Peril-Chute: Difference between revisions

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==Gameplay==
==Gameplay==
The object of this microgame is to help the skydiver avoid the spikes and land safely, either by guiding him out of the way, or destroying the spiked blocks. The player will be damaged and knocked out if they touch the top of a spiked block, although they can still win if they managed to get the skydiver out of the way. The skydiver will have a panicked look if his descent would lead to a spiked block, but will calm down when he is safe.
The object of this microgame is to help the skydiver avoid the spikes and land safely, either by guiding him out of the way, or destroying the spiked blocks. The player will be knocked out if they touch the top of a spiked block, although they can still win if they managed to get the skydiver out of the way. The skydiver will have a panicked look if his descent would lead to a spiked block, but will calm down when he is safe.
*'''Level 1:''' There is one spiked block.
*'''Level 1:''' There is one spiked block.
*'''Level 2:''' There are two spiked blocks.
*'''Level 2:''' There are two spiked blocks.

Revision as of 21:42, August 18, 2023

Peril-Chute
Peril-Chute microgame
Appears in WarioWare: Get It Together!
Type Sports
Command(s) Land!
Info "Whoa! That skydiver is in trouble! You should probably do something to save him, y'know?"
Points to clear 25

Peril-Chute is one of the microgames in Jimmy T's Sports in WarioWare: Get It Together! Its title is a mix of the words "peril" and "parachute".

Gameplay

The object of this microgame is to help the skydiver avoid the spikes and land safely, either by guiding him out of the way, or destroying the spiked blocks. The player will be knocked out if they touch the top of a spiked block, although they can still win if they managed to get the skydiver out of the way. The skydiver will have a panicked look if his descent would lead to a spiked block, but will calm down when he is safe.

  • Level 1: There is one spiked block.
  • Level 2: There are two spiked blocks.
  • Level 3: Same as Level 2 but one spiked block moves.

If two players are utilized for this microgame, all stationary blocks are half as long. Level 3 also contains an extra spiked block that moves.

Mission

  • Perfect Landing: The player has to complete Level 3 without destroying any spiked blocks by moving the skydiver.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
OrbulonPenny
Above-Average Fit icon from WarioWare: Get It Together!
Wario18-VoltDribble & SpitzMikeJimmy TAshley5-VoltPyoro
Average Fit icon from WarioWare: Get It Together!
Young CricketMonaDr. Crygor9-VoltRed (WarioWare series)Master MantisLulu
Below-Average Fit icon from WarioWare: Get It Together!
Kat & Ana
Bad Fit
Bad Fit icon from WarioWare: Get It Together!

Names in other languages

Language Name Meaning Notes
Japanese パラシュート[?]
Parashūto
Parachute
German Fallschirmo fatale[?] Parachute-o Fatal-e (uses stereotypical Romance-language endings)
Italian Paracadutismo rischioso[?] Risky skydiving
Korean 낙하산[?]
Nakasan
Parachute
Spanish Paracaidismo extremo[?] ?