for a swing. A course based on New Donk City appears in the game.
- Mario Tennis Aces: The Toad commentators from this game return, once again giving commentary during matches. Many playable characters now wear proper golf outfits, similarly to how various characters wear proper tennis outfits in this game. Peach's Special Dash and Special Shot use a ribbon similar to the one found in Peach's Trick Shots and Special Shot from this game. Koopa Troopa's Special Shot has him performing a breakdance that he does in his Special Shot in this game, albeit slower.
- Super Mario Party: Wario and Daisy's artwork, as seen on screens in Super Golf Stadium in the opening cutscene, is based on their artwork from this game, albeit the latter's artwork being mirrored.
- Super Mario Maker 2: Toadette's voice clips are reused from this game.
- Mario Kart Tour: Pauline and King Bob-omb's voice clips are reused from this game.
References in other games
- Super Smash Bros. Ultimate: Spirits of Mario, Luigi, and Peach in their golf outfits were added to this game in August 2021.
- Tetris 99: An event was held to get a theme based on this game.
- Mario Kart Tour: Chargin' Chuck's voice clips are reused in this game.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオゴルフ スーパーラッシュ[8] Mario Gorufu Sūpā Rasshu |
Mario Golf Super Rush | |
Chinese (simplified) | 马力欧高尔夫 超级冲冲冲[9] Mǎlì'ōu Gāo'ěrfū Chāojí Chōngchōngchōng |
Mario Golf Super Rush Rush Rush | |
Chinese (traditional) | 瑪利歐高爾夫 超級衝衝衝[10] Mǎlì'ōu Gāo'ěrfū Chāojí Chōngchōngchōng |
Mario Golf Super Rush Rush Rush | |
Korean | 마리오 골프 슈퍼 러시[?] Malio Golpeu Syupeo Leosi |
Mario Golf Super Rush |
Trivia
- At one point in the game's intro, Wario's "that's us!" line from the intro of Mario Power Tennis can be heard.
External links
- North American website
- North American game details page
- Mexican website
- UK game details page
- Japanese website
- Korean website
- Chinese (Hong Kong) website
References
- ^ Mario Golf™: Super Rush for Nintendo Switch - Nintendo Game Details. Nintendo. Retrieved February 17, 2021.
- ^ Nintendo. (June 15, 2021). Mario Golf: Super Rush – Nintendo Direct | E3 2021. YouTube. Retrieved June 15, 2021.
- ^ @NE_Brian (September 2, 2021). Mario Golf: Super Rush giving out Boo visor as Ranked Match reward. Nintendo Everything. Retrieved September 2, 2021.
- ^ Nintendo Support: How to Update Mario Golf: Super Rush
- ^ Craddock, Ryan (June 28, 2021). UK Charts: Mario Golf: Super Rush Scores A Debut Hole In One. Nintendo Life. Retrieved July 2, 2021.
- ^ Whitehead, Thomas (July 1, 2021). Japanese Charts: Mario Golf: Super Rush Claims Top Spot In Its Launch Week. Nintendo Life. Retrieved July 2, 2021.
- ^ Nintendo (May 10, 2022). "Financial Results Explanatory Material". Retrieved May 12, 2022. (Archived from the original on May 11, 2022 via Wayback Machine.)
- ^ Cite error: Invalid
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- ^ (February 18, 2021). Nintendo Switch专用游戏软件最新资讯公开! 多款支持中文作品预定发售! Nintendo HK. Retrieved February 18, 2021.
- ^ Cite error: Invalid
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