Super Mario Maker: Difference between revisions

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The game is set up so that players can design their very own 2D ''Super Mario'' courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.  
The game is set up so that players can design their very own 2D ''Super Mario'' courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.  


The game will start with only one row of course elements, as the game will feature a unlocking system, giving players a set of new course elements and themes every 15 minutes, as part of a Day 1 patch<ref>[https://www.youtube.com/watch?v=QehZVi7Iek4]</ref>; originally, the game was going to have a daily unlocking system, in which a set of elements would be available for the next day, so long as they spend at least five minutes using the tools they have. Players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from ''Mario Paint''). These effects will happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot squawk when uploaded to Course World.<ref>[http://www.polygon.com/2015/8/20/9183179/super-mario-maker-gameplay-custom-sound-effects]</ref>
The game will start with only one row of course elements, as the game will feature a unlocking system, in which a set of elements will be available for the next day, so long as they spend at least five minutes using the tools they have. As part of a Day 1 patch, however, the elements can be made available immediately by using all available tools. Players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from ''Mario Paint''). These effects will happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot squawk when uploaded to Course World.<ref>[http://www.polygon.com/2015/8/20/9183179/super-mario-maker-gameplay-custom-sound-effects]</ref>


Players can save up to 120 different courses onto their Wii U profile.<ref name="NEW Super Mario Maker Details"></ref> In ''Coursebot'', the course selection screen, locally saved and downloaded courses can be arranged into worlds, which are set up like in ''Super Mario Bros.'', with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.
Players can save up to 120 different courses onto their Wii U profile.<ref name="NEW Super Mario Maker Details"></ref> In ''Coursebot'', the course selection screen, locally saved and downloaded courses can be arranged into worlds, which are set up like in ''Super Mario Bros.'', with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.

Revision as of 06:59, September 12, 2015

Template:Justreleased Template:Infobox

Super Mario Maker (previously called Mario Maker when announced at E3 2014) is an upcoming game creator application for the Wii U which allows players to insert blocks, enemies, items, and more from the Super Mario Bros. series to create and share their own 2D Super Mario levels. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros..[1]

It has been confirmed that the eShop version of the game will require at least 1.4 GB[2] of storage memory to be downloaded. Additionally, as many as 100 different amiibo costumes will be available in the game, but the player will be able to unlock them without scanning the proper amiibo by completing the 100 Mario Challenge.[2]

Also, while the game typically uses the GamePad, the Wii Remote, Wii Classic Controller, and Wii U Pro Controller will also be usable.[2]

Title screen

The title screen for Super Mario Maker.
The title screen of Super Mario Maker.
The effect of the letter K on Super Mario Maker's title screen.
The screen goes into a sepia tone after the player clicks on the letter K.

Similarly to Mario Paint, the title screen is highly interactive.[3] A randomly generated stage will appear, and players have the option to choose "Create" and edit the stage, or "Play", to choose either Course World or 10 Mario Challenge. Players can even complete the stage before starting. Each letter will cause a different effect on the game title screen.

  • SUPER: Five Super Stars will appear and a crowd will shout "Super Mario Maker". Mario can collect them to turn invincible.
  • M - The letter M spins upside down and spells Super Wario Maker, and a Mystery Mushroom with a Wario costume appears (in the Super Mario Bros. game style only). In addition, Wario will taunt the player.
  • A - The letter A will summon a cluster of multi-colored stars to fall behind in the background. All enemies present on the screen will be defeated. A train whistle can also be heard.
  • R - The legs of the letter R will extend and will shoot a shower of coins, similar to a Bill Blaster shooting coins. A cash register sound will also play.
  • I - The bird from the recording option will appear and sit on top of the letter I, making it look like a lowercase I. It will also record any sounds, and will repeat it with a different effect. The bird will leave after a while.
  • O - The letter O will summon a Koopa Clown Car (Junior Clown Car in the New Super Mario Bros. U style).
  • M - The second M will summon an empty Buzzy Beetle shell, which can be worn as a Shell Helmet. An explosion sound can be heard.
  • A - Touching the second A will cause it to act like a rocket, with a intercom counting down before it shoots off, coming back soon after.
  • K - The letter K will turn the screen into a sepia tone. The music for the title with also turn into an 8-bit variation. Pressing the K again will revert the screen back to normal.
  • E - Touch the letter E will summon a Springboard for Mario to use. An oriental drum can be heard.
  • R - The second R will extend like the first R, turn around and summon either a Goomba's Shoe or a Yoshi Egg (depending on the game style). If there are two Yoshis, anymore Eggs summoned will hold a Super Mushroom. When using Yoshi, an extra drumbeat will added to the title screen music.
  • Clicking randomly on the screen will summon an enemy.
  • Dragging the stylus on the screen will produce a stream of magic dust, similar to how Kamek powers up an enemy like in the Yoshi's Island and New Super Mario Bros. games.

Gameplay

The game is set up so that players can design their very own 2D Super Mario courses. They are able to set up and edit the length and width of the stages, the course's theme, and game styles, and are able to use various objects, items, and enemies. Players are able to switch between editing and playing their created stages, and can easily make any changes using the tools provided. A outline mode can also be used to show Mario's movements and to make positioning objects easier.

The game will start with only one row of course elements, as the game will feature a unlocking system, in which a set of elements will be available for the next day, so long as they spend at least five minutes using the tools they have. As part of a Day 1 patch, however, the elements can be made available immediately by using all available tools. Players can also add sound effects to their courses, using the SFX frog (which uses the frog icon from Mario Paint). These effects will happen when Mario walks over them in the play mode, with some effects generating visuals. Players can even record their own sound effects and add them to the game. However, these custom sound effects are replaced with a generic parrot squawk when uploaded to Course World.[4]

Players can save up to 120 different courses onto their Wii U profile.[2] In Coursebot, the course selection screen, locally saved and downloaded courses can be arranged into worlds, which are set up like in Super Mario Bros., with four courses per world. There is no way to upload courses in worlds; players can only upload single courses.

Sharing system

Super Mario Maker will have a dedicated way to share course creations with the rest of the user base. Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series, referred to as Course World. Uploading courses is limited to 10 at first, but players will be able to earn the ability to upload more when they are given more stars by players. In order to share a course online, players must be able to complete it. Players can download, play, and even alter courses made by other players, but they are unable to re-upload those altered courses to the online servers, as to avoid issues of stealing. Once a course is uploaded, players can comment on it via Miiverse and choose to give it a star if they liked it.

100 Mario Challenge

Players can also experience 100 Mario Challenge, where the goal is to clear a certain number of user-created courses with up to 100 lives; 8 courses on Easy; 16 courses on Normal and Expert. Courses marked as the selected difficulty (based on clear percentage) will be used. Players can obtain up to 3 1-Ups in each course, but must be able to complete the course to collect them. Additionally, players can save their progress while playing the 100 Mario Challenge, and they can choose to skip a selected course to try another one instead. At first, only the Easy and Normal difficulty levels can be selected, but the player can unlock the Expert difficulty by completing the Normal difficulty 100 Mario Challenge at least once.

10 Mario Challenge

Another variant of 100 Mario Challenge, known as 10 Mario Challenge, gives the player 10 Marios to clear 8 randomly selected sample courses. Unlike with 100 Mario Challenge, players cannot save their progress in 10 Mario Challenge. There are as many as 68 sample courses[5], and they'll be added onto the Coursebot's sample courses list when completed.

When the player plays 10 Mario Challenge for the first time, the eight courses that appear are predetermined, and will never change until the player has completed 10 Mario Challenge once.

Course No. Course Name Game Style
1 Pipeline to the Other Side Super Mario Bros.
2 Block Town New Super Mario Bros. U
3 1-1 Remix (Ground) Super Mario Bros.
4 Spinning Boo Buddies New Super Mario Bros. U
5 A P Switch's Journey Super Mario Bros. 3
6 Switch it Up! Super Mario World
7 1-1 Remix (Raccoon Mario) Super Mario Bros. 3
8 1-4 Remix (Castle) Super Mario Bros.

After the player has completed 10 Mario Challenge for the first time, any courses that appear in the 10 Mario Challenge will be chosen at random, instead of being predetermined.

Sample Courses

Below is the full list of all the sample courses that are in the game. The sample courses that are in worlds 1 and 2 are unlocked as the player unlocks new course sets. The sample courses that are in worlds 3 through 16 are used in the 10 Mario Challenge. The world 17 courses are unlocked after the player has completed all of the 10 Mario Challenge sample courses.

World No. Course Name Game Style
1-1 Ground New Super Mario Bros. U
1-2 Underwater Super Mario Bros.
1-3 Castle New Super Mario Bros. U
1-4 Airship Super Mario Bros. 3
2-1 Ghost House Super Mario World
2-2 Sound Effects Super Mario Bros. 3
2-3 Tracks Super Mario World
2-4 Sub Areas Super Mario Bros. 3
3-1 Pipeline to the Other Side Super Mario Bros.
3-2 Block Town New Super Mario Bros. U
3-3 1-1 Remix (Ground) Super Mario Bros.
3-4 Spinning Boo Buddies New Super Mario Bros. U
4-1 A P Switch's Journey Super Mario Bros. 3
4-2 Switch it Up! Super Mario World
4-3 1-1 Remix (Raccoon Mario) Super Mario Bros. 3
4-4 1-4 Remix (Castle) Super Mario Bros.
5-1 Bloomin' Goombas! New Super Mario Bros. U
5-2 Perilous Vine Climb Super Mario Bros.
5-3 1-2 Remix (Underground) Super Mario Bros.
5-4 Big Dry Bones' Pirate Ship Super Mario World
6-1 Sunken Mario Super Mario Bros.
6-2 Coinucopia New Super Mario Bros. U
6-3 1-3 Remix (Athletic) Super Mario Bros.
6-4 Festival of Fire Super Mario Bros.
7-1 Super Star Dash Super Mario Bros.
7-2 Ka-POW!!! Super Mario World
7-3 Be Brave & Get Up Close! Super Mario Bros. 3
7-4 Attack Stack New Super Mario Bros. U
8-1 5-3 Remix (Shoe Goombas) Super Mario Bros. 3
8-2 1-2 Remix (Yoshi) Super Mario World
8-3 Zigzag Lava Bubbles New Super Mario Bros. U
8-4 Go for the 3-Up Stomp! Super Mario Bros. 3
9-1 Jump for It! Super Mario Bros.
9-2 Muncher Super Mario Bros.
9-3 Clowning Around New Super Mario Bros. U
9-4 Creepy-Crawly Bowser Tower Super Mario Bros. 3
10-1 3-1 Remix (Infinite 1-Ups) Super Mario Bros.
10-2 2-3 Remix (Pyramids) Super Mario Bros. 3
10-3 Bowser Retreats, Mario Advances New Super Mario Bros. U
10-4 Easy Does It... New Super Mario Bros. U
11-1 Music Notes New Super Mario Bros. U
11-2 Conveyor Belt Sprint Super Mario World
11-3 Shell Shot! Super Mario World
11-4 Find the Fire Flower! New Super Mario Bros. U
12-1 Shoe Factory Super Mario Bros. 3
12-2 Spiny Tower Demolition New Super Mario Bros. U
12-3 7-2 Remix (Piranha Plants) Super Mario Bros. 3
12-4 1-Airship Remix Super Mario Bros. 3
13-1 8-B Remix (Airship) Super Mario Bros. 3
13-2 Danger: Fire Bars! New Super Mario Bros. U
13-3 Blaster Barrage New Super Mario Bros. U
13-4 Dry Bones Stampede New Super Mario Bros. U
14-1 Chain Chomp Super Mario Bros.
14-2 Bone Dungeon Super Mario World
14-3 Underwater Automation Super Mario Bros.
14-4 Up & Over Super Mario World
15-1 Even Trampolines Dream of Flying Super Mario Bros.
15-2 Rollercoaster New Super Mario Bros. U
15-3 2-5 Remix (Chain Chomps) Super Mario Bros. 3
15-4 8-3 Remix (Hammer Bros.) Super Mario Bros.
16-1 6-3 Remix (Ice) Super Mario Bros. 3
16-2 Don't Delay! New Super Mario Bros. U
16-3 Race to the Finish! Super Mario World
16-4 8-4 Remix (Castle Labyrinth) Super Mario Bros.
17-1 NWC 2015-1 Super Mario Bros.
17-2 NWC 2015-2 Super Mario Bros. 3
17-3 NWC 2015-3 Super Mario World
17-4 NWC 2015-4 New Super Mario Bros. U

Styles

The four game styles used in Super Mario Maker.
The four game styles used in the game.
Six of the course themes used in Super Mario Maker.
The six course styles used in the game.

The game will give players the option to choose the game and course styles from various 2D Mario games.[6] There are four game styles and six course styles to choose from. Each game style will retain their respective gameplay elements and physics from their base games. For example, Mario can carry items beyond the Super Mario Bros. style, gains triple and wall-jumping in the New Super Mario Bros. U style, while able to throw Koopa Shells upward in the Super Mario World style only. Each game style will have their own exclusive elements, such as Yoshi being available in the Super Mario World and New Super Mario Bros. U styles, but is replaced in Super Mario Bros. and Super Mario Bros. 3 styles by the Goomba's Shoe, as well as their exclusive power-ups and end-goals. Choosing a course theme will change the assets, objects and the music of the edit mode to appropriately share the theme. These game and course themes include:

Game Styles

Course Styles

Available objects

Objects

Enemies

Power-ups

Bold = Elements that are available at the start.

Customization options

Most objects can bounce off Springboards and Note Blocks.

The following objects can have Wings added to them; in the case of some enemies (such as Goombas and Koopas), it makes them look and act like their "Para" variations in previous titles:

  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers
  • Buzzy Beetles (look like Parabuzzys, act similarly to Para-Beetles)
  • Chain Chomps
  • Cheep Cheeps
  • Dry Bones (look like Parabones)
  • Goombas (look and act like Paragoombas)
  • Hammer Bros
  • Koopa Troopas (look and act like Koopa Paratroopas)
  • Lakitus
  • Lava Bubbles
  • Magikoopas
  • Rocky Wrenches
  • Munchers
  • Piranha Plants
  • Spike Tops
  • Spinies (shoot spines)
  • Thwomps
  • Springboards
  • Wigglers
  • Moving platforms (makes them move slightly erratically)
  • Super Mushrooms
  • Fire Flowers
  • 1-Up Mushroom
  • Super Stars
  • Goomba's Shoe
  • Coins
  • POW Blocks
  • Solid Blocks
  • Brick Blocks
  • ? Blocks
  • Invisible ? Blocks
  • Donut Lifts
  • Cloud Blocks

The following objects can be made huge by dragging Super Mushrooms onto them:

  • Bloopers
  • Bob-ombs
  • Boos
  • Bowsers
  • Buzzy Beetles
  • Cannons
  • Chain Chomps
  • Dry Bones
  • Goombas
  • Koopa Troopas
  • Lava Bubbles
  • Magikoopas
  • Munchers
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops
  • Spinies
  • Thwomps
  • Wigglers
  • Goomba's Shoes
  • Yoshi Egg
  • Hammer Bros. (turns into Sledge Bros.)

Players can make ? Blocks, Brick Blocks, Note Blocks, Bill Blasters, Lakitus and Warp Pipes spawn one of the following objects, by dragging one of the following objects onto one of the former objects:

  • Beanstalks
  • Bloopers
  • Bob-ombs
  • Boos
  • Buzzy Beetles
  • Chain Chomps
  • Cheep Cheeps
  • Coins
  • Dry Bones
  • Fire Flowers
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Lakitu's Clouds
  • Lava Bubbles
  • Mystery Mushrooms
  • P Switches
  • Piranha Plants
  • Rocky Wrenches
  • Spinies
  • Springboards
  • Super Mushrooms
  • Super Stars
  • Spike Tops
  • Wigglers
  • Muncher

The following objects can be made to move along Tracks by dragging them onto one:

  • Bill Blasters
  • Boos
  • Bowsers
  • Chain Chomps
  • Cheep Cheeps
  • Grinders (if they fall off they roll along a surface like in Super Mario World)
  • Spinies
  • Skull Rafts
  • Goomba's Shoes (unknown if possible when in Goomba's Shoe form)
  • Buzzy Beetle
  • Lava Bubble
  • 1-Up Mushrooms
  • Super Mushrooms
  • Fire Flowers
  • Super Stars
  • Coins
  • Invisible ? Blocks
  • Brick Blocks
  • ? Blocks
  • Note Blocks
  • Ice Bocks
  • Moving Platforms
  • Donut Blocks
  • Fire Bars
  • Rocket Engines
  • Goombas
  • Trampolines (can be grabbed)
  • POW Blocks
  • Bloopers
  • Cheep Cheeps
  • Piranha Plants
  • Magikoopas
  • Mystery Mushrooms (unknown if possible with forms other than Feather form)
  • Dry Bones (unknown if possible in Fish Bone form)
  • Munchers
  • Thwomps
  • Cloud Blocks
  • Wigglers
  • Cannons

The following objects can be put into Koopa Clown Cars. The car will resize to fit the enemy, if it does not fit. If it has an object in, it will try to drive into Mario:

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Boos (Clown Car stops moving when looked at)
  • Bowsers (Bowser will sometimes throw Bob-ombs)
  • Chain Chomps
  • Dry Bones
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Magikoopas
  • Monty Moles
  • Piranha Plants
  • Spinies
  • Super Stars
  • Thwomps
  • Coins
  • Yoshi Eggs
  • Lava Bubbles

The following objects can be put into Lakitu's Clouds:

  • Bill Blasters
  • Bowsers
  • Hammer Bros
  • Piranha Plants
  • Rocky Wrenches
  • Wigglers
  • Magikoopas
  • Springboards
  • Cannons
  • Goombas
  • Thwomps

The following objects can press P Switches:

  • Bowsers
  • Hammer Bros

The following objects can be stacked on top of each other:

  • Bill Blasters
  • Bloopers
  • Bob-ombs
  • Bowsers
  • Buzzy Beetles (not while in helmet form)
  • Chain Chomps
  • Goombas
  • Hammer Bros
  • Koopa Troopas
  • Magikoopas
  • Piranha Plants
  • Rocky Wrenches
  • Spike Tops (unknown if enemies can go on top of them)
  • Spinies (not while in helmet form)
  • Thwomps
  • Wigglers
  • Dry Bones (unknown if possible when in Fish Bone form)
  • Boos (unknown if possible when in Stretch form)
  • Cannons (unknown if enemies can go on top of them)
  • Goomba's Shoe (unknown if possible in Yoshi Egg form)
  • Hammer Bros.
  • Munchers

Object limits

There is a limit to how many objects can be placed on any course.[20] The list below shows the limits of each object group in a single course layer.

  • Block objects: 2,000
    • Includes: Coins, Ground.
  • Platform objects: 200
    • Includes: Beanstalks, Warp Pipes.
  • Warp Pipe warp objects: 10
  • Power-up objects: 100
    • Does not include power-ups that are inside blocks.
  • Enemy objects: 100
    • Includes: Goombas, Koopa Troopas, POW Blocks, P Switches, Goomba's Shoes (Yoshi Eggs), One-way barriers, Skull Rafts, Junior Clown Cars, and Moving platforms.
  • Arrow objects: 100
  • Door objects: 4 sets (8 total)
  • Bowsers: 3

Differences from base-games

Although the recreations are mainly faithful, there are some minor differences in each styles compared to the original games, disregarding console limitations of the original games:

General

  • Thwomps can be stood on, but only without damage if the player is riding Yoshi.
  • All castle areas end with a boss bridge and an axe. This is to keep consistent with Super Mario Bros.
  • To be consistent with non-Japanese versions of Super Mario Bros. 3 and all versions of New Super Mario Bros. U, Mario can take two hits if he has a "third power-up" (such as a Fire Flower). In other words, he will revert to Super Mario instead of Small Mario.
    • Similarly, if a "third power-up" is gotten as Small Mario, he will go straight to that form instead of only growing to Super Mario.
  • The Ghost House and Airship themes are available to use in these styles, as the former wasn't available until Super Mario World, and the latter wasn't available in Super Mario Bros. and Super Mario World. Because of this, new music compositions have been made for these themes, arranged to fit the music styles for these games[21].
  • In the Super Mario World and New Super Mario Bros. U styles, Yoshi can be used in Ghost House, Airship and Castle levels, despite never being allowed in, or appearing in (respectively) these levels. Because of this, the additional drum beats when using Yoshi have been added to the stage's music.
  • The extra items found in Super Mario Bros. 3 (Frog Suit, Tanooki Suit, Hammer Suit, P-Wing) and New Super Mario Bros. U (Super Acorn, P-Acorn, Ice Flower, Mini Mushroom, Penguin Suit) are not available in the game.
  • Lakitu's Cloud in the Super Mario Bros. and Super Mario Bros. 3 styles is wider and can be ridden on, to be consistent with the Super Mario World and New Super Mario Bros. U styles.
  • The Underground, Underwater, and Castle backgrounds have been given extra details, when originally only the Overworld backgrounds would have extra details (bushes and trees, for example). This also extends to the Ghost House and Airship backgrounds, which didn't feature extra background details when shown off at E3 2015.
  • The HUD for all four games is set up in the style as the HUD for New Super Mario Bros. U, with the coin counter on the left and the point counter and time on the right.
  • Bowser cannot throw hammers, as Bowser Jr. (with wings) has that option instead. However, a Hammer Bro can be put on his head to simulate it.

Super Mario Bros.

  • Moving platforms and mushroom platforms could not be jumped through from underneath in the original game; this was possibly changed to be consistent with the platforms in Super Mario World and New Super Mario Bros. U.
  • All shells now have spinning sprites, unlike in the original. This possibly changed to be consistent with with the other styles.
  • The player gets extra height from jumping on an enemy, just like all games since Super Mario Bros.: The Lost Levels.
  • The player can now fully backtrack.
  • Water and lava are animated, like Super Mario Bros. Deluxe.
  • Hitting blocks and bricks with shells will cause them to break or otherwise react as if Mario were to hit them, possibly to be consistent with with the other styles.
  • The player can hit coin blocks underwater, just as in other styles.
  • The beanstalks have Piranha Plant heads on their tops, making them consistent with other styles.

Super Mario Bros. 3

  • Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
  • Fire Flowers were colored white and blue in the original, but are instead colored red and green in this game. This is to keep consistent with Super Mario World and New Super Mario Bros. U.
  • Similar to its GBA version, the score counter is not present on the bottom of the screen. The P-Meter has also been moved to below the coin counter.
  • Bowser hopped in place in the original game, but here he hops forwards and backwards, and can jump normally; this is to keep consistent with the other styles.
  • Mario cannot go into the background when ducking on a White Block platform. Instead, Mario will do a short hop in-place.[22]

Super Mario World

  • P Switches turn Used blocks into Coins in the original game, but here they turn Rotating Blocks into coins. This was possibly changed to be consistent with Super Mario Bros. 3 and New Super Mario Bros. U, in which P Switches turn Brick Blocks into Coins. Rotating Blocks are the Super Mario World equivalent to Brick Blocks.
  • Bowser now features a new sprite that more closely resembles his modern design compared to his sprite in the original game. He can also be used outside of the Koopa Clown Car, as to keep consistent with the other styles.
  • Yoshi cannot change Red Koopa Shells into fireballs upon eating them. This was possibly changed to be consistent with New Super Mario Bros. U, as well as due to the lack of Yellow and Blue Koopa Troopas.
    • Instead, when Yoshi eats a Lava Bubble, he spits fireballs the same way as he spits a Red Koopa Shell. Yoshi can eat fire from the Rocket Engines and release only a single fireball.
    • Yoshi can eat hammers and spit them out. This was possibly changed to be consistent with New Super Mario Bros. U.
  • Upon clearing the Giant Gate, Mario stops and turns to face it, rather than keep walking away from it.
    • You can also clear the level just by passing the Giant Gate, but you must touch the tape. Also touching the tape at the very top gets you a 1-up probably to keep it consistent with Super Mario Bros.
  • In the original game, when Mario dies, he goes into his death pose, but it isn't animated until he starts flying upwards. In Super Mario Maker, his death pose is now animated from the moment he dies onwards.
  • Bob-ombs and Munchers have more detailed sprites than originally.
  • The Koopa Clown Car has been scaled down to the size of a Junior Clown Car.
  • Grinders cannot be spin-jumped off.
  • Fishbones home in on the player, as in the New Super Mario Bros. series.

New Super Mario Bros. U

  • The Goal Pole base is wider than one block in the original game, as well as in the E3 2014 trailer, but it is one block wide here. Additionally, after jumping off the pole, Mario immediately enters the castle without doing his victory animation, but he'll still say "Oh yeah, Mario time" before entering. Both of these changes were possibly made to be consistent with Super Mario Bros..
  • Switches cannot be carried in the original game, but they can here. This was possibly changed to be consistent with Super Mario World.
  • Trampolines cannot be carried at Mario's side, only above his head, in the original game, but they can be here. This was possibly changed to be consistent with Super Mario World.
  • Mario can now Spin Jump on Piranha Plants and other spiked enemies. This was possibly changed to be consistent with Super Mario World.
  • The face on Lakitu's Cloud doesn't turn when flying, and instead faces the screen. This was possibly changed to be consistent with Super Mario World.
  • When attacking Dry Bones, their heads do not fly off their bodies, and instead stay on their bodies. This was possibly changed to be consistent with the other styles.
  • Bowser can destroy solid blocks with his body or fire.
  • Yoshi can eat Hammer Bros.
  • The HUD is solid white as in New Super Mario Bros. Wii instead of the metal opaque color from the base game.
  • Objects do not dance to the music. This was possibly changed to be consistent with the other game styles.
  • Fishbones do not collapse if they collide into each other.

Updates

The following is a list of updates that Super Mario Maker has received.

1.01

The official description of the update:

This update adds some additional features to the game, with most of them being aesthetic.

  • "Create a course” scene: a small element was added.
  • Condition(s) for increasing the amount of usable parts (in the level editor) were added.
    • Course sets can be unlocked sooner than normal by playing around with the Course Maker.
  • Various changes meant to improve the gameplay experience.

Development

Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[23]

Reception

Super Mario Maker has received critical acclaim from critics, praising the game's simple but well designed interface, social elements and highlighting the 10-Mario Challenge. Some criticisms towards the game include the lack of certain elements, with checkpoints and slopes being the most common, and the issue in finding courses from friends on the Course World feature.

References to other games

  • Super Mario Bros.: The first game style is based on this game.
  • VS. Super Mario Bros.: Using the bonus room SFX in the Super Mario Bros. game style will make the high score table music from this game play.
  • Super Mario Bros. 2: The door sprite from this game is used in the Super Mario Bros. 3 game style. When using Princess Peach as Costume Mario, dying will play the same death jingle from this game.
  • Super Mario Bros. 3: The second game style is based on this game. The Course World menu music and 100 Mario Challenge map music are both remixes of the Grass Land map theme.[24] Using the boss battle SFX in the Super Mario Bros. game style will make the Hammer Bros. battle music from this game play.
  • Super Mario World: The third game style is based on this game. The map theme for the 10 Mario Challenge is a remix of the main map theme from this game. The credits after clearing a 100 Mario Challenge is a small portion of the Ending Music.
  • Mario Paint: Super Mario Maker is inspired by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen.[25] Gnats will occasionally roam across the screen, and swatting them will trigger the Gnat Attack minigame. A frog icon, used to add sound effects to the level creator, appears on the left in the edit screen, which is the same as the one used in the music composer mode. The eraser icon, Undodog, the rocket that deletes everything on the screen, and the robot that appears when saving something in this game also reappear. When selecting a level to play in Super Mario Maker, the screen used is also based off of the robot. The two people that appear in the presentation before starting the game reappear on the loading screen for the Course World.
  • New Super Mario Bros. U: The fourth game style is based on this game.

Gallery

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Trivia

  • On very rare occasions, when falling into a pit, the death jingle is replaced by a much longer sound clip; one of them is of Mario falling and landing at the bottom, shaking himself off and jumping back to the top, getting into a car, laughing and yelling, "Bye bye!" and then driving off. The Undodog, the budgie that records the player's voice and a gnat are also heard following Mario. [26]
  • When placing an object onto the stage, a distorted voice will say the name of said object (e.g. "Pipe" for placing/adjusting a Warp Pipe), which will correspond in tone with the stage's music.

References

  1. ^ a b c d e f g h i j k l m n o p q r s GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube. Retrieved April 3, 2015.
  2. ^ a b c d GameXplain (July 29, 2015). NEW Super Mario Maker Details: 99 amiibo Costumes (Isabelle!), Pro Controller Support, & File Size. YouTube. Retrieved July 29, 2015.
  3. ^ [1]
  4. ^ [2]
  5. ^ IGN (September 2, 2015). Super Mario Maker Review. YouTube. Retrieved September 2, 2015.
  6. ^ a b c GameXplain (December 5, 2014). New Mario Maker Trailer! - Game Awards 2014 (Wii U). YouTube. Retrieved April 26, 2015.
  7. ^ Nintendo Digital Event @ E3 2015
  8. ^ a b c d e f g h i j k GameXplain (June 10, 2014). Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014). YouTube. Retrieved April 26, 2015.
  9. ^ a b c d e f g h i j k l m n o p q r s t Nintendo World Championships 2015
  10. ^ Perfectly Nintendo (April 25, 2015). Super Mario 30th Anniversary - Game Center CX SP at NicoNico Chokaigi 2015. YouTube. Retrieved April 25, 2015.
  11. ^ E3 2015 Minisite
  12. ^ Nintendo Treehouse Live @ E3 2015 Day 3 Super Mario Maker
  13. ^ US Minisite
  14. ^ GameXplain (June 17, 2015). Super Mario Maker - Level Creator Gameplay (Direct Feed - E3 2015). YouTube. Retrieved June 18, 2015.
  15. ^ Gamexplain analysis (June 11th, 2015). [3]. Gamexplain. Retrieved June 12th, 2015.
  16. ^ a b Nintendo of America. Super Mario Maker - Nintendo @ E3 2015. e3.nintendo.com. Retrieved June 16, 2015.
  17. ^ a b c d e Treehouse Day 2
  18. ^ In-game voice
  19. ^ NinEverything (June 17, 2015). Nintendo Treehouse @ E3 2015 - Super Mario Maker (day 2) YouTube. (Retrieved June 18, 2015).
  20. ^ GameXplain (August 25, 2015). Pushing the Object Limit in Super Mario Maker!. YouTube. Retrieved August 25, 2015.
  21. ^ [4]
  22. ^ [5]
  23. ^ Yoon, Andrew (October 15, 2009) Miyamoto foresees more user-generated content in the future Engadget. Retrived: 2015-05-14
  24. ^ [6]
  25. ^ [7]
  26. ^ [8]

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