Final Smash: Difference between revisions
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|Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. ' | |Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. ' | ||
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Revision as of 20:28, August 9, 2018
- This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
The Final Smash is a special move that is possible through the aid of a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging him or her up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times.
The games also have a function known as a Pity Final Smash[citation needed], called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U. If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.
The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no player input. As a result, many characters either receive new Final Smashes or have theirs changed to be instant and non-transformative. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against.
History
Most Final Smashes are based on the character's individual background in their series, like Zelda's and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[1] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games)[2], as all players rush to collect it, and the ones who didn't flee after it has been collected.
List of Final Smashes
Name | Character/s | Appears in | Brief description | Picture |
---|---|---|---|---|
Ancient Bow & Arrow | Link | Link takes out the Ancient Arrow from The Legend of Zelda: Breath of the Wild and shoots at any opponents caught in the attack. | ||
Aura Storm | Lucario | In Super Smash Bros. Brawl, Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. | File:AuraStorm.jpg | |
Beast Ganon | Ganondorf | Ganondorf transforms into Beast Ganon, paralyzing opponents in front of him and burying grounded opponents. He then charges across the stage, sending the opponents flying, followed by returning to his original position and form. | ||
Black Hole Laser | Palutena | Palutena traps opponents in a Black Hole and then fires a Mega Laser through it, both are powers from Kid Icarus: Uprising, greatly damaging and launching the trapped opponents. | ||
Blue Falcon | Captain Falcon | Captain Falcon calls his racecar, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the Port Town Aero Dive stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them. | ||
Chain Attack | Shulk | Shulk summons Dunban and Riki from Xenoblade Chronicles (and Fiora in Super Smash Bros. Ultimate) and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game. | ||
Cook Kirby | Kirby | In Super Smash Bros. Brawl, Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items. | ||
Critical Hit | Marth | Marth/Lucina raises their sword and then charges forward at a high speed, launching any opponent in their way. If there is no opponent, Marth/Lucina will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. | ||
Lucina | ||||
Roy | Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he's near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. | |||
Dark Pit Staff | Dark Pit | Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Those closer to Dark Pit will receive greater damage and launch further. The move also penetrates shields. | ||
Dedede Burst | King Dedede | In Super Smash Bros. for Nintendo 3DS / Wii U, King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents. | ||
Demon King Ganon | Ganondorf | Works similarly to Beast Ganon, except instead of stomping on the ground, Ganon slashes opponents in front of him with his sword. | ||
Diffusion Beam | R.O.B. | In Super Smash Bros. Brawl, R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end. | ||
Doctor Finale | Dr. Mario | Dr. Mario fires two giant Megavitamins that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. | ||
Dream Home (PAL Regions: Housewarming Party) |
Villager | Tom Nook, Timmy, and Tommy build a house around a captured opponent for the Villager, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent. | File:Villager Final Smash.jpg | |
End of Day | Captain Olimar | Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius. | ||
Final Edge | Mii Swordfighter | The Mii Swordfighter lifts its sword and unleashes many low-knockback energy blasts in their facing direction. | ||
Full Blast | Mii Gunner | The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack. | ||
Galaxia Darkness | Meta Knight | Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | ||
Giga Bowser | Bowser | Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. | ||
Bowser transforms into Giga Bowser and moves to the background. He will then proceed to aim at players and punch them directly to the screen instantly KO-ing them. | ||||
Giga Mac | Little Mac | Little Mac transforms into Giga Mac, making him far more powerful. It is very similar to Bowser's Giga Bowser Final Smash. In Super Smash Bros. Ultimate, Little Mac transforms into Giga Mac and does a series of rapid punches on nearby players before turning back to normal. | ||
Grand Cross | Simon Belmont | Simon will take out a tombstone and trap players in it. He will use his whip to throw the tombstone up before using Grand Cross from the Castlevania games to destroy the tombstone and damage the players in it. | ||
Great Aether | Ike | Ike swings his sword and brings any attacked opponents into the air, launching a barrage of strikes and then brings his opponents to the ground, launching them. If the first swing misses, the Final Smash will fail. | ||
Grenade Launcher | Snake | Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage. | ||
Gunship | Zero Suit Samus | In Super Smash Bros. for Nintendo 3DS / Wii U, Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship and firing lasers at the opponents. | ||
Iceberg | Ice Climbers | The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. In Super Smash Bros. Ultimate, the Ice Climbers will fly around on a bird while the Final Smash is in effect. | File:Iceberg.jpg | |
Infernal Climax | Bayonetta | Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill the gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. If an opponent has their damage percentage over 100 when the Final Smash ends, they will instantly lose a stock. | ||
Killer Wail | Inkling | The Inkling will take out the Killer Wail, which will fire at the players, damaging them and pushing them. | ||
Konga Beat | Donkey Kong | Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. | ||
Landmaster | Falco Lombardi | Falco will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. | ||
Fox McCloud | Fox will summon a Landmaster which lasts for 18 seconds. During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. | |||
Wolf O'Donnell | Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power, speed and maneuverability out of all three. | |||
Light Arrow | Sheik | The character takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to the character will receive more damage and be launched further. | ||
Zelda | ||||
Lightning Chariot | Pit | The player will aim at the screen and Pit will strike them in the Lightning Chariot, similar to the Dragoon. | ||
Mario Finale | Mario | Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and carried away. | ||
Mega Evolution (Charizard) | Charizard | In Super Smash Bros. for Nintendo 3DS / Wii U, Charizard transforms into Mega Charizard X from Pokémon X and Pokémon Y. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged. | ||
Mega Evolution (Lucario) | Lucario | In Super Smash Bros. for Nintendo 3DS / Wii U, Lucario transforms into Mega Lucario from Pokémon X and Pokémon Y. Unlike Mega Charizard, Mega Lucario doesn't gain any new attacks, but all of Lucario's attacks have their damage output increased as if Lucario was at 300% damage. After a set time has passed, Lucario will return to normal, but the time will decrease if Lucario is damaged. | ||
Mega Legends | Mega Man | Mega Man fires a Black Hole Bomb, a weapon from Mega Man 9, that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Star Force Mega Man (and Proto Man and Bass in Super Smash Bros. Ultimate), all of which fire lasers at the opponents and launch them. | ||
Negative Zone | Luigi | In Super Smash Bros. Brawl, Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. | File:Negative Zone.jpg | |
NES Zapper Posse | Duck Hunt | The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. | ||
Octopus | Mr. Game & Watch | Mr. Game & Watch transforms into an octopus and then attacks by either extending its tentacles or ramming opponents. He can also move around and jump in this form. | ||
Mr. Game & Watch transforms into an octopus and floats across the stage, picking up players in the way, where he will carry them to the blast line and KO them. | ||||
Omega Blitz | Mii Brawler | The Mii Brawler punches their opponent, sending them into the air. The Mii then proceeds by throwing multiple punches and kick combos on the opponents, followed by finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage. | ||
Omnislash | Cloud Strife | Cloud rushes forward and slashes any caught opponents upward into the air. Cloud then jumps to the opponents and launches a barrage of sword strikes followed by dragging the opponents down to the ground, creating a large explosion. | ||
Pair Up | Robin | Robin sends out Chrom, the main protagonist of Fire Emblem: Awakening, who rushes forward to strike an opponent. Any opponents in range will be brought into the air, where Robin and Chrom launch several attacks before launching the opponents into the ground. | ||
Palutena's Army | Pit | In Super Smash Bros. Brawl, Pit summons Palutena, who orders an army of Centurions to charge forward at opponents, dealing damage. | ||
Peach Blossom | Princess Peach | Princess Peach starts dancing, which causes opponents to fall asleep. Peaches will also appear on the stage, which allow Peach to heal any damage done to her. | ||
PK Starstorm | Lucas | Lucas summons several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. | ||
In Super Smash Bros. for Nintendo 3DS / Wii U, Lucas’s PK Starstorm falls in a straight line and the player can angle the starstorm to aim for opponents. | ||||
Super Smash Bros. Ultimate's version functions like Super Smash Bros. Brawl's, except the comets are bigger and move slower. Specifically for Lucas, Kumatora and Boney assist him and the comets aim more towards the center of the stage. | ||||
Ness | Ness summons several PSI Comets which fall at angles from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. ' | File:PK Starstorm Ness.jpg | ||
In Super Smash Bros. for Nintendo 3DS / Wii U, Ness’s PK Starstorm falls in a straight line and the player can angle the starstorm to aim for opponents. | ||||
Super Smash Bros. Ultimate's version functions like Super Smash Bros. Brawl's, except the comets are bigger and move slower. Specifically for Ness, Paula and Poo assist him and the comets aim outwards away from the stage. | ||||
Poltergust 5000 | Luigi | In Super Smash Bros. for Nintendo 3DS / Wii U, Luigi's Final Smash is changed to the Poltergust 5000. Luigi begins sucking nearby opponents into his vacuum which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. | ||
Power Suit Samus | Zero Suit Samus | In Super Smash Bros. Brawl, Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched. | File:PowerSuitSamus.jpg | |
Power Star | Rosalina & Luma | Rosalina summons a Power Star, which shoots a plethora of smaller stars around the stage, damaging opponents. The Power Star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. | ||
Psystrike | Mewtwo | Mewtwo evolves into Mega Mewtwo Y and throws a giant psychic sphere in the direction Mewtwo is facing. Any opponents caught in this will be paralyzed for a brief moment before being launched. | ||
Puff Up | Jigglypuff | Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit when Jigglypuff reaches her peak height. | ||
Rocketbarrel Barrage | Diddy Kong | Diddy Kong gets out his Rocketbarrels and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. | ||
Secret Ninja Attack | Greninja | Greninja kicks up a mat in front of himself and any opponent he catches is flung into the air. Greninja then repeatedly slashes the trapped foe, using Double Team to strike multiple times. After enough hits, Greninja performs a final attack that ends the Final Smash. | ||
Shadow Mario Paint | Bowser Jr. | Bowser Jr. turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. | ||
Shin Shoryuken | Ryu | Ryu traps the opponent in a powerful three-hit combo, sending the opponent skyward. Performed if activated next to an opponent. | ||
Shinku Hadoken | Ryu launches a larger Hadouken, which pulls opponents towards it and hits multiple times. Performed if there are no opponents in Ryu's immediate striking range. | |||
Super Diffusion Beam | R.O.B. | In Super Smash Bros. for Nintendo 3DS / Wii U, R.O.B's new Final Smash involves him transforming into a blaster-like device, and then shooting a giant laser beam in one direction. At the end of the attack, R.O.B. will cause a large energy blast to knockback opponents. | ||
Super Dragon | Yoshi | Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. | ||
Super Pac-Man | Pac-Man | Pac-Man transforms into a large version of his 2D sprite from the original arcade Pac-Man. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. Additionally, Pac-Man can move freely around the stage, using similar controls to the arcade game. | ||
Pac-Man transforms into Super Pac-Man and zips across the screen eating opponents. During this state, the player can control Pac Man’s aim to attack opponents. | ||||
Super Sonic | Sonic the Hedgehog | Sonic summons the Chaos Emeralds and transforms into Super Sonic. In this form, he can fly around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and cannot be KO'd during the Final Smash (even if he flies off the screen). | ||
Sonic uses the Chaos Emeralds to transform into Super Sonic and zips across the screen at extreme speed. The player can control Sonic’s vertical movement. | ||||
Three Sacred Treasures | Pit | In Super Smash Bros. for Nintendo 3DS / Wii U, Pit's Final Smash has been changed to the Three Sacred Treasures, due to Palutena now being a playable character. The attack sends many beams that hone in on opponents, followed by several large beams that cover the stage. | ||
Torrential Roar | Corrin | Corrin stomps the ground in dragon form, creating two light columns that bring Corrin and the opponents to a rocky location. Corrin then summons a large whirlpool that washes opponents offstage. | ||
Triforce Slash | Link | Link fires an arrow and uses the Triforce to trap an opponent in range. He then slashes at the opponent repeatedly, with the final one launching them away. | ||
Toon Link | Toon Link fires an arrow and uses the Triforce to trap an opponent. He then slashes at the opponent repeatedly, with the final one launching them away. Toon Link's arrow has less range than Link's. | |||
Triforce of Wisdom | Zelda | Zelda summons that Triforce of Wisdom that traps opponents, damages them, and launches them. | ||
Triple Finish | Pokémon Trainer | Pokémon Trainer calls out all three Pokémon and they use their most powerful attacks (Hydro Pump for Squirtle, Solar Beam for Ivysaur, and Fire Blast for Charizard). The range of the attacks are quite large and will damage and launch opponents in range. | ||
Ultra Sword | Kirby | In Super Smash Bros. for Nintendo 3DS / Wii U, Kirby's Final Smash has been changed to the Ultra Sword. Kirby pulls out a large sword and rapidly attacks his opponent(s) in range. | ||
Volt Tackle | Pikachu | Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents he touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. | ||
Pikachu/Pichu turns into an electric ball and charges forward. If they catch opponents, they will zip across the stage attacking the players they caught. | ||||
Pichu | ||||
Waddle Dee Army | King Dedede | In Super Smash Bros. Brawl, King Dedede summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. | ||
Wario-Man | Wario | Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. In Super Smash Bros. Ultimate, after transforming into Wario Man, Wario takes the player(s) to a comic book-like setting and does a bunch of moves on them, including a waft at the end. | ||
Zero Laser | Samus | Samus/Dark Samus unleashes a powerful charging beam that damage and knock opponents off screen. Samus’ Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In Super Smash Bros. for Nintendo 3DS / Wii U, Samus no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters. | ||
Dark Samus | ||||
Unnamed Arwing/Wolfen Final Smash | Falco | The character summons a gang of Arwings (Wolfens in Wolf's case) and they all strike at the stage, damaging players. | ||
Fox | ||||
Wolf | ||||
Unnamed rapid-fire punch Final Smash | Donkey Kong | Donkey Kong will rapidly punch at the players. | ||
Unnamed Slashing Final Smash | Sheik | Similar to Triforce Slash, Sheik will take out her blades and dash forward while a Sheikah symbol appears. Any opponents caught will get slashed repeatedly by Sheik, before she does a final strike. | ||
Unnamed Gunship Final Smash | Zero Suit Samus | Zero Suit Samus wears her Power Suit and shoots down her Zero Laser from her Gunship. | ||
Unnamed cage fight Final Smash | King Dedede | King Dedede sends players to a cage where he unleashes a ton of missiles at the player. Then, in his Masked Dedede form (originating in Kirby Super Star Ultra), he uses his Jet Hammer to do a final slam on the player(s). | ||
Unnamed missile Final Smash | Snake | The player aims at a location on the screen, and missiles will fire in and around that general area. | File:SSBU Missile.png | |
Unnamed laser Final Smash | Ridley | Players will get thrown onto Samus's Gunship, where Ridley will proceed to fire a laser and blow up the Gunship, damaging players. | ||
Unnamed Aether Final Smash | Chrom | Chrom yells “Aether!” while trapping opponents with a slash. He will then do a large slash at players he caught. | ||
Unnamed Blast-O-Matic Final Smash | King K. Rool | King K. Rool traps players on Donkey Kong Island and uses his Blast-O-Matic to blow up the whole island, damaging players. This is a reference to Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 最後の切りふだ[?] Saigo no kirifuda |
Final Trump | |
German | Ultra-Smash[?] | Ultra Smash | |
Italian | Smash finale[?] | Final Smash | |
Spanish | Smash Final[?] | Final Smash |
References
- ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
- ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28