Hyper Rocketbarrel: Difference between revisions
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==Overview== | ==Overview== | ||
Diddy Kong activates his [[Rocketbarrel Boost|Rocketbarrel Pack]], flying at high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two players, Diddy Kong homes in on the foe that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents very far, and KOs at later percentages. | Diddy Kong activates his [[Rocketbarrel Boost|Rocketbarrel Pack]], flying at high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two players, Diddy Kong homes in on the foe that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents very far, and KOs at later percentages. | ||
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[[Category:Final Smashes]] |
Revision as of 10:14, February 3, 2019
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Hyper Rocketbarrel is Diddy Kong's new Final Smash in Super Smash Bros. Ultimate, replacing Rocketbarrel Barrage from previous games.
Overview
Diddy Kong activates his Rocketbarrel Pack, flying at high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two players, Diddy Kong homes in on the foe that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents very far, and KOs at later percentages.