Jack: Difference between revisions
(Added section about spiked springs from Mario vs. Donkey Kong 2: March of the Minis) |
|||
Line 8: | Line 8: | ||
}} | }} | ||
'''Jacks'''<ref>Instruction manual for NES port | '''Jacks'''<ref>Instruction manual for the NES port of ''Donkey Kong''</ref> (also called '''mad springs'''<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of ''Donkey Kong''</ref>, '''springs'''<ref>Instruction manual for the Commodore 64 (Atarisoft) port of ''Donkey Kong''</ref><ref>The ''Donkey Kong 64'' Player's Guide, page 127.</ref>, '''spiked springs'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/spiked_spring_anim.bin</tt>)</ref>, '''I-beams'''<ref>Instruction manual for the Coleco Adam port of ''Donkey Kong''</ref>, or '''pistons'''<ref>''Donkey Kong 64'' Prima's Official Strategy Guide, page 67.</ref>) are obstacles that first appear in ''[[Donkey Kong (game)|Donkey Kong]]''. | ||
==History== | ==History== | ||
===''Donkey Kong'' series=== | ===''Donkey Kong'' series=== | ||
====''Donkey Kong''==== | ====''Donkey Kong''==== | ||
In the '' | In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m|75m]]. If [[Mario]] gets hit by a jack, he loses a life. | ||
Due to technical limitations | Due to technical limitations, jacks are absent from 75m in the ColecoVision and TI-99/4A ports of ''Donkey Kong''. | ||
====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== | ||
[[File:DKGB Jack.png|frame|left]] | [[File:DKGB Jack.png|frame|left]] | ||
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], jacks are now | In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], jacks are now thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s. | ||
====''Donkey Kong 64''==== | ====''Donkey Kong 64''==== | ||
Jacks reappear in the ''Donkey Kong'' arcade game playable within ''[[Donkey Kong 64]]'', acting the same as in the original release. | Jacks reappear in the ''Donkey Kong'' arcade game playable within ''[[Donkey Kong 64]]'', acting the same as in the original release. | ||
===''Mario vs. Donkey Kong 2: March of the Minis''=== | |||
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', jacks appear in B2 in [[DK's Hideout]], where they are known as '''spiked springs''' due to the spikes on their top and bottom sides. They act identically to their appearance in ''Donkey Kong'', spawning from Donkey Kong's position and bouncing towards the [[girder]] structure below. If a [[Mini Mario (toy)|Mini Mario]] without a shield comes into contact with a spiked spring, the Mini Mario will break. | |||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The | In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. In addition, the [[trampoline#Super Smash Bros. series|spring]] item found in these games and ''[[Super Smash Bros. for Nintendo 3DS]]'' is modeled after a jack. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 21:04, July 5, 2022
- This article is about the spring-like obstacle that first appears in Donkey Kong. For the Toad Force V character from Mario Party Advance, see Jack (character). For the obstacle also called a piston, see Skewer.
- Not to be confused with Trampoline.
Jack | |
---|---|
A jack from the original arcade version of Donkey Kong | |
First appearance | Donkey Kong (1981) |
Latest appearance | Super Smash Bros. Ultimate (2018) |
Effect | Defeats or damages the player. |
Jacks[1] (also called mad springs[2], springs[3][4], spiked springs[5], I-beams[6], or pistons[7]) are obstacles that first appear in Donkey Kong.
History
Donkey Kong series
Donkey Kong
In the Donkey Kong arcade game, jacks are constantly bouncing and dropping near Donkey Kong on 75m. If Mario gets hit by a jack, he loses a life.
Due to technical limitations, jacks are absent from 75m in the ColecoVision and TI-99/4A ports of Donkey Kong.
Donkey Kong (Game Boy)
In Donkey Kong for the Game Boy, jacks are now thrown by Donkey Kong instead of spawning from his position. Negating them with a handstand causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like barrels.
Donkey Kong 64
Jacks reappear in the Donkey Kong arcade game playable within Donkey Kong 64, acting the same as in the original release.
Mario vs. Donkey Kong 2: March of the Minis
In Mario vs. Donkey Kong 2: March of the Minis, jacks appear in B2 in DK's Hideout, where they are known as spiked springs due to the spikes on their top and bottom sides. They act identically to their appearance in Donkey Kong, spawning from Donkey Kong's position and bouncing towards the girder structure below. If a Mini Mario without a shield comes into contact with a spiked spring, the Mini Mario will break.
Super Smash Bros. series
In Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, jacks are a hazard in 75 m. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In Wii U and Ultimate, the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. In addition, the spring item found in these games and Super Smash Bros. for Nintendo 3DS is modeled after a jack.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャッキ[?] Jakki |
Jack | |
Dutch | krik[?] | jack | |
German | Wagenheber[?] | Jack | |
Italian | martinetto[?] | jack | |
Spanish (NOA) | matatena[?] | jacks | |
Spanish (NOE) | resorte[?] | spring |
References
- ^ Instruction manual for the NES port of Donkey Kong
- ^ Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of Donkey Kong
- ^ Instruction manual for the Commodore 64 (Atarisoft) port of Donkey Kong
- ^ The Donkey Kong 64 Player's Guide, page 127.
- ^ Mario vs. Donkey Kong 2: March of the Minis object graphics filename (contents/data/anims/spiked_spring_anim.bin)
- ^ Instruction manual for the Coleco Adam port of Donkey Kong
- ^ Donkey Kong 64 Prima's Official Strategy Guide, page 67.
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |