Frightmare: Difference between revisions

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{{rewrite}}
{{minigame infobox
[[Image:Frightmare5.jpg|thumb|right|'''Frightmare'''.]]
|image=[[File:Frightmare.png|260px]]
|appears_in=''[[Mario Party 5]]''
|type=Boss mini-game
|track=Final Test (during first three phases)<br>Big Bowser Battle (during final phase)
|sample=First three phases:<br>[[File:MP5 Final Test.oga]]<br>Final phase:<br>[[File:MP5 Big Bowser Battle.oga]]
}}
'''Frightmare''' is the last [[minigame]] in ''[[Mario Party 5]]''. Its name is a portmanteau of "fright" and "nightmare."


'''Frightmare''' is the last minigame in ''Mario Party 5''. First, [[Mechakoopa]]s will appear. They need to be stomped, thrown, or avoided for sixty seconds. They can breathe fire. If they are breathing fire, they hurt the player if stomped, but they can be stomped if they are charging up. After, [[Bowser]] sends fire rings. Avoid them for thirty seconds. If successful, Bowser will fight the player. He can charge at the player, breathe fire, and try to stomp the player. To dodge this, get out of the way when he jumps through the air. When he lands, he will crack a tile. After a tile cracks three times, both of characters will be sent pummeling to the final area. Bowser will grow to 10 times his normal size... Luckily, the floor will collapse. Bowser's head and arms will still be sticking out. He will throw orbs. Then he will breathe fire. He will then send out an easy-to-avoid electric orb. Look out for the shockwave! When the orbs from the first attack are heated up, pick one up and hit Bowser's face with it. The shockwave from the electric orb will destroy the orbs, so be careful! Hit him five times to defeat him. But, the player only has ten hearts.
==Gameplay==
== Trivia ==
The minigame has four phases. First, fire-breathing [[Mechakoopa]]s appear. They need to be destroyed by either [[stomp]]ing on their heads or throwing them within 60 seconds. If they are breathing fire, they hurt the player if stomped or if the player tries picking them up, but they can be stomped or picked up if they are charging up. If even one remains after the 60 seconds elapse, the player automatically loses.  


The player starts with ten hearts for Easy and Normal difficulty, eight hearts for Hard difficulty, and six hearts for Intense difficulty, which serve as their [[Health Meter]]. Each time the player gets hurt, they lose a heart. If the player loses all their hearts, they lose the minigame.


*The middle square where Bowser lands to duel the player gets cracked, so it only needs to be landed on twice.
After the Mechakoopas are destroyed, [[Bowser]] sends three fire rings, and the player must avoid them for 30 seconds. The rings change their size and can even overlap each other. If the player is successful in dodging the rings, Bowser fights the player.
*The name is obviously a portmandeau of fright and nightmare.
 
<br clear=all>
Bowser can charge at the player, [[Fire Breath|breathe fire]] while walking around, and try to stomp the player. To dodge this, the player must get out of the way when he jumps through the air. When he lands, he cracks a tile. After a tile cracks three times, both characters are sent plummeting to the final area. When Bowser first jumps to the stage, the middle tile gets cracked, so this tile needs to be landed on only twice. Bowser then drinks a potion and grows to [[Giant Bowser|ten times his normal size]], but this makes the floor collapse beneath him, causing him to be wedged due to the building's structure.
{{Mario Party 5}}
 
[[File:Frightmario 5.png|thumb|left|The final phase of the fight]]
After commenting that he is stuck and taunting the player, Bowser throws fiery red orbs (which unleash small waves of [[lava]] after they hit the ground and leave a small black core behind), breathes a huge stream of fire, and then sends out a purple electric orb, which gives off a shockwave that can destroy the orbs leftover from the first attack. When the orbs are heated up by his breath, they turn into spheres of light, and the player has to pick one up and hit Bowser's face with it to damage him. After Bowser is hit five times, he breaks through the structure and gets sucked into the background vortex, defeating him. If the player does not defeat him within five minutes, the player automatically loses.
{{br}}
 
==Names in other languages==
{{foreign names
|Jap=さいごのゆめ
|JapR=Saigo no yume
|JapM=The Final Dream
|Ger=Der letzte Traum
|GerM=The Last Dream
|Fre=Ultimate Combat
|FreM=Final Battle
|Spa=Pesadilla
|SpaM=Nightmare
|Ita=Il ring del terrore
|ItaM=The ring of terror
}}
 
==Trivia==
*The concept of destroying fire-breathing Mechakoopas is reused in [[Tunnel of Lava!]], a Bowser minigame in ''[[Mario Party 7]]''.
 
{{MP5 minigames}}
[[Category:Boss minigames]]
[[Category:Mario Party 5 minigames]]

Latest revision as of 15:25, June 10, 2024

Frightmare
Frightmare.png
Appears in Mario Party 5
Type Boss mini-game
Music track Final Test (during first three phases)
Big Bowser Battle (during final phase)
Music sample
First three phases:

Final phase:

Frightmare is the last minigame in Mario Party 5. Its name is a portmanteau of "fright" and "nightmare."

Gameplay[edit]

The minigame has four phases. First, fire-breathing Mechakoopas appear. They need to be destroyed by either stomping on their heads or throwing them within 60 seconds. If they are breathing fire, they hurt the player if stomped or if the player tries picking them up, but they can be stomped or picked up if they are charging up. If even one remains after the 60 seconds elapse, the player automatically loses.

The player starts with ten hearts for Easy and Normal difficulty, eight hearts for Hard difficulty, and six hearts for Intense difficulty, which serve as their Health Meter. Each time the player gets hurt, they lose a heart. If the player loses all their hearts, they lose the minigame.

After the Mechakoopas are destroyed, Bowser sends three fire rings, and the player must avoid them for 30 seconds. The rings change their size and can even overlap each other. If the player is successful in dodging the rings, Bowser fights the player.

Bowser can charge at the player, breathe fire while walking around, and try to stomp the player. To dodge this, the player must get out of the way when he jumps through the air. When he lands, he cracks a tile. After a tile cracks three times, both characters are sent plummeting to the final area. When Bowser first jumps to the stage, the middle tile gets cracked, so this tile needs to be landed on only twice. Bowser then drinks a potion and grows to ten times his normal size, but this makes the floor collapse beneath him, causing him to be wedged due to the building's structure.

Frightmare's final phase in Mario Party 5
The final phase of the fight

After commenting that he is stuck and taunting the player, Bowser throws fiery red orbs (which unleash small waves of lava after they hit the ground and leave a small black core behind), breathes a huge stream of fire, and then sends out a purple electric orb, which gives off a shockwave that can destroy the orbs leftover from the first attack. When the orbs are heated up by his breath, they turn into spheres of light, and the player has to pick one up and hit Bowser's face with it to damage him. After Bowser is hit five times, he breaks through the structure and gets sucked into the background vortex, defeating him. If the player does not defeat him within five minutes, the player automatically loses.

Names in other languages[edit]

Language Name Meaning
Japanese さいごのゆめ
Saigo no yume
The Final Dream

French Ultimate Combat
Final Battle
German Der letzte Traum
The Last Dream
Italian Il ring del terrore
The ring of terror
Spanish Pesadilla
Nightmare

Trivia[edit]