Magician (enemy): Difference between revisions
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'' | [[File:Vampire.png|thumb|Screenshot]] | ||
'''Magicians'''<ref>{{cite|date=July 1, 2003|author=Stratton, Steve|title=''Wario World: Prima’s Official Strategy Guide''|page=15|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-4323-6}}</ref> are [[List of enemies|enemies]] in ''[[Wario World]]''. These vampires in straitjackets<ref>{{cite|author=Grimm, Steven|title=''Wario World'' Player's Guide|date=2003|publisher=Nintendo of America|language=en-us|page=86|isbn=1-930206-26-7|quote=Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse.}}</ref> are encountered in [[Mirror Mansion]] only. Magicians are tied up at first and hop after [[Wario]]. Magicians are vulnerable to [[punch]]es, but can execute a fast spinning attack in this state. If Wario stuns and [[Piledriver|Piledrives]] a Magician the first time, one of their two lives will be used up.<ref>{{cite|author=Grimm, Steven|title=''Wario World'' Player's Guide|date=2003|publisher=Nintendo of America|language=en-us|page=90|isbn=1-930206-26-7}}</ref> The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. The Magician is defeated permanently if hit by another [[Mad Move]]. | |||
{{ | ==Names in other languages== | ||
{{foreign names | |||
|Jap=マシュー伯爵 | |||
|JapC=<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=July 10, 2004|isbn=4-09-106168-0|title=「ワリオワールド任天堂公式ガイドブック」 (''Wario World Nintendo Kōshiki Guidebook'')|page={{file link|WW Shogakukan P156.jpg|156}}}}</ref> | |||
|JapR=Mashū Hakushaku | |||
|JapM=Count Matthew | |||
}} | |||
==References== | |||
<references/> | |||
[[Category: | {{Wario World}} | ||
[[Category: | [[Category:Vampires]] | ||
[[Category:Magicians]] | |||
[[Category:Wario World enemies]] | |||
[[de:Magician]] |
Latest revision as of 12:59, September 21, 2024
Magicians[1] are enemies in Wario World. These vampires in straitjackets[2] are encountered in Mirror Mansion only. Magicians are tied up at first and hop after Wario. Magicians are vulnerable to punches, but can execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician the first time, one of their two lives will be used up.[3] The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. The Magician is defeated permanently if hit by another Mad Move.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マシュー伯爵[4] Mashū Hakushaku |
Count Matthew |
References[edit]
- ^ Stratton, Steve (July 1, 2003). Wario World: Prima’s Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4323-6. Page 15.
- ^ "Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse." – Grimm, Steven (2003). Wario World Player's Guide. Nintendo of America (American English). ISBN 1-930206-26-7. Page 86.
- ^ Grimm, Steven (2003). Wario World Player's Guide. Nintendo of America (American English). ISBN 1-930206-26-7. Page 90.
- ^ July 10, 2004. 「ワリオワールド任天堂公式ガイドブック」 (Wario World Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-106168-0. Page 156 .