Character Space: Difference between revisions
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File:SpaceSun.png|''Mario Party 6'': Sun team character space | File:SpaceSun.png|''Mario Party 6'': Sun team character space | ||
File:SpaceMoon.png|''Mario Party 6'': Moon team character space | File:SpaceMoon.png|''Mario Party 6'': Moon team character space | ||
File:SpacePassinggag6.png|<center>''Mario Party 6'' (roadblock) | |||
File:Space Wally 7.png|<center>''Mario Party 7 | File:Space Wally 7.png|<center>''Mario Party 7 | ||
File:SpaceRoadblock Cute 7.png|<center>''Mario Party 7'' (roadblock) | File:SpaceRoadblock Cute 7.png|<center>''Mario Party 7'' (roadblock) |
Revision as of 22:53, September 28, 2012
Template:Space-infobox Character Spaces are spaces used in Mario Party 6 and Mario Party 7. They should not be confused with Capsule Spaces. Players or teams make them by placing one of their Orbs on a space on the board. This makes the space theirs, and it has a picture of their heads to show that they own it (in Mario Party 7, it is their icon or their designated team icon, being Team Dolphin, Team Seagull, Team Tuna, or Team Mollusk). There are two types of Character Spaces: Normal and Roadblock. While Koopa Kid Spaces function like character spaces (which means they can be set and replaced by orbs), players cannot throw the orbs that activate these spaces. Instead, Koopa Kid Spaces appear when a player receives a Koopa Kid Orb from passing an Orb Space, a player receives a Koopa Kid Orb upon entering a Bowser Shop, or in the Last Five Turns Event.
Normal Character Spaces consist of Orbs such as the Spiny Orb and the Pink Boo Orb and remain on the board until someone puts another orb on it. Opponents who land here trigger the Orb, and they have to give whatever the space requests to the owner or the team of that space. Players or the players' allies that land on their own Character Space receive five coins (15 in the last 4 or 5 turns).
Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players or allies that pass their own Roadblocks are unaffected.
In Mario Party 6, one of the Last Five Turns Events added five random Character Spaces for the last place player to the board. In E. Gadd's Garage, one of the ? Spaces gave players or team the option of adding up to five random Character Spaces to the board for a price.
Character Spaces return in Mario Party DS. When a Hex is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that he or she set.
- SpaceCrazy6.png
Mario Party 6
- SpacePassinggag6.png
Mario Party 6 (roadblock) - Space Wally 7.png
Mario Party 7 - SpaceRoadblock Cute 7.png
Mario Party 7 (roadblock) - Space Dauphin.png
Mario Party 7: Team Dolphin character space
- Space Goéland.png
Mario Party 7: Team Seagull character space
- Space Poisson.png
Mario Party 7: Team Tuna character space
- Space Mollusque.png
Mario Party 7: Team Mollusk character space
Mario Party 6
- SpaceFat6.png
- SpaceGag6.png
- SpaceKissy6.png
- SpaceYoshe6.png
- SpaceCute6.png
- SpaceCrazy6.png
- SpaceWally6.png
- SpacePsyc6.png
- SpaceBooHoo6.png
- SpaceToadiko6.png
Mario Party 7
- Space Fatty 7.png
- Space Gag 7.png
- Space Kissy 7.png
- Space Yoshe 7.png
- Space Cute 7.png
- Space Crazy 7.png
- Space Wally 7.png
- Space Psyc 7.png
- Space Boohoo 7.png
- Space Toadiko 7.png
- Space BirdohIMissed 7.png
- KoopaKiddiSpace.png