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==Gameplay==
==Gameplay==
The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame.
The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame. If successful, fireworks appear in the sky.
*'''Level 1:''' A short candle must be pushed to light the fuse.
*'''Level 1:''' A short candle must be pushed to light the fuse. If successful, mountains and villages appear in the background.
*'''Level 2:''' A hanging flame must be pushed to light the fuse.
*'''Level 2:''' A hanging flame must be pushed to light the fuse. If successful, skyscrapers are added in the background.
*'''Level 3:''' A tall candle must be pushed to light a shorter candle, which in turn lights the fuse.
*'''Level 3:''' A tall candle with a melted portion on one side must be pushed to light a shorter candle, which lights the fuse. If successful, the mountains are replaced by an amusement park with a colorful castle appearing in the background.
If two players are utilized for this microgame, the player that lights the fuse receives a point for effort.
If two players are utilized for this microgame, the player that lights the fuse receives a point for effort.



Revision as of 18:51, January 7, 2024

Fire Works
Fire Works microgame in WarioWare: Get It Together!
Appears in WarioWare: Get It Together!
Type Culture
Command(s) Light!
Info "Light the fuse! Set off the fireworks! Eh he he! Orbulon approves of explosive fun!"
Points to clear 30

Fire Works is one of the microgames in Orbulon's Culture level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame. If successful, fireworks appear in the sky.

  • Level 1: A short candle must be pushed to light the fuse. If successful, mountains and villages appear in the background.
  • Level 2: A hanging flame must be pushed to light the fuse. If successful, skyscrapers are added in the background.
  • Level 3: A tall candle with a melted portion on one side must be pushed to light a shorter candle, which lights the fuse. If successful, the mountains are replaced by an amusement park with a colorful castle appearing in the background.

If two players are utilized for this microgame, the player that lights the fuse receives a point for effort.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
WarioAshley
Above-Average Fit icon from WarioWare: Get It Together!
18-VoltMonaDribble & SpitzMikeOrbulon5-VoltRed (WarioWare series)Penny
Average Fit icon from WarioWare: Get It Together!
Young CricketDr. CrygorKat & AnaJimmy TMaster MantisLuluPyoro
Below-Average Fit icon from WarioWare: Get It Together!
9-Volt
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
  • Wario and Ashley can easily push the flame due to both of them having free movement and choice of direction of their respective abilities.

Names in other languages

Language Name Meaning Notes
Japanese はなび[?]
Hanabi
Fire Works
French Le feu aux poudres[?] Fire to the powders (Expression meaning "Triggering something huge")
German Zündende Idee[?] Brilliant Idea (lit. Sparkling/Igniting Idea)
Italian Fuoco alle polveri[?] Fire to the powders
Korean 불꽃놀이[?]
Bulkkonnori
Fireworks
Spanish Fuegos de artificio[?] Fireworks

Trivia

  • Penny can use her Jet Tank One to dim the flame, however the flame does not get completely put out.