User:Zootalo/Drafts: Difference between revisions
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(Created page with "Active projects I work on here. For other projects in "queue", see: User:Zootalo/Sandbox ==Paper Mario bestiary Chart== ===Moves and other Notes=== This is the third...") |
(→Chart) |
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|style="text-align: left"| | |style="text-align: left"| | ||
*Mario can avoid fighting Buzzar by answering "Luigi" to his question. The player must do this every time they pass the bridge, however. | *Mario can avoid fighting Buzzar by answering "Luigi" to his question. The player must do this every time they pass the bridge, however. | ||
*The player can avoid Grapple | *The player can avoid Grapple Drop in a similar fashion to running from a battle. The dodge meter starts empty and takes thirty button presses to fill completely. If the player fails to avoid the attack, they can still block it by normal by pressing {{button|n64|A}} just as Mario hits the ground. | ||
*High Swoop is Claw Swoop used against an electrified Mario. The blocking is different, however. It can't be dodged, but can be blocked as Buzzar touches Mario's hat. | *High Swoop is Claw Swoop used against an electrified Mario. The blocking is different, however. It can't be dodged, but can be blocked as Buzzar touches Mario's hat. | ||
|- | |- | ||
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*'''Thorn Stab''' (6, Poison - Fair, 3; zap, first-strike, lag-block) | *'''Thorn Stab''' (6, Poison - Fair, 3; zap, first-strike, lag-block) | ||
*Swarm Sting (1, five times, Shrink - Poor, 2; lag-block) | *Swarm Sting (1, five times, Shrink - Poor, 2; lag-block) | ||
| | |N/A | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*The player can fight two Bzzap!s in Forever Forest by hitting the tree with the beehive in the area with the HP Plus badge. | *The player can fight two Bzzap!s in Forever Forest by hitting the tree with the beehive in the area with the HP Plus badge. | ||
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|style="text-align: left"| | |style="text-align: left"| | ||
*'''Dive Kick''' (2, zap, first-strike) | *'''Dive Kick''' (2, zap, first-strike) | ||
| | |N/A | ||
|style="text-align: left"| | |style="text-align: left"| | ||
*Following a POW Block or any jump attack, the Paragloomba loses its wings and becomes a Gloomba. | *Following a POW Block or any jump attack, the Paragloomba loses its wings and becomes a Gloomba. | ||
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|data-sort-value="Big Lantern Ghost"|[[File:Big Lantern Ghost.png|70px]]<br>'''[[Big Lantern Ghost]]'''<ref>Its Lantern cannot be tattled.</ref> | |data-sort-value="Big Lantern Ghost"|[[File:Big Lantern Ghost.png|70px]]<br>'''[[Big Lantern Ghost]]'''<ref>Its Lantern cannot be tattled.</ref> | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *Heavy Jump (5, zap) | ||
*Light Beam (2, Mario; 2, Partner) | |||
*Lantern Extinguish (return Lantern's brightness to zero). | |||
|style="text-align: left"| | |style="text-align: left"| | ||
* | '''Starts the following cycle on 4).''' | ||
*1. Lantern Extinguish | |||
*2. Light Beam (works even if Lantern is extinguished) | |||
*3. Heavy Jump | |||
*4. If Lantern is at least at brightness level 2, loop to 1). Otherwise, loop to 3). | |||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *The player can hit either Big Lantern Ghost's Lantern or his head. | ||
*Hitting the lantern has no effect on Big Lantern Ghost, but each hit raises its brightness level by one. The lantern starts the battle with a brightness level of zero, and can go up to four. | |||
*The player cannot target the Lantern with Tattle, Air Lift, items, or attacks that can target multiple enemies. | |||
*The Player cannot target the head if the Lantern's brightness level is zero or one. Also, since the Lantern is in front of the head, the player cannot hit the head with single-target ground attacks. | |||
*Spin Hammer will not knock the Lantern backwards. | |||
|- | |- | ||
!60 | !60 | ||
|data-sort-value="Shy Squad"|[[File:PMShySquad.png|70px]]<br>[[Shy Squad|'''S'''hy Squad]] | |data-sort-value="Shy Squad"|[[File:PMShySquad.png|70px]]<br>[[Shy Squad|'''S'''hy Squad]] | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *Mob Rush (1 x 1-15, once-zap, lag-block) | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *If they have received damage from an attack on two different rounds, they will run away. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *The number of times the attack hits Mario is equal to the number of members in the squad (1 to 15). There is one member in the squad for each HP remaining. Doing damage knocks away an equal number of Shy Guys. | ||
*Having the Shy Squad run away has the same effect as defeating them. | |||
|- | |- | ||
!61 | !61 | ||
|data-sort-value="Stilt Guy"|[[File:PMStiltGuy.png]]<br>[[Stilt Guy|'''S'''tilt Guy]] | |data-sort-value="Stilt Guy"|[[File:PMStiltGuy.png]]<br>[[Stilt Guy|'''S'''tilt Guy]] | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *Stick Stomp (4) | ||
| | |N/A | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *A quake attack, a timed jump attack, or successfully inflicting a status ailment will knock a Stilt Guy off of its stilts, turning it into a Shy Guy. | ||
|- | |- | ||
!62 | !62 | ||
|data-sort-value="Shy Stack"|[[File:PMShyStack.png]]<br>[[Shy Stack|'''S'''hy Stack]] | |data-sort-value="Shy Stack"|[[File:PMShyStack.png]]<br>[[Shy Stack|'''S'''hy Stack]] | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *Multi-shot (1-4; lag-block) | ||
| | |N/A | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *The attack power of Multi-shot is equal to the number of Shy Guys in the stack (1 to 4). The stack starts with four members. | ||
*If attacked with Shell Toss, Power Shell, or a timed Spin Hammer (whether hit by Mario or pushed enemy), one member will be removed from the stack (to a minimum of one). | |||
*If shrunk, Spin Hammer will not push Shy Stack backwards or knock out a member. | |||
|- | |- | ||
!63 | !63 | ||
|data-sort-value="General Guy"|[[File:PMToyTank.png|80px]]<br>'''[[General Guy]]''' | |data-sort-value="General Guy"|[[File:PMToyTank.png|80px]]<br>'''[[General Guy]]''' | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *Bomb Throw (4) | ||
*Lightning Shot (5, Mario; 2, Partner) | |||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *Does not use Lightning Shot if Bulb is destroyed or partner is dazed. | ||
|style="text-align: left"| | |style="text-align: left"| | ||
* | *Watt is immune to the effects of Lightning Shot. | ||
*When [[List of Star Point amounts in Paper Mario|calculating]] [[Star Point]]s, the game considers there to have been three enemies at the start of battle. | |||
|- | |- | ||
!64 | !64 | ||
|data-sort-value="Bulb"|[[Toy Tank|'''B'''ulb]] | |data-sort-value="Bulb"|[[Toy Tank|'''B'''ulb]] | ||
|N/A | |||
|N/A | |||
|style="text-align: left"| | |||
*This is the lightbulb on General Guy's tank. | |||
*If Bulb is defeated, then General Guy loses his Lightning Shot attack. | |||
*Is defeated automatically when General Guy is defeated. | |||
|- | |||
!65 | |||
|data-sort-value="Fuzzipede"|[[File:Fuzzipede PM.png]]<br>'''[[Fuzzipede]]''' | |||
|style="text-align: left"| | |style="text-align: left"| | ||
* | * | ||
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|style="text-align: left"| | |style="text-align: left"| | ||
* | * | ||
|- | |- | ||
!66 | !66 | ||
|data-sort-value="Jungle Fuzzy"|[[File:PMJungleFuzzy.png]]<br>[[Jungle Fuzzy]] | |data-sort-value="Jungle Fuzzy"|[[File:PMJungleFuzzy.png]]<br>[[Jungle Fuzzy]] | ||
| | |style="text-align: left"| | ||
| | * | ||
| | |style="text-align: left"| | ||
* | |||
|style="text-align: left"| | |||
* | |||
|- | |- | ||
!67 | !67 | ||
|data-sort-value="Spear Guy"|[[File:Jungle Guy.PNG]]<br>[[Spear Guy]] | |data-sort-value="Spear Guy"|[[File:Jungle Guy.PNG]]<br>[[Spear Guy]] | ||
| | |style="text-align: left"| | ||
| | * | ||
| | |style="text-align: left"| | ||
* | |||
|style="text-align: left"| | |||
* | |||
|- | |- | ||
!68 | !68 | ||
|data-sort-value="Hurt Plant"|[[File:Hurt Plant.PNG]]<br>[[Hurt Plant]] | |data-sort-value="Hurt Plant"|[[File:Hurt Plant.PNG]]<br>[[Hurt Plant]] | ||
| | |style="text-align: left"| | ||
| | * | ||
| | |style="text-align: left"| | ||
* | |||
|style="text-align: left"| | |||
* | |||
|- | |- | ||
!69 | !69 | ||
|data-sort-value="M. Bush"|[[File:PMMBush.png]]<br>[[M. Bush]] | |data-sort-value="M. Bush"|[[File:PMMBush.png]]<br>[[M. Bush]] | ||
| | |style="text-align: left"| | ||
| | * | ||
| | |style="text-align: left"| | ||
* | |||
|style="text-align: left"| | |||
* | |||
|- | |- | ||
!70 | !70 | ||
|data-sort-value="Putrid Piranha"|[[File:Putrid piranha2.PNG]]<br>[[Putrid Piranha]] | |data-sort-value="Putrid Piranha"|[[File:Putrid piranha2.PNG]]<br>[[Putrid Piranha]] | ||
| | |style="text-align: left"| | ||
| | * | ||
| | |style="text-align: left"| | ||
* | |||
|style="text-align: left"| | |||
* | |||
|- | |- | ||
!71 | !71 | ||
|data-sort-value="White Magikoopa"|[[File:PMWMagikoopaFlying.png]][[File:PMWMagikoopaGround.png]]<br>[[White Magikoopa]] | |data-sort-value="White Magikoopa"|[[File:PMWMagikoopaFlying.png]][[File:PMWMagikoopaGround.png]]<br>[[White Magikoopa]] | ||
| | |style="text-align: left"| | ||
| | * | ||
| | |style="text-align: left"| | ||
* | |||
|style="text-align: left"| | |||
* | |||
|- | |- | ||
!72 | !72 |
Revision as of 14:48, May 7, 2015
Active projects I work on here. For other projects in "queue", see: User:Zootalo/Sandbox
Paper Mario bestiary Chart
Moves and other Notes
This is the third bestiary chart listing all enemies' moves, AI and other notes. This may have its own section, possibly "Paper Mario bestiary/Moves and other Notes"
Legend
- Moves: The enemy's moves.
- Fiery: This attack is fire-based; Water Block and Fire Shield will provide extra defense for these attacks.
- Zap: If an enemy touches Mario when he's electrified, they'll take 1 point of electric damage.
- Once-Zap: For multi-hit attacks only. Same as zap, but only the first hit of the enemy's attack hits Mario. The other attacks are not executed.
- Immune-Zap: If Mario's electrified, the enemy will take 1 point of electrical damage and the attack will have absolutely no effect on Mario.
- First-Strike: The enemy can use this attack out of battle to hit Mario with a First Strike.
- Lag-Block: The attack requires the player to block with
just before the attack connects.
- Rapid-Block: The attack cannot be blocked, but can be ended prematurely a pressing
a certain number of times (which is mentioned right after the word).
- Power-Block: The attack cannot be blocked, but by rapidly pressing
, the power of the attack can be reduced (by as much as the number that follows the word).
- AI:
- Notes:
Chart
align=center colspan="23" bgcolor="#e3d17c" style="font-size:110%;color:black;Template:Radius"|Template:Color-link-piped Enemy moves and other notes | ||||
---|---|---|---|---|
# | Name | Move(s) | AI | Notes |
1 | ![]() Bowser (1) |
|
|
|
2 | ![]() Jr. Troopa (1) |
|
|
|
3 | ![]() Goomba |
|
N/A |
|
4 | File:SpikedGoomba PM.png Spiked Goomba |
|
N/A | N/A |
5 | ![]() Paragoomba |
|
N/A |
|
6 | File:BlueGoomba.png Blue Goomba (1) |
|
N/A |
|
7 | File:RedGoomba.png Red Goomba (1) |
|
N/A |
|
8 | Goomnut Tree |
|
N/A |
|
9 | ![]() Goomba King |
|
|
|
10 | File:RedGoomba.png Red Goomba (2) |
|
N/A |
|
11 | File:BlueGoomba.png Blue Goomba (2) |
|
N/A |
|
12 | ![]() Magikoopa (1) |
|
N/A |
|
13 | ![]() Koopa Troopa |
|
|
|
14 | ![]() Fuzzy |
|
N/A |
|
15 | ![]() Paratroopa |
|
N/A |
|
16 | ![]() Bob-omb |
|
|
|
17 | ![]() Bullet Bill |
|
N/A |
|
18 | ![]() Bill Blaster |
|
|
|
19 | ![]() Bowser??? |
|
N/A |
|
20 | ![]() Koopa Bros. |
|
N/A |
|
21 | ![]() Red Ninjakoopa |
|
|
|
22 | ![]() Black Ninjakoopa |
|
|
|
23 | ![]() Yellow Ninjakoopa |
|
|
|
24 | ![]() Green Ninjakoopa |
|
|
|
25 | File:Jr. Troop 2.png Jr. Troopa (2) |
|
N/A |
|
26 | ![]() Monty Mole (1) |
|
N/A |
|
27 | ![]() Cleft |
|
|
|
28 | ![]() Buzzar |
|
For all of the turns:
|
|
29 | ![]() Bandit |
|
|
|
30 | ![]() Pokey |
|
|
|
31 | File:Pokey Mummy.PNG Pokey Mummy |
|
|
|
32 | ![]() ![]() Buzzy Beetle |
|
|
|
33 | ![]() ![]() Swooper |
|
N/A |
|
34 | File:Stone Chomp.PNG Stone Chomp |
|
N/A |
|
35 | File:Tutankoopa PM.png Tutankoopa |
|
|
|
36 | ![]() Chomp |
|
N/A |
|
37 | ![]() Piranha Plant |
|
N/A | N/A |
38 | ![]() Forest Fuzzy |
|
|
|
39 | ![]() Bzzap! |
|
N/A |
|
40 | ![]() Hyper Goomba |
|
|
N/A |
41 | ![]() Hyper Paragoomba |
|
|
|
42 | ![]() Hyper Cleft |
|
|
|
43 | ![]() Clubba |
|
N/A |
|
44 | ![]() Tubba Blubba (1) |
|
|
|
45 | File:Tubba'sHeart PM.png Tubba's Heart |
|
|
|
46 | ![]() Tubba Blubba (2) |
|
N/A |
|
47 | File:Jr. Troop 3.png Jr. Troopa (3) |
|
N/A |
|
48 | ![]() Gloomba |
|
N/A | N/A |
49 | ![]() Paragloomba |
|
N/A |
|
50 | ![]() Spiked Gloomba |
|
N/A | N/A |
51 | ![]() Dark Koopa |
|
|
|
52 | ![]() Shy Guy |
|
N/A |
|
53 | ![]() Groove Guy |
|
|
N/A |
54 | ![]() Sky Guy[1] |
|
N/A |
|
55 | File:Anti Guy2.png Anti Guy |
|
N/A |
|
56 | ![]() ![]() Spy Guy |
|
|
|
57 | ![]() Medi Guy |
|
|
N/A |
58 | ![]() Pyro Guy |
|
N/A |
|
59 | ![]() Big Lantern Ghost[2] |
|
Starts the following cycle on 4).
|
|
60 | ![]() Shy Squad |
|
|
|
61 | ![]() Stilt Guy |
|
N/A |
|
62 | ![]() Shy Stack |
|
N/A |
|
63 | ![]() General Guy |
|
|
|
64 | Bulb | N/A | N/A |
|
65 | ![]() Fuzzipede |
|
|
|
66 | ![]() Jungle Fuzzy |
|
|
|
67 | File:Jungle Guy.PNG Spear Guy |
|
|
|
68 | File:Hurt Plant.PNG Hurt Plant |
|
|
|
69 | ![]() M. Bush |
|
|
|
70 | File:Putrid piranha2.PNG Putrid Piranha |
|
|
|
71 | ![]() ![]() White Magikoopa |
|
|
|
72 | ![]() Lava Bubble |
|||
73 | ![]() Spike Top |
|||
74 | ![]() ![]() Red Magikoopa |
|||
75 | ![]() Lava Piranha (1) |
|||
76 | ![]() Lava Bud (1) |
|||
77 | ![]() Lava Piranha (2) |
|||
78 | ![]() Lava Bud (2) |
|||
79 | ![]() Petit Piranha |
|||
80 | File:Jr. Troop 4.png Jr. Troopa (4) |
|||
81 | ![]() Kent C. Koopa |
|||
82 | ![]() Blooper |
|||
83 | File:Electro Blooper.PNG Electro Blooper |
|||
84 | File:Super blooper.PNG Super Blooper |
|||
85 | ![]() Blooper Baby |
|||
86 | ![]() Crazee Dayzee |
|||
87 | ![]() Monty Mole (2) |
|||
88 | ![]() Ruff Puff |
|||
89 | ![]() Amazy Dayzee |
|||
90 | ![]() Spiny |
|||
91 | ![]() Lakitu |
|||
92 | File:PMGRMagikoopaFlying.pngFile:PMGRMagikoopaGround.png Green Magikoopa |
|||
93 | ![]() Spike? |
|||
94 | ![]() ![]() Yellow Magikoopa |
|||
95 | ![]() Huff N. Puff |
|||
96 | File:PMTuffPuffSmall.png![]() Tuff Puff |
|||
97 | File:Jr. Troop 5 6.png Jr. Troopa (5) |
|||
98 | ![]() Frost Piranha |
|||
99 | ![]() Gulpit |
|||
100 | Gulpits' Rocks | |||
101 | File:Monstar.PNG Monstar |
|||
102 | ![]() Duplighost |
|||
103 | ![]() Goombario??? (Duplighost) |
|||
104 | ![]() Kooper??? (Duplighost) |
|||
105 | ![]() Bombette??? (Duplighost) |
|||
106 | ![]() Parakarry??? (Duplighost) |
|||
107 | ![]() Bow??? (Duplighost) |
|||
108 | File:Watt Paper Mario.png Watt??? (Duplighost) |
|||
109 | File:Sushie Paper Mario.png Sushie??? (Duplighost) |
|||
110 | ![]() Lakilester??? (Duplighost) |
|||
111 | ![]() White Clubba |
|||
112 | ![]() ![]() Swoopula |
|||
113 | ![]() Gray Magikoopa |
|||
114 | ![]() Crystal King |
|||
115 | ![]() ![]() ![]() Crystal Bit |
|||
116 | ![]() Crystal King (copy) |
|||
117 | ![]() Chan |
|||
118 | ![]() Lee |
|||
119 | ![]() Goombario??? (Lee) |
|||
120 | ![]() Kooper??? (Lee) |
|||
121 | ![]() Bombette??? (Lee) |
|||
122 | ![]() Parakarry??? (Lee) |
|||
123 | ![]() Bow??? (Lee) |
|||
124 | File:Watt Paper Mario.png Watt??? (Lee) |
|||
125 | File:Sushie Paper Mario.png Sushie??? (Lee) |
|||
126 | ![]() Lakilester??? (Lee) |
|||
127 | ![]() The Master (1) |
|||
128 | ![]() The Master (2) |
|||
129 | ![]() The Master (3) |
|||
130 | ![]() Ember |
|||
131 | ![]() Koopatrol |
|||
132 | ![]() Hammer Bro |
|||
133 | ![]() ![]() Magikoopa (2) |
|||
134 | ![]() ![]() Magikoopa (copy) |
|||
135 | ![]() ![]() Bony Beetle |
|||
136 | ![]() Bombshell Bill |
|||
137 | ![]() Bombshell Bill Blaster |
|||
138 | ![]() Dry Bones |
|||
139 | ![]() Jr. Troopa (6) |
|||
140 | ![]() Bowser (2) |
|||
141 | ![]() Bowser (3) |
|||
142 | ![]() Kammy Koopa |
|||
143 | ![]() Bowser (4) |
|||
144 D | ![]() Albino Dino[3] |
N/A | N/A |
|
145 D | File:DParatroopa.gif Dark Paratroopa[3] |
N/A | N/A |
|