Fire Works: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame. | The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame. If successful, fireworks appear in the sky. | ||
*'''Level 1:''' A short candle must be pushed to light the fuse. | *'''Level 1:''' A short candle must be pushed to light the fuse. If successful, mountains and villages appear in the background. | ||
*'''Level 2:''' A hanging flame must be pushed to light the fuse. | *'''Level 2:''' A hanging flame must be pushed to light the fuse. If successful, skyscrapers are added in the background. | ||
*'''Level 3:''' A tall candle must be pushed to light a shorter candle, which | *'''Level 3:''' A tall candle with a melted portion on one side must be pushed to light a shorter candle, which lights the fuse. If successful, the mountains are replaced by an amusement park with a colorful castle appearing in the background. | ||
If two players are utilized for this microgame, the player that lights the fuse receives a point for effort. | If two players are utilized for this microgame, the player that lights the fuse receives a point for effort. | ||
Revision as of 18:51, January 7, 2024
Fire Works | |
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Appears in | WarioWare: Get It Together! |
Type | Culture |
Command(s) | Light! |
Info | "Light the fuse! Set off the fireworks! Eh he he! Orbulon approves of explosive fun!" |
Points to clear | 30 |
Fire Works is one of the microgames in Orbulon's Culture level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame. If successful, fireworks appear in the sky.
- Level 1: A short candle must be pushed to light the fuse. If successful, mountains and villages appear in the background.
- Level 2: A hanging flame must be pushed to light the fuse. If successful, skyscrapers are added in the background.
- Level 3: A tall candle with a melted portion on one side must be pushed to light a shorter candle, which lights the fuse. If successful, the mountains are replaced by an amusement park with a colorful castle appearing in the background.
If two players are utilized for this microgame, the player that lights the fuse receives a point for effort.
Suitability
Good Fit | ||
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Bad Fit |
- Wario and Ashley can easily push the flame due to both of them having free movement and choice of direction of their respective abilities.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | はなび[?] Hanabi |
Fire Works | |
French | Le feu aux poudres[?] | Fire to the powders (Expression meaning "Triggering something huge") | |
German | Zündende Idee[?] | Brilliant Idea (lit. Sparkling/Igniting Idea) | |
Italian | Fuoco alle polveri[?] | Fire to the powders | |
Korean | 불꽃놀이[?] Bulkkonnori |
Fireworks | |
Spanish | Fuegos de artificio[?] | Fireworks |
Trivia
- Penny can use her Jet Tank One to dim the flame, however the flame does not get completely put out.