Crocodile Isle (Donkey Kong 64): Difference between revisions

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m (LinkTheLefty moved page K. Rool's Ship to King K. Rool's Island: What Squawks calls it early in the game, when DK first leaves Kong Island. (For that matter, the official guide calls it both Crocodile Rock and Crocodile Isle...on the same page.))
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[[Image:DK64 KI 01.png|right|thumb|200px|'''K. Rool's Ship''' as it approaches [[Donkey Kong Island|DK Island]].]]
[[Image:DK64 KI 01.png|right|thumb|200px|'''King K. Rool's Island''' as it approaches [[Donkey Kong Island|Kong Island]].]]
'''K. Rool's Ship''' is a massive naval fortress made of metal and it serves as [[King K. Rool]]'s base of operations in ''[[Donkey Kong 64]]''. It was apparently modeled after K. Rool himself. The ship has an engine and can be moved through the sea with its two ship's screws. The base is operated and mainly serviced by [[Kritter]]s, although in some cutscenes they are shown to have little knowledge about the machinery and mainly use force to keep the base operational. In the center of the ship, a large laser cannon called [[Blast-O-Matic]] is installed. This fragile machine is also maintained by Kritters. The leader of the [[Kremling Krew]], King K. Rool, resides in a chamber that resembles a throne room. It is located in [[Hideout Helm]], the last world of the game.
'''King K. Rool's Island''',<ref>"''Squawk! He's back, DK! King K. Rool's Island is just over there! He must be one who stole your bananas and kidnapped the other Kongs! I've taken a quick look around, but the only area that hasn't been blocked off is [[K. Lumsy Island|that island with a cave on it over there]]! Bwark!''" - [[Squawks the Parrot]]</ref> also referred in the [[Nintendo Power]] guide as both '''Crocodile Rock''' and '''[[Crocodile Isle]]''',<ref>''Donkey Kong 64 Official Nintendo Player's Guide'', both on page 49.</ref> is a massive naval fortress made of metal which serves as [[King K. Rool]]'s base of operations in ''[[Donkey Kong 64]]''. It was apparently modeled after K. Rool himself. The ship has an engine and can be moved through the sea with its two ship's screws. The base is operated and mainly serviced by [[Kritter]]s, although in some cutscenes they are shown to have little knowledge about the machinery and mainly use force to keep the base operational. In the center of the ship, a large laser cannon called [[Blast-o-Matic]] is installed. This fragile machine is also maintained by Kritters. The leader of the [[Kremling Krew]], King K. Rool, resides in a chamber that resembles a throne room. It is located in [[Hideout Helm]], the last world of the game.


[[Image:DK64 KI 03.png|left|thumb|200px|The two arguing [[Kritters]] and the confused [[Klaptrap]].]]
[[Image:DK64 KI 03.png|left|thumb|200px|The two arguing [[Kritters]] and the confused [[Klaptrap]].]]
During the events of ''Donkey Kong 64'', King K. Rool orders his servants to move the ship to [[Donkey Kong Island|DK Island]]. He attempts to use the Blast-O-Matic to destroy DK Island, thereby taking revenge on [[Donkey Kong]] and his friends. Unbeknownst to K. Rool, an argument starts between the two Kritters in charge of the steering wheel, as they cannot decide whether to move the ship to the right or to the left. The [[Klaptrap]] who controls the steering wheel gets distracted by the argument and the ship crashes against a solid rock, which causes the Blast-O-Matic to break. K. Rool, angry about the delay of his plans, tells his guards to steal Donkey Kong's [[Banana Hoard]] and to capture his friends to keep Donkey Kong distracted, while the [[Kremling]]s are fixing the broken laser cannon.
During the events of ''Donkey Kong 64'', King K. Rool orders his servants to move the ship to the DK Isles. He attempts to use the Blast-O-Matic to destroy [[Donkey Kong Island|Kong Island]], thereby taking revenge on [[Donkey Kong]] and his friends. Unbeknownst to K. Rool, an argument starts between the two Kritters in charge of the steering wheel, as they cannot decide whether to move the ship to the right or to the left. The [[Klaptrap]] who controls the steering wheel gets distracted by the argument and the ship crashes against a solid rock, which causes the Blast-o-Matic to break. K. Rool, angry about the delay of his plans, tells his guards to steal Donkey Kong's [[Banana Hoard]] and to capture his friends to keep Donkey Kong distracted, while the [[Kremling]]s are fixing the broken laser cannon.


During the game, the player can access several worlds through different parts of the metallic island. [[K. Lumsy]]'s [[K. Lumsy Island|prison island]] is also a part of K. Rool's Ship. The last world of the game, the Hideout Helm, is located at the top of the Kremling base. The [[Kong]]s come here to shut down the Blast-O-Matic and battle the Kremling King, although the latter manages to escape in the last second.
During the game, the player can access several worlds through different parts of the metallic island. The last world of the game, Hideout Helm, is located at the top of the Kremling base. The [[Kong]]s come here to shut down the Blast-o-Matic and battle the Kremling King, although the latter manages to escape in the last second.


If the player fails to help Donkey Kong in his quest to save his home, the player can witness the destruction of DK Island by the Blast-O-Matic cannon.
If the player fails to help the Kongs in their quest to save their home, the player can witness the Blast-o-Matic cannon getting ready to fire at Kong Island in the [[Game Over]] screen.
 
==References==
<references/>


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Revision as of 22:53, October 11, 2014

Intro (King K. Rool's Ship)
King K. Rool's Island as it approaches Kong Island.

King K. Rool's Island,[1] also referred in the Nintendo Power guide as both Crocodile Rock and Crocodile Isle,[2] is a massive naval fortress made of metal which serves as King K. Rool's base of operations in Donkey Kong 64. It was apparently modeled after K. Rool himself. The ship has an engine and can be moved through the sea with its two ship's screws. The base is operated and mainly serviced by Kritters, although in some cutscenes they are shown to have little knowledge about the machinery and mainly use force to keep the base operational. In the center of the ship, a large laser cannon called Blast-o-Matic is installed. This fragile machine is also maintained by Kritters. The leader of the Kremling Krew, King K. Rool, resides in a chamber that resembles a throne room. It is located in Hideout Helm, the last world of the game.

The two arguing Kritters and the confused Klaptrap.

During the events of Donkey Kong 64, King K. Rool orders his servants to move the ship to the DK Isles. He attempts to use the Blast-O-Matic to destroy Kong Island, thereby taking revenge on Donkey Kong and his friends. Unbeknownst to K. Rool, an argument starts between the two Kritters in charge of the steering wheel, as they cannot decide whether to move the ship to the right or to the left. The Klaptrap who controls the steering wheel gets distracted by the argument and the ship crashes against a solid rock, which causes the Blast-o-Matic to break. K. Rool, angry about the delay of his plans, tells his guards to steal Donkey Kong's Banana Hoard and to capture his friends to keep Donkey Kong distracted, while the Kremlings are fixing the broken laser cannon.

During the game, the player can access several worlds through different parts of the metallic island. The last world of the game, Hideout Helm, is located at the top of the Kremling base. The Kongs come here to shut down the Blast-o-Matic and battle the Kremling King, although the latter manages to escape in the last second.

If the player fails to help the Kongs in their quest to save their home, the player can witness the Blast-o-Matic cannon getting ready to fire at Kong Island in the Game Over screen.

References

  1. ^ "Squawk! He's back, DK! King K. Rool's Island is just over there! He must be one who stole your bananas and kidnapped the other Kongs! I've taken a quick look around, but the only area that hasn't been blocked off is that island with a cave on it over there! Bwark!" - Squawks the Parrot
  2. ^ Donkey Kong 64 Official Nintendo Player's Guide, both on page 49.

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