Mario & Luigi: Dream Team bestiary: Difference between revisions
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==Notes== | ==Notes== | ||
*Spiny and Spiny Rs take critical damage from Jump attacks only when they're flipped over. Likewise, Dreamy Bowser will only take critical damage from Jump attacks when his Right Arm is disabled. | *Spiny and Spiny Rs take critical damage from Jump attacks only when they're flipped over. Likewise, Dreamy Bowser will only take critical damage from Jump attacks when his Right Arm is disabled. | ||
*Enemies not listed in this chart are the [[Fly Guy R thieves]] and any enemies that can only be fought in an attack such as Torkscrew's purple Flounderflage and Sandoons, Big Massif's Dreamy Hermite Crab, Gold Beanie's [[ | *Enemies not listed in this chart are the [[Fly Guy R thieves]] and any enemies that can only be fought in an attack such as Torkscrew's purple Flounderflage and Sandoons, Big Massif's Dreamy Hermite Crab, Gold Beanie's [[Beanie]]s, and Kamek's [[Dry Bones]] in his second battle. | ||
{{Bestiaries}} | {{Bestiaries}} |
Revision as of 11:48, September 30, 2018
A comprehensive list of enemy stats from the game Mario & Luigi: Dream Team.
Stats listed are from the North American version of the game, on Normal Mode only. Stats from Easy Mode, Hard Mode or other versions may vary.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Gromba)
- Bold: Boss. (Ex: Antasma)
- Underline: Support enemy. (Ex: Hooraw)
- Bold and Italic: Giant Boss. (Ex: Robo-Drilldigger)
- Asterisk *: Background enemy. (Ex: Pi'illodactyl *)
- World: The World the enemy is located in: the Real World or the Dream World. For Real World Battle Ring battles, they are listed as "Dream/R".
- Location: The location in either world where the enemy is located. Can even be found in select areas of the Dream World.
- Level: The enemy's level. Mario and Luigi can easily overcome it if they match or exceed its level.
- HP: The enemy's (maximum) hit points at the start of the battle.
- POW: The enemy's attack power, or POW.
- DEF: The enemy's defense power, or DEF.
- Speed: The enemy's speed.
- Weakness: The enemy's weakness. When weak to a Jump, Fire or Slingsniper attack, it will display "Critical!" as well as doing extra damage.
- Experience: The base amount of experience points earned from defeating the enemy. With the permanent Quick Level upgrade, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number. (Ex: Antasman's EXP: 84 + 20% increase (16.8) = 100.8 = 101).
- Coins: The amount of coins dropped from the enemy.
- Coin Rate: The rate of the coins dropping from the enemy. Applies to Dream World enemies.
- Item Drop: The item that can be earned from defeating an enemy. Appears from a small, white gift box with pink ribbons.
- Item Drop Rate: The rate of the small Gifts dropped from the enemy.
- Rare Drop: A rare item that can be earned from defeating an enemy. Appears from a large, white gift box with red, gold and green ribbons.
- Rare Drop Rate: The rate of the large Gifts dropped from the enemy.
- No Hitter #: The number designated to an enemy for the No Hitter Expert Challenges. Not present with Normal and Battle Ring bosses, or the Gold Beanie.
Enemy Stats
Notes
- Spiny and Spiny Rs take critical damage from Jump attacks only when they're flipped over. Likewise, Dreamy Bowser will only take critical damage from Jump attacks when his Right Arm is disabled.
- Enemies not listed in this chart are the Fly Guy R thieves and any enemies that can only be fought in an attack such as Torkscrew's purple Flounderflage and Sandoons, Big Massif's Dreamy Hermite Crab, Gold Beanie's Beanies, and Kamek's Dry Bones in his second battle.