4-man Bobsleigh: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "[Ee]vent-infobox" to "M&S event infobox")
m (Text replacement - "(\|[\n ]*)(appeared|appeared_in|appearance|appearances)([\n ]*=)" to "$1appears_in$3")
 
Line 1: Line 1:
{{M&S event infobox
{{M&S event infobox
|image=[[File:4-manBobsleigh MarioSonicSochiGames.png|270px]]
|image=[[File:4-manBobsleigh MarioSonicSochiGames.png|270px]]
|appeared_in=''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
|appears_in=''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''
|type=[[Bobsleigh (class)|Bobsleigh]]
|type=[[Bobsleigh (class)|Bobsleigh]]
|info=''A '''team of four rides a bobsleigh''' down an icy course. The team with the fastest '''time''' wins.''
|info=''A '''team of four rides a bobsleigh''' down an icy course. The team with the fastest '''time''' wins.''

Latest revision as of 13:06, May 4, 2022

4-man Bobsleigh
4-manBobsleigh MarioSonicSochiGames.png
Appears in Mario & Sonic at the Sochi 2014 Olympic Winter Games
Type Bobsleigh
Info A team of four rides a bobsleigh down an icy course. The team with the fastest time wins.

4-man Bobsleigh is a Bobsleigh Event that appears in Mario & Sonic at the Sochi 2014 Olympic Winter Games. The objective of the event is to complete the course in the fastest time, with the event taking place at the Sanki Sliding Center. Toad and Chao appear as referees in this event.

Gameplay[edit]

In this event, the player can charge up energy by holding down ZL Button and ZR Button before "Go!" appears onscreen, and will gain an additional starting boost for doing so with good timing. To start the event, the player must either press ZL Button and ZR Button repeatedly or swing the Wii Remote down when "Go!" appears onscreen to start running. Doing so with perfect timing will give the player a starting boost. Once the characters have started running, the player can increase their speed by either repeatedly pressing ZL Button and ZR Button or by shaking the Wii Remote up and down, with higher speeds reached by performing the actions more times. Once the player's speed is locked, they must board the sled by either swinging the GamePad upwards or pressing A Button on the Wii Remote. The closer each character can board to the starting line, the more of a speed boost the player can gain to start the course. Once on the course, the player steers by tilting the Wii Remote or GamePad left or right, with tighter turns being able to be performed with larger tilts. Additionally, the player using the GamePad controls computer-controlled characters' turns by pressing and holding ZL Button or ZR Button depending on the direction they want to tilt them in. The course also features a number of boost zones, which will provide boosts for the player if they can stay on them for an extended period of time. The longer the player can stay in a boost zone for, the greater the speed boost they can achieve. The team the completes the course in the fastest time wins.

Tutorial[edit]

Controls[edit]

  • Let's begin with how to hold the Wii U GamePad and Wii Remote Plus for the 4-man Bobsleigh.
  • In this event, the leader uses the Wii U GamePad by tilting it left and right.
  • Other players hold the Wii Remote Plus upright like a sled rider's body and the tilt it to lean left and right.
  • The controls for the leader are shown on the Wii U GamePad. The controls for other players are shown on the TV screen.

Tutorial[edit]

  1. Start
    Let's go over how to start with the sled.
    The leader's (Player 1) explanations will appear on the Wii U GamePad. Multiplayer explanations will be displayed on the TV screen.
    A moment after "Ready" appears, the "Go!" signal is given.
    To start, press ZL Button and ZR Button repeatedly when the "Go!" signal is given. / To start, swing the Wii Remote Plus down when the "Go!" signal is given.
    Try practising the start now.
  2. Running
    Let's talk about running with the sled.
    The leader's (Player 1) explanations will appear on the Wii U GamePad. Multiplayer explanations will be displayed on the TV screen.
    Press ZL Button and ZR Button rapidly on the Wii U GamePad to run. The faster you press the buttons, the faster you will run. / Swing the Wii Remote Plus up and down rapidly to run. The faster you swing, the faster you will run.
    Try running with the sled now.
  3. Boarding
    Let's talk about how to board the sled.
    The leader's (Player 1) explanations will appear on the Wii U GamePad. Multiplayer explanations will be displayed on the TV screen.
    To board the sled, lift the Wii U GamePad when the sled reaches the start line. / To board the sled, press A Button on the Wii Remote Plus when the sled reaches the start line.
    Board right before the start line for a faster start.
    Try boarding the sled now.
  4. Turning
    Next let's talk about turning.
    The leader's (Player 1) explanations will appear on the Wii U GamePad. Multiplayer explanations will be displayed on the TV screen.
    Tilt the Wii U GamePad left or right to turn the sled. / Tilt the Wii Remote Plus left or right to turn the sled.
    Try turning now.
  5. Boosts
    Let's talk about boosting.
    There are boost areas marked with green arrows scattered around the course. Go over them for a speed boost. The longer you can stay on a boost area, the longer you will speed up.
    Try steering the sled to stay on the boost area as long as possible.
  6. The Leader's Instructions
    Finally, let's talk about how to issue instructions to the team.
    The leader can issue instructions to the athletes to lean onw way or another.
    Press ZL Button on the Wii U GamePad to lean left and ZR Button to lean right.
    When the leader issues instructions to teammates quickly, the whole team can lean in unison to move the sled quickly.
    Computer-controlled players move as instructed by the leader.
    Try issuing instructions to move the sled left and right quickly.

Control Hints[edit]

  • Rhythm doesn't matter when you press the buttons repeatedly for the running start. Keep pressing as fast as you can until it's time to board.
  • The best time to board varies for each player. Ideally, each player should board when the cross over the line.