Mega Rabbid Kong: Difference between revisions

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In his first battle, Mega Rabbid Kong is initially immune to all attacks due to him draining a literal health pool to recover. He attacks by moving a few cells to the closest character, then launches an uppercut which can [[Bounce]] the character caught in the attack. If the character is too far from Rabbid Kong, he will instead attack by throwing a [[List of weapons in Mario + Rabbids Kingdom Battle#Bwananarang|Bwananarang]]. In order to attack Mega Rabbid Kong, Donkey Kong and co. must attack him directly, or the health pool, or both so that the health pool is drained either way. This can be done a variety of ways, one of which involves Donkey Kong throwing a [[TNT Barrel]] at a target.
In his first battle, Mega Rabbid Kong is initially immune to all attacks due to him draining a literal health pool to recover. He attacks by moving a few cells to the closest character, then launches an uppercut which can [[Bounce]] the character caught in the attack. If the character is too far from Rabbid Kong, he will instead attack by throwing a [[List of weapons in Mario + Rabbids Kingdom Battle#Bwananarang|Bwananarang]]. In order to attack Mega Rabbid Kong, Donkey Kong and co. must attack him directly, or the health pool, or both so that the health pool is drained either way. This can be done a variety of ways, one of which involves Donkey Kong throwing a [[TNT Barrel]] at a target.
stats
name mega rabbid kong
hp    wep 1      wep 2 movement dash  chase  tech 1  tech 2
3000  bwananarang  picaxe  ???    none  none pertected none


Once the health pool is completely drained, Mega Rabbid Kong escapes as the health pool explodes, collapsing Donkey Kong and co. into the [[Dungeon (world)|Dungeon]] before they can escape as well.
Once the health pool is completely drained, Mega Rabbid Kong escapes as the health pool explodes, collapsing Donkey Kong and co. into the [[Dungeon (world)|Dungeon]] before they can escape as well.

Revision as of 12:12, December 8, 2020

Template:Character-infobox Template:Quote2 Template:Quote2 Mega Rabbid Kong is the corrupted alter-ego of Rabbid Kong featured in the Donkey Kong Adventure expansion of Mario + Rabbids Kingdom Battle.

History

Mario + Rabbids Kingdom Battle

In Mario + Rabbids Kingdom Battle, Mega Rabbid Kong fights Donkey Kong and his allies twice. He is first fought at the end of the Jungle. When the group first sees him, Donkey Kong attempts to rapidly punch him, only to be knocked away. Rabbid Peach then teases Mega Rabbid Kong by petting Donkey Kong, enraging Mega Rabbid Kong. His introductory tagline for this battle is a reference to a line in the DK Rap. ("He's bigger, faster and stronger too!")

In his first battle, Mega Rabbid Kong is initially immune to all attacks due to him draining a literal health pool to recover. He attacks by moving a few cells to the closest character, then launches an uppercut which can Bounce the character caught in the attack. If the character is too far from Rabbid Kong, he will instead attack by throwing a Bwananarang. In order to attack Mega Rabbid Kong, Donkey Kong and co. must attack him directly, or the health pool, or both so that the health pool is drained either way. This can be done a variety of ways, one of which involves Donkey Kong throwing a TNT Barrel at a target.

stats name mega rabbid kong

hp     wep 1       wep 2 movement dash  chase  tech 1   tech 2

3000 bwananarang picaxe  ??? none none pertected none


Once the health pool is completely drained, Mega Rabbid Kong escapes as the health pool explodes, collapsing Donkey Kong and co. into the Dungeon before they can escape as well.

Mega Rabbid Kong is encountered again at the end of the Dungeon. When he sees Donkey Kong and co., he fuses his remaining Bad Bananas together into a two-sided hammer, which he uses to create a whirlwind before eventually slamming into the ground.

In his second battle, Mega Rabbid Kong now has his two-sided hammer to contend with. He attacks by creating a powerful whirlwind that Pushes characters, then moves a few cells to either throw one of his Bad Bananas like a Bwananarang, or glide with his hammer to slam it down at a certain point. Donkey Kong and co. must attack him normally until he loses 1000 HP, at which point Mega Rabbid Kong's HP bar will go haywire. Mega Rabbid Kong will deploy a shield as several panels appear. Donkey Kong and co. must then step on all of the panels to unchain a golden Blast Barrel, which they can then use to defeat Mega Rabbid Kong for good.

Afterwards, Rabbid Kong reverts to normal. Rabbid Peach will grab a Banana to seemingly attack Rabbid Kong as he cowers in fear, but she instead offers the Banana to him, enlightening his spirit.

Super Smash Bros. Ultimate

Mega Rabbid Kong, simply referred to as Rabbid Kong, is featured as a Novice-class Attack-type primary spirit in Super Smash Bros. Ultimate. When equipped, it increases the playable character's weight during battle. In World of Light, the Rabbid Kong spirit is encountered west from the area with the mushroom platforms on the Light Realm map. To earn the spirit, the player has to fight a white Donkey Kong wearing the Bunny Hood on the 3D Land stage.

Profiles

Super Smash Bros. Ultimate spirit

Name Image Series / game Type Class Strength / effects How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
Rabbid Kong Mega Rabbid Kong, as seen in the Donkey Kong Adventure DLC for Mario + Rabbids Kingdom Battle Mario + Rabbids Kingdom Battle Primary (1) Novice red
Weight ↑
World of Light (Light Realm) Bunny Donkey Kong
  • The enemy's punches and elbow strikes have increased power
3D Land Arcade Bunny's Theme

Gallery