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|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s | |align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s | ||
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels. | |Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels. | ||
|align=center style="background:#FFFFFF"|[[File: | |align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|x65px]]<br>[[+ Clock]]s | ||
| | |Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star]]s | |align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star]]s | ||
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a celestial jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to lack any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected. | |Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a celestial jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to lack any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected. | ||
|align=center style="background:#FFFFFF"|[[File: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s | ||
| | |Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|x65px]]<br>[[Bronze Star]]s | |align=center style="background:#FFFFFF"|[[File:Bronze star.png|x65px]]<br>[[Bronze Star]]s | ||
| | |Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s | ||
|Green mushrooms that give Mario an [[extra life]] when obtained. They also completely restore his [[life meter]]. It is sold at the [[Lumalee|Luma Shop]]. | |Green mushrooms that give Mario an [[extra life]] when obtained. They also completely restore his [[life meter]]. It is sold at the [[Lumalee|Luma Shop]]. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File: | |align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|x65px]]<br>[[Silver Star]]s | ||
| | |Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s | |align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s | ||
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop. | |Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File: | |align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s | ||
| | |Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s. | ||
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|x65px]]<br>[[Chance Cube]]s | |align=center style="background:#FFFFFF"|[[File:Chance Cube.png|x65px]]<br>[[Chance Cube]]s | ||
| | |Die-like cubes that grant Mario access to different objects. Spinning into one causes it to launch and transform into an object based on which face of it is upward. Chance Cubes found in galaxies will either produce a 1-Up Mushroom, a Coin, a Star Bit, or a [[Goomba]]. The Lumalees on the Staship Mario will transform into a type of Chance Cube that instead grants Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms. One Lumalee with transform into this Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File: | |align=center style="background:#FFFFFF"|[[File:CometMetal.png|x65px]]<br>[[Comet Medal]]s | ||
| | |Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, Coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>[[Star Chip|Yellow Star Chips]] | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>[[Star Chip|Yellow Star Chips]] | ||
|Star fragments that each represent one-fifth of a [[Launch | |Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into either depending on the environmental context. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File: | |align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s | ||
|Colorful celestial objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life. Larger concentrations of Star Bits called [[Star Piece Cluster|Star Piece Cluster Rock]]s are positioned in the path of Launch Stars and release seven Star Bits when broken. | |||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s | ||
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding | |Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 | |align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|x65px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloons]] | ||
| | |Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground. | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|x65px]]<br>[[Berry|Berries]] | |align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|x65px]]<br>[[Berry|Berries]] | ||
| | |Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a berry by ground-pounding it. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model | |align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Rock.png|x65px]]<br>[[Rock]]s | ||
| | |Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin. | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|x65px]]<br>[[ | |align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|x65px]]<br>Giant fruits<ref name=Prima></ref> | ||
|Big berries fastened tightly to the ground. [[Pull]]ing on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat. | |||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File: | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s | ||
| | |Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s | ||
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. | |Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s | ||
| | |Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comets]] are in orbit. Missions involved Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario with a Power Star. | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s | ||
|Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file. | |Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s | ||
| | |Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | ||
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|x65px]]<br>[[Spin Drill]]s | |align=center style="background:#FFFFFF"|[[File:SpinDrill.png|x65px]]<br>[[Spin Drill]]s | ||
| | |A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes a impenetrable obstacles launches him back the way he came. Some moves become unusable to Mario when he holds to Spin Drill, and he looses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]]. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|x65px]]<br>[[Note]]s | ||
| | |Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. | ||
|align=center style="background:#FFFFFF"|[[File:Yoshi Egg Tilted Artwork.png|x65px]]<br>[[Yoshi's Egg]]s | |align=center style="background:#FFFFFF"|[[File:Yoshi Egg Tilted Artwork.png|x65px]]<br>[[Yoshi's Egg]]s | ||
| | |The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi's Eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest. | ||
|} | |} | ||
Revision as of 15:07, June 17, 2022
Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.
I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
My favorite video game character is Yoshi.
Sandbox for current project
Comet Medals and Prankster Comets
No galaxy has more than one non-green Prankster Comet
Starship Mario
- Main article: Starship Mario
Hub terraformed to look like Mario's head by Lubba
Rouge group of Lumas live on it, inc. Lubba and Baby Luma
As Mario progresses, power-ups are added to the engine room. Cloud Flower and Yoshi Egg become usable. Visual mark of progress.
Passengers
Another mark of progress - NPCs permently board the ship once specific criteria are met (what are they? Just finishing certain missions or are they tied to Power Stars?)
The NPCs share tricks on level progression and actions: some allude to late-game secrets, or are marks of progress for the player
As the Starship becomes more lively, the music becomes more flourished and complex
(include mini list for NPCs, unlock criteria, and their quotes - no pictures. The pictures for characters are in the following section)
No Piantas :<
No. | Name | Unlock criterion | Placement | Dialogue |
---|---|---|---|---|
01 | Yoshi | Complete "Saddle Up with Yoshi". | tip of nose | none |
02 | Yellow Toad | Complete "Digga-Leg's Planet". | below right ear | "Hey--everyone's waiting for you on the Starshroom! We found a ![]() |
03 | Banktoad | Accumulate 7 Power Stars. | small patch of white flowers on the deck | "Hello from your friendly Banktoad! I can help share your stash of ![]() |
04 | Mailtoad | Accumulate 13 Power Stars. | patch of red flowers on the deck | "Hello! I've held on to every ![]() |
05 | Star Bunny | Complete "Think Before You Shake". | under right ear lobe | "Shake ![]() |
06 | Honeybee | Complete "The Secret Wall Jump". | left of the middle engine | "Bet you'd like to know our secret… When we get ![]() |
07 | Penguin | Complete "Exploring the Cosmic Cavern". | back of the head, near the tea set | "Shake ![]() |
08 | Jibberjay | Complete "Jungle Fluzzard Race". | near the path above the left sideburn | "Listen up! Listen up! There's a trick to going fast with Fluzzard! Point ![]() |
09 | First Lumalee | Collect one Power Star in World 3. | Pipe Room in the left ear | "Lumalee! ♪ Lumalop! ♪ Welcome to the Luma Shop! Care to spin a Chance Cube for only 30 ![]() |
10 | Whittle | Complete "Tall Trunk's Big Slide". | behind the left ear | "Collect many ![]() ![]() |
11 | Gold Gearmo | Complete "C'mere, Goomba". | at tea set | "I kinda dig those ![]() |
12 | Silver Gearmo | Complete "C'mere, Topman". | at tea set | "I just love the way those li'l ![]() |
13 | Second Lumalee | Complete "The Magnificent Magma Sea". | Pipe Room in the left ear | "Care to spin 5 Chance Cubes for only 100 ![]() |
14 | Bob-omb Buddy | Complete "Return of the Whomp King". | near bridge, north of tea set | "Have you heard of this mythical, legendary world? It sounds like an amazing place, but I wonder how you get there…" |
15 | First Green Luma | Complete "Throwback Throwdown". | left of the stern, by the tree | "Seeking the cosmic jewels…it's been our lifelong pursuit… There is a saying that 'they can be found when all the stars have been collected…'" |
16 | Second Green Luma | Accumulate 120 Power Stars. | left of the stern, by the tree | "The universe is so full of joy… Have you ever seen a ![]() |
17 | Rosalina | Complete "The Perfect Run". | big patch of white flowers on the deck | "I want to give you my thanks." |
Items
Name | Description | Name | Description |
---|---|---|---|
![]() Power Stars |
Objects that are a source of energy for the Starship Mario. They are stolen by Bowser to create a galaxy of his own at the center of the universe. Collecting them completes missions and unlocks new levels. | ![]() + Clocks |
Clocks that only appear in galaxies when Speedy Comets are in orbit. Collecting one adds 10 seconds to the player's time limit. |
![]() Green Stars |
Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after Mario[note 1] has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a celestial jingling sound when nearby, hinting at its location. Collecting one completes the mission. Grandmaster Galaxy is the only galaxy to lack any Green Stars. The final mission is unlocked once all 120 Green Stars have been collected. | ![]() Green Shells |
Shells of green Koopa Troopas. Mario grabs one when he makes contact or spins near it. Shaking ![]() |
![]() Bronze Stars |
Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the Cosmic Spirit was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide. | ![]() 1-Up Mushrooms |
Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter. It is sold at the Luma Shop. |
![]() Silver Stars |
Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star. | ![]() Life Mushrooms |
Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop. |
![]() Grand Stars |
Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a portal through "space and time" that enables the Starship Mario to travel to new worlds. | ![]() Chance Cubes |
Die-like cubes that grant Mario access to different objects. Spinning into one causes it to launch and transform into an object based on which face of it is upward. Chance Cubes found in galaxies will either produce a 1-Up Mushroom, a Coin, a Star Bit, or a Goomba. The Lumalees on the Staship Mario will transform into a type of Chance Cube that instead grants Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms. One Lumalee with transform into this Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. |
![]() Comet Medals |
Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by Prankster Comets. Like Power Stars, Coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated. | ![]() Yellow Star Chips |
Star fragments that each represent one-fifth of a Launch Star. Collecting five causes them to merge into either depending on the environmental context. |
![]() Star Bits |
Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the Star Cursor. The Star Cursor works like a reticle: pressing ![]() ![]() |
![]() Keys |
Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes. |
![]() Balloons |
Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground. | ![]() Berries |
Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a berry by ground-pounding it. |
![]() Rocks |
Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin. | ![]() Giant fruits[1] |
Big berries fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat. |
![]() Coins |
Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins. | ![]() Coconuts |
Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves. |
![]() Purple Coins |
Coins that only appear in a galaxy when Purple Comets are in orbit. Missions involved Purple Coins are timed: collecting 100 Purple Coins pauses the timer and awards Mario with a Power Star. | ![]() Watermelons |
Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file. |
![]() ? Coins |
Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count. | ![]() Spin Drills |
A drill that can be carried by Mario. Shaking ![]() |
![]() Notes |
Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star. | ![]() Yoshi's Eggs |
The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi's Eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest. |
Power-ups
The Ice Flower and Red Star are the only power-ups from the first Super Mario Galaxy to not return.
Power-up | Effect | Description |
---|---|---|
New power-ups | ||
![]() Cloud Flower |
![]() |
The Cloud Flower transforms Mario into Cloud Mario, which enables him to walk on cloud platforms that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking ![]() |
![]() Rock Mushroom |
![]() |
Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking ![]() |
Returning power-ups | ||
![]() Fire Flower |
![]() |
The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking ![]() |
![]() Bee Mushroom |
![]() |
Touching the Bee Mushroom transforms Mario into Bee Mario. Holding ![]() ![]() |
![]() Rainbow Star |
![]() |
Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. Running in this form makes Mario build speed and shortens the height of his jump. Attempting to collect a different power-up in this form will instead launch it up without collecting it. |
![]() Boo Mushroom |
![]() |
Mario is transformed into a Boo when he touches the Boo Mushroom. Shaking ![]() ![]() |
![]() Spring Mushroom |
![]() |
Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing ![]() |
Yoshi's fruit
Power-up | Effect | Description |
---|---|---|
![]() Dash Pepper |
![]() |
Eating the Dash Pepper transforms Yoshi into Dash Yoshi for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting ![]() |
![]() Blimp Fruit |
![]() |
The Blimp Fruit transforms Yoshi into Blimp Yoshi. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting ![]() ![]() ![]() |
![]() Bulb Berry |
![]() |
The Bulb Berry causes Yoshi to illuminate light as Bulb Yoshi. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer. |
Objects
Name | Description | Name | Description |
---|---|---|---|
![]() Launch Stars |
description | ![]() Flowers |
description |
![]() Pull Stars |
description | ![]() Sproutle Vines |
description |
![]() Sling Stars |
description | ![]() Cannons |
description |
![]() Pipes |
description | ![]() Star Balls |
description |
![]() Teleporters |
description | ![]() Dandelions |
description |
![]() Checkpoint Flags |
description | ![]() Floaty Fluffs |
description |
![]() ? Blocks |
description | ![]() Leaf Rafts |
description |
![]() Flying ? Blocks |
description | ![]() Springboards |
description |
![]() Brick Blocks |
description | ![]() Trampolines |
description |
![]() Ice blocks[1] |
description | ![]() Drums[1] |
description |
![]() Blocks |
description | ![]() Zipper gates[1] |
description |
![]() Crates |
description | ![]() Poles |
description |
![]() Treasure Boxes |
description | ![]() ![]() ![]() Trees |
description |
![]() Crystals |
description | ![]() Honey walls |
description |
![]() Rubbery bulb plants |
description | ![]() Trapezes |
description |
![]() Snowballs |
description | ![]() Tornados |
description |
![]() Ice sculptures[1] |
description | ![]() Beat Blocks |
description |
![]() Cages[1] |
description | ![]() Pink bricks[1] |
description |
![]() Bull's-eyes[1] |
description | ![]() Rotating lifts |
description |
![]() Coin spots |
description | ![]() Lifts |
description |
![]() Stumps |
description | ![]() Tiles of ice |
description |
![]() Cymbal[1] |
description | ![]() Clouds[1] |
description |
![]() Picture blocks[1] |
description | ![]() Flowers |
description |
![]() Puzzle blocks |
description | ![]() Giant grapes[1] |
description |
![]() Meteorites |
description | ![]() Assembly Blocks |
description |
![]() Grates |
description | ![]() Teeter-totter moon[1] |
description |
![]() Flipswitch Panels |
description | ![]() Gates[1] |
description |
![]() Flipping panels[1] |
description | ![]() Divots[1] |
description |
![]() Red and blue blocks[1] |
description | ![]() Ramps[1] |
description |
File:SMG2 Blue Switch.png Blue Switches |
description | ![]() Ice[1] |
description |
![]() Ground-Pound Switches |
description | ![]() Nails[1] |
description |
![]() Lever Switches |
description | ![]() Windmills[1] |
description |
![]() Arrow Switches |
description | ![]() Boards |
description |
![]() Handles[1] |
description | ![]() Beacon |
description |
References
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