Flibbee: Difference between revisions
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The Flibbee will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits them in order to dodge. If on the ground, the Flibbee will fly at a bro and aim its spike at them as it flies back and forth barely away from the bro, who must smack it with their [[hammer]] when it gets in range to knock it into another enemy, if not, any, into the ground. | The Flibbee will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits them in order to dodge. If on the ground, the Flibbee will fly at a bro and aim its spike at them as it flies back and forth barely away from the bro, who must smack it with their [[hammer]] when it gets in range to knock it into another enemy, if not, any, into the ground. | ||
First striking them on the field can also affect how the battle begins. If the hammer is used to deliver the first strike, and the Flibbee is on the ground, it will always move up into the air before anyone can take their turn. Conversely, if a jump is used to deliver a first strike, and the Flibbee is in the air, then it will become grounded before anyone can move. | |||
A stronger version of Flibees called [[Flibbee R]]s appear later on in the game. | A stronger version of Flibees called [[Flibbee R]]s appear later on in the game. |
Revision as of 22:28, March 15, 2019
Dream Team enemy | |
---|---|
Flibbee | |
Location(s) | Mushrise Park |
Role | Common |
Position | Normal |
Level | 6 |
HP | 36 |
Power | 41 |
Defense | 36 |
Speed | 31 |
Weakness | None |
Experience | 17 (20) |
Coins | 7 (100%) |
Item drop | Syrup Jar (10%) So-so Hammer (2%) |
No Hitter | 7 |
World | Real |
Flibbees are yellow bees with red eyes that appear in Mario & Luigi: Dream Team. In battle, Flibbees attack differently depending on whether they're in mid-air or standing on the ground on their two feet. A Flibbee's position can change if struck by a bro on their attack turn. If in mid-air, the Flibbee will come flying at a bro on its side after possibly rolling its eyes in circles 0-3 times.
The Flibbee will then do the same amount of loops as the number of times it rolled its eyes in a circle, and then fly into the bro, who must jump before it hits them in order to dodge. If on the ground, the Flibbee will fly at a bro and aim its spike at them as it flies back and forth barely away from the bro, who must smack it with their hammer when it gets in range to knock it into another enemy, if not, any, into the ground.
First striking them on the field can also affect how the battle begins. If the hammer is used to deliver the first strike, and the Flibbee is on the ground, it will always move up into the air before anyone can take their turn. Conversely, if a jump is used to deliver a first strike, and the Flibbee is in the air, then it will become grounded before anyone can move.
A stronger version of Flibees called Flibbee Rs appear later on in the game.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Reversiene[?] | Pun on revers (reverse) and Biene (Bee) | |
Russian | Жалокрут[?] Zhalokrut |
From Жало (Stinger) and Крутить (Spin) | |
Spanish | Abejabajo[?] | From abeja (bee) and abajo (down). |