Ghost Valley 3: Difference between revisions
(Undo revision 3775762 by 139.62.80.98 (talk) Inferable from what it already says here) Tag: Undo |
No edit summary |
||
Line 10: | Line 10: | ||
}} | }} | ||
'''Ghost Valley 3''' is the third course of the [[Special Cup]] in ''[[Super Mario Kart]]''. It was subsequently reused in ''[[Mario Kart: Super Circuit]]'' as the second track of the [[ | '''Ghost Valley 3''' is the third course of the [[Special Cup]] in ''[[Super Mario Kart]]''. It was subsequently reused in ''[[Mario Kart: Super Circuit]]'' as the second track of the [[Classic course#Mario Kart: Super Circuit|Extra Special Cup]]. The road for this course has numerous holes and has very few side rails. | ||
==''Super Mario Kart''== | ==''Super Mario Kart''== | ||
Ghost Valley 3 is themed like the [[SNES Ghost Valley 1|Ghost Valley 1]] and [[SNES Ghost Valley 2|Ghost Valley 2]] tracks: racers drive around a wooden, dark bridge surrounded by [[Boo]]s. Being the final Ghost Valley track, it has the sharpest turns, narrow roadway, and large holes in the road itself. As in all Ghost Valley courses, side rails break upon being hit, which exposes racers to drops. The course has fewer side rails than the first two Ghost Valley courses. [[ramp|Jump pads]] are also placed in front of holes to cause players to fall off the course. | Ghost Valley 3 is themed like the [[SNES Ghost Valley 1|Ghost Valley 1]] and [[SNES Ghost Valley 2|Ghost Valley 2]] tracks: racers drive around a wooden, dark bridge surrounded by [[Boo]]s. Being the final Ghost Valley track, it has the sharpest turns, narrow roadway, and large holes in the road itself. As in all Ghost Valley courses, side rails break upon being hit, which exposes racers to drops. The course has fewer side rails than the first two Ghost Valley courses. [[ramp|Jump pads]] are also placed in front of holes to cause players to fall off the course. Like its predecessors, there is a notable gap in the course that can be cleared with the aid of a [[Cape Feather|Feather]] or a well-timed hop, just before the first U-Turn; unlike its predecessors, it requires the player to turn into the gap before jumping. | ||
==''Mario Kart: Super Circuit''== | ==''Mario Kart: Super Circuit''== | ||
[[File:MKSC Screenshot - Ghost Valley 3.png|thumb|right|Mario and friends racing on the course in ''[[Mario Kart: Super Circuit]]'']] | [[File:MKSC Screenshot - Ghost Valley 3.png|thumb|right|Mario and friends racing on the course in ''[[Mario Kart: Super Circuit]]'']] | ||
The course reappears in ''[[Mario Kart: Super Circuit]]'', and is the second track of the [[ | The course reappears in ''[[Mario Kart: Super Circuit]]'', and is the second track of the [[Classic course#Mario Kart: Super Circuit|Extra Special Cup]]. It uses the background from [[Broken Pier]]. The zipper and the legs holding up the track are removed and an extra item box can be found after the second jump pad. | ||
==Gallery== | ==Gallery== |
Revision as of 01:54, November 4, 2022
Ghost Valley 3 | |||
---|---|---|---|
Information | |||
Appears in | Super Mario Kart (1992) Mario Kart: Super Circuit (2001) | ||
Cup(s) | Special Cup (Super Mario Kart) Extra Special Cup (Super Circuit) | ||
| |||
|
Ghost Valley 3 is the third course of the Special Cup in Super Mario Kart. It was subsequently reused in Mario Kart: Super Circuit as the second track of the Extra Special Cup. The road for this course has numerous holes and has very few side rails.
Super Mario Kart
Ghost Valley 3 is themed like the Ghost Valley 1 and Ghost Valley 2 tracks: racers drive around a wooden, dark bridge surrounded by Boos. Being the final Ghost Valley track, it has the sharpest turns, narrow roadway, and large holes in the road itself. As in all Ghost Valley courses, side rails break upon being hit, which exposes racers to drops. The course has fewer side rails than the first two Ghost Valley courses. Jump pads are also placed in front of holes to cause players to fall off the course. Like its predecessors, there is a notable gap in the course that can be cleared with the aid of a Feather or a well-timed hop, just before the first U-Turn; unlike its predecessors, it requires the player to turn into the gap before jumping.
Mario Kart: Super Circuit
The course reappears in Mario Kart: Super Circuit, and is the second track of the Extra Special Cup. It uses the background from Broken Pier. The zipper and the legs holding up the track are removed and an extra item box can be found after the second jump pad.
Gallery
The course in Super Mario Kart
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おばけぬまコース3 (Super Mario Kart)[?] Obake Numa Kōsu 3 |
Ghost Swamp Course 3 | |
おばけぬま3[?] Obake Numa 3 |
Ghost Swamp 3 | ||
Chinese | 幽灵谷3[1](Simplified) 幽靈沼澤3 (Traditional) Yōulíng Gǔ 3 |
Ghost Valley 3 |
Trivia
- This is the only Ghost Valley course as well as the only course from Super Mario Kart's Special Cup that has yet to appear as a classic course in a future Mario Kart game.
References
- ^ From the unreleased iQue Mario Kart: Super Circuit