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[[Image:Treasureship.gif|thumb|50px]]
[[File:SMAS SMB3 Treasure Ship Sprite.png|frame]]
A '''Treasure Ship''' (also known as '''Coin Ship''') is a large, flying vessel, similar to an [[Airship]]. In ''[[Super Mario Bros. 3]]'', Treasure Ships would occasionally appear in the game; if [[Mario]] or [[Luigi]] ventured on to a Treasure Ship, he would find dozens of [[coin]]s which he could collect. There were no enemies on Treasure Ships, but a terrible hazard could be found in the form of their bottomless pits.
A '''Treasure Ship''',<ref>{{cite|quote='''''How To Turn A Wandering Hammer Brother Into A Treasure Ship''''' […] ''Battle the Boomerang Brothers in the cabin of the Treasure Ship.''|title=''Nintendo Power'' Volume 13|page=33|language=en-us|publisher=Nintendo of America|date=June 1990}}</ref><ref name=Atlas>{{cite|title=''NES Game Atlas''|page=37|publisher=Nintendo of America|language=en-us|date=Spring 1991}}</ref><ref>{{cite|quote='''''TURN TURTLES INTO TREASURE!''' In Worlds 1, 3, 5 and 6, you can turn the wandering Hammer Bros. into a Treasure Ship! Collect a number of Coins that is a multiple of 11. Score points so the tens digit in your score (the second number from the right) matches the multiple of 11. Finally, grab the Goal Card when the timer is on an even number. Presto! A Treasure Ship appears like magic on the overworld map. On board, you can collect Coins and Power-Ups.''|title=''Super Mario All-Stars'' Player's Guide|page=139|date=1993|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|quote='''''How to Make Treasure Ships Appear''' Collect a number of coins in a multiple of 11. Make the tens digit in your score (the second number from the right) match the multiple of 11. Stop the timer at the end of the stage on an even number. One possible combination is: 11 coins, score of 9,310, timer at 104. Doing this turns one of the Hammer Bros. on the map into a Treasure Ship. (This only works on Worlds 1, 3, 5 and 6.)''|author=Rocha, Garitt, and Nick von Esmarch|title=''Playing With Power: Nintendo NES Classics''|publisher=[[Prima Games]]|date=November 11, 2016|isbn=9780744017779|language=en-us|page=204}}</ref> also known as the '''White Ship'''<ref name=Atlas/> or '''Coin Ship''',<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide back cover.</ref> is a [[Enemy Course|wandering]] Hammer Brother that has been turned into a [[coin]]-filled [[airship]] that appears in ''[[Super Mario Bros. 3]]''. If [[Mario]] or [[Luigi]] ventures onto a Treasure Ship, there are 177 coins to collect, as well as a [[Hidden Block]] with a [[1-Up Mushroom]] (which is blue in the original version) between the first and second portholes. Not including the ones battled at the end, there are no enemies found on the ships. However, the player can still lose a life by either getting crushed by the scrolling screen, falling off the ship, or letting the [[Time Limit|timer]] run out. If the player loses a life while on board a Treasure Ship, it reverts to the original enemy. At the end of a Treasure Ship, two [[Boomerang Bro]]thers are fought. The reward for defeating them is whatever item the [[Hammer Bro]]ther that got replaced by the ship would have normally given (i.e., a [[Super Star|Starman]] for [[Grass Land]], a [[Hammer]]/Starman for [[Water Land]], a [[P-Wing|Magic Wing]]/Starman/[[Music Box]] for [[Sky Land]], and a Hammer/[[Lakitu's Cloud|Jugem's Cloud]]/Starman for [[Ice Land]]).
[[Image:Treasureship.png|thumb|left|300px|The whole '''Treasure Ship''' itself.]]
Treasure Ships are summoned through a trick that can only be performed in [[Grass Land]], [[Sea Side]], [[The Sky]], and [[Iced Land]]. To do this trick, one [[Hammer Bro.]] must be on the [[map screen]] and Mario or Luigi must have a coin total ending in two of the same number (other than zero) by the end of a stage. Also, the numbers chosen for their coin number must be the same as the second (from right to left; i.e. the tens digit) number of their score even after the final level tally (Keep in mind that 50 points per remaining second are earned at the end of the level). When Mario or Luigi returns to the map screen, the Hammer Bro. will be replaced with an item-filled Treasure Ship.


Even if the Hammer Bro. changed to a treasure ship, the Hammer Bro./[[Boomerang Bro.]] and his partner would still appear in the cabin. The same item would appear for defeating the Bro.
[[File:Treasureship.png|thumb|300px|The map of the Treasure Ship in the ''[[Super Mario All-Stars]]'' version of ''Super Mario Bros. 3'']]
The [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]], rather than the usual [[Airship Theme]], plays in the background when the player is on a Treasure Ship (except during the fight with the Boomerang Brothers at the end, in which the Hammer Brothers theme plays instead).
 
Treasure Ships are summoned through a trick that must be performed by following a specific method:
*The player must be in either World 1: Grass Land, World 3: Water Land, World 5: Sky Land, or World 6: Ice Land.
*A wandering Hammer Brother must be on the [[world]] map.
*Mario or Luigi must finish a stage with a coin total ending in a multiple of 11 (zero does not count).
*The tens digit of the player's score must match the multiple of 11 (i.e., if the coin total is 11, the tens digit must be 1; if the coin total is 22, the tens digit must be 2; and so on).
*As each second left on the timer awards the player 50 [[point]]s, the timer must be stopped on an even number so that the number of points received is a multiple of 100. Alternatively, an odd number works if the score is 50 points off from the correct multiple.
For instance, if the above criteria are met, and the player ends a stage with 44 coins and a score of 0246240, they successfully trigger a Treasure Ship. This trick works only once in any given world.
 
If this trick is performed again while a Treasure Ship is on the map, it reverts to a Hammer Brother.
 
Treasure Ships cannot be found in [[Pipe Land]] or [[Dark Land]], due to there not being any Hammer Brothers or related enemies. They also do not feature in [[World-e]], due to the nature of that world.
 
==Names in other languages==
{{foreign names
|Jap=宝船<ref>{{cite|author=Sakai, Kazuya (Ambit) et al.|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Bros. 3'' section|page=43|isbn=978-4-09-106569-8}}</ref>
|JapR=Takarabune
|JapM=The {{wp|Takarabune}} (lit. Treasure Ship) of {{wp|Japanese folklore}}; alternatively a reference to the {{wp|Chinese treasure ship|Baochuan}} (宝船) that were believed to exist in {{wp|History of China|ancient China}}.
|Ita=Nave del tesoro<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=43}}</ref>
|ItaM=Treasure Ship}}


==Trivia==
==Trivia==
*The Japanese character on the mast of Treasure Ships can be translated as "treasure." <ref>[http://themushroomkingdom.net/smb3_j-e.shtml#tship The Mushroom Kingdom] (Accessed on 6-29-08)</ref>
*The kanji character on the sail of Treasure Ships is "宝," which means "treasure" in the Chinese and Japanese languages.
*The Treasure Ship always contains the same amount of items, which is 168 [[Coin]]s and a hidden [[1-Up Mushroom]] near the final [[Warp Pipe]].
*Barring the prizes upon beating the two Boomerang Brothers, the Treasure Ship always contains the same number of items, which is 168 [[coin]]s and a hidden [[1-Up Mushroom]] near the final [[Warp Pipe]].
*The ship seems to bear a resemblance to the ship seen at the title screen of the game ''[[wikipedia:Shin Onigashima|Shin Onigashima]]''.
*The Treasure Ship bears a resemblance to the ship seen in the title screen of the game ''{{wp|Shin Onigashima}}''.
*A [[Sky Move Lift|golden airship]] similar to the Treasure Ship makes an appearance in ''[[New Super Mario Bros. 2]]'' as part of [[World 5-A (New Super Mario Bros. 2)|World 5-A]].


==References==
==References==
<references/>
<references/>


[[Category:Places]]
{{SMB3}}
[[Category:Aircraft]]
[[Category:Secret levels]]
[[Category:Super Mario Bros. 3]]
[[Category:Super Mario Bros. 3]]
[[Category:Aircraft]]

Latest revision as of 03:03, July 24, 2024

Treasure Ship

A Treasure Ship,[1][2][3][4] also known as the White Ship[2] or Coin Ship,[5] is a wandering Hammer Brother that has been turned into a coin-filled airship that appears in Super Mario Bros. 3. If Mario or Luigi ventures onto a Treasure Ship, there are 177 coins to collect, as well as a Hidden Block with a 1-Up Mushroom (which is blue in the original version) between the first and second portholes. Not including the ones battled at the end, there are no enemies found on the ships. However, the player can still lose a life by either getting crushed by the scrolling screen, falling off the ship, or letting the timer run out. If the player loses a life while on board a Treasure Ship, it reverts to the original enemy. At the end of a Treasure Ship, two Boomerang Brothers are fought. The reward for defeating them is whatever item the Hammer Brother that got replaced by the ship would have normally given (i.e., a Starman for Grass Land, a Hammer/Starman for Water Land, a Magic Wing/Starman/Music Box for Sky Land, and a Hammer/Jugem's Cloud/Starman for Ice Land).

Map of the Treasure Ship from Super Nintendo remake of Super Mario Bros. 3.
The map of the Treasure Ship in the Super Mario All-Stars version of Super Mario Bros. 3

The Athletic Theme, rather than the usual Airship Theme, plays in the background when the player is on a Treasure Ship (except during the fight with the Boomerang Brothers at the end, in which the Hammer Brothers theme plays instead).

Treasure Ships are summoned through a trick that must be performed by following a specific method:

  • The player must be in either World 1: Grass Land, World 3: Water Land, World 5: Sky Land, or World 6: Ice Land.
  • A wandering Hammer Brother must be on the world map.
  • Mario or Luigi must finish a stage with a coin total ending in a multiple of 11 (zero does not count).
  • The tens digit of the player's score must match the multiple of 11 (i.e., if the coin total is 11, the tens digit must be 1; if the coin total is 22, the tens digit must be 2; and so on).
  • As each second left on the timer awards the player 50 points, the timer must be stopped on an even number so that the number of points received is a multiple of 100. Alternatively, an odd number works if the score is 50 points off from the correct multiple.

For instance, if the above criteria are met, and the player ends a stage with 44 coins and a score of 0246240, they successfully trigger a Treasure Ship. This trick works only once in any given world.

If this trick is performed again while a Treasure Ship is on the map, it reverts to a Hammer Brother.

Treasure Ships cannot be found in Pipe Land or Dark Land, due to there not being any Hammer Brothers or related enemies. They also do not feature in World-e, due to the nature of that world.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 宝船[6]
Takarabune
The Takarabune (lit. Treasure Ship) of Japanese folklore; alternatively a reference to the Baochuan (宝船) that were believed to exist in ancient China.
Italian Nave del tesoro[7] Treasure Ship

Trivia[edit]

  • The kanji character on the sail of Treasure Ships is "宝," which means "treasure" in the Chinese and Japanese languages.
  • Barring the prizes upon beating the two Boomerang Brothers, the Treasure Ship always contains the same number of items, which is 168 coins and a hidden 1-Up Mushroom near the final Warp Pipe.
  • The Treasure Ship bears a resemblance to the ship seen in the title screen of the game Shin Onigashima.
  • A golden airship similar to the Treasure Ship makes an appearance in New Super Mario Bros. 2 as part of World 5-A.

References[edit]

  1. ^ "How To Turn A Wandering Hammer Brother Into A Treasure Ship […] Battle the Boomerang Brothers in the cabin of the Treasure Ship." – June 1990. Nintendo Power Volume 13. Nintendo of America (American English). Page 33.
  2. ^ a b Spring 1991. NES Game Atlas. Nintendo of America (American English). Page 37.
  3. ^ "TURN TURTLES INTO TREASURE! In Worlds 1, 3, 5 and 6, you can turn the wandering Hammer Bros. into a Treasure Ship! Collect a number of Coins that is a multiple of 11. Score points so the tens digit in your score (the second number from the right) matches the multiple of 11. Finally, grab the Goal Card when the timer is on an even number. Presto! A Treasure Ship appears like magic on the overworld map. On board, you can collect Coins and Power-Ups." – 1993. Super Mario All-Stars Player's Guide. Nintendo of America (American English). Page 139.
  4. ^ "How to Make Treasure Ships Appear Collect a number of coins in a multiple of 11. Make the tens digit in your score (the second number from the right) match the multiple of 11. Stop the timer at the end of the stage on an even number. One possible combination is: 11 coins, score of 9,310, timer at 104. Doing this turns one of the Hammer Bros. on the map into a Treasure Ship. (This only works on Worlds 1, 3, 5 and 6.)" – Rocha, Garitt, and Nick von Esmarch (November 11, 2016). Playing With Power: Nintendo NES Classics. Prima Games (American English). ISBN 9780744017779. Page 204.
  5. ^ Hodgson, David S J. Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide back cover.
  6. ^ Sakai, Kazuya (Ambit) et al. (October 19, 2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Bros. 3 section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 43.
  7. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 43.