Battlefield: Difference between revisions

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In ''[[Super Smash Bros. Brawl]]'', Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to space in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the [[Fighting Alloy Team]] is battled.
In ''[[Super Smash Bros. Brawl]]'', Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to space in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the [[Fighting Alloy Team]] is battled.


The ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' variations of this stage take a lot from the design of the ''Super Smash Bros. Brawl'' version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named '''Big Battlefield''' for 5-8 Player matches. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Final Destination variant of these stages consists of just the base platform.  
The ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' variations of this stage take a lot from the design of the ''Super Smash Bros. Brawl'' version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds and what looks like other Battlefields, indicating that players might not always be fighting on the same one each time, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named '''Big Battlefield''' for 5-8 Player matches. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Final Destination variant of these stages consists of just the base platform.


==Songs==
==Songs==

Revision as of 14:22, February 18, 2017

Battlefield
Battlefield as seen Super Smash Bros. Brawl.
Big Battlefield, in Super Smash Bros. for Wii U.
Big Battlefield in Super Smash Bros. for Wii U.

Battlefield is a recurring stage within the Super Smash Bros. series, appearing in every installment to date. The stage has been designed specially for the Super Smash Bros. series and does not originate from any other Nintendo franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller platforms hovering above it. The stage does not have any hazards, like Final Destination, which allows players to solely concentrate on the fight.

In Super Smash Bros., Battlefield is the stage where the Fighting Polygons are battled. However, the stage cannot be played in VS Mode.

Super Smash Bros. Melee is the first stage to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the Fighting Wire Frames as well as the metal enemies are battled on it.

In Super Smash Bros. Brawl, Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to space in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the Fighting Alloy Team is battled.

The Super Smash Bros. for Nintendo 3DS / Wii U variations of this stage take a lot from the design of the Super Smash Bros. Brawl version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds and what looks like other Battlefields, indicating that players might not always be fighting on the same one each time, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named Big Battlefield for 5-8 Player matches. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Final Destination variant of these stages consists of just the base platform.

Songs

Super Smash Bros. Brawl

My Music

Name Source Credits Requirements
Battlefield Super Smash Bros. Brawl
Menu
(Super Smash Bros. Melee)
Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Battlefield Ver. 2 Super Smash Bros. Brawl
Battlefield (Melee) Super Smash Bros. Melee Original
Multi-Man Melee 1 (Melee) Super Smash Bros. Melee Original Clear 100-Man Brawl in under 4 minutes.

Not in My Music

Name Source Credits Plays In
Credits (Super Smash Bros.) Super Smash Bros. Arrangement Supervisor: Yusuke Takahama 10-Man Brawl
Cruel Brawl Super Smash Bros. Brawl Cruel Brawl
Menu 1 Super Smash Bros. Brawl Co-op Event No. 21 ("The True All-Star Battle")

Super Smash Bros. for Nintendo 3DS

Name Source Credits
Battlefield Original Composition Supervisor: Keiki Kobayashi
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Menu (Melee) Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Composition: HAL Laboratory, Inc.

Super Smash Bros. for Wii U

Name Source Credits Requirements
Battlefield Original Composition Supervisor: Keiki Kobayashi
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Multi-Man Smash Original Arrangement Supervisor: Yoshihito Yano
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Trophy Rush Original Arrangement Supervisor: Katsuro Tajima
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Credits (Super Smash Bros.): Ver. 2 Super Smash Bros. Arrangement Supervisor: Ryo Nagamatsu
Composition: HAL Laboratory, Inc.
Arrangement: Nintendo
Collect CD
Menu (Melee) Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Composition: HAL Laboratory, Inc.
Boss Battle (Melee) Super Smash Bros. Melee Arrangement Supervisor: Shogo Sakai
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Multi-Man Melee 2 Super Smash Bros. Melee Original Clear Solo 100-Man Smash within 3 minutes while playing as Mii Swordfighter
Cruel Smash (Brawl) Super Smash Bros. Brawl Original Collect CD
Battlefield (Brawl) Super Smash Bros. Brawl Original
Battlefield Ver. 2 (Brawl) Super Smash Bros. Brawl Original Collect CD
Boss Battle Song 1 (Brawl) Super Smash Bros. Brawl Original
Menu Original Arrangement Supervisor: Junichi Nakatsuru
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.

Events

  • No 1: Trouble King (Melee)
  • No 36: Space Travelers (second half) (Melee)
  • No 37: Legendary Pokémon (Melee)
  • No 44: Mewtwo Strikes! (Melee)
  • No 20: All-Star Battle x 1 (Brawl)
  • Co-op No 21: The True All-Star Battle (Brawl)

Trophy Information from Super Smash Bros. Melee

Name Image Game Description
Battlefield File:Trophy191.PNG Super Smash Bros. Melee
12/01
Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.

Gallery

Names in other languages

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Trivia

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