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{{DKClevelbox
{{level infobox
|title=Oil Drum Alley
|image=[[File:Oil Drum Alley SNES.png]]
|image=[[Image:ODA.png{{!}}230px]]
|code=5 - 1
|code=5 - 1
|world=[[Kremkroc Industries, Inc.]]
|game=''[[Donkey Kong Country]]''
|game=''[[Donkey Kong Country]]''
|notes=This level contains a Bonus Stage within a Bonus Stage.
|before=[[Really Gnawty Rampage|<<]]
|before=[[Rope Bridge Rumble|<<]]
|after=[[Trick Track Trek|>>]]
|after=[[Trick Track Trek|>>]]
|before2=[[Torchlight Trouble|<<]]
|track=Fear Factory
|after2=[[Trick Track Trek|>>]]
}}
}}
'''Oil Drum Alley''' is the twenty-third level of the popular ''[[Donkey Kong (series)|Donkey Kong]]'' game, ''[[Donkey Kong Country]]''. It is also the first level of the [[Kremkroc Industries, Inc.]] area.
'''Oil Drum Alley''' is the twenty-third level of ''[[Donkey Kong Country]]'' and the first level of the [[Kremkroc Industries, Inc.]] It is a factory level featuring [[oil drum]]s as the main obstacle, both on land and over abysses. Sometimes, [[Donkey Kong]] and [[Diddy Kong]] can only get across abysses by jumping from oil drums while their flames are out. There are some [[TNT Barrel|TNT Drum]]s in the level, and the [[Kong]]s can use them to destroy a TNT Drum. Enemies in the level include bouncing [[Kritter]]s, [[Gnawty|Gnawties]], and [[Manky Kong]]s. Just after the [[Star Barrel|Continue Barrel]], the [[Kong]]s can open an [[animal crate]] to ride [[Rambi]] for the rest of the level.


The Kongs must navigate their way through a dangerous factory, guarded by [[Kritters]], [[Gnawtys]] and [[Manky Kongs]] in this level. This can be tough, though, as the area is cluttered with many, many [[Oil Drum]]s. These Oil Drums can burn the monkeys with their constantly shooting flames. Normally, it would be recommended to avoid the drums, however, as the level progresses, the heroes will have to use the flaming drums as platforms to cross abysses. Therefore, they will eventually have to touch the fiery drums. Luckily, in a small gap near the midway point, the Kongs can find [[Rambi the Rhinoceros]], who will help the monkeys defeat their enemies and reach some of the [[Bonus Area]]s.
==Layout==
{{multiframe|[[File:OilDrumAlley-GBC-2.png]] [[File:OilDrumAlley-GBA-1.png|180px]]|Oil Drum Alley's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
At the beginning of the level, the Kongs can find a Gnawty walking on a cylindrical platform with a [[rope]] hanging next to it. After passing a [[TNT Barrel|TNT Drum]] in a gap, they can find a pair of Kritters hopping up some stairs. The first [[DK Barrel]] here wobbles at the edge of a ledge nearby. An oil drum with a hot flame on it stands in front of the ledge. Two Kritters hop in an area below it, moving away from a small gap with the [[KONG Letters|letter K]] above it. An oil drum sits on a raised platform ahead that the Kongs can only get onto if they use a bouncy tire. The primates can find some stair-like structures ahead with a trio of Gnawties on them. A ledge is at the end of this area. If the duo drops down it, they can find a tire that can be used to jump over an oil drum at a higher elevation. Another tire follows this drum with a second oil drum after it. Once they hop over this, they come up a small stairway with [[banana]]s along it. Stair-like structures lead farther down the area ahead. Gnawties are on some of the stairs, and an oil drum is on every other ledge. A DK Barrel is located in the ground after the last stair platform. The two friends can find a small gap nearby with a Kritter hopping next to it on some smaller stairs. It is followed by a [[Blast Barrel]] that shoots the heroes onto a high area. Here, the primates can find sets of small stairs leading towards a flat pathway with a few oil drums on it. Kritters jump up the stairs. The duo soon comes up to the flat pathway, supporting four separate oil drums with flames shooting out of them. The letter O hovers above the last drum, and Kritters attack the primates as they cross the area. The level's [[Star Barrel|Continue Barrel]] is ahead on a raised platform.


==Level Layout==
Following the Continue Barrel is an oil drum on a cylindrical platform, then a gap with an animal crate with Rambi, and another area with a cylindrical platform and a Manky Kong. After passing a gap next to the ape enemy, the heroes run up a flight of stairs with a pair of Kritters near the top of them. If they drop off of the ledge at the top of the stairs, they can find a Manky Kong standing on a raised platform shaped like a cylinder. Two Kritters approach this platform, trying to attack the Kongs. Farther ahead, Donkey and Diddy can find an oil drum floating above an alcove. They can use the drum to reach a higher ledge with two more Manky Kongs on it. Both of the foes stand on dark, cylindrical platforms. A pit is ahead with an oil drum in the center of it. The drum is required to cross the gap, but it can only be jumped on when its flame is out. The Kongs can find a Kritter and another pit on the other side of this abyss. As before, an oil drum must be used to cross it and reach a tall platform with a DK Barrel on it. An abyss much wider than the previous is located nearby with two oil drums in it. When the flames on the oil drums fade, they must use them to cross. Two Kritters attack the primates upon accessing the opposite end of the pit. A gap that must be crossed with an oil drum follows. Once it is crossed, the Kongs can find a stairway leading up to a Manky Kong, who hurls an unlimited supply of barrels at them. After dropping down a small ledge placed after the enemy, the heroes find a large abyss and a sign that indicates that the level is near complete. Several oil drums fill the gap, and the Kong must watch the pattern that the flames go out on with them; the flames only slightly diminish most of the time, but then they disappear long enough for the Kongs to cross safely. A few tires are also scattered in the pit to help the heroes pass the abyss as well. Once the two friends cross the pit, they can find a pathway leading to the exit.
{{br|left}}
==Enemies==
The following enemies appear in the following quantities:


From the start of the level, the heroes must head east and defeat some enemies. After walking down a slanted path and jumping over a lone Oil Drum, they will have to hop over a small gap to grab the letter K. From there, the monkeys must bounce on a tire to bounce over an Oil Drum, and then hop up a few ledges, occupied by the considerably weak foes, Gnawties. After dropping down from a larger ledge, the heroes will need to bounce on another tire to hop over an Oil Drum. Once they get over the following Oil Drum, the Kongs will have to leap down several ledges while dodging more drums and Gnawties. Crossing a small gap will take the monkeys to a barrel. It will shoot them to an area where they will need to walk down a long stairway and hop over a few more Oil Drums. Eventually, the group will reach the [[Star Barrel]] on a raised platform.
<gallery>
Gnawty.png|[[Gnawty]] (6)
Kritter-blue-DKC.png|[[Kritter]] (blue) (19)
Manky_Kong_DKC.png|[[Manky Kong]] (5)
Oil_Drum_DKC.png|[[Oil drum]] (26)
</gallery>
 
==Items and objects==
The following items and objects appear in the following quantities:


Halfway through the level, the monkeys must travel to the east and walk down the path to cross a small abyss. After this, the will need to dodge a Manky Kong and get over another gap. From there, the group will have to head up a stairway to be greeted by another Manky Kong. Once it is beat, the monkeys will need to use an Oil Drum as a platform to reach a high ledge. When they are perched on this ledge, they must journey over the long path to encounter a large abyss. With Oil Drums, [[Donkey Kong|Donkey]] and [[Diddy]] will need to cross the abyss and the several other abysses after it. Progressing through the level, the monkeys will cross the rather large gaps to find another stairway to walk up. At the top of it, they will need to defeat a lone Manky Kong and travel farther to find a large abyss, one much large than the other pits. With even more Oil Drums, the heroes will need to cross the gap. This can be hard through, as the drums shoot fire in a pattern. The Kongs will have to memorize the pattern and make their way through the air. They will also need to use some tires on their dangerous journey over the pit. Once is it passed, the monkeys will have to simply walk up a slanted path to find the level's exit.
<gallery>
DK Barrel DKC.png|[[DK Barrel]] (5)
Red Balloon DKC SNES.png|[[Red Balloon|Life Balloon]] (red) (3)
Green Balloon DKC SNES.png|[[Red Balloon|Life Balloon]] (green) (1)
Blue Balloon DKC SNES.png|[[Red Balloon|Life Balloon]] (blue) (2)
TNT_Barrel_DKC.png|[[TNT Barrel|TNT Drum]] (2)
Winky Token Sprite SNES.png|[[Winky]] [[animal token|Token]] (1)
</gallery>


==Bonus Level(s)==
===K-O-N-G Letters===
[[File:OilDrumAlleyLetterO.png|thumb|The location of the letter O]]
*'''K:''' The letter K is above a pit next to the second pair of bouncing Kritters.
*'''O:''' The letter O is hovering high above an oil drum, just before the Continue Barrel. The Kongs can reach it by either bouncing from a Kritter or a round tire.
*'''N:''' The letter N is at the end of the fourth Bonus Level where the Kongs blast from some Barrel Cannons.
*'''G:''' The Kongs must stand on the last oil drum while it is not on fire and then jump onto a cache to release the letter G.
{{br}}
==Bonus Levels==
[[File:OilDrumAlleyBonusStage1.png|thumb|The first Bonus Level]]
Oil Drum Alley has four Bonus Levels, listed by their type in the Game Boy Advance version:


*At the beginning of the level, the monkeys must swing on an above rope, reachable by a nearby platform, and ride over the area with it. Once the rope stops, the Kongs must jump off and land on a small marking on the ground. When they do so, a [[TNT Barrel]] will pop out of the ground. The heroes should pick it up and carry it to the first Oil Drum they see. If they blow the drum up with the barrel, they will gain access to a thin gap. Once they jump in it, they will be blasted to a [[Bonus Level]], where they will have to shoot through a barrel to grab many bananas. If they miss the barrel upon trying to land in it, the bonus will end.
*'''''Collect the Bananas!''''':At the start of the level, the Kongs must jump on a circular platform and then at the rope on the left. When the rope stops moving, the Kongs must jump off and land on a small marking on the ground. When they do so, a [[TNT Barrel|TNT Drum]] comes out of the ground. The Kongs must pick it up and throw it at the first oil drum. After blowing it up, the Kongs can drop into the thin gap below to access a Blast Barrel that takes them to the [[Bonus Level]]. The Bonus Level is almost the exact same as [[Snow Barrel Blast]]'s second Bonus Level, as the Kongs must shoot from a rapidly spinning Barrel Cannon to collect the bananas above. Aside from the factory background, the only difference is that a [[Red Balloon|Life Balloon]] is above the bananas instead of a K-O-N-G Letter. To return into the main level, the Kongs must miss the Barrel Cannon and fall into the gap below.
*Near the start of the level, the Kongs will bounce on a few Gnawties and end up on the edge of a ledge. There, they should jump down and land on a small mark on the floor below to find a TNT Barrel. They should carry the explosive barrel to the left and blast away the wall. After that, they must walk into the created opening and enter the Bonus Level. There, they must hit three barrels so that the pictures in them match. Once done, the monkeys will be awarded if they got a match, and then exit the area.
*'''''Stop the Barrel!''''': After bouncing on the first three Gnawties, the Kongs must land onto a small mark on the floor below to reveal a TNT Drum. They must carry it left and blast it into the wall to enter the Bonus Level. There, the Kongs must match an item between three roulette-like barrels. After doing so, the Kongs are rewarded with that item and can leave the area.
*Inside the second Bonus Level, this strangely hidden bonus is found in a unique way. To find it, the monkeys must hit three barrels in the second Bonus Level to make all the pictures on the barrels become a banana. If all three barrels display a banana, the group will be awarded with a barrel. They should quickly pick it up and jump to the wall on the right, blasting it away. Once this is done, the entrance to the third Bonus Area will be revealed. There, they must hit several rotating letters to spell out the name "DONKEY KONG COUNTRY". If the whole bonus is completed by the heroes, they will be given a total of six Extra [[Life|Lives]], then exit the area.
*'''''Spell it Out!''''': The third Bonus Level is unique because it is accessed from a Bonus Level itself. In the second Bonus Level, the Kongs must match a banana on all three barrels for a barrel to be their reward. Donkey Kong or Diddy must pick up the barrel and jump with it into the wall on the right (while avoiding the silver plating on the floor) to break open an entrance into the third Bonus Level. The Kongs must not throw the barrel, otherwise the Bonus Level ends prematurely. In the third Bonus Level, the Kongs must jump at several rotating letters to spell out "DONKEY KONG COUNTRY". Correctly spelling the first word rewards them with a Life Balloon, the second word gives them a [[Green Balloon|2-Up Balloon]], and the third word gives them a [[Blue Balloon]]. After completing or failing the challenge, the Kongs are redirected back into the main level.  
*At some point after the Star Barrel, the monkeys will see a Manky Kong next to a barrel. The heroes should defeat the Manky Kong and then pick up the barrel, carrying it to the right. At the first wall that blocks the Kongs, the monkeys should throw there barrel and create a passage. Walking into it will take them to a Bonus Level, where they will have to blast through several barrels. As they go, they will grab some goodies, including the letter N. Eventually, they will make their way to the stage's exit.
*'''''Find the Exit!''''': After the Continue Barrel, the Kongs must defeat the second Manky Kong and pick up the barrel that was next to it. They must continue carrying it, passing two bouncing Kritters along the way, until reaching an oil drum in the air. The Kongs must throw the barrel at a wall right of the oil drum to open a passage. The Kongs can alternatively have Rambi break open the entrance with his horn. In the Bonus Level, the Kongs must blast through six Barrel Cannons. They can collect some bananas along the way, including the letter N at the end.


== Gallery ==
==Gallery==
<center><gallery>
<gallery>
image:DKCI5865.jpg|The level begins.
Oil Drum Alley 2.png|Donkey Kong and Diddy Kong begin the level
Image:ODA.png|Donkey around several Oil Drums.
Oil Drum Alley 3.png|Shortly beyond the halfway point
image:DKCI5965.jpg|Mid-way through the level.
OilDrumAlleyLetterK.png|The location of the letter K
image:DKCI6065.jpg|The heroes near the end of the level.
OilDrumAlleyBonus2.png|The second Bonus Level
Image:OilAlleyRambi.jpg|The Kongs with Rambi near a bonus level.
Oil Drum Alley 5.png|The Kongs jump at a bouncing Kritter
OilDrumAlleyBonusStage3.png|The third Bonus Level
OilDrumAlleyLetterN.png|The location of the letter N
OilDrumAlleyLetterG.png|The location of the letter G
OilDrumAlleyBonusStage4.png|The fourth Bonus Level
OilAlleyRambi.png|thumb|Rambi breaks open the entrance to the fourth and last Bonus Level
Oil Drum Alley 4.png|Donkey Kong travels near the end of the level
OilDrumAlley-GBC-1.png|The first Bonus Level in the Game Boy Color version
OilDrumAlley-GBC-3.png|Diddy discovers the entrance to the fourth Bonus Area in the Game Boy Color version
OilDrumAlley-GBA-2.png|Manky throwing barrels at the Kongs and Rambi in the Game Boy Advance version
</gallery>
</gallery>
</center>


==Trivia==
==Theme==
The level's theme, "Fear Factory," is reused in [[Blackout Basement]]. It also makes appearances in later ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games.
{{media table
|file1=DKC SNES Fear Factory.oga
|title1=Fear Factory
|description1=The theme that plays in factory levels in ''[[Donkey Kong Country]]''
|file2=DKCR Factory Friction.oga
|title2=Factory Friction
|description2=The theme that plays in factory levels in ''[[Donkey Kong Country Returns]]''
|file3=DKCTF FrozenFrenzy.oga
|title3=[[Frozen Frenzy (level)|Frozen Frenzy]]
|description3=The theme that plays in Frozen Frenzy in ''[[Donkey Kong Country: Tropical Freeze]]''
}}


*Oil Drum Alley is very similar to a level in the pseudo sequel to ''Donkey Kong Country'', ''[[Donkey Kong Land]]''. This level, known as [[Oil Drum Slum]], involves the heroes avoiding and using Oil Drums as platforms, just as in Oil Drum Alley. Both levels are also named in a similar way.
==Names in other languages==
{{foreign names
|Jap=オイルこうじょう
|JapR=Oiru kōjō
|JapM=Oil Factory
|Fre=Allée du Tambour (SNES)<br>Allée Huileuse (GBC)<br> Allée Baril (GBA)
|FreM=Drum ''(instrument)'' Alley<br>Oily Alley<br> Drum ''(container)'' Alley
|Spa=Pasadizo Aceitoso
|SpaM=Oily Passage
|Ger=Oelfaß Boulevard (SNES)<br>Ölfass-Boulevard (GBA)
|GerM=Oil Barrel Boulevard
|Ita=Via d'Oro Nero
|ItaM=Street of Black Gold
}}


==Names in other Languages==
{{DKC levels}}
{{Foreignname|
[[Category:Factories]]
|Fra=Allée du Tambour
|FraM=Drum Alley}}
<br clear=all>
{{DKC}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Factories]]
[[Category:Donkey Kong Country levels]]
[[category:Levels]]

Latest revision as of 13:32, January 20, 2024

Level
Oil Drum Alley
Oil Drum Alley SNES.png
Level code 5 - 1
World Kremkroc Industries, Inc.
Game Donkey Kong Country
Music track Fear Factory
<< Directory of levels >>

Oil Drum Alley is the twenty-third level of Donkey Kong Country and the first level of the Kremkroc Industries, Inc. It is a factory level featuring oil drums as the main obstacle, both on land and over abysses. Sometimes, Donkey Kong and Diddy Kong can only get across abysses by jumping from oil drums while their flames are out. There are some TNT Drums in the level, and the Kongs can use them to destroy a TNT Drum. Enemies in the level include bouncing Kritters, Gnawties, and Manky Kongs. Just after the Continue Barrel, the Kongs can open an animal crate to ride Rambi for the rest of the level.

Layout[edit]

Oil Drum Alley Oil Drum Alley
Oil Drum Alley's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

At the beginning of the level, the Kongs can find a Gnawty walking on a cylindrical platform with a rope hanging next to it. After passing a TNT Drum in a gap, they can find a pair of Kritters hopping up some stairs. The first DK Barrel here wobbles at the edge of a ledge nearby. An oil drum with a hot flame on it stands in front of the ledge. Two Kritters hop in an area below it, moving away from a small gap with the letter K above it. An oil drum sits on a raised platform ahead that the Kongs can only get onto if they use a bouncy tire. The primates can find some stair-like structures ahead with a trio of Gnawties on them. A ledge is at the end of this area. If the duo drops down it, they can find a tire that can be used to jump over an oil drum at a higher elevation. Another tire follows this drum with a second oil drum after it. Once they hop over this, they come up a small stairway with bananas along it. Stair-like structures lead farther down the area ahead. Gnawties are on some of the stairs, and an oil drum is on every other ledge. A DK Barrel is located in the ground after the last stair platform. The two friends can find a small gap nearby with a Kritter hopping next to it on some smaller stairs. It is followed by a Blast Barrel that shoots the heroes onto a high area. Here, the primates can find sets of small stairs leading towards a flat pathway with a few oil drums on it. Kritters jump up the stairs. The duo soon comes up to the flat pathway, supporting four separate oil drums with flames shooting out of them. The letter O hovers above the last drum, and Kritters attack the primates as they cross the area. The level's Continue Barrel is ahead on a raised platform.

Following the Continue Barrel is an oil drum on a cylindrical platform, then a gap with an animal crate with Rambi, and another area with a cylindrical platform and a Manky Kong. After passing a gap next to the ape enemy, the heroes run up a flight of stairs with a pair of Kritters near the top of them. If they drop off of the ledge at the top of the stairs, they can find a Manky Kong standing on a raised platform shaped like a cylinder. Two Kritters approach this platform, trying to attack the Kongs. Farther ahead, Donkey and Diddy can find an oil drum floating above an alcove. They can use the drum to reach a higher ledge with two more Manky Kongs on it. Both of the foes stand on dark, cylindrical platforms. A pit is ahead with an oil drum in the center of it. The drum is required to cross the gap, but it can only be jumped on when its flame is out. The Kongs can find a Kritter and another pit on the other side of this abyss. As before, an oil drum must be used to cross it and reach a tall platform with a DK Barrel on it. An abyss much wider than the previous is located nearby with two oil drums in it. When the flames on the oil drums fade, they must use them to cross. Two Kritters attack the primates upon accessing the opposite end of the pit. A gap that must be crossed with an oil drum follows. Once it is crossed, the Kongs can find a stairway leading up to a Manky Kong, who hurls an unlimited supply of barrels at them. After dropping down a small ledge placed after the enemy, the heroes find a large abyss and a sign that indicates that the level is near complete. Several oil drums fill the gap, and the Kong must watch the pattern that the flames go out on with them; the flames only slightly diminish most of the time, but then they disappear long enough for the Kongs to cross safely. A few tires are also scattered in the pit to help the heroes pass the abyss as well. Once the two friends cross the pit, they can find a pathway leading to the exit.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

The letter O in Oil Drum Alley
The location of the letter O
  • K: The letter K is above a pit next to the second pair of bouncing Kritters.
  • O: The letter O is hovering high above an oil drum, just before the Continue Barrel. The Kongs can reach it by either bouncing from a Kritter or a round tire.
  • N: The letter N is at the end of the fourth Bonus Level where the Kongs blast from some Barrel Cannons.
  • G: The Kongs must stand on the last oil drum while it is not on fire and then jump onto a cache to release the letter G.

Bonus Levels[edit]

The first Bonus Stage in Oil Drum Alley
The first Bonus Level

Oil Drum Alley has four Bonus Levels, listed by their type in the Game Boy Advance version:

  • Collect the Bananas!:At the start of the level, the Kongs must jump on a circular platform and then at the rope on the left. When the rope stops moving, the Kongs must jump off and land on a small marking on the ground. When they do so, a TNT Drum comes out of the ground. The Kongs must pick it up and throw it at the first oil drum. After blowing it up, the Kongs can drop into the thin gap below to access a Blast Barrel that takes them to the Bonus Level. The Bonus Level is almost the exact same as Snow Barrel Blast's second Bonus Level, as the Kongs must shoot from a rapidly spinning Barrel Cannon to collect the bananas above. Aside from the factory background, the only difference is that a Life Balloon is above the bananas instead of a K-O-N-G Letter. To return into the main level, the Kongs must miss the Barrel Cannon and fall into the gap below.
  • Stop the Barrel!: After bouncing on the first three Gnawties, the Kongs must land onto a small mark on the floor below to reveal a TNT Drum. They must carry it left and blast it into the wall to enter the Bonus Level. There, the Kongs must match an item between three roulette-like barrels. After doing so, the Kongs are rewarded with that item and can leave the area.
  • Spell it Out!: The third Bonus Level is unique because it is accessed from a Bonus Level itself. In the second Bonus Level, the Kongs must match a banana on all three barrels for a barrel to be their reward. Donkey Kong or Diddy must pick up the barrel and jump with it into the wall on the right (while avoiding the silver plating on the floor) to break open an entrance into the third Bonus Level. The Kongs must not throw the barrel, otherwise the Bonus Level ends prematurely. In the third Bonus Level, the Kongs must jump at several rotating letters to spell out "DONKEY KONG COUNTRY". Correctly spelling the first word rewards them with a Life Balloon, the second word gives them a 2-Up Balloon, and the third word gives them a Blue Balloon. After completing or failing the challenge, the Kongs are redirected back into the main level.
  • Find the Exit!: After the Continue Barrel, the Kongs must defeat the second Manky Kong and pick up the barrel that was next to it. They must continue carrying it, passing two bouncing Kritters along the way, until reaching an oil drum in the air. The Kongs must throw the barrel at a wall right of the oil drum to open a passage. The Kongs can alternatively have Rambi break open the entrance with his horn. In the Bonus Level, the Kongs must blast through six Barrel Cannons. They can collect some bananas along the way, including the letter N at the end.

Gallery[edit]

Theme[edit]

The level's theme, "Fear Factory," is reused in Blackout Basement. It also makes appearances in later Donkey Kong Country games.

Audio.svg Fear Factory - The theme that plays in factory levels in Donkey Kong Country
File infoMedia:DKC SNES Fear Factory.oga
Audio.svg Factory Friction - The theme that plays in factory levels in Donkey Kong Country Returns
File infoMedia:DKCR Factory Friction.oga
Audio.svg Frozen Frenzy - The theme that plays in Frozen Frenzy in Donkey Kong Country: Tropical Freeze
File infoMedia:DKCTF FrozenFrenzy.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese オイルこうじょう[?]
Oiru kōjō
Oil Factory
French Allée du Tambour (SNES)
Allée Huileuse (GBC)
Allée Baril (GBA)
[?]
Drum (instrument) Alley
Oily Alley
Drum (container) Alley
German Oelfaß Boulevard (SNES)
Ölfass-Boulevard (GBA)
[?]
Oil Barrel Boulevard
Italian Via d'Oro Nero[?] Street of Black Gold
Spanish Pasadizo Aceitoso[?] Oily Passage