Feel the Beat: Difference between revisions

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{{image}}
{{minigame infobox
'''Feel the Beat''' is a [[microgame]] found in ''[[WarioWare: Touched!]]'' in the Super Zero stage.
|image=[[File:Feel the Beat.png|200px]]
|appears_in=''[[WarioWare: Touched!]]
|type=[[List of WarioWare: Touched! microgames#Super Zero|Super Zero]]
|intro=''Drum!''
|info=''"Some freak is trying to pop out of the drums! Whack him!"''
|controls=
|clear=20
}}
'''Feel the Beat''' is a [[microgame]] found in ''[[WarioWare: Touched!]]'' in the [[List of WarioWare: Touched! microgames#Super Zero|Super Zero]] stage.
 
==Gameplay==
==Gameplay==
The objective is to hit Wario's head when it appears in the snare drums. If the player does not hit Wario's head as soon as it appears, Wario bursts out of the drum (he is in his overalls in this microgame) and the player loses the microgame.
The objective is to hit Wario's head when it appears in the snare drums. If the player does not hit Wario's head as soon as it appears, Wario bursts out of the drum (he is in his overalls in this microgame) and the player loses the microgame. This microgame has twice the amount of time to complete.
 
*'''1st level difficulty:''' The player must hit Wario's head from two drums. Wario appears every 3 beats.
*'''2nd level difficulty:''' The player must hit Wario's head from three drums. Wario appears every 2 beats.
*'''3rd level difficulty:''' The player must hit Wario's head from four drums. Wario appears in random intervals.
 
==Names in other languages==
{{foreign names
|Jap=タイコ
|JapR=Taiko
|JapM=Drums
|Spa=El ritmo de la noche
|SpaM=The rhythm of the night
|Ita=Senti il ritmo
|ItaM=Feel the rhythm
|Kor=북치기
|KorR=Bukchigi
|KorM=Drumming
|Fre=Le rythme en tête
|FreM=The rhythm in the lead
|Ger=Trommelschlag
|GerM=Drum Beat
}}


*'''1st level difficulty:''' Hit Wario's head from two drums.
==Trivia==
*'''2nd level difficulty:''' Hit Wario's head from three drums.
*This is the only microgame in the game where elements of the microgame appear in an inactive screen (in this case, if the player loses the microgame, Wario jumps up and lands on the top screen), as indicated by the presence of a frame around the screen.
*'''3rd level difficulty:''' Hit Wario's head from four drums.


A minimum of 20 points must be earned to pass the microgame.
*A shorter version of this microgame's music is used in the microgames [[Sleepy Head]] and [[Very Attractive]].
**Coincidentally, both aforementioned microgames are made by [[Kat & Ana]] in ''[[WarioWare Gold]]''.


===Description===
{{Wario's microgames}}
''"Some freak is trying to pop out of the drums! Whack him!"''
{{WarioWare: Touched! microgames}}
<br clear=all>
[[Category:WarioWare: Touched! microgames]]
[[Category:Microgames]]

Latest revision as of 03:01, January 8, 2024

Feel the Beat
Feel the Beat.png
Appears in WarioWare: Touched!
Type Super Zero
Command(s) Drum!
Info "Some freak is trying to pop out of the drums! Whack him!"
Points to clear 20

Feel the Beat is a microgame found in WarioWare: Touched! in the Super Zero stage.

Gameplay[edit]

The objective is to hit Wario's head when it appears in the snare drums. If the player does not hit Wario's head as soon as it appears, Wario bursts out of the drum (he is in his overalls in this microgame) and the player loses the microgame. This microgame has twice the amount of time to complete.

  • 1st level difficulty: The player must hit Wario's head from two drums. Wario appears every 3 beats.
  • 2nd level difficulty: The player must hit Wario's head from three drums. Wario appears every 2 beats.
  • 3rd level difficulty: The player must hit Wario's head from four drums. Wario appears in random intervals.

Names in other languages[edit]

Language Name Meaning Notes
Japanese タイコ[?]
Taiko
Drums
French Le rythme en tête[?] The rhythm in the lead
German Trommelschlag[?] Drum Beat
Italian Senti il ritmo[?] Feel the rhythm
Korean 북치기[?]
Bukchigi
Drumming
Spanish El ritmo de la noche[?] The rhythm of the night

Trivia[edit]

  • This is the only microgame in the game where elements of the microgame appear in an inactive screen (in this case, if the player loses the microgame, Wario jumps up and lands on the top screen), as indicated by the presence of a frame around the screen.