Wrecking Crew: Difference between revisions
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{{articleabout|the game ''Wrecking Crew''|the microgame Wrecking Crew from the ''WarioWare'' series|[[Wrecking Crew (microgame)|here]]|the stage in ''Super Smash Bros. for Wii U''|[[Wrecking Crew (stage)|here]]}} | |||
{{Infobox | |||
|image=[[File:Wrckcover.jpg|200px]]<br>North American box art<br>[[File:SpainCover_WC.png|200px]]<br>Spain box art | |||
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | |||
|publisher=Nintendo | |||
|released='''[[Famicom]]/[[NES]]'''<br>{{releasedate|Japan|June 18, 1985|USA|October 1985|Europe|October 15, 1987}} '''[[Famicom Disk System]]'''<br>{{releasedate|Japan|February 3, 1989}} '''Game Boy Advance'''<br>{{releasedate|Japan|May 21, 2004}} '''[[Virtual Console ]] ([[Wii]])'''<br>{{releasedate|Europe|August 24, 2007|Australia|August 24, 2007|USA|November 19, 2007|Japan|February 5, 2008}} '''[[Virtual Console]] ([[3DS]]) Ambassador Program Release)'''<br/>{{releasedate|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}} '''[[Virtual Console]] ([[3DS]]) (Full Release)'''<br>{{releasedate|Japan|September 19, 2012|USA|March 7, 2013|Europe|May 9, 2013|Australia|May 10, 2013}} '''Virtual Console ([[Wii U]])'''<br>{{releasedate|Japan|June 19, 2013|Europe|June 20, 2013|USA|June 20, 2013|Australia|June 20, 2013}} | |||
|genre=Puzzle/Platformer | |||
|modes=Singe player, 1-2 players alternating | |||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}} | |||
|platforms=[[Famicom]]/[[Nintendo Entertainment System|NES]], [[Famicom Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]]) | |||
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|gba=1|3ds=1|wiiu=1}} | |||
|media={{container|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1}} | |||
}} | |||
'''''Wrecking Crew''''' is one of the first [[Mario]] games, originally released for the arcade in 1984 as ''Vs. Wrecking Crew'', then released in 1985 for the [[Famicom]] in Japan and later that year for the [[Nintendo Entertainment System]] in North America, eventually making it to Europe in 1987. ''Wrecking Crew'' was released on the [[Wii]]'s, [[Nintendo 3DS]]'s, and [[Wii U]]'s [[Virtual Console]]. In the game, the player controls Mario (Player 2 as [[Luigi]]) working on a demolition site. The goal is to break down all of the stone walls on each stage. The game also features a custom level maker, where players can make their own ''Wrecking Crew'' levels. | |||
==Gameplay== | |||
[[File:Wreckingcrew_real.PNG|left|thumb|A screenshot from ''Wrecking Crew''.]] | |||
As the player tries to break all the blocks with his hammer, he is attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a drum, the player can trap it by causing the drum to fall. Sometimes [[Foreman Spike]] appears in the background and smashes blocks himself. He can also try to push the player off the platforms, but if he can hit Foreman Spike with his hammer, Foreman Spike will fall down instead. | |||
If the player breaks down the walls in a particular order, he may find the letters "M-A-R-I-O" (or "L-U-I-G-I" for player two). Finding all of these will give the player a [[Extra Life|1-Up]]. In any level with three or more bombs, hitting three bombs in a specific order will make a [[Golden Hammer]] appear. Much more powerful than his regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if he times it right, he can knock enemies down to the bottom floor. | |||
As well as brick walls, there are also girder stands that can be knocked out, stone ladders that can be used until they are destroyed (Foreman Spike can also destroy these), and bombs that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough). | |||
==Characters== | |||
===Playable=== | |||
*[[Mario]] | |||
*[[Luigi]] | |||
===Enemies=== | |||
Each level has various enemies that will attempt to stop Mario: | |||
*[[Gotcha Wrench]] - a dinosaur wrench that chases Mario around the stage. | |||
*[[Eggplant Man]] - a masked eggplant that sprints around, getting in Mario's way. | |||
*[[Foreman Spike]] - the bearded foreman of the construction site. He will constantly try to stop Mario from completing his job by hitting the hero off the beams. | |||
*[[Fireball]] - Spend too long in a particular area and a fireball will appear. | |||
==Development== | |||
''Wrecking Crew'' was [[Yoshio Sakamoto]]'s first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls<ref name="Wired">[http://www.wired.com/2010/04/sakamoto/ Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo] (accessed July 15th 2014)</ref>. | |||
The game originally had no tie to the ''Mario'' series, the protagonist being an unnamed overalls-wearing man with no mustache. During development, [[Shigeru Miyamoto]] was shown the game and suggested [[Mario]] to be the player character as "he’s really easy to draw, and people recognize him<ref name="Wired"></ref>." | |||
==References to other games== | |||
*''[[Mario Bros. (game)|Mario Bros.]]'': The fireball appears in levels if the player takes too long to complete the level. | |||
==References in later games== | |||
*''[[Wikipedia:Kid Icarus|Kid Icarus]]'': Graphics designer Toru Osawa created the [http://kidicarus.wikia.com/wiki/Eggplant_Wizard Eggplant Wizard] in part as a tribute to <i>Wrecking Crew</i>'s Eggplant Men, as well as his own love of eggplants<ref>[http://www.nintendoworldreport.com/feature/29565/making-of-a-myth-the-grueling-development-of-the-original-kid-icarus Making of a Myth: The Grueling Development of the Original ''Kid Icarus''.] ''Nintendo World Report''. Retrieved April 4, 2015.</ref>. | |||
*''[[Mobile Golf]]'': Foreman Spike reappears. | |||
*''[[Wrecking Crew '98]]'': This game is a sequel to ''Wrecking Crew''. All characters from the previous game are back. | |||
*''[[Super Smash Bros.]]'': Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html Japanese ''Super Smash Bros.'' website] lists Mario's 3P palette as "Blackie - FC ''Wrecking Crew''. Retrieved April 4, 2015</ref>. This color option for Mario would return in ''Melee'' and ''Brawl'' before being removed in ''Super Smash Bros. for Wii U and 3DS''. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game. | |||
*''[[Super Smash Bros. Melee]]'': The Eggplant Man reappears as a collectible [[trophy]]. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns. | |||
*''[[Wikipedia:Chibi-Robo!|Chibi-Robo!]]'': The Eggplant Man reappears again, this time under the name "Kid Eggplant." | |||
*''[[WarioWare: Twisted!]]'': [[9-Volt]] has a [[microgame]] based off Wrecking Crew simply titled [[Wrecking Crew (microgame)|Wrecking Crew]]. | |||
*''[[Super Smash Bros. Brawl]]'': The [[Golden Hammer]] and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns. | |||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'': A [[Wrecking Crew (stage)|Wrecking Crew stage]] appears in the [[Wii U]] version of ''Super Smash Bros.'' Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns. | |||
==Sequels== | |||
[[File:wreck.png|thumb|left|A screenshot from ''Vs. Wrecking Crew'', an arcade adaption of ''Wrecking Crew'' that pits two players against each other.]] | |||
''Vs. Wrecking Crew'' is an arcade game for the Nintendo Vs. System. Similar to ''Wrecking Crew'', the game contained two notable differences; the addition of a simultaneous two-player mode and the removal of the level editor. Unlike the original, Vs. Wrecking Crew was less puzzle oriented. In 1998, ''[[Wrecking Crew '98]]'' was released as a Japan-only game for the [[Super Famicom]]. Wrecking Crew '98 was more competitive than the first, giving each player their own side to clean up. | |||
{{br|left}} | |||
==Staff== | |||
;Game Designer | |||
*[[Yoshio Sakamoto]] | |||
;Original Music | |||
*Hirokazu Tanaka | |||
;Sound Department | |||
*Hirokazu Tanaka | |||
;Producer | |||
*[[Shigeru Miyamoto]] | |||
;Programed by | |||
*Toshihiko Nakago | |||
*Tomoyo-chan | |||
*Y. Sobajima | |||
*Akina-chan | |||
==References== | |||
<references/> | |||
{{BoxTop}} | |||
{{WC}} | |||
{{Mariogames}} | |||
{{NES}} | |||
{{VirtualConsole}} | |||
[[de:Wrecking Crew]] | |||
[[Category:Games]] | |||
[[Category:Nintendo Entertainment System Games]] | |||
[[Category:Virtual Console Games]] | |||
[[Category:1985 games]] | |||
[[Category:2004 games]] | |||
[[Category:Puzzle Games]] | |||
[[Category:1987 games]] | |||
[[Category:2011 games]] | |||
[[Category:3DS Ambassador games]] |
Revision as of 20:22, August 19, 2015
It has been requested that this article be rewritten and expanded to include more information.
Template:Articleabout Template:Infobox Wrecking Crew is one of the first Mario games, originally released for the arcade in 1984 as Vs. Wrecking Crew, then released in 1985 for the Famicom in Japan and later that year for the Nintendo Entertainment System in North America, eventually making it to Europe in 1987. Wrecking Crew was released on the Wii's, Nintendo 3DS's, and Wii U's Virtual Console. In the game, the player controls Mario (Player 2 as Luigi) working on a demolition site. The goal is to break down all of the stone walls on each stage. The game also features a custom level maker, where players can make their own Wrecking Crew levels.
Gameplay
As the player tries to break all the blocks with his hammer, he is attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a drum, the player can trap it by causing the drum to fall. Sometimes Foreman Spike appears in the background and smashes blocks himself. He can also try to push the player off the platforms, but if he can hit Foreman Spike with his hammer, Foreman Spike will fall down instead.
If the player breaks down the walls in a particular order, he may find the letters "M-A-R-I-O" (or "L-U-I-G-I" for player two). Finding all of these will give the player a 1-Up. In any level with three or more bombs, hitting three bombs in a specific order will make a Golden Hammer appear. Much more powerful than his regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if he times it right, he can knock enemies down to the bottom floor.
As well as brick walls, there are also girder stands that can be knocked out, stone ladders that can be used until they are destroyed (Foreman Spike can also destroy these), and bombs that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).
Characters
Playable
Enemies
Each level has various enemies that will attempt to stop Mario:
- Gotcha Wrench - a dinosaur wrench that chases Mario around the stage.
- Eggplant Man - a masked eggplant that sprints around, getting in Mario's way.
- Foreman Spike - the bearded foreman of the construction site. He will constantly try to stop Mario from completing his job by hitting the hero off the beams.
- Fireball - Spend too long in a particular area and a fireball will appear.
Development
Wrecking Crew was Yoshio Sakamoto's first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls[1].
The game originally had no tie to the Mario series, the protagonist being an unnamed overalls-wearing man with no mustache. During development, Shigeru Miyamoto was shown the game and suggested Mario to be the player character as "he’s really easy to draw, and people recognize him[1]."
References to other games
- Mario Bros.: The fireball appears in levels if the player takes too long to complete the level.
References in later games
- Kid Icarus: Graphics designer Toru Osawa created the Eggplant Wizard in part as a tribute to Wrecking Crew's Eggplant Men, as well as his own love of eggplants[2].
- Mobile Golf: Foreman Spike reappears.
- Wrecking Crew '98: This game is a sequel to Wrecking Crew. All characters from the previous game are back.
- Super Smash Bros.: Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike[3]. This color option for Mario would return in Melee and Brawl before being removed in Super Smash Bros. for Wii U and 3DS. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game.
- Super Smash Bros. Melee: The Eggplant Man reappears as a collectible trophy. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
- Chibi-Robo!: The Eggplant Man reappears again, this time under the name "Kid Eggplant."
- WarioWare: Twisted!: 9-Volt has a microgame based off Wrecking Crew simply titled Wrecking Crew.
- Super Smash Bros. Brawl: The Golden Hammer and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
- Super Smash Bros. for Wii U: A Wrecking Crew stage appears in the Wii U version of Super Smash Bros. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
Sequels
Vs. Wrecking Crew is an arcade game for the Nintendo Vs. System. Similar to Wrecking Crew, the game contained two notable differences; the addition of a simultaneous two-player mode and the removal of the level editor. Unlike the original, Vs. Wrecking Crew was less puzzle oriented. In 1998, Wrecking Crew '98 was released as a Japan-only game for the Super Famicom. Wrecking Crew '98 was more competitive than the first, giving each player their own side to clean up.
Staff
- Game Designer
- Original Music
- Hirokazu Tanaka
- Sound Department
- Hirokazu Tanaka
- Producer
- Programed by
- Toshihiko Nakago
- Tomoyo-chan
- Y. Sobajima
- Akina-chan
References
- ^ a b Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo (accessed July 15th 2014)
- ^ Making of a Myth: The Grueling Development of the Original Kid Icarus. Nintendo World Report. Retrieved April 4, 2015.
- ^ Japanese Super Smash Bros. website lists Mario's 3P palette as "Blackie - FC Wrecking Crew. Retrieved April 4, 2015
VS. Wrecking Crew / Wrecking Crew | |
---|---|
Characters | Mario • Luigi |
Items and objects | Coin • Door • Druma • Dynamite • Floor • Golden Hammera • Ladder (Ladder wall) • Lettera • Pillara • Wall |
Enemies | Eggplant Mana • Fireball • Foreman Spikea • Gotchawrench |
Phases | VS. Wrecking Crew • Wrecking Crewa |