K. Lumsy: Difference between revisions

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Once the player defeats a boss and recovers their key and opens a lock on K. Lumsy’s cage, he jumps for joy, and opens another area is opened as a result, allowing the Kongs to recover more keys as well as allowing them to rescue other allies and allowing them to collect the remaining stolen [[Golden Banana]]s.
Once the player defeats a boss and recovers their key and opens a lock on K. Lumsy’s cage, he jumps for joy, and opens another area is opened as a result, allowing the Kongs to recover more keys as well as allowing them to rescue other allies and allowing them to collect the remaining stolen [[Golden Banana]]s.


Once all eight keys are recovered and the last lock on his cage is removed, K. Lumsy is freed. Immediately after exiting his cell, K. Lumsy notices an airship flying through the sky, and he chases after the plane, with the plane being the [[King Kruiser II]],King K. Rool’s personal means of escape from Donkey Kong Island after the Kongs foil his plan to destroy it. K. Lumsy trips on a rock while chasing the airship and accidentally knocks it out of the sky. It crashes onto the shore, and the Kongs then enter it and engage King K. Rool.
Once all eight keys are recovered and the last lock on his cage is removed, K. Lumsy is freed. Immediately after exiting his cell, K. Lumsy notices an airship flying through the sky, and he chases after the plane, with the plane being the [[King Kruiser II]], King K. Rool’s personal means of escape from Donkey Kong Island after the Kongs foil his plan to destroy it. K. Lumsy trips on a rock while chasing the airship and accidentally knocks it out of the sky. It crashes onto the shore, and the Kongs then enter it and engage King K. Rool.


After King K. Rool's defeat, King K. Rool is sent flying through the air by [[Funky Kong]], crash landing on K. Lumsy's Island before being beaten by K. Lumsy and sent flying through the roof as revenge for locking him up earlier. In the ending, K. Lumsy later gives the Kongs a ride around the waters of Donkey Kong Island.
After King K. Rool's defeat, King K. Rool is sent flying through the air by [[Funky Kong]], crash landing on K. Lumsy's Island before being beaten by K. Lumsy and sent flying through the roof as revenge for locking him up earlier. In the ending, K. Lumsy later gives the Kongs a ride around the waters of Donkey Kong Island.

Revision as of 15:57, December 17, 2018

Template:Character-infobox

“My name's K. Lumsy, and I've been locked in here because I wouldn't smash up some little island. But how could I? Such a lovely little island, full of cute monkeys - so I said no.”
K. Lumsy, Donkey Kong 64

K. Lumsy is a gigantic Kremling that proves to be an ally to the Kongs during the events of Donkey Kong 64. K. Lumsy, unlike all other Kremlings, thinks that Kongs are cute. In the Japanese version of Donkey Kong 64, K. Lumsy is said to be King K. Rool's younger brother.[1] K. Lumsy’s name is a pun on the word "clumsy", which he proves to be during King K. Rool's attempted escape.

History

K. Lumsy being a boat for the Kongs at the end

When K. Lumsy is ordered by King K. Rool to smash Donkey Kong Island during the Kremling invasion, he refuses. This act of disobedience results in K. Lumsy being imprisoned in a large cage with eight locks. The keys to these locks are given to various minions of the Kremling king, who are commanded to protect the keys at any cost. The cage itself is tethered to Crocodile Isle, the moving base of operations of the Kremling Krew. K. Lumsy is to remain in the cage as punishment for his actions and is only to be released when he learns to be a vicious destroyer who has no sympathies towards the Kong Family.

During the events of the game, Donkey Kong stumbles upon K. Lumsy’s prison. Donkey Kong promises to free the Kremling from his cage, with this causing K. Lumsy to jump and dance for joy, causing small tremors across the island that open Jungle Japes, the lair of Army Dillo, the guardian of the first key required to unlock the cage.

Once the player defeats a boss and recovers their key and opens a lock on K. Lumsy’s cage, he jumps for joy, and opens another area is opened as a result, allowing the Kongs to recover more keys as well as allowing them to rescue other allies and allowing them to collect the remaining stolen Golden Bananas.

Once all eight keys are recovered and the last lock on his cage is removed, K. Lumsy is freed. Immediately after exiting his cell, K. Lumsy notices an airship flying through the sky, and he chases after the plane, with the plane being the King Kruiser II, King K. Rool’s personal means of escape from Donkey Kong Island after the Kongs foil his plan to destroy it. K. Lumsy trips on a rock while chasing the airship and accidentally knocks it out of the sky. It crashes onto the shore, and the Kongs then enter it and engage King K. Rool.

After King K. Rool's defeat, King K. Rool is sent flying through the air by Funky Kong, crash landing on K. Lumsy's Island before being beaten by K. Lumsy and sent flying through the roof as revenge for locking him up earlier. In the ending, K. Lumsy later gives the Kongs a ride around the waters of Donkey Kong Island.

Names in other languages

Language Name Meaning Notes
Japanese クランジー[?]
Kuranjī
Clumsy

References

  1. ^ Nintendo.co.jp Character Page (Retrieved April 22, 2012)