Super Scope: Difference between revisions
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<center><gallery> | <center><gallery> | ||
File:SSBM Superscopelogo.png | File:SSBM Superscopelogo.png|The logo, found on the side of the Super Scope | ||
File:Yoshisafari.jpeg | File:Yoshisafari.jpeg|Mario holding the '''Super Scope''' with [[Yoshi]] | ||
File:SuperScope SuperMarioKun 8.jpg|Volume 8 of ''[[Super Mario-Kun]]''. | File:SuperScope SuperMarioKun 8.jpg|Volume 8 of ''[[Super Mario-Kun]]''. | ||
File:Gal nintendo 13 super-scope.jpg | File:Gal nintendo 13 super-scope.jpg|An actual Super Scope. | ||
</gallery></center> | </gallery></center> | ||
==Trophy Information from ''Super Smash Bros. Melee== | ==Trophy Information from ''Super Smash Bros. Melee== |
Revision as of 21:46, January 23, 2014
Template:Item-infobox The Super Scope, known in PAL regions as the Nintendo Scope, is a light gun peripheral for the Super Nintendo Entertainment System. It fired an infrared beam that was picked up by a sensor placed on top of the television, and where on the screen it was aiming was determined by the sensor after calibrating the scope by shooting a test target screen.
The Super Scope was frequently depicted in-game as a type of gun. The weapon was featured in the game Yoshi's Safari, which was played using the actual Super Scope peripheral. Super Scopes also cameo as an in-game item used by Sniper Bills in Mario & Luigi: Superstar Saga, and the peripheral can be seen in the WarioWare: Touched! microgame, Gunslinger. In volume 8 of the Super Mario-Kun, Mario uses a Super Scope (sent by Princess Peach) to defeat the Kurokyura.
The Super Scope is featured as an item in Super Smash Bros. Melee, allowing players to fire energy balls at their opponents, either in dozens of small bullets or three huge charged up shots. When a player repeatedly shoots small blasts in a line, the opponent will be unable to move away when hit, but the player alone also cannot move while firing. The Super Scope returns in Super Smash Bros. Brawl, now allowing players to be able to walk and jump while firing the item.
The devo-guns used to cause de-evolution from the Super Mario Bros. movie are also quite obviously designed after Super Scopes.
- Yoshisafari.jpeg
Mario holding the Super Scope with Yoshi
Volume 8 of Super Mario-Kun.
Trophy Information from Super Smash Bros. Melee
Name | Image | Game | Description |
---|---|---|---|
Super Scope | File:Trophy90.PNG | Super Scope 9/92 |
A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. |
Trophy Information from Super Smash Bros. Brawl
Yoshi's Safari | ||
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Characters | Mario • Yoshi • Princess Peach • Prince Pine • King Fret | |
Jewelry Land locations | Light Realm | Grass Land • Mushroom Land • Pipe Island • Crescent Coast • Spirit Mountain • Grand Bridge • Float Castle I |
Dark Realm | Cornice Cave • Ghost Mansion • Float Castle II • Dark Sea • Bowser's Castle | |
Bosses | Hammer Brother • Lemmy Koopa • Ludwig von Koopa • Boomerang Brother • Wendy O. Koopa • Sea Devil • Larry Koopa • Sledge Brother • Morton Koopa Jr. • Iggy Koopa (King Gessō) • Roy Koopa • Firesnake • Magikoopa • Lakitu • Big Boo • Chargin' Chuck • Mecha Nokonoko • Bowser | |
Enemies | Anvil • Bloober • Bob-omb • Big Boo • Bullet Bill • Cheep-Cheep • Flying Goomba • Green Shell • Koopa Para Troopa • Koopa Troopa • Mechakoopa • Monty Mole • Nipper Plant • Para Bomb • Podoboo • Spiny • Spiny Egg • Tako | |
Power-ups | Power-up Mushroom • Fire Flower • Super Star | |
Weapons | Super Scope | |
Miscellaneous | Gallery • Media |