Mario Kart 7: Difference between revisions
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==Items== | ==Items== | ||
Many classic items make a return in ''Mario Kart 7''. The game introduces three new items – the [[Fire Flower]], the [[Super Leaf]], and the [[Lucky Seven]]. The [[Thunder Cloud]], [[POW Block]], and [[Mega Mushroom]] from ''Mario Kart Wii'' are absent from the game. The [[Fake Item Box]] from previous installments is also absent, along with [[Boo]]. Similar to its predecessors, players receive items by driving through an [[Item Box]] found on courses. When players drive through an Item Box, the Item Roulette will select an item. In ''Mario Kart 7'', [[Coin]]s can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu. | Many classic items make a return in ''Mario Kart 7''. The game introduces three new items – the [[Fire Flower]], the [[Super Leaf]], and the [[Lucky Seven]]. The [[Thunder Cloud]], [[POW Block]], and [[Mega Mushroom]] from ''Mario Kart Wii'' are absent from the game. The [[Fake Item Box]] from previous installments is also absent, along with [[Boo]]. Similar to its predecessors, players receive items by driving through an [[Item Box]] found on courses. When players drive through an Item Box, the Item Roulette will select an item. In ''Mario Kart 7'', [[Coin]]s can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu. Also the item warning sound will only play if a Spiny or Bullet Bill are approaching. | ||
===Items found on tracks=== | ===Items found on tracks=== |
Revision as of 23:14, May 19, 2016
Template:Infobox Mario Kart 7 is a racing game for the Nintendo 3DS. It is the ninth installment of the Mario Kart series overall, the seventh in the main series (hence the game's title), and the third on a handheld console. This is the second (the first was Super Mario 3D Land) installment in the Mario series overall (excluding crossover installments) to be localized to Dutch, Portuguese, and Russian. Additionally, it is also the first Mario Kart game to be developed by more than one video game developer, Nintendo EAD and Retro Studios, and the second Mario Kart to have a different video game developer (not including the Mario Kart Arcade GP series), the first being Mario Kart: Super Circuit. A follow-up, Mario Kart 8, was released in May 2014 for the Wii U.
The main new feature of this installment is the hang gliding and underwater driving which allows racers to glide through the air and race in underwater sections of the new and old tracks. Kart customization is also introduced instead of racing in pre-made karts like previous titles. In the game, players are able to exchange Ghost data and play online in multiplayer mode. Players can also receive Ghost data via SpotPass and race against other player's Ghosts from around the world. Nintendo stated that the game brings "a bunch of new elements" to the Mario Kart series.[1]
Mario Kart 7 is the first Mario game to use the Nintendo Network service as it offers the ability to create custom communities, which would then become one of the features of the service.[2]
Gameplay
Features
In this new installment of the Mario Kart series, coins make a prominent return. Coins have not been featured in this way in the last Mario Kart games since Mario Kart: Super Circuit. Coins are to be found along a race track, and can be underwater, on the road, or in the air. Collecting coins on different tracks will allow the player to unlock vehicle parts used for customization. The option to select classic Mario Kart tracks is also available again in this game.
Mario Kart 7 also has some new features. Players can now use hang gliders, which can be useful for navigating through the air and also use propellers to drive underwater. In addition, players may now assemble their own karts, rather than select pre-set karts as in previous games. It is possible to select the body of the kart, the wheels, and the gliders, although some parts need to be unlocked before they can be used, mainly through collecting coins during races. Mario Kart 7 returns to the traditional 8-driver race like in previous installments, instead of the total of 12 as seen in Mario Kart Wii. It is also compatible with both SpotPass and StreetPass.
Similar to preceding games, an overall "game ranking" of ★, ★★, or ★★★ is shown next to the player's nationality flag if the player has earned the designated ratings in all cups and in all classes. The overall ranking can also be seen while participating at a Grand Prix. The game shows the overall ranking at the results of the last course before the overall results of the last cup being shown.
Among other gameplay mechanics is the vehicle's behavior in the courses. Each element to assemble the vehicle has a function that grants an advantage on certain courses. In other words, speed and handling alter if the player is driving through land, underwater, or in the air. Gliders also provide speed and duration for the vehicle when airborne and can be controlled using the . Players can tilt the either up or down to fall quickly or gently, respectively. Additionally, when driving underwater, the kart's handling, speed, and drifting can considerably change compared to when driving on land.
This Mario Kart installment also introduces the option to race and battle in a first-person view, where the player watches the race and battle from the character's viewpoint and can race by the system instead of the usual third-person view in the other six installments. In this view, the player can also see the vehicle's steering wheel in front of the character with an emblem on it. The gyroscope, which gives the player the ability to steer the kart in first-person mode by tilting the , can be enabled or disabled by going to the Mario Kart Channel, going to the player's Mii icon on the bottom right, going to "Settings", and lastly selecting "Use" or "Don't Use" when going to "Gyro Sensor".
In a minor note, a small additional beat of the track's music plays if the player gets ahead in first place at top speed (frontrunning). This small beat fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc and Mirror class.
Motorbikes, which made their first appearance in Mario Kart Wii, do not return in the game. Tricks, which were also introduced in Mario Kart Wii, still return and can be used with Gliders for more speed. The manual for the game refers to tricks as Jump Boosts. The Single Player version of VS mode from the other Mario Kart games and the mission mode from Mario Kart DS are also removed.
Controls
- /: Accelerate / Rocket Start (press and hold when the countdown shows 2 before the race starts)
- : Brake / Reverse
- : Steer / Auto Drift
- : Hop / Manual Drift / Perform tricks in midair.
- /: Use item
- : Switch map view
- : Pause / Resume
- : Display HOME Menu
- : First-Person Camera
- : Steer / Auto Drift (First-person view only)
- (except up): Third-Person Camera
Modes
Grand Prix
As usual in the Mario Kart series, Mario Kart 7 has the Grand Prix, where a single player has to compete against computer-controlled opponents in order to obtain the trophies of the eight cups in the game. The Grand Prix has three engine classes, 50cc, 100cc, and 150cc. The higher the engine class, the harder the races will be against the opponents. In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart's parts (by collecting coins in each race) or a new playable character. By completing all the engine classes available at the start, the player unlocks the Mirror class.
A notable change featured in the game is the point system given to the racers after a race in Grand Prix mode. It is similar to Mario Kart: Double Dash!! and Mario Kart DS, but racers who place below 3rd place get an extra point. Below is a chart of the point spread comparison between these seven games:
Point Spread Comparisons (GP) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | |
Super Mario Kart Mario Kart 64 Mario Kart: Super Circuit |
9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 | - | - | - | - |
Mario Kart: Double Dash!! Mario Kart DS |
10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 | - | - | - | - |
Mario Kart Wii | 15 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Mario Kart 7 | 10 | 8 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - | - |
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP) Normal bg signifies losing results, losing music; - means not available In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth. |
Time Trials
Time Trials allows the player to complete all the laps of a race course in the fastest time possible. Mario Kart 7 saves the player's records, and a Ghost for the combo that he or she used. Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts. Up to seven Ghosts can be raced against at the same time, making it an 8-player race.
VS
In Versus Mode, players can customize the races selecting personally the order of the racecourses and change other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player's and computer players' karts. Unlike in Mario Kart DS and Mario Kart Wii, this mode is no longer available in Single Player mode. In Download Play, the players that do not have the Mario Kart 7 game card in their handhelds play as Shy Guy, like in Mario Kart DS, and are unable to customize their kart.
Point Spread | |||||||||
---|---|---|---|---|---|---|---|---|---|
Number of Players | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | |
2 players | 3 | 1 | - | - | - | - | - | - | |
3 players | 4 | 2 | 1 | - | - | - | - | - | |
4 players | 5 | 3 | 2 | 1 | - | - | - | - | |
5 players | 6 | 4 | 3 | 2 | 1 | - | - | - | |
6 players | 7 | 5 | 4 | 3 | 2 | 1 | - | - | |
7 players | 9 | 7 | 5 | 4 | 3 | 2 | 1 | - | |
8 players | 10 | 8 | 6 | 5 | 4 | 3 | 2 | 1 |
Battle
In Battle Mode, the player can select one of the two types of battles available in Mario Kart 7 and one of the six battle courses that appear in this mode. Three of the six battle courses are new, and the remaining three battle courses are from previous installments in the series.
Balloon Battle
Racers compete against each other by popping the opponent’s balloons to gain points in a time limit of two minutes. All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point. If the racer loses all of the balloons, half of the player's points will be deducted, with a maximum of three points being deducted, and the player respawns with three balloons.
Coin Runners
In Coin Runners (Coin Battle in the PAL region), racers collect the Coins spread in the battle course within the time limit of two minutes. The racer that has the most Coins at the end wins. Racers can use the items to hit the opponents and make them drop a maximum of three coins that they have collected. Unlike Mario Kart Wii, only up to ten coins can be held at once. Coins collected in this mode do not count toward the coin total to unlock kart parts.
Online Multiplayer
With the Nintendo 3DS's online capabilities, players can look for other users for online play, local or global range. Players can choose a worldwide competition to race against other users that are connected, race with friends that were met via StreetPass, or play in communities formed by users with customized rules for the races. Just like in Mario Kart Wii, Mario Kart 7 has the Mario Kart Channel that shows updates of online activity automatically through the SpotPass and StreetPass modes. With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players' names, and information of communities, while the user will only receive Ghost Data from other users and community recommendations via SpotPass.
VR
When players take part in online races or battles, points are added to or removed from their VR (short for VS Rating) based on their finishing position. The main purpose of VR is determining the skill of players, to match them with players of a similar skill level. Players start with 1000 VR (rather than 5000 VR, as in Mario Kart Wii). Online play in Communities does not use the VR system. Also, a player's VR counts for both races and battles, as opposed to Mario Kart Wii with races affecting VR, and battles affecting BR (Battle Rating).
Names in other languages
Characters
Mario Kart 7 includes 17 total drivers (8 starting drivers and 9 unlockable drivers). Each driver is categorized into a weight class. The following is the weight classes in order from lightest to heaviest: Feather, Light, Medium, Cruiser, and Heavy. Waluigi was meant to appear in the game as a playable character, but was scrapped due to time constraints [3], although his course, Waluigi Pinball, made an appearance as one of the retro tracks. Also, this is the only game in the main Mario Kart series to have Wario as an unlockable character (Wario is also unlockable in Mario Kart Arcade GP DX). The player's Mii never appears as a CPU driver, but Miis the player has obtained via StreetPass for this game's Mario Kart Channel can rarely appear as a CPU driver during the standard Grand Prix mode.
Starting drivers
Mario
MediumLuigi
MediumPeach
LightYoshi
LightBowser
HeavyDonkey Kong
CruiserToad
FeatherKoopa Troopa
Feather
Unlockable drivers
Daisy
LightWario
HeavyRosalina
CruiserMetal Mario
Heavy
New DriverShy Guy
Feather
New Driver*Honey Queen
Heavy
New DriverWiggler
Cruiser
New DriverLakitu
Feather
New DriverMii
Varying depending on height and weight, which can be changed in the Mii Maker.
*While Shy Guy is fully playable, players without a card using Download Play in multiplayer modes are restricted to Shy Guy.
Unlocking criteria
Character | Criteria |
---|---|
Daisy | Win 150cc Mushroom Cup |
Wario | Win 150cc Flower Cup |
Rosalina | Win 150cc Star Cup |
Metal Mario | Win 150cc Special Cup |
Shy Guy | Win 150cc Shell Cup |
Honey Queen | Win 150cc Banana Cup |
Wiggler | Win 150cc Leaf Cup |
Lakitu | Win 150cc Lightning Cup |
Mii | Win all 50cc or 100cc cups. |
Character statistics
Just as in Mario Kart Wii, characters get their own specific stat boost that accounts for kart customization based on their weight class. The units are out of 6.[4] In general, lighter characters have high values of Acceleration, Handling, and Off-Road, while heavier characters have high values of Speed and Weight.
Character Stats | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weight Class | Speed | Acceleration | Weight | Handling | Off-Road | Mini-Turbo | Stability | Drift | |||||
Land | Water | Air | Land | Water | Air | ||||||||
Feather | 3 | 3 | 4 | 4 | 2.25 | 3 | 2.5 | 2.25 | 4 | 2.75 | 1.75 | 4.25 | |
Light | File:Yoshi-MKWii-Icon.png |
3.25 | 3 | 4 | 3.5 | 2.75 | 3 | 2.5 | 2.25 | 3.75 | 2.5 | 1.75 | 3.25 |
Medium | 3.5 | 2.75 | 4 | 3 | 3.25 | 2.75 | 2.25 | 2 | 3.75 | 2.5 | 1.75 | 3.25 | |
Cruiser | 3.75 | 2.5 | 4 | 2.5 | 3.75 | 2.5 | 2 | 1.75 | 3.75 | 2.25 | 1.75 | 2.25 | |
Heavy | 4 | 2.5 | 4 | 2 | 4.25 | 2.5 | 2 | 1.75 | 3.5 | 2.25 | 1.75 | 2.25 |
Rival order
Much like in Super Mario Kart, all playable characters have a rival order, the order CPU drivers finish at the end of the race. However, unlike in Super Mario Kart, it is more simplified, as two characters are set instead of single characters followed by another single character, etc..
Each character's rivals will never change; for example, Bowser will always appear in a Grand Prix if the player is playing as Mario. However, if a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used. That will make the default character a third rival that occasionally appears in the race.
Character | Rivals | Third Rival |
---|---|---|
File:Yoshi-MKWii-Icon.png | ||
File:Yoshi-MKWii-Icon.png | ||
File:Yoshi-MKWii-Icon.png | ||
None | ||
File:Yoshi-MKWii-Icon.png | ||
File:Yoshi-MKWii-Icon.png | ||
Body frame
Depending on the character, the kart body that's chosen may appear bigger or smaller. This affects how big of a target that character's kart will be; for example, smaller body frames are harder to hit. The character's weight determines the body Frame size.
Body Frame | |
---|---|
Size | Characters |
Small | |
Medium | File:Yoshi-MKWii-Icon.png |
Large |
Other
|
Items
Many classic items make a return in Mario Kart 7. The game introduces three new items – the Fire Flower, the Super Leaf, and the Lucky Seven. The Thunder Cloud, POW Block, and Mega Mushroom from Mario Kart Wii are absent from the game. The Fake Item Box from previous installments is also absent, along with Boo. Similar to its predecessors, players receive items by driving through an Item Box found on courses. When players drive through an Item Box, the Item Roulette will select an item. In Mario Kart 7, Coins can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu. Also the item warning sound will only play if a Spiny or Bullet Bill are approaching.
Items found on tracks
Image | Name | Description |
---|---|---|
Item Box | Item Boxes give players items. | |
File:Mk7 coin.jpg | Coin | Players receive a small boost and an increase to their top speed. A maximum of 10 can be carried at one time. |
Items received from Item Boxes
Image | Name | Description |
---|---|---|
Banana | Karts that run over Bananas spin out. Most commonly obtained by the vehicle in first place. | |
File:Mk7 bananas.jpg | Triple Bananas | Gives players three bananas that trail behind the kart. |
File:Green Shell MK7.jpg | Green Shell | Travels in a straight line and knocks over the kart it hits. |
File:Mk7 triplegreenshell.jpg | Triple Green Shells | Three green shells that protect the player's kart from incoming attacks by rotating around the kart. |
File:Mk7 redshell.jpg | Red Shell | Homes in on the closest kart in front of the player and knocks it over. |
File:Mk7 tripleredshells.jpg | Triple Red Shells | Three red shells that protect the player's kart from incoming attacks by rotating around the kart. |
File:Spiny Shell.jpg | Spiny Shell | Chases after the kart in the lead, knocking over all karts it hits on the way. |
File:Mk7 bob-omb.jpg | Bob-omb | Explodes when thrown or dropped, knocking over any kart in its blast radius. |
File:Mk7 supermushroom.jpg | Mushroom | Provides the player's kart with a small speed boost. |
File:Mk7 triplemushrooms.jpg | Triple Mushrooms | Provides the player's kart with three separate speed boosts. |
File:Mk7 goldenmushroom.jpg | Golden Mushroom | Gives players a speed boost when the / is pressed, but only for a short time. |
Bullet Bill | Transforms the player into a Bullet Bill, which rockets down the entire track at very high speeds on auto-pilot for some seconds. The Bullet Bill is invincible and can knock over items, course hazards and other racers, which makes them lose all items in their possession. | |
Blooper | Sprays ink on all the karts ahead and reduces their visibility. | |
File:Mariokart7 lightning.jpg | Lightning | Causes all opponents to drop their items and drive slowly for a short time. Opponents can also get squashed by normal-sized players. |
File:Mk7 star.jpg | Star | The driver obtains total invincibility and is able to knock over everything in their path including items, course obstacles and other racers, making them lose their current item. In addition, the driver receives a speed boost and the ability to drive off-road without losing any speed. |
File:FireFlower-MK7.jpg | Fire Flower New Item |
Allows the player to throw fireballs that cause other karts to spin out of control on impact. |
Super Leaf New Item |
Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. | |
Lucky Seven New Item |
Surrounds the player's kart with seven items that can all be used. CPU drivers can't get this item |
Courses
Mario Kart 7 introduces 32 courses that include 16 new courses and 16 retro courses, which include two courses from Super Mario Kart, three from Mario Kart 64, one from Mario Kart: Super Circuit, two from the Mario Kart: Double Dash!!, four from Mario Kart DS, and four from Mario Kart Wii. It also features three new battle stages, and three Retro ones. Only the Mushroom Cup and Shell Cup, as well as the battle courses, are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific Engine Class, unlike past installments. Mario Kart 7 has three courses – Wuhu Loop, Maka Wuhu, and Rainbow Road – that have three sections each, with each section counting as one lap. The following charts show the North American English names of the tracks, with their European and Australian variants in italics. Like in Mario Kart DS, the retro tracks' width have been shortened, except the DS retro courses, which have been widened.
New courses
Mushroom Cup |
Flower Cup |
File:MK7-StarCup.png Star Cup |
File:MK7-SpecialCup.png Special Cup |
---|---|---|---|
Toad Circuit |
Wuhu Loop Wuhu Island Loop |
Piranha Plant Slide Piranha Plant Pipeway |
DK Jungle |
Daisy Hills |
Mario Circuit |
Wario Shipyard Wario's Galleon |
Rosalina's Ice World |
Cheep Cheep Lagoon Cheep Cheep Cape |
Music Park Melody Motorway |
Neo Bowser City Koopa City |
Bowser's Castle |
Shy Guy Bazaar |
Rock Rock Mountain Alpine Pass |
Maka Wuhu Wuhu Mountain Loop |
Rainbow Road |
Retro courses
Battle stages
New Stages | Retro Stages | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Honeybee Hive Honeybee House |
GBA Battle Course 1 | |||||||||||
Sherbet Rink |
N64 Big Donut | |||||||||||
Wuhu Town |
DS Palm Shore |
Vehicle customization
Mario Kart 7 introduces the option to personalize the player's vehicle before getting to the race. The player can select the body, the tires, and the glider to build the desired kart. By collecting many coins from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use. It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts' combination, and the vehicle will work better in particular situations.
Vehicle parts and stat boosts
Each part affects each kart's stats differently. There are also 17 kart bodies. The following is a list of the stat boosts that are applied, and the units are out of 6.[4] However, only the Speed, Acceleration, Weight, Handling, and Off-Road stats are visible in-game. This list shows the North American kart names. If the kart has a different name in Europe, the European name will be put in parentheses under the North American name. All kart parts are sorted based on how they're ordered in-game, starting with the standard parts.
Vehicle Part Bonuses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Karts | |||||||||||||
Kart | Speed | Acceleration | Weight | Handling | Off-Road | Mini-Turbo | Stability | Drift | |||||
Land | Water | Air | Land | Water | Air | ||||||||
Standard* |
0 | ||||||||||||
Gold Standard**** (Gold Kart) |
+0.25 | 0 | -0.25 | -0.25 | +0.25 | 0 | 0 | 0 | -0.25 | -0.25 | 0 | -0.25 | |
Birthday Girl**/*** (Royal Ribbon) |
-0.5 | +0.5 | +0.5 | +0.5 | -0.25 | +0.5 | +0.25 | +0.25 | -0.25 | +0.5 | 0 | +0.25 | |
Bumble V |
0 | 0 | +0.5 | +0.5 | -0.25 | -0.5 | 0 | +0.25 | +0.25 | +1.5 | 0 | +0.25 | |
Bruiser (Growlster) |
+0.5 | -0.5 | -0.25 | -0.25 | +0.25 | -0.5 | 0 | 0 | 0 | +0.5 | 0 | -0.25 | |
Soda Jet |
+0.25 | -0.5 | +0.5 | +0.25 | -0.25 | 0 | 0 | +0.25 | -0.25 | +0.5 | 0 | +0.25 | |
B Dasher |
+0.5 | -0.5 | 0 | -0.5 | 0 | +0.25 | 0 | 0 | -0.25 | 0 | 0 | 0 | |
Egg 1 |
-0.25 | +1.5 | +0.5 | +0.5 | -0.25 | 0 | 0 | 0 | 0 | +0.5 | 0 | +0.25 | |
Barrel Train |
+0.25 | -0.75 | -0.25 | 0 | +0.25 | -0.5 | 0 | 0 | 0 | +1.5 | 0 | -0.25 | |
Tiny Tug |
-0.5 | +1.5 | -0.25 | 0 | +0.25 | 0 | +0.5 | 0 | +0.25 | -0.5 | 0 | -0.25 | |
Cact-X |
-0.25 | +0.5 | -0.25 | -0.25 | 0 | +0.25 | 0 | 0 | +0.25 | -0.5 | 0 | 0 | |
Koopa Clown |
0 | 0 | 0 | -0.25 | 0 | +0.5 | +0.25 | +0.25 | -0.25 | +1.5 | 0 | 0 | |
Cloud 9 |
-0.5 | +1 | +0.5 | +0.25 | -0.25 | +0.5 | +0.5 | +0.25 | 0 | +0.5 | 0 | +0.25 | |
Zucchini (Gherkin) |
+0.5 | -0.5 | -0.25 | -0.25 | 0 | -0.25 | 0 | 0 | 0 | -0.5 | 0 | 0 | |
Blue Seven |
+0.5 | 0 | -0.25 | -0.5 | +0.25 | -0.25 | 0 | 0 | 0 | -0.5 | 0 | -0.25 | |
Bolt Buggy |
+0.25 | -0.5 | -0.25 | -0.5 | +0.25 | -0.25 | 0 | 0 | +0.25 | 0 | 0 | -0.25 | |
Pipe Frame* |
-0.25 | +1 | +0.5 | +0.25 | -0.25 | 0 | +0.25 | +0.25 | +0.25 | +0.5 | 0 | +0.25 | |
Tires | |||||||||||||
Tire | Speed | Acceleration | Weight | Handling | Off-Road | Mini-Turbo | Stability | Drift | |||||
Land | Water | Air | Land | Water | Air | ||||||||
Standard (Normal) |
0 | ||||||||||||
Gold Tires**** (Gold Wheels) |
+1 | -1 | 0 | -0.5 | +0.5 | -1.25 | 0 | -1 | -2.5 | 0 | 0 | -1 | |
Roller |
-0.75 | +1 | +1 | +0.75 | -1 | +2 | +1.25 | +1 | -1.25 | +1 | +1 | -1 | |
Slim |
-0.25 | 0 | 0 | +0.25 | -0.25 | +1.25 | +1.25 | 0 | -1.25 | -1 | +1 | +1 | |
Slick |
+1 | -1 | 0 | -0.25 | +0.25 | -1.25 | -1.25 | 0 | -2.5 | 0 | 0 | +1 | |
Sponge |
-0.25 | -1 | +1 | +0.5 | -0.75 | 0 | -1.25 | +1 | 0 | 0 | 0 | +1 | |
Mushroom |
+0.25 | 0 | 0 | -0.25 | -0.5 | +1.25 | 0 | 0 | -1.25 | 0 | 0 | -1 | |
Wood (Wooden) |
-0.5 | +1 | +1 | +0.5 | -0.5 | +1.25 | +2.5 | +1 | 0 | -1 | +1 | +1 | |
Red Monster |
+0.75 | -1 | 0 | -0.5 | +0.75 | -1.25 | -1.25 | -1 | +1.25 | +0.25 | -1 | -1 | |
Monster |
+0.75 | -1 | 0 | -0.75 | +1 | -1.25 | -1.25 | -1 | +1.25 | 0 | -1 | 0 | |
Gliders | |||||||||||||
Glider | Speed | Acceleration | Weight | Handling | Off-Road | Mini-Turbo | Stability | Drift | |||||
Land | Water | Air | Land | Water | Air | ||||||||
File:Superglider.png Super Glider* |
0 | ||||||||||||
Gold Glider**** |
0 | ||||||||||||
Peach Parasol** |
0 | 0 | -3 | +0.25 | -0.25 | 0 | 0 | +2 | 0 | +0.25 | 0 | -0.25 | |
Flower Glider |
0 | 0 | -3 | +0.25 | -0.25 | 0 | 0 | +2 | 0 | +0.25 | 0 | -0.25 | |
Beast Glider (Ghastly Glider) |
0 | ||||||||||||
Swooper (Swoop) |
0 | 0 | -1.5 | +0.25 | -0.25 | 0 | 0 | +1 | 0 | +0.25 | 0 | -0.25 | |
Paraglider (Parafoil) |
0 | 0 | -1.5 | +0.25 | -0.25 | 0 | 0 | +1 | 0 | +0.25 | 0 | -0.25 | |
*Changes color, depending on the character. **Changes color, only when used by female characters, excluding Princess Peach and female Mii's. ***Male or gender-indeterminate CPU drivers never drive on the Birthday Girl body. ****CPU drivers never drive with Gold parts, except for Miis obtained via StreetPass from this game's Mario Kart Channel, if they are equipped. |
Unlocking criteria
The only parts that are already unlocked are the Standard kart, the Standard tires, the Super Glider, and four random parts. Unlocking a different kart part requires a certain total of coins collected from every race in Grand Prix. Once the player has reached that amount, a random kart part is unlocked. The only exceptions to this rule are the gold parts and the Beast Glider.
Random parts
Players can unlock random parts by collecting the following coin values:
|
|
|
|
Special parts
Part | Standard Criteria | Coin Criteria |
---|---|---|
Gold Standard | Obtain at least 10000 VR. | Collect 20000 coins. |
Gold Tires | Obtain a minimum of one star ranking in all cups of every engine class. | Collect 15000 coins. |
Gold Glider | Have a minimum of 100 StreetPass hits. | Collect 10000 coins. |
Gold Steering Wheel | Race in 100 races using gyro-controls for 80% of the time | N/A |
Beast Glider | N/A | Collect 5000 coins. Its amount will decrease if players unlock kart parts via the StreetPass feature. |
Ghosts
Just like in Mario Kart Wii, Mario Kart 7 has Normal Staff Ghosts and Expert Staff Ghosts, which appear in the Time Trials game mode.[5] The Normal Staff Ghosts are available at the start, but when the player gets a time higher than the Normal Staff Ghost of a track, the Expert Staff Ghost of the same track will be unlocked.
Normal Staff Ghosts
Course | Staff Name | Time | Character | Vehicle Combination | ||
---|---|---|---|---|---|---|
Body | Tires | Glider | ||||
Toad Circuit | Nin★KATIE | 01:35.135 | Toad | Standard | Standard | Super Glider |
Daisy Hills | Nin★Terui♪ | 02:06.351 | Daisy | Birthday Girl | Roller | Peach Parasol |
Cheep Cheep Lagoon | Nin★Gonta♪ | 01:53.758 | Peach | Birthday Girl | Roller | Peach Parasol |
Shy Guy Bazaar | Ret★TEAGUE | 02:31.167 | Shy Guy | Standard | Roller | Super Glider |
Wuhu Loop | Ret★Bryan | 01:44.287 | Peach | Standard | Sponge | Peach Parasol |
Mario Circuit | Nin★Miki★ | 02:25.001 | Mario | Standard | Standard | Super Glider |
Music Park | Nin★wtnbt | 02:19.336 | Rosalina | Birthday Girl | Roller | Super Glider |
Rock Rock Mountain | Nin★Morimo | 02:35.105 | Wiggler | Standard | Red Monster | Super Glider |
Piranha Plant Slide | Nin★tBando | 02:20.186 | Lakitu | Standard | Monster | Super Glider |
Wario Shipyard | Nin★Miyamo | 02:26.268 | Wario | Bolt Buggy | Monster | Super Glider |
Neo Bowser City | Ret★Chuck | 02:11.032 | Metal Mario | Standard | Standard | Super Glider |
Maka Wuhu | Ret★Reed | 01:50.607 | Yoshi | Bumble V | Sponge | Paraglider |
DK Jungle | Ret★Derek | 02:24.040 | Donkey Kong | Bolt Buggy | Red Monster | Super Glider |
Rosalina's Ice World | Ret★RLingo | 02:25.784 | Rosalina | Standard | Sponge | Paraglider |
Bowser's Castle | Ret★Matt M | 02:34.815 | Bowser | Standard | Monster | Super Glider |
Rainbow Road | Nin★Takamu | 02:10.090 | Honey Queen | Birthday Girl | Slim | Peach Parasol |
N64 Luigi Raceway | Nin★McCoy | 02:04.317 | Luigi | Standard | Slick | Super Glider |
GBA Bowser Castle 1 | Nin★Hayata | 01:31.030 | Bowser | Pipe Frame | Standard | Beast Glider |
Wii Mushroom Gorge | Nin★Kataok | 02:02.292 | Toad | Cloud 9 | Mushroom | Paraglider |
DS Luigi's Mansion | Nin★Konno | 02:09.982 | Luigi | Zucchini | Slim | Super Glider |
N64 Koopa Beach | Ret★Amanda | 01:54.274 | Koopa Troopa | Pipe Frame | Standard | Super Glider |
SNES Mario Circuit 2 | Nin★ITRO-S | 01:28.106 | Mario | Pipe Frame | Standard | Super Glider |
Wii Coconut Mall | Ret★Thomas | 02:30.117 | Honey Queen | Standard | Slim | Super Glider |
DS Waluigi Pinball | Ret★Bill | 02:44.372 | Wario | Standard | Slick | Swooper |
N64 Kalimari Desert | Nin★Nishim | 02:01.932 | Shy Guy | Cact-X | Wood | Swooper |
DS DK Pass | Ret★Sean | 02:35.045 | Donkey Kong | Barrel Train | Wood | Super Glider |
GCN Daisy Cruiser | Nin★Dai8 | 01:49.564 | Daisy | Pipe Frame | Sponge | Peach Parasol |
Wii Maple Treeway | Nin★Asakaw | 02:53.560 | Wiggler | Standard | Wood | Super Glider |
Wii Koopa Cape | Ret★Quinn | 02:49.046 | Koopa Troopa | Standard | Monster | Super Glider |
GCN Dino Dino Jungle | Nin★iwaco | 02:29.837 | Yoshi | Egg 1 | Roller | Paraglider |
DS Airship Fortress | Nin★OBSHNN | 02:23.323 | Metal Mario | Zucchini | Slick | Super Glider |
SNES Rainbow Road | Nin★YABUKI | 01:34.459 | Lakitu | Pipe Frame | Slim | Super Glider |
Expert Staff Ghosts
Course | Staff Name | Time | Character | Vehicle Combination | ||
---|---|---|---|---|---|---|
Body | Tires | Glider | ||||
Toad Circuit | Nin★ishi | 01:26.632 | Toad | Standard | Monster | Super Glider |
Daisy Hills | Nin★SASAKI | 01:51.111 | Daisy | Birthday Girl | Sponge | Super Glider |
Cheep Cheep Lagoon | Nin★Tkdr | 01:42.011 | Peach | Tiny Tug | Roller | Peach Parasol |
Shy Guy Bazaar | Ret★RWO | 02:14.714 | Shy Guy | Pipe Frame | Monster | Paraglider |
Wuhu Loop | Nin★nkm | 01:32.854 | Peach | Pipe Frame | Slick | Peach Parasol |
Mario Circuit | Nin★raba | 02:10.018 | Mario | B Dasher | Slick | Super Glider |
Music Park | Nin★Masa | 02:07.511 | Rosalina | Soda Jet | Roller | Paraglider |
Rock Rock Mountain | Nin★Hiroma | 02:19.149 | Wiggler | Standard | Mushroom | Flower Glider |
Piranha Plant Slide | Nin★JIKU | 02:06.540 | Lakitu | Cloud 9 | Sponge | Paraglider |
Wario Shipyard | Nin★syun1 | 02:12.313 | Wario | Bruiser | Slim | Beast Glider |
Neo Bowser City | Ret★Matt M | 01:58.996 | Metal Mario | Blue Seven | Monster | Paraglider |
Maka Wuhu | Nin★Chucky | 01:39.361 | Yoshi | Standard | Monster | Super Glider |
DK Jungle | Ret★Dupree | 02:10.777 | Donkey Kong | Standard | Wood | Swooper |
Rosalina's Ice World | Ret★Dax | 02:13.091 | Rosalina | Zucchini | Red Monster | Super Glider |
Bowser's Castle | Ret★Tom | 02:15.244 | Bowser | Bruiser | Red Monster | Beast Glider |
Rainbow Road | Nin★Asakur | 01:52.077 | Honey Queen | Bumble V | Standard | Flower Glider |
N64 Luigi Raceway | Nin★miyakw | 01:52.206 | Luigi | Pipe Frame | Slick | Paraglider |
GBA Bowser Castle 1 | Nin★hokwai | 01:22.221 | Bowser | Koopa Clown | Roller | Super Glider |
Wii Mushroom Gorge | Ret★Jay | 01:50.526 | Toad | Pipe Frame | Monster | Super Glider |
DS Luigi's Mansion | Ret★Vince | 01:58.539 | Luigi | Egg 1 | Monster | Paraglider |
N64 Koopa Beach | Nin★ueda | 01:42.909 | Koopa Troopa | Soda Jet | Sponge | Paraglider |
SNES Mario Circuit 2 | Nin★==Kony | 01:17.777 | Mario | B Dasher | Slick | Super Glider |
Wii Coconut Mall | Ret★RyanP | 02:14.167 | Honey Queen | Koopa Clown | Sponge | Paraglider |
DS Waluigi Pinball | Nin★Nahhr | 02:27.574 | Wario | Bruiser | Slim | Beast Glider |
N64 Kalimari Desert | Nin★KOZ★ | 01:48.707 | Shy Guy | Bolt Buggy | Red Monster | Beast Glider |
DS DK Pass | Nin★MaTU | 02:16.534 | Donkey Kong | Bolt Buggy | Red Monster | Paraglider |
GCN Daisy Cruiser | Ret★Carlos | 01:43.341 | Daisy | Tiny Tug | Sponge | Peach Parasol |
Wii Maple Treeway | Ret★Bill | 02:34.877 | Wiggler | Egg 1 | Sponge | Flower Glider |
Wii Koopa Cape | Ret★Shane | 02:28.585 | Koopa Troopa | Cact-X | Standard | Flower Glider |
GCN Dino Dino Jungle | Ret★Will | 02:14.430 | Yoshi | Egg 1 | Monster | Paraglider |
DS Airship Fortress | Ret★Shane | 02:07.704 | Metal Mario | Standard | Monster | Super Glider |
SNES Rainbow Road | Nin★SRIWtm | 01:21.994 | Lakitu | Cloud 9 | Roller | Paraglider |
Update history
Mario Kart 7 is the first Nintendo 3DS game to use the 3DS's ability to patch games, spurred by significant shortcut exploits found on certain courses. Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time and have no effect in Single Player and Local Multiplayer, but are mandatory to play online. An SD Card is required to download the patches, however.
- Version 1.1 of May 15, 2012 (43 SD Card blocks)
- Resolved shortcut exploits for Wuhu Loop, Maka Wuhu, and GBA Bowser Castle 1 when playing online. Does not affect offline play; the exploits remain in Single Player and Local Multiplayer, and Ghosts that used these exploits are unaffected.
- Starting on May 15, 2012, all players must download this update to access Online Multiplayer.
Nintendo eShop description
- The newest installment of the fan-favorite Mario Kart™ franchise brings Mushroom Kingdom racing fun into glorious 3D. For the first time, drivers explore new competitive kart possibilities such as soaring through the skies or plunging into the depths of the sea. New courses, strategic new abilities and customizable karts bring the racing excitement to new heights!
Reception
Critical reception
The game has received generally positive reviews. As of December 12, 2013, Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed.[6] GameRankings has an average score of 85.17% based on 50 reviews.[7] Critics generally praise the new glider and underwater mechanic that the game adds, but often cite how similarly it feels to past entries of the Mario Kart series.
GameXplain has given the game's Multiplayer 4.5 stars out of 5, and Single-Player a 3.5 out of 5.[8][9] Audrey Drake of IGN gave the game a 9.0/10. She criticized the character roster for being small and the potential of the Spiny Shell "screwing up" the race, but she praised the innovation and the polish the game provides.[10][11] Griffin McElroy of Joystiq gave it 4.5 stars out of 5. He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as "unavoidable race-ruining bullshit".[12] Adam Biessener of Gameinformer gave it an 8.5/10. He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online modes "being a distraction rather than a destination".[13] 1up gave it a B- grade.[14] Tom McShea of Gamespot gave it a 8/10. He remarked that the game has "been the same as previous entries of the series, but the innovations have kept it fresh", while criticizing the online structure and lack of mission mode.[15] Justin Towell on Gamesradar gave it a perfect 10/10. He praised the fanservice and how "anyone can pick up and enjoy" the game.[16] However, Jim Sterling of Destructoid rated the game a 5.0/10, criticizing how this game is "practically the same as any other game in the Mario Kart series". He ended it with, "Mario Kart is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it".[17]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo 3DS | Audrey Drake, IGN | 9/10 | "Overall [Mario Kart 7 is] a well-polished experience that fans of the kart-racing genre - or of the Mushroom Kingdom - should not hesitate to pick up." |
Nintendo 3DS | Marc Camron, EGM | 9/10 | "Mario and pals return to get their race on. Featuring great graphics, amazing tracks and some hilarious new power-ups, the game shows that the series is a long way away from running its course." |
Nintendo 3DS | Neal Ronaghan, Nintendo World Report | 8.5/10 | "Mario Kart 7 isn’t a huge leap forward for the series. Instead, it’s another damn fine iteration in a proven series. You’ll still be upset when you’re “Mario Karted” by a blue shell followed up by a red shell and a bomb, but the winning online play and gameplay polish make Mario Kart 7 a must-have for all 3DS owners." |
Nintendo 3DS | Griffin McElroy, Joystiq | 4.5/5 | "Mario Kart 7 is an exquisitely polished game with few flaws." |
Nintendo 3DS | Adam Biessener, Game Informer |
8/10 | "Mario Kart 7 isn’t 100 percent golden, nor is it going to make believers out of anyone who wrote off the series years ago. Taken on the whole, though, this is one of the best entries in the series. As a fan, I’m thoroughly pleased." |
Nintendo 3DS | Justin Towell, GamesRadar | 5/5 | "Mario Kart 7 is THE game the 3DS has been in dire need of. Sadly, it raises the bar so high for almost everything else, most 3DS games don't even look like they belong on the same system. Get it now." |
Nintendo 3DS | Jim Sterling, Destructoid | 5/10 | "Mario Kart 7 is as derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I'd hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7's problem. The other half is the fact that it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 85 | ||
GameRankings | 85.17% |
Sales
The game sold over 420,000 units in its first 4 days in Japan.[18] As of March 31, 2014, Mario Kart 7 is the 2nd best selling game for the Nintendo 3DS, having sold about 9.62 million copies worldwide.
Gallery
Pre-release and unused content
- Main article: List of Mario Kart 7 pre-release and unused content
Media
- Main article: List of media from Mario Kart 7
Glitches
- Main article: List of Mario Kart 7 glitches
Some of the most well known glitches are found in Wuhu Loop, Maka Wuhu and GBA Bowser Castle 1, if executed correctly they allow the driver to skip sections of the track. On May 15, 2012 an update was released that made these glitches unusable in multiplayer, but they are still available while playing offline.
Staff
- Main article: List of Mario Kart 7 staff
Nintendo Entertainment Analysis and Development developed Mario Kart 7, with Retro Studios as Co-Developers and Artists. The music composition is credited to Kenta Nagata and Satomi Terui.
References to other games
- Super Mario Bros.: The Fire Flower appears for the first time as a usable item that throws fireballs. The layout of the course Piranha Plant Slide greatly resembles the tile sprites from this game.
- Super Mario Bros. 2: The Shy Guy Bazaar course makes references to the elements from this game such as the addition of Magic Carpets (being ridden by Shy Guys) and vases in their original colors.
- Super Mario Bros. 3: The Super Leaf appears as an item, and the Angry Sun appears on a blanket in Shy Guy Bazaar.
- Super Mario Kart: The Pipe Frame returns from this game, however it uses the dual exhaust design from Mario Kart 64 instead of the single exhaust from Super Mario Kart. Mario Circuit 2 and Rainbow Road return as retro courses. Collecting coins also returns from this game.
- Wario Land: Super Mario Land 3: A small portion of Wario Shipyard's music is a remix of this game's main theme.
- Donkey Kong Country: DK Jungle's music is a remix of the Jungle Hijinxs theme from this game.
- Mario Kart 64: Some musical pieces are remixes from this game such as the main title screen, the results screen and Rainbow Road. A segment of the theme for the course Toad's Turnpike can be heard in the newer course, Neo Bowser City. Chomps appear in Rainbow Road similar to how they appear in Rainbow Road from that game. Luigi Raceway, Koopa Troopa Beach, and Kalimari Desert return as retro courses, plus Big Donut returns as a playable battle course.
- Mario Kart: Super Circuit: Bowser Castle 1 returns as a retro course, plus Battle Course 1 returns as a playable battle arena.
- Super Mario Sunshine: The possible Toad artwork can be seen on Toad Circuit on the Mario Kart banner near the starting line.
- Mario Kart: Double Dash!!: Part of the Bowser's Castle and Rainbow Road themes are based on their respective themes originating from this game. Also, the Barrel Train returns from this game. Daisy Cruiser and Dino Dino Jungle return as retro courses, and finally, the countdown timer for starting a race or battle returns with a new design.
- Mario Kart Arcade GP: The way that coins give the kart a small boost upon being collected originated from this game.
- Mario Kart DS: The Egg 1 and B Dasher return from this game as kart parts. Luigi's Mansion, Waluigi Pinball, DK Pass, and Airship Fortress return as retro courses, plus Palm Shore returns as a playable battle arena. During multiplayer with someone who doesn't have the game, Shy Guy becomes their automatic character like in this game.
- Super Mario Galaxy: The Comet Observatory and the starting planet of Gateway Galaxy appear in the background in the course, Rosalina's Ice World. A part of Space Junk Galaxy's music is also remixed in the course. Rosalina and Honey Queen both originate from this game.
- Mario Kart Wii: Most of the gameplay in Mario Kart 7 is based off of this game. The first part of the Award Ceremony fanfare music is from said installment as well. Minecarts from Wario's Gold Mine can be seen on Wario Shipyard. Tricks return from this game. The menu selection music is based on said music from this game. The roster and map sprites also return from this game. Mushroom Gorge, Coconut Mall, Maple Treeway, and Koopa Cape return as retro courses.
- Mario Super Sluggers: Some of Wiggler's voice clips are taken from this game.
- Donkey Kong Country Returns: DK Jungle is based on and includes elements from this game.
- Super Mario 3D Land: The new look for the Super Leaf introduced in this game is shown as one of the newest items for the Mario Kart series and also used for the logo for the Leaf Cup. Also, the cardboard cut-out Goombas reappear in Piranha Plant Slide.
References in later games
- Mario Kart Arcade GP DX: Gameplay elements such as the glider and underwater racing return in this game.
- Donkey Kong Country: Tropical Freeze: Donkey Kong plays this game during his idle motion. Also, he is confirmed as playing as himself.
- Mario Golf: World Tour: The countdown timer and the signal light returns in Speed Golf to signal the start of the first hole.
- Mario Kart 8: The Wii U follow-up includes various elements from this game. Music Park, Piranha Plant Slide, and DK Jungle return as this game's retro tracks. The glider and underwater racing mechanics return. Customization returns as well. Some vehicle bodies, tires, and gliders from Mario Kart 7 return also. Neo Bowser City returns as a downloadable retro course.
- Super Smash Bros. for Nintendo 3DS: Rainbow Road appears as a stage in this game. The Rainbow Road theme music can play on the aforementioned stage, along with a remix of Rainbow Road themes from handheld Mario Kart games. In addition, various trophies reference content from this game.
- Super Smash Bros. for Wii U: The Rainbow Road theme, a remix of Rainbow Road themes from handheld Mario Kart games, and a remix of this game's Circuit theme appear as music tracks for the Mario Circuit stage. Various trophies reference content from this game.
Names in other languages
Trivia
- When unlocking a new kart part, if the player goes to the Mario Kart Channel to change parts, no jingle sound will play and the gift icon will not be there. However, still going into the Grand Prix or Time Trials, the gift icon will be there.
- If the player is in first place (100cc and 150cc only), an extra beat is added to the music, but the music itself also gets slightly louder, too. This also happens in Mario Kart 8.
References
- ^ Mario Kart 3DS will bring a bunch of new elements into the game
- ^ [1]
- ^ Super Mario Boards
- ^ a b http://www.mariokartwii.com/4224652-post1.html
- ^ http://www.gamefaqs.com/3ds/997822-mario-kart-7/faqs/63593
- ^ Metacritic score of Mario Kart 7 Metacritic. Retrieved December 12, 2013.
- ^ GameRankings score of Mario Kart 7 GameRankings. Retrieved December 12, 2013.
- ^ http://www.gamexplain.com/article-633-1322553607-mario-kart-7-review.html
- ^ http://www.youtube.com/watch?v=DWuxbTmdVQA
- ^ Drake, Audrey (Nov 29, 2011) Mario Kart 7 Review IGN. Retrieved December 11, 203.
- ^ http://www.youtube.com/watch?v=16D9OXFzRJc&feature=channel_video_title
- ^ McElroy, Griffin (November 29th 2011) Mario Kart 7 review: An exercise in fun/frustration Joystiq. Retrieved December 11, 203.
- ^ Biessener, Adam (November 29, 2011) Solid Tweaks, Cool Tracks, Same Design GameInformer. Retrieved December 11, 203.
- ^ http://www.1up.com/reviews/mario-kart-7-3ds?pager.offset=0
- ^ Mario Kart 7 review Gamespot. (broken link)
- ^ Towelle, Justin (July 2, 2012) Mario Kart 7 review GamesRadar. Retrieved December 11, 203.
- ^ Sterling, Jim (November 29, 2011) Review: Mario Kart 7 Destructoid. Retrieved December 11, 2013.
- ^ http://www.next-gen.biz/news/mario-kart-7-enjoys-biggest-3ds-launch-week-japan
External links
- Launch Trailer
- Official Japanese Website
- Official European Website
- Official Australian Website
- Official American Website
- Official Korean Website
- Official Chinese (Taiwan) Website
- Official Chinese (Hongkong) Website
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